EXPERIMENTAL TROs (E-Pub)

Experimental Technical Readouts highlight a sample of the prototype designs that have begun testing in the BattleTech universe during the Jihad by a given faction. Each design featured in any book incorporates some of the latest technologies to debut in the war against the Word of Blake, as first described in Tactical Operations. Statistics and Record Sheets are included, ready for play in advanced BattleTech games.

Experimental Technical Readout: Royal Fantasy Tournament

It’s a Whole New World (Please Don’t Sue!)

Welcome, fight fans to the annual Solaris VII Exhibition Tournament! And do we have a special treat for you this year! We guarantee that you have never seen a combination of match-ups like these, and may never see such a thing again in your lifetime! For it is this year that, of all the contestants, from all across the Inner Sphere, we find ourselves amazed by the talents and unique rides of some of Solaris VII’s loveliest lady warriors—and what’s more, each of these deadly vixens have assembled today a mix of machines custom-designed to invoke heroes and heroines of classic folklore.

So, without further ado, we present the most astounding Exhibition Tournament week ever, which we call: "The First Solaris Royal Fantasy Bout"!

Experimental Tech Readout: Royal Fantasy Tournament offers a complete list of the custom `Mechs and battle armor devised for a special Solaris VII series of exhibition bouts with a familiar theme. Statistics, record sheets, and even pilot bios are included for 19 unique new experimental units, ready for play in (really) advanced BattleTech games set in the arenas of the Solaris VII Game World.

NOTE: The hex maps contained in this PDF are not the final, legal maps from the Solaris VII MapPack.

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Experimental Technical Readout: Gunslingers

The Peak of the Golden Age

Before the fall of the first Star League, humanity reached a pinnacle of technological development that would not be seen again for nearly four centuries. United under the aegis of House Cameron, even the states of the Periphery enjoyed a surge of industrial and scientific development that would forever be known as mankind’s greatest golden

Predictably, many of these innovations were used first to perfect the engines of war, a practice that continued even into the League’s waning years. Now, unearthed from ancient archives on Terra in the wake of the Jihad, examples of some of the more exotic prototypes from the days of the Star League have been revealed, each one pushing the envelope of Star League military design.

Experimental Tech Readout: Gunslingers samples some of the advanced technological experiments developed during the peak years of the Star League era. Each design featured in this book demonstrates the use of cutting edge Star League equipment on the BattleMechs, combat vehicles, and aerospace craft of the day. Statistics and Record Sheets are included for 13 BattleMechs, vehicles, and aerospace units presented in this book, ready for play in advanced BattleTech games.

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Experimental Technical Readout: Boondoggles

For as long as there have been wars, mankind has been on a quest for ever more efficient means to kill. Yet even as the technologies improve, there are always missteps, unexpected—and, sometimes, unexplained—flaws in engineering that can transform a promising new weapon into a setback costing billions of credits, years of progress, and perhaps even a few lives.

Experimental Tech Readout: Boondoggles samples some of the most infamous failures in military experiments made by the Inner Sphere and Clan powers throughout history. Each design featured in this book demonstrates a disastrous (or merely abandoned) combination of prototype technology or engineering employed on BattleMechs, combat vehicles, and aerospace units from the Star League age to the Jihad era. Statistics and (where useful) Record Sheets are included for 14 BattleMechs, vehicles, and aerospace units presented in this book, ready to use (if possible) in advanced BattleTech games.

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Experimental Tech Readout: Succession Wars I

After the fall of the first Star League and the exodus of the SLDF, the five Great Houses of the Inner Sphere unleashed their armies against one another with a vengeance, each claiming to be the rightful heirs to the Cameron legacy and the First Lordship of the Inner Sphere. Their scorched earth tactics left entire worlds barren, and destroyed many of the precious technologies taken for granted during the golden days of the Star League’s peak. As the years stretched into centuries, their great navies evaporated, and even their mighty BattleMech armies shrank and regressed as their advanced weapons and equipment failed and were forgotten.

