Author Topic: Vehicle of the Week: Enyo Strike Tank  (Read 11614 times)

Moonsword

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Vehicle of the Week: Enyo Strike Tank
« on: 12 September 2011, 18:22:28 »
Vehicle of the Week: Enyo Strike Tank

Despite the usual Clan aversion to XLFE vehicles, Khan Malavai Fletcher initiated a program to apply it to a fast-moving, hard-hitting tank to maximize the gains.  Described, perversely, as "a lackluster concept tank" in TRO3067, the Enyo built on trials of an XLFE-powered Mars variant mentioned in TRO3060 and was decreed to be a medium unit that could outmaneuver Clan armor and keep up with the 'Mechs it was to supplement.  Initially concentrated with Gamma Galaxy and the 21st Mechanized Assault Cluster, the Enyo has also been used to replace older Star League tanks.  More recently, the Horses have been playing with making the next generation of Enyo, starting with an extremely ambitious (and expensive) prototype from XTRO: Clans before settling into a more conventional role with the Enyo (ER Pulse) in TRO: Prototypes.  The new Enyo (ER pulse) is apparently replacing older designs in addition to filling in holes in the heavy and medium vehicle ranks; how well that works with things like the Indra, Hachiman, or Athena, which it lacks the armament to really replace operationally, is one of those interesting questions the Horses players are going to have to answer for us.

At 55 tons, the Enyo is sitting just over the normal stopping point of medium combat vehicles; technically a medium vehicle itself, the fact that it requires a heavy vehicle bay puts it into the same odd middle ground as the Prowler, Padilla Artillery Tank, and Tiger.  Another oddity is the 330-rated extra-light engine that gives it the speed to run at 97 kph in open terrain, fast enough to outrun a Myrmidon (or a Hellbringer) or pace the Star League's Chevaliers.  Even at cruise, it can keep pace with your typical MBT's flank speed of 65 kph, and the extra motive points let it absorb the additional terrain costs or movement hits to some extent, lending the Horses' experiment a certain amount of practicality on the battlefield it lacks in the ledger books.  The armor is a fairly normal for a Clan vehicle this size, a little lighter than an MBT's but still solid at 7.5 tons of ferro-fibrous arranged 30/29/29/27.  In terms of weaponry, the Enyo does well for itself, with a Series 44h large pulse laser for a main gun, a weapon that's been accused in some quarters of being the cheesiest gun in BattleTech, backed up by three Type VI-Bravo Streak SRM 6 launchers, one in the turret and two fixed forward, sharing a common two ton magazine.  Two machine guns, one left and one right, share a half-ton of ammo to provide some anti-infantry deterrence.

My basic impression of the Enyo-XR is it's a tracked tank desperately trying to pretend its a hovercraft.  A 22 ton 385 XXL engine gives it a basic ground speed comparable to the Musketeer but then some speed demon attached a supercharger, letting it sprint up to 14 MPs in a single turn at the cost of another 2.5 tons.  When you remember that we're talking about a 55 ton tank, that speed is even more impressive.  To keep the speed up, the motive system was armored at the cost of another 5.5 tons.  All of that means that there was a cost somewhere and the weapons and armor got to pay the piper, losing the Streaks and machine guns, then getting knocked down to only 6.5 tons of armor arranged 29/25/25/20.  In partial recompense, the LPL was replaced by a large ER pulse laser, giving you a little more range at the cost of half your pulse bonus and three more heat sinks.  It's a choice some might make.  I'm not one of them, mind you, but some people have made some solid arguments in favor of the weapon's place in the Clan armament selection.  Where the original Enyo was a brawler with the ability to snipe on the side, this is an uncompromising sniper.  You don't want to get in close against many opponents.  Stand off and pick someone apart while dashing around at speeds vehicle crews normally only get to experience in hovercraft.

