TURNING POINTS (E-Pub)

These campaign PDFs use the Chaos Campaign rules, at right, and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios with optional rules to give their games a specific “flavor.” Each PDF includes a detailed map of a specific world, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

There are two flavors of Turning Points: standard Turning Points and Operational Turning Points. The standard Turning Point, as described above, focuses on a specific world, with the name of the PDF itself indicating which Era it falls within; i.e. Jihad, Dark Age or Historical (the latter could be any other Era). Operational Turning Points, on the other-hand, are larger conflicts that span multiple-worlds and so do not have a specific world map.

Historical Turning Points: New Dallas

A lifeless planet with a bloody past, New Dallas was a mere footnote in history until the Devil’s Brigade mercenaries rediscovered an ancient artifact in the early days of the Jihad. Their discovery revealed a secret history, long buried and believed lost.

Home to the vast Hegemony Central Intelligence Directorate, New Dallas has been a lostech prospector's dream. The system was a shining jewel during the heyday of the Star League, lost after the fall of the Amaris Empire, and rediscovered during the opening shots of the Jihad. The secrets that lay among its ruins would change the course of technology in the Inner Sphere forever...

Historical Turning Point: New Dallas details three era events that occurred on the planet. Containing three mini-campaigns using the Chaos Campaign rules, this campaign supplement gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns, and even creating their own scenarios with optional rules to give their games a "New Dallas flavor." This PDF-exclusive book includes a detailed map of New Dallas, a comprehensive list of the forces involved on New Dallas across three eras, and several Tracks for players can use to run simple lance-on-lance battles or stage a complete world-wide invasion. The only limit is the players’ imagination.

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Operational Turning Points: Falcon Incursion

Into the Alliance!

Reeling from their war with Clan Wolf, the Crusaders of Clan Jade Falcon were spoiling for action against a worthy foe. Khan Marthe Pryde seized the opportunity to test both her fledgling warriors and the strength of the newly formed Lyran Alliance. The Falcon march to Coventry would bear a fruit that no one could have anticipated, ultimately setting the stage for the end of the Clan invasion itself.

Operational Turning Points: Falcon Incursion details the events of the Jade Falcon strike into the Lyran Alliance, opening up the battle for players to join in the fight using the successful Turning Points PDF-exclusive format. Return to the campaign that sparked the rebirth of the long-held dream of the Star League.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual Missions and Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF exclusive includes detailed information on the worlds involved, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run historical characters and battles from this time period. Only the players’ imaginations are the limits.

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Operational Turning Points: Red Corsair


In 3055, an unknown pirate menace threatened several Lyran border worlds. Known only as the “Red Corsair,” this brutal pirate leader broke several militias and preyed upon its victims with no mercy. In response to ComStar’s pleadings, forces from Clan Wolf and the famed mercenary Kell Hounds pursued the mysterious pirate band across several Lyran worlds to a climactic showdown deep in Clan Wolf space.

Operational Turning Points: Red Corsair opens up the battle for players to join in the fight (as detailed in Michael Stackpole’s novel Natural Selection) using the successful Turning Points PDF exclusive format. Return to a time when tensions were high along the Lyran-Falcon border, and one wrong move might spark another interstellar war!

This campaign series uses the Chaos Campaign rulesand gives players the option of fighting individual Missions and Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF exclusive includes detailed information on several of the worlds affected by the Red Corsair, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run historical characters and battles from this time period. Only the players’ imaginations are the limits.

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Historical Turning Points: Antallos

Rendered mostly barren through centuries of warfare, the world of Antallos is dotted with death zones, long-lost treasure troves of Star League technology, and city-states that once vied for rulership. The rise of Vance Rezak and his Band of the Damned stabilized the ancient pirate haven, creating a power base of terror along the Combine and Alliance borders.

Then came Clan Snow Raven. Their arrival sparked a war that pitted the recently-arrived Clan against dug-in pirates and their new Word of Blake allies. Short and brutal, the conflict forever altered the balance of power in the Periphery.