Yet even as the Inner Sphere slid toward scavenger tech, the various powers of the Inner Sphere struggled to hone their edge with whatever remained, hoping to turn the tide of the endless Succession Wars with some new innovation their enemies might not have considered.

Experimental Tech Readout: Succession Wars, Volume 1 samples some of the desperate technological experiments that the war-ravaged powers of the Inner Sphere tinkered with during the post-Star League Succession Wars period. Each design featured in this book demonstrates the combination of regressing post-Star League technology levels on the BattleMechs, combat vehicles, and aerospace units that followed. Statistics and Record Sheets are included for 14 BattleMechs, vehicles, aerospace units presented in this book, ready for play in advanced BattleTech games.

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Experimental Tech Readout: Primitives 3

Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and each new design with an experiment unto itself.

Experimental Tech Readout: Primitives, Volume 3 samples more of the early technology designs that dominated the universe of BattleTech during the pre-Star League Age of War period. Each design featured in this book demonstrates the primitive technology level of the first generation of BattleMechs, the last generation of Combat Vehicles (before the ’Mech supplanted them), and the low-tech aerospace units that flew above them. Although many were ultimately upgraded to “modern standards” and shown in Technical Readout: 3075, the units featured here reflect these designs as they were when first introduced to the universe they fought for. Statistics and Record Sheets are included for 14 Primitive BattleMechs, vehicles, aerospace units presented in this book, ready for play in advanced BattleTech games.

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Experimental Technical Readout: Phantoms

For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced weaponry, the elite shadow warriors from across the Inner Sphere continue to do battle with some of the most cutting edge BattleMechs, vehicles, and battlesuits that money can buy—all optimized for the deadliest of “black ops” missions.

Experimental Tech Readout: Phantoms samples a number of high-technology designs developed for use by elite covert operatives and special military forces found throughout the Inner Sphere in the late-Jihad period. Each design featured in this book demonstrates the advanced and experimental technologies found in Tactical Operations. Statistics and Record Sheets are included for 13 BattleMechs, vehicles, aerospace units, and battlesuits presented in this book, ready for play in advanced BattleTech games.

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Experimental Technical Readout: Primitives 2

Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and each new design with an experiment unto itself.

Experimental Tech Readout: Primitives, Volume 2 samples more of the early technology designs that dominated the universe of BattleTech during the pre-Star League Age of War period. Each design featured in this book demonstrates the primitive technology level of the first generation of BattleMechs, the last generation of Combat Vehicles (before the ’Mech supplanted them), and the low-tech aerospace units that flew above them. Although many were ultimately upgraded to “modern standards” and shown in Technical Readout: 3075, the units featured here reflect these designs as they were when first introduced to the universe they fought for. Statistics and Record Sheets are included for 13 Primitive BattleMechs, vehicles, aerospace units presented in this book, ready for play in advanced BattleTech games.

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Experimental Technical Readout: ComStar

For ComStar, the Clan Invasion sparked a Schism that was, perhaps, a long time coming. When the Jihad erupted, the self-appointed guardians of interstellar communications and the lost technologies of the Star League found itself at war with its brethren on a scale that even the mighty Com Guards could not overcome. As the Word of Blake’s war against humanity collapsed on itself, so too did the white-clad warriors of ComStar’s military might, their strength and prestige evaporated by the loss of Blessed Terra and the long-bitter bitter Jihad. Answering now to a new order on Terra, ComStar’s wartime experiments have come to light—including new tools of battle intended for use against the zealots of Blake.

Experimental Technical Readout: ComStar samples the custom and prototype designs that were developed in the testing labs and top-secret proving grounds of ComStar’s scattered military. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake waged on. These technologies—first described in Tactical Operations—have only begun to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, aerospace.