The Enyo-XR was regarded as, to say the least, excessive.  Unlike some posters, I'm not necessarily dismayed to see an XL engine on a vehicle, but XXLFEs push things too far in nearly every case and even when they're used effectively, they're frequently too costly to justify the expenditure.  The Enyo (ER Pulse) in TRO: Prototypes was intended to address the problem but managed to stumble into its own mistake in the process.  The ER large pulse laser was replaced not by the standard LPL from the original Enyo (which has never failed to turn in a solid performance every time I've used it) or even an ERLL but by a pair of new Series 2Ph ER medium pulse lasers.  Yes, your total punch is heavier, but you don't have the range to match Clan ERMLs, let alone any truly long-range weapon, most of which can freely loiter in your long range bracket and still gain a -1 relative targeting modifier.  The loss of accuracy compared to normal pulse lasers doesn't help anything, nor does the loss of the concentrated 10 point hit, although that's the least of the three problems given how powerful Clan medium lasers are.  Two forward-mounted Pattern J7 six-tube SRM launchers are carried as secondary weapons, fed by two tons of ammunition, losing range and sheer striking power compared to the original but picking up some flexibility in the process, including the ability to carry Inferno or fragmentation rounds to deal with infantry if necessary.  The armor is one of those "six of one, half-dozen of the other" situations.  Even considering the 2-for-1 nature of hardened armor, you can get more protection out of ferro-fibrous for your tonnage, not to mention not having the Driving Skill Roll modifier it imposes (which, fortunately, is less of an issue on tracked vehicles than it is for hovers and VTOLs), but the way hardened armor cuts down on TACs is a blessing.  The arrangement, 20/19/19/15, passes the double Gauss test everywhere, improving substantially on the original Enyo.  This is an obligate brawler, so use it as one or as a close escort for more powerful tanks.

Operating the various Enyos is a little bit different because of the way their armaments differ.  The original needs to forge in, using the LPL to spar until it can close and shred someone with massed Streak SRM fire.  Keep moving, hopefully pulling at least a +2.  You need to rip into someone quickly before motive damage slows you down to the point that massed fire can finish you off.  The variant is a long-range sparring unit.  Fence with someone and use your speed and armor to survive until you can hopefully bring them down.  These two both behave a little like hovers in some ways because of their speed but don't forget that they're tracked tanks, so the terrain options are different.  Your armored motive system will help in that regard.  The new Enyo (ER Pulse) needs to get in close as soon as possible - you don't quite have the range to meet ISLLs or Clan ERMLs, let alone any real long-range weapons.

To deal with them, your critical issue is immobilizing them.  Cluster ammo (either LB-Xs or the SB Gauss rifle) are your usual best bet but SRMs will do it since two of the Enyos are likely to close in anyway.  Once one is slowed down or immobilized, focus fire on it and kill it dead.  Their firepower isn't especially overwhelming but the pulse lasers can be annoying, not to mention the massed Streaks if an original's managed to get that close, so go ahead and do what it takes to get them to stop firing.

References: At this point, the Master Unit List has not been updated for any of the sources the Enyo appears in and, for that matter, we're missing at least one record sheet (TRO: Prototypes).  CamoSpecs, on the other hand, does have an Omega Galaxy Enyo miniature while the BattleTech Wiki over at Sarna has an article on it.
« Last Edit: 13 September 2011, 18:18:48 by Moonsword »

Drasius

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #1 on: 12 September 2011, 20:21:26 »
...The armor is a fairly normal for a Clan vehicle this size, a little lighter than an MBT's but still solid at 7.5 tons of ferro-fibrous arranged 30/29/29/27.  In terms of weaponry, the Epona does well for itself, with a Series 44h large pulse laser for a main gun...

Ian Sharpe

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #2 on: 12 September 2011, 20:38:00 »
The ilTank, despite recent Bear adventures with Axel IICs.  It can keep up with my Stormcrows or the other Horse players' Balius, has a good ranged weapon.  The Streaks are brutal and it can even drive into the middle of PBI formations and gun them down.  I would mind a little more armour/ECM at the cost of a ton of ammo for the streaks and/or dropping the MGs altogether but its a hard tank to improve upon.  I wouldn't have minded a cheaper, slower 5/8 SFE for the secondline CHH forces/export. 