Historical Turning Points: Antallos looks at the pivotal conflict that removed an ancient pirate haven and ushered the Ravens to the Inner Sphere. Return to BattleTech’s recent past, where pirates and Blakists fought together to keep a Clan from perching along the Inner Sphere’s quietest border.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, or inserting it into their own campaigns. This PDF exclusive includes a detailed map of the planet of Antallos, a rundown of the forces involved in the conflict, and several tracks that players can use to recreate the entire violent conflict on Antallos. Only the players’ imaginations are the limits.

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Historical Turning Points: Luzerne

Never really considered a major blip in the newly-created Second Star Leagues’ plan, Luzerne—through simple chance—became listed in the history books as one of the longest and desperate campaigns during Operation BULLDOG. The former Combine system became the defining moment for Clan Smoke Jaguar on the eve of their demise. Battered and beaten, the Clan fought tooth and nail to hold on to Luzerne even as the remains of their Occupation Zone fell in tatters.

Historical Turning Points: Luzerne looks at the pivotal battle that defined the Second Star League’s Operation BULLDOG and spelled the end of the most vicious Clans occupying the Inner Sphere. Return to BattleTech’s recent past, when the Inner Sphere’s newly-united realms embarked on their own crusade to rid themselves of Clan Smoke Jaguar.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, or inserting it into their own campaigns. This PDF exclusive includes a detailed map of the planet of Luzerne, a rundown of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-Star battles or recreate the entire gamut of Operations BIRDDOG and BULLDOG on Luzerne. Only the players’ imaginations are the limits.

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Historical Turning Points: Mallory’s World


In the waning years of the Third Succession War, Takashi Kurita moved to take Mallory’s World from House Davion’s Federated Suns. Taking advantage of Davion’s preparations elsewhere, the Coordinator dispatched several regiments only to be thwarted by First Prince Ian Davion. Though the First Prince met his death at the hands of Yorinaga Kurita, the DCMS ultimately failed the Coordinator.

Three years later, House Kurita tried again. In one of the most legendary battles in BattleTech history, Yorinaga Kurita faced mercenary commander Morgan Kell. When it was over, a deadly rivalry had been born that would shape the destinies of men and nations.

Historical Turning Points: Mallory’s World takes events from the Third Succession War and expands them using the phenomenally successful Turning Points PDF exclusive format. Return to an earlier time in BattleTech history, when centuries of Succession Wars have honed an animosity to a razor’s edge between the Great Houses of Davion and Kurita!

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios. This PDF exclusive includes a detailed map of the planet of Mallory’s World, a rundown of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

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Historical Turning Points: Glengarry


The assassination of Archon Melissa Steiner-Davion in 3055 sent shockwaves throughout the Federated Commonwealth. In the secessionist Isle of Skye, it lit the fires of rebellion once again. The Free Skye Separatist movement brought things to a boil in April 3056 on the insignificant world of Glengarry. Only one obstacle stood in their way: the venerable Gray Death Legion mercenary command.

With the bulk of the vaunted mercenaries stationed elsewhere, the Skye Separatists believed the planet Glengarry would fall quickly. The cadets and reserve units of the Gray Death Legion, under the command of Alexander Carlyle, son of their decorated leader Grayson Carlyle, had a different opinion. What followed was a savage guerilla war, with the fate of Glengarry and the entire Isle of Skye region hanging in the balance...

Historical Turning Points: Glengarry extracts the details from the classic Gray Death Legion scenario book Day of Heroes and the novel Blood of Heroes and represents it in the phenomenally successful Jihad Turning Points PDF exclusive format. Return to an earlier time in BattleTech history, when rumors of rebellion and strife threaten to tear apart the fabric of the mighty Federated Commonwealth!

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios. This PDF exclusive includes a detailed map of the world of Glengarry, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

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Historical Turning Points: Misery


Wolfs’ Dragoons, one of the Inner Sphere’s most enigmatic mercenary units in the early thirty-first century. The Draconis Combine Mustered Soldiery, one of the most honorable and ruthless military forces among the Great Houses. On the tiny planet of Misery, the culmination of political plotting, jealousy, and fanaticism played itself out to a bloody, exhaustive end.