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Experimental Technical Readout: Periphery

Peripheral Developments

For many of the major realms in the Periphery, the Jihad was just as devastating as it was to the Great Houses and Clans of the Inner Sphere. But as the tide began to turn against the Word of Blake, the fanatics withdrew from most of these fringe worlds first, leaving behind technology and techniques that further fanned the flames of technological recovery. Scrambling to rebuild, the industries of the Periphery have almost reached technological parity with the larger Inner Sphere states, and new weapons and techniques are appearing even among these disparate, often-overlooked realms.

Experimental Technical Readout: PeripheryTactical Operations—have yet to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, aerospace units, and battle armor designs presented in this book, ready for play in advanced BattleTech games.

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Experimental Technical Readout: The Clans

Beyond the Cutting Edge

The fires of the Jihad have savaged the collective military-industrial complexes of the Inner Sphere, touching even the occupation zones claimed by the heirs of Kerensky. Almost simultaneously, chaos has erupted at home, a conflagration that has ultimately cut the invaders off from their distant homelands. Severed from their roots, and stranded among the hordes of “barbarian” Houses, the Clans must push their technological capabilities to their limit and evolve—or perish with the weak as war rages on across the universe.

Experimental Technical Readout: The Clans samples a number of new designs being produced by the various Clan powers who now call the Inner Sphere home. Infusing a new wave of advanced Clan technology—first introduced in Tactical Operations—into the older models at their disposal, most of the designs featured in this book incorporate a mix of modern technologies and design standards the likes of which the Inner Sphere has yet to face in open battle. Statistics and Record Sheets are included for 13 new experimental BattleMechs, ProtoMechs, vehicles, aerospace fighters, and battle armor are presented in this book, ready for play in advanced BattleTech games.

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Experimental Technical Readout: RetroTech

Desperate Measures, Cut-Rate Prices

The fires of the Jihad have crippled the collective military-industrial complexes of the Inner Sphere, sparking a desperate call for equipment—any equipment—to replace combat losses. While the factories of the Successor States and the Periphery struggle to recover, a wave of second-grade manufacturers, relying on older, outdated methods, have rushed to take up some of the slack by bringing back venerable designs not seen since before the first Star League. Still others have taken to offering armed support units to fill in the gaps, ’Mechs and vehicles that, while not up to the late thirty-first century cutting edge, can still bring lethal force to bear in a pinch.

Experimental Technical Readout: RetroTech samples a number of new designs that have begun to emerge from secondary manufacturers across the war-torn Inner Sphere. Representing modern manufacturing with older techniques, most of the designs featured in this book incorporate a mix of modern technologies—first described in Tactical Operations—and older design standards. Many are rushed into service for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, and aerospace units presented in this book, ready for play in advanced BattleTech games.

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Experimental Tech Readout: Primitives, Volume 1

Ancient Wonders

Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and each new design with an experiment unto itself.

Experimental Tech Readout: Primitives, Volume 1 samples the early technology designs that dominated the universe of BattleTech during the pre-Star League Age of War period. Each design featured in this book demonstrates the primitive technology level of the first generation of BattleMechs, the last generation of Combat Vehicles (before the ’Mech supplanted them), and the low-tech aerospace units that flew above them. Although many were ultimately upgraded to “modern standards” and shown in Technical Readout: 3075, the units featured here reflect these designs as they were when first introduced to the universe they fought for. Statistics and Record Sheets are included for 13 Primitive BattleMechs, vehicles, aerospace units presented in this book, ready for play in advanced BattleTech games.

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Experimental Technical Readout: Steiner

Steiner Know-How

The devastating assaults of the Jihad have ravaged many of the factories that made House Steiner’s Lyran Alliance the epitome of industrial and commercial might. For the first time in centuries, Hesperus II was seized by a foreign power, and even the capitol world of Tharkad lived under the yoke of the Word of Blake. But now that the Word is in retreat, and the industrial giants of the Alliance are racing to rebuild, new weapons and techniques are coming into play. Employing technologies for the next generation, the engineers of House Steiner are determined to prepare their realm for wars yet to come.

