LEGENDS (E-PUB FICTION)

From the moment Decision at Thunder Rift published in 1986, novels have consistently proven the best way to convey the fantastic stories that have kept fans coming back to the BattleTech/MechWarrior universe for three decades. What’s more a host of players across the years have found the joy that comes from reading a gripping story they can then attempt to re-create on their own gaming table, or re-experience through one of the dozen of computer games touching on many of those same epic stories. A host of amazing authors have brought more than a hundred novels to publication, covering every era of BattleTech.

While new, original fiction is now publishing in electronic format (see Blitzkrieg), the entire back catalog of print classic BattleTech novels is making its way to epublication. A half a dozen are available, with more on the way!

Chronological Order by Era
The fiction epubs on this page are presented in chronological order. The image links for all epubs at the start of the page are also divided by Era to further aid in navigation.

Epub Fiction List
For a different way to search for the epub fiction you’re looking for, check out this list.

Which E-reader?
All sales through either BattleShop or DriveThruRPG of fiction epubs are a zip file containing both .epub and .mobi files, so you can read your favorite BattleTech fiction on any ereader.

Amazon, Barnes & Noble or Kobo
While each epub page below contains specific links to multiple e-pub venders, Amazon and Barnes and Noble also carries all the e-pubs found on this page.

What’s Blitzkrieg?
Blitzkrieg are all new short novels opening the gates to tackling some of the biggest BattleTech stories yet to be explored in this fashion. For more details, see the BLITZKRIEG: What’s It All About? blog post.

BattleCorps.com
Another great source for fiction is BattleCorps, the only online official short fiction publication for BattleTech. With over a million words of fiction available, this fiction subscription website contains a legion of stories across every faction and Era. Some of the fiction from that website is available as E-pubs below.

Out-of-Print Vs. E-pub
While the Fiction page contains those books currently available in-print, this page contains epubs of both brand new fiction only available in electronic format, as well as novels whose print books are long out-of-print.

Unlike older sourcebooks/rulebooks that are out-of-print in book format, since fiction is rarely superseded by new works (unlike said sourcebooks/rulebooks), the epubs of those novels are found here as opposed to the Out-Of-Print section.

SUCCESSION WARS ERA

CLAN INVASION ERA

CIVIL WAR ERA

JIHAD ERA

DARK AGE ERA

Onslaught: Tales of the Clan Invasion!

In 1990 Michael A. Stackpole's novel Lethal Heritage introduced readers to the Clans, genetically enhanced MechWarriors from beyond the Periphery who returned to the Inner Sphere to conquer the Successor States. With advanced BattleMechs and unstoppable skills, they crushed all who stood in their way — changing the BattleTech universe forever.

Now, in Onslaught: Tales of the Clan Invasion!, seven stories have been gathered from the BattleCorps fiction website to showcase this universe-altering event. Seven stories of incredible attacks from beyond known space. Seven stories of unremitting heroism in the face of defeat.

Seven stories of the onslaught of the Clans.

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BattleTech: Chaos Formed (Book Two of the Chaos Irregulars)

The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete.

This is the warfare of fusion-powered giants.

This is BattleTech.

The Chaos Irregulars are mercenaries, born on the battlefields of the planet Acamar at the dawn of the Word of Blake’s horrific Jihad. Orphans of shattered mercenary battalions, they were forged in the crucible of combat into one of the most reliable mercenary battalions in the Inner Sphere.

Chaos Formed: Book Two of the Chaos Irregulars continues the fan-favorite mercenary band’s contracts, battling intrigue, betrayal and other BattleMech mercenaries. First published on the BattleCorps fiction site, these stories comprise the second half of a duology that began in Chaos Born: Book One of the Chaos Irregulars.

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Wolves on the Border

Bushido governs all these concepts. As a MechWarrior of the Draconis Combine, Monobu Tetsuhara was bound by Bushido—a code that demands loyal service—to the devious Warlord Grieg Samsonov.