The extension of the stubborn wills of Jaime Wolf and Takashi Kurita, Misery became a bloody milestone in the history of the Dragoons and a shocking embarrassment to the Dragon’s throne. Forever after, Misery became synonymous to both forces as a symbol of pain, dishonor, and unshakable devotion.

Historical Turning Points: Misery returns to an earlier time in BattleTech history, when the mysterious Dragoons were manipulated into a life-or-death battle by the jealousy of a Kuritan warlord, and nearly paid the ultimate price just to survive.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios. This PDF exclusive includes a detailed map of the world of Misery, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage the complete, desperate battle for survival. Only the players’ imaginations are the limits.

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Historical Turning Points: Galtor

A Star League Prize!

Several years before titanic events erupted into the Fourth Succession War, the last significant battle of the Third Succession War took place in 3025, on the sleepy, border world of Galtor.

Hanse Davion, Prince of the Federated Suns, attempted to regain control of the stalemate along his border with House Kurita by leaking the existence of a fake hidden Star League cache on Galtor. Once the Dragon took the bait, House Davion forces would spring their trap. Yet when a real Star League cache is found, all bets are off and Davion forces are fighting for their lives, while attempting to secure the ancient ruins that could hold ancient treasures!

Historical Turning Points: Galtor extracts the sourcebook details from the classic Galtor Campaign scenario book and represents it in the phenomenally successful Jihad Turning Points PDF exclusive format. Return to an earlier time in BattleTech history, when centuries of Succession Wars have honed an animosity to a razor's edge between the Great Houses of Davion and Kurita! This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios. This PDF exclusive includes a detailed map of the world of Galtor, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players' imaginations are the limits.

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Jihad Turning Points Hesperus II

One of the most important manufacturing worlds in the Inner Sphere, Hesperus II was a primary objective of the Word of Blake’s Operation STEEL HAMMER. The plan was designed to disrupt the Lyran Alliance’s economic and industrial base. Long before attempting to seize Hesperus II, the Word concocted a lengthy invasion plan to weaken Lyran defenses. The Blakists aimed to succeed where other invaders had failed.

Jihad Turning Points: Hesperus II fleshes out all the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players can join one of the myriad of units fighting for ultimate control of one of the Inner Sphere’s best-known factory worlds.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns, and even creating their own scenarios with optional rules to give their games a “Hesperan flavor.” This PDF-exclusive book includes a detailed map of Hesperus II, a comprehensive list of the forces involved on Hesperus II during its brief occupation, and several Tracks for players can use to run simple lance-on-lance battles or stage a complete world-wide invasion. The only limit is the players’ imagination.

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Jihad Turning Points: Dieron


Dieron. Prefecture capital, District headquarters, a lynchpin resource and industrial world for the mighty Draconis Combine.

One of the Word of Blake's major successes at the onset of the Jihad, they would not let go of Dieron without a fight.

Jihad Turning Points: Dieron fleshes out all the details of the conflict surrounding this pivotal world published in various Jihad a href="http://bg.battletech.com/?page_id=498" target="_blank">Plot Sourcebooks. Additionally, players can join one of the myriad of units fighting for ultimate control of one of the Dragon's precious resource worlds. The Word of Blake has turned the world into a major stumbling block, centered around the ancient and massive Fortress Dieron.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even creating their own scenarios with optional rules to give their games a "Dieronese flavor." This PDF-exclusive book includes a detailed map of Dieron, a comprehensive list of the forces involved on Dieron during its nine-year occupation, and several Tracks for players can use to run simple lance-on-lance battles or stage a complete world-wide invasion. The only limit is the players' imagination.

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Jihad Turning Points: Atreus

ATREUS CAST DOWN

Despite centuries of unrest, the Free Worlds League (formed in 2271) is the oldest of all the Great Houses. Its capital, Atreus, colonized during humankind’s initial exodus to the stars, is held as the ideal of the democracy prized by the people of the League.

Then came the Jihad.

Jihad Turning Points: Atreus fleshes out the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players can join one of the myriad of forces fighting for control—and survival—of the Free Worlds League’s capital world.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios with optional rules to give their games a “Atreus flavor.” The ebook includes a detailed map of the world of Atreus, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

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Jihad Turning Points: Sian

SIAN ABLAZE!