Experimental Technical Readout: Steiner samples the custom and prototype designs that have begun to turn up in testing labs and top-secret proving grounds of the war-torn Lyran Alliance. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake winds toward its final conclusion. These technologies—first described in Tactical Operations—have yet to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, aerospace units, and battle armor designs presented in this book, ready for play in advanced BattleTech games.

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Experimental Tech Readout: Marik

Marik Resourcefulness

Shattered in the Jihad and left in ruins, House Marik’s Free Worlds League has crumbled in the face of betrayal and deceit. Parliament is scattered, and alliances spanning generations have been broken. But even in death the dream of the Free Worlds lingers, and the economic and industrial might that once stood poised to usurp the powerhouse of House Steiner’s Lyran Alliance still churns out cutting-edge technologies for a new interstellar order. In factories and test sites deep within the borders of the sundered League, powerful new secret weapons, devised during the darkest days of the war against the Word of Blake, are making their debut to defend the shadow of their fallen motherlands.

Experimental Technical Readout: Marik samples the custom and prototype designs that have begun to turn up in testing labs and top-secret proving grounds of the crumbling Free Worlds League. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake winds toward its final conclusion. These technologies—first described in Tactical Operations—have yet to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, aerospace units, and battle armor designs presented in this book, ready for play in advanced BattleTech games.

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Experimental Tech Readout: Liao

Capellan Determination

Assaulted by the Federated Suns, then betrayed by the Word of Blake, and shunned by virtually all others, House Liao’s Capellan Confederation stood against the Jihad alone. The Celestial Throne has been pummeled, and entire worlds lie in ruins. But the spirit of the people has never been stronger, and all across the defiant realm, research and development teams continue to hone the state’s technological edge. In factories and test sites deep within their borders, powerful new secret weapons are being forged to protect the Confederation against all of her enemies.

Experimental Technical Readout: Liao samples the custom and prototype designs that have begun to turn up in testing labs and top-secret proving grounds of the Capellan Confederation. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake continues. These technologies—first described in Tactical Operations—have yet to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, aerospace units, and battle armor designs presented in this book, ready for play in advanced BattleTech games.

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Experimental Tech Readout: Kurita

Kuritan Finesse

Battered by the Jihad, but never broken, House Kurita’s Draconis Combine is crawling from the ashes of devastation. The Black Pearl lies in ruins, taking with it many of the Draconis Combine’s greatest innovations. But as the Dragon fights on, research and development teams across the realm have scrambled to recover the technological edge that helped House Kurita keep the Clans at bay for so long. In factories and test sites deep within their borders, they have developed powerful new secret weapons in the war against the Word of Blake—or anyone else who would bring the Combine low.

Experimental Technical Readout: Kurita samples the custom and prototype designs that have begun to turn up in testing labs and top-secret proving grounds of the Draconis Combine. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake continues. These technologies—first described in Tactical Operations—have yet to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, aerospace units, and battle armor designs presented in this book, ready for play in advanced BattleTech games.

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Experimental Technical Readout: Davion

Davion Ingenuity

The Jihad has not been kind to the Federated Suns. The vaunted NAIS has been destroyed, and factories across the realm lie in ruins. But even without their bastion of high tech research, the research and development teams of House Davion have labored to push the envelope for military engineering. Drawing on the resources of the Federated Suns, they have devised powerful new secret weapons in the war against the Word of Blake—but is it too late to make a difference?

Experimental Technical Readout: Davion samples the custom and prototype designs that have begun to turn up in testing labs and top-secret proving grounds of the Federated Suns. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake continues. These technologies—first described in Tactical Operations—have yet to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, aerospace units, and battle armor designs presented in this book, ready for play in advanced BattleTech games.