But when Minobu came upon a strange blue-and-gold Archer, the field littered with its vanquished opponents and its weapons now empty, Bushido also dictated that he not destroy the honorable but helpless warrior. And so he rescued Jaime Wolf.

Minobu was then assigned as liaison to the Wolf’s Dragoons, one of the Combine’s most elite mercenary units, who treated him with the respect due a fellow warrior. When the mercenaries refused to renew their contract with Samsonov, Minobu was indstructed to destroy them.

Now Bushido dictates that Minobu oppose his honorable foe, a man with whom he has served and who deserves far batter than betrayal…

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Roar of Honor

Angela Bekker is a rising star in the Ghost Bear Clan. Devoted to duty and honor, relentless in the pursuit of flawless victory—a prime example of Clan excellence in mind and body. So when she receives order to form a new Trinary from scratch, she jumps at the chance to have her own command. Especially since they are to be stationed on the planet Toffen at the leading edge of Ghost Bear space.

But what is an honor for some is an opportunity to strike for others. Led by the bloodthirsty Dirk Radick, forces of Clan Wolf launch an assault to take the valuable planet from the inexperienced troops. But the hunters soon become the hunted, as the Stalking Bears live up to their name.

Only when the smoke clears does Angela realize that great honor comes at a great price—one that she may not be willing to pay...

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Path of Glory

For MechWarrior Zane, allegiance to the Nova Cat Clan comes above all else. So when he sees his clan disgraced, cast out, and suddenly allied with the hated Inner Sphere, Zane's only desire is to see the Nova Cats returned to their former greatness.

For Palmer Yoshio, the Draconis Combine is the only honorable thing in a chaotic galaxy. But when he is forced to train alongside the outcast Nova Cats, he finds that his own notion of honor is a far cry from his leader's.

Now, for Zane and Yoshio, the line between friend and foe will be drawn in the blood of the fallen comrades—and neither warrior will be able to look at their universe in the same way again...

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The Way of the Clans: Legend of the Jade Phoenix 1

In the 31st century, the BattleMech is the ultimate war machine. Thirty meters tall, and vaguely, menacingly man-shaped, it is an unstoppable engine of destruction.

In the 31st century, the Clans are the ultimate warriors. The result of generations of controlled breeding, Clan Warriors pilot their BattleMechs like no others.

In the 31st century, Aidan aspires to be a Warrior of Clan Jade Falcon. To win the right to join his Clan in battle, he must succeed in trials that will forge him into one of the best warriors in the galaxy, or break him completely.

In the 31st century, Aidan discovers that the toughest battle is not in the field, but in his head—where failure will cost him the ultimate price: his humanity.

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Hector

Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States.

Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregnable Hesperus II BattleMech factories. Success on Hesperus will make the Dragoons into living legends… but few enemies have survived House Steiner’s fanatical defenses. The Steiners know how important the ancient BattleMech factories are to their nation—and not even the fearsome reputation of Wolf’s Dragoons will make them blink.

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Bloodname: Legend of the Jade Phoenix 2

Truebirth – Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines.

Freebirth – Born of the natural union of parents, these too are soldiers, but pale imitations of their truebirth superiors. Depised for their imperfections, they fight where and when their Clan commands.

Aidan has failed his Trial of Position, the ranking test all truebirth warriors of the Clan Jade Falcon must pass. He is cast out. Disgraced. His rightful Bloodname denied him.

But with a Bloodname, all past failures are forgiven. With a Bloodname comes respect. With a Bloodname comes honor.

Aidan will do anything to gain that name. Even masquerade as the thing he has been taught to despise.

A freebirth.

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Ghost Bear’s Lament: Part One (Blitzkrieg)

The Clans: a civilization that worships war. Soldiers altered in body and mind. Men and women bent to the blade. They slash through space, cutting through their enemies like a laser cuts through flesh.

No one can stand against them.