The most important world in the Capellan Confederation, the verdant and serene capital has been the seat of the Chancellor’s power for centuries.

Then came the Jihad. And more damaging, the betrayal of one of Liao’s own blood.

Jihad Turning Points: Sian fleshes out the details of the conflicts that swirl across this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players can join one of the myriad of forces fighting for control—and survival—of the center of House Liao’s heart and soul.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios with optional rules to give their games a “Sian flavor.” The ebook includes a detailed map of the world of Sian, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

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Jihad Turning Points: Tharkad

THARKAD ABLAZE

Seat of power for the Lyran people since 2407, the frozen shores of Tharkad have sparkled with the might of the merchant princes of House Steiner for centuries.

Then came the Jihad.

Jihad Turning Points: Tharkad fleshes out the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players can join one of the myriad of forces fighting for control—and survival—of House Steiner's seat of power.

This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios with optional rules to give their games a “Tharkad flavor.” The ebook includes a detailed map of the world of Tharkad, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

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Jihad Turning Points: New Avalon

AVALON DARKENED

In 2796 New Avalon almost fell to the ravening Draconis Combine. Yet House Davion rebounded, becoming one of the most powerful of Houses. Since then Avalon City and the capital of the Federated Suns have stood as a beacon of hope for all mankind.

Then came the Jihad.

Jihad Turning Points: New Avalon fleshes out the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players can join one of the myriad of forces fighting for control—and survival—of the Federated Sun’s capital world.

This new campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios with optional rules to give their games a “New Avalon flavor.” The ebook includes a detailed map of the world of New Avalon, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

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Jihad Turning Points: Luthien

THE BLACK PEARL UNDER SIEGE

Luthien. The Black Pearl. Jewel of the Dragon. The center of the Draconis Combine, Luthien had never been conquered by an enemy in over four centuries.

Then came the Jihad.

Jihad Turning Points: Luthien fleshes out the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players can join one of the myriad of units fighting for control—and survival—of the Combine’s capital world. Enemies from within and without seek to cut off the Dragon’s head, while loyal samurai fight to save it.

This new campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios with optional rules to give their games a “Luthien flavor.” The ebook includes a detailed map of the world of Luthien, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

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Dark Age Turning Points: Liao

Free Liao!

When The Republic of the Sphere was founded by Devlin Stone after the Word of Blake Jihad, Sun-Tzu Liao was forced to give up many of his worlds to the new nation. Several times in the following decades the Capellan Confederation tried and failed to reclaim those worlds, including the ancestral homeworld of Liao.

But Sun-Tzu’s son, Daoshen, is crafty and patient.

In the wake of the devastating collapse of the hyperpulse generator network, The Republic is beset on all sides and Daoshen sees his chance. Taking advantage of a student uprising and unrest against The Republic, Daoshen’s secret agitators and devoted troops will try one more time to avenge the dishonor of losing Liao. And this time, they will know victory!

Dark Age Turning Points: Liao uses Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios with optional rules to give their games a “Liao flavor.” The ebook includes a detailed map of the world of Liao, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

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Dark Age Turning Points: Vega

For the planet Vega, the collapse of the hyperpulse generator network signaled the beginning of four years of chaos. Beset by terrorists, foreign invaders and the shattering of the planetary militia in a devastating civil war, the world descended into a seemingly endless spiral of death and destruction. Ruthless warlords divided the land and fought amongst themselves to claim what little remained of the old Vega. With the Republic suffering its own troubles, there was scant hope of relief from any outside force.

And then the Bears came.

Enacting contingency plans created decades earlier, the Rasalhague Dominion sends its forces to stabilize several worlds of the Republic. But their reception is anything but warm and the Clanners will have to face local resistance and malicious outside influences to save Vega from itself. Isis Bekker and her Raging Bears are up for the task, but will they have the strength and the time to see it through?

Dark Age Turning Points: Vega uses Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even creating their own scenarios with optional rules to give their games a “Vega flavor.” The ebook includes a detailed map of the world of Vega, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.

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