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Experimental Techical Readout: Boondocks

Testing the Fringes

No world has been left untouched by the Jihad. As the great states battle for survival against their fanatic enemies, the fringes have been left to their own devices, at risk for any number of plots by nearby opportunists and marauding brigands. While some interstellar companies have come to see these frontiers as a potential new customer base for defensive hardware, there are also many others on these “back woods” worlds who have called upon their own resourcefulness, to bring new weapons to bear in the war against eternal chaos.

Experimental Technical Readout: Boondocks samples the custom and prototype designs that have begun to turn up on the lesser-known worlds of the BattleTech universe. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake continues. These technologies—first described in Tactical Operations—have yet to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, and aerospace units presented in this book, ready for play in advanced BattleTech games.

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Experimental Tech Readout: Corporations

Corporate Review

Mercenaries aren’t the only ones who see the profits in war. As the Word of Blake crumbles before the might of rallying Houses, the latest surge in military demand could ebb along with it. But there is always another conflict around the corner, and the interstellar arms conglomerates—from Defiance Industries and StarCorps to Imstar Aerospace and Wakazashi Enterprises—are all banking on the next surge in inevitable military spending with a plethora of new prototype war machines for the post-Jihad end-user…

Experimental Techical Readout: Corporations samples the custom and prototype designs that are still going through their shakedown trials in the corporate research sites throughout the BattleTech universe. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake thunders on. These technologies—first described in Tactical Operations—have yet to face their first actions in real combat, but each has been tailored for an eventual debut on battlefields yet to come. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles and aerospace units presented in this book, ready for play in advanced BattleTech games.

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Experimental Tech Readout: Gladiators

Let the Games Continue!

Solaris VII, Noisiel, Westerhand, Astrokaszy—these are just a few of the so-called Game Worlds of the Inner Sphere. As the Word of Blake’s shadow of terror recedes from the worlds where warriors did battle for the little more than entertainment and profit, the arenas have once more come to life with the cheers of spectators and the clash of high-tech gladiators. Yet even as these modern champions wage wars in the controlled chaos of the dueling circuit, new technologies continue to advance. Eager stables and warriors employ the latest in prototype designs, seeking any edge they can find against their competitors.

Experimental Tech Readout: Gladiators samples the custom designs that have appeared in the arenas of the BattleTech universe during the Jihad. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake continues. These technologies—first described in Tactical Operations—now face their live-fire trials in the arenas of the various Game Worlds. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, and battle armor units, ready for play in advanced BattleTech games.

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Experimental Technical Readout: Pirates

The Engineers’ Playground

Thieves, rogues, outlaws, murderers, scum-these are the pirates of the Inner Sphere. For mankind's worst element, the chaos of the Jihad is simply another opportunity to profit through force. The tools of the militaries they face are tough, but it doesn't take an unlimited budget and the resources of a stellar empire to get creative-and stolen prototype weapons can kill just as well as anything off the shelf. Armed with the best tech they can lay their hands on, the cleverest pirates field experimental-grade BattleMechs, vehicles, and fighters that keep their enemies guessing!

Experimental Technical Readout: Pirates samples the custom designs that have appeared in the BattleTech universe during the Jihad. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere in their war against the Word of Blake, as first described in Tactical Operations-deployed now by the malcontents daring enough to steal them. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, and fighters, ready for play in advanced BattleTech games.

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Experimental Tech Readout: Mercs

The Engineers’ Playground

As the Inner Sphere reels from the devastating Jihad, factories have been shattered and supply lines strained. As the collective might of the Inner Sphere’s military industries rally to the cause, technicians plying the wreckage of a thousand battles across the war-ravaged realms scramble to piece together new weapons for the fight against the Word of Blake. Armed with prototype weapons and equipment rushed to the front lines, a new age of experimental BattleMechs, vehicles, and fighters dawns.

Experimental Technical Readout: Mercs highlights a sample of the prototype designs that have begun testing in the BattleTech universe during the Jihad. Each design featured in this book incorporates some of the latest technologies to debut in the war against the Word of Blake, as first described in Tactical Operations. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, and fighters, ready for play in advanced BattleTech games.

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