Star Commander Richard Bekker of Clan Ghost Bear is smart, tough, and ruthless—the perfect Clan warrior. Victory is all he has ever known.

That’s about to change.

Because he’s going to face an enemy unlike any he’s ever seen—unlike any ANYONE’S ever seen. And if he is going to triumph, if he’s going to SURVIVE, he will have to reach inside, past his Clan training, and find the part of himself that is human.

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Ghost Bear’s Lament: Part Two (Blitzkrieg)

A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold.

Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful secret. Even worse, in a culture that prizes youth, he is old, old enough to be relieved of duty. And when Clan warriors are relieved they don’t retire—they’re turned into cannon fodder.

Then Bekker is challenged to a Trial of Possession by the head of a new bandit kingdom, a man who seems little better than the terrorists Bekker is tasked to hunt.

A man named Devlin Stone.

And maybe, just maybe, the Trial will offer him a chance to win the greatest prize imaginable—a new place in the universe.

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Wolf Pack

The Succession Wars.

The Marik Civil War.

The War of '39.

The Clan Invasion.

Wolf's Dragoons were victorious in them all.

For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won.

Now an aging Colonel Wolf is facing the biggest challenge of his career. And the enemy is not an Inner Sphere Lord or a Clan Khan, but a rebellion among his own men!

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Main Event

The Black Thorns, a newly minted mercenary company, accepts a garrison contract on the backwater world of Borghese after brutal fighting on the world of Galatea. What seems like a normal tour of duty is punctuated by political infighting and a Clan invasion. Will their charismatic leader lead them to victory against the Clans, or will he lose his command again?

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D.R.T.

Jeremiah Rose and the Black Thorns, flush with their success against the Jade Falcons on Borghese, head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans.

They find more than they bargained for. Their assignment: Garrison duty on Wolcott -- a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. Wolcott is besieged, but protected from further Clan aggression by the Clan code of honor.

Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory.

The pay is good. The advance is unbelievable. But they have to live long enough to spend it.

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Hearts of Chaos

The enigmatic Draconis Combine industrialist "Uncle Chandy" Kurita owns property on planet Towne. Upon hearing news of the secret Black Dragon Society's plans to invade, Uncle Chandy dispatches Cassie Suthorn and Camacho's Caballeros to protect his holdings there and organize the local militia to defend against the anticipated attack.

To the Caballeros' surprise, Towne has become a faction-ridden shambles. The populace rejects all outside intervention, and the Caballeros find themselves fighting the very people they were sent to help. Cassie Suthorn must use her unique woman-to-'Mech combat style to unify Towne in the face of the Black Dragon threat—or be ultimately destroyed...

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Highlander Gambit

Death Commando Loren Jaffray is dispatched to the planet Northwind to destroy the elite Northwind Highlanders by winning their trust and starting a war from within--but Loren is waging his own personal battle between honor and duty.

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Double Blind

Using fast and furious hit-and-run tactics, Marcus GioAvanti and his Avanti's Angels mercenaries have earned a tough reputation throughout the Inner Sphere. But the Inner Sphere isn't where their newest job is taking them—because their latest employer resides in that remote and mysterious region of space known as the Periphery...

The Magistracy of Canopus has been the target of aggression by the Marian Hegemony, and in hiring Marcus and his gutsy band of can-do commandos, it hopes to retaliate. But the fact that the Canopians are armed with technology that is considered rare in the Periphery is the least of Marcus's problems. Marcus and his "Angels" will have to face the real force behind the hostilities—the religious cult known as Word of Blake. This fanatical group has a scheme deadly enough to trap even the amazing Avanti's Angels...

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Black Dragon

Theodore Kurita, samurai tyrant of the mighty Draconis Combine, is celebrating his sixty-first birthday. Topping the guest list is an unlikely bunch of high-tech troublemakers: Camacho's Caballeros, the toughest team of mercenary MechWarriors the Inner Sphere has ever seen. But their invitation is more than merely social. Theodore's powerful cousin, "Uncle Chandy," has recruited their ace operative, Cassie Suthorn, for a dangerous mission.

On an xenophobic planet where honor and duty are worshipped like deities, the freelancing Caballeros are considered barbarians. But Cassie's covert investigation uncovers an insurrection, and Camacho's foreign "barbarians" could be the only unit with enough guns and grit to save the Draconis Combine from its own extremists. And when the armor-piercing rockets and laser fire finally subside, counted among the slain may be Cassie and many of her courageous comrades -- as well as the fragile peace of the entire Inner Sphere...

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Binding Force

Aris Sung is a rising young star in House Hiritsu, noblest of the Warrior Houses that have sworn allegiance to the Capellan Confederation. The Sarna Supremacy, a newly formed power in the Chaos March, is giving the Confederation some trouble—and Aris and his Hiritsu comrades are chosen to give the Sarnans a harsh lesson in Capellan resolve.

But there is far more to the mission than meets the eye—and unless Aris beats the odds in a race against time and treachery, all the ferro-fibrous armor in the galaxy won't be enough to save House Hiritsu from the high-explosive cross fire of intrigue and shifting loyalties...

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Flashpoint

David McCarthy returns to Kathil a hero—one of the few surviving members of the First Kathil Uhlans, who fought so fiercely in th wear to defeat the Clans. But David returns from Clan space with haunting memories of the cost of victory…

With the Federated Commonwealth on the brink of civil war, David joins the planetary militia on Kathil—and steps into a powder keg. Opposing forces wrangle for control of the planet and its orbital shipyards, which berth a portion of FedCom’s mighty WarShip fleet. The Eighth Regimental Combat Team—loyal to Archon Katrina—refuses to turn over control of the planet to the militia. Caught in the power struggle between supporters of Katrina and those of her brother, Victor, McCarthy vows that he won’t fail the people of his homeward, even if that means leading his untested MechWarriors against the Eighth’s superior firepower—and dredging up a past he’d rather forget...

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Lion’s Roar

Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat. Except on Solaris, the gladiators aren’t people—they’re BattleMechs, thirty-foot high, walking engines of war.

David Singh is a down-on-his-luck ’Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention. Singh’s dream is to become a championship fighter in the games. He’s an underdog, but his flamboyant fighting style gives him a solid chance of making the jump. But he’ll have to watch his step.

Because on Solaris the most dangerous contests take place outside the coliseum.

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Red Khopesh

Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy.

So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s done he’s going to turn the entire concept of privacy on its head. Follow the twists and turns of Castor and bombshell Tracy Malfont in “Red Khopesh” and “The Bitter Taste of Hope.”

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Operation: Ice Storm: Part One, The Frost Advances (Blitzkrieg)

It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky’s Clans, has traveled the winding Exodus Road to attack its warrior brethren–for while the Clans hunger to conquer the Inner Sphere, they are warriors–and they have little qualm warring amongst themselves for advantage.

Khan Connor Rood of the Ice Hellions knows his Clan is taking a desperate risk. Victory over the Jade Falcons will give the Hellions a place in the Inner Sphere, new worlds to conquer and exploit. It will place them among those rarified Clans who are not trapped in the distant Clan homeworlds. It is a bold plan.

It could easily fail.

For the Jade Falcons have been warned of the Ice Hellions’ approach, and powerful and veteran Jade Falcon BattleMechs are turning to meet them. Can Rood and his Hellions defeat the forewarned Falcons? With Jihad raging in front of them and genocidal wars of reaving consuming the Clan homeworlds behind them, can the Hellions survive?

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Bonfire of Worlds

The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout’s greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her brutal Mongol Doctrine, and the warrior Alaric Wolf makes his move into the halls of power.

Plans years in the making come together across hundreds of star systems. Secrets hidden for decades will finally be revealed.

While an empire goes up in flames.

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