The art was great, the first Clan tank I really liked the looks of.  The mini's turret seems huge but I can live with it.  I have a whole Star of them for the Horse Cluster I'm building.   

Nikas_Zekeval

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #3 on: 12 September 2011, 20:44:57 »
I will say, that extra five tons of overall mass is counterproductive.  Not only can't you slide this into a light vehicle bay, but putting it on a diet would actually gain you a half ton to use in the design (330 XL=19 tons with transmission gear, 300XL=14.5 tons, plus a ton shaved out of the chassis and control systems), and would give you a common tank XL fusion engine with the Mars XL.  Really it looks like the PTB added the mass just to give flaws to the tank.  Feels a bit like Rocky in 'Rocky III', where the champ is in fair shape, but not the best shape when he meets his antagonist for the first time in the ring.

Other than that the weapons are intelligent in the original, exactly ten SHS occupied by the main gun, which makes up for poorer skills of Clan tankers (aren't even CHH tankers just regulars by IS standards?  IIRC the Tankers are second chance washouts from other arms?), and the SSRM-6s are both a useful and slightly longer range chaser.  Putting them all in the turret would be nice (see my bit above about the benefits of putting the design on a mild diet), for an all aspect 'bake and shake' attack of the Large Pulse Laser followed by up to eighteen SSRMs.
« Last Edit: 13 September 2011, 06:55:51 by Nikas_Zekeval »

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #4 on: 13 September 2011, 02:23:36 »
Thanks! We really needed an article to cover what is considered the best Clan tank. I had kind of glossed over it before, not really noticed that the speed is something not seen in other MBTs. This is really a design that is suitable for the Horses, especially in the Striker Clusters.


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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #5 on: 13 September 2011, 03:32:37 »
I think this article could have used an editor, or at least a little bit of re-reading.

First the aforementioned Epona-typo. And then there is the trouble in trying to figure out the whole, I was initially confused by the jump form base to the XR, with no clear explanation that this is a new experimental variant, and then the jump again to the third...

That said, the basic tank is pretty solid for a Clan vehicle and must have been rude customer for opponents who think all Clan vees are slow and tinfoil-armored. I'm not too sure on the fault of the 55-ton weight, sure, it'd have been better at 50-tons, but then we have to question just how many combat dropships in the Clan arsenal have light vee bays? Would it be worth it to be light vee bay transportable, if you have only a handful of small dropships with said bays, requiring more new (custom) dropships?
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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #6 on: 13 September 2011, 04:06:45 »
An excellent by-product of the 55-ton weight and the 330XL engine is that the Horses were then able to use the reactor to power their slick APC upgrade of the Ku (Turhan II).

I am surprised that you would close your article with

Their firepower isn't especially overwhelming but the pulse lasers can be annoying, so go ahead and do what it takes to get them to stop.

but then, that's aimed at the two variants, right? The vanilla Enyo's SSRM battery is absolutely brutal, especially when combined with that LPL.
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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #7 on: 13 September 2011, 04:14:59 »
The vanilla Enyo's SSRM battery is absolutely brutal, especially when combined with that LPL.

Problem is (in this context anyway), two-thirds of it can only fire forward. So once the tank is out of MP to move and/or turn with, that battery only remains "brutal" to targets in a very specific fixed part of the battlefield.

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #8 on: 13 September 2011, 04:49:54 »
I think this article could have used an editor, or at least a little bit of re-reading.

First the aforementioned Epona-typo. And then there is the trouble in trying to figure out the whole, I was initially confused by the jump form base to the XR, with no clear explanation that this is a new experimental variant, and then the jump again to the third...

I'm going to blame starting a new job for this one; I was focused more on the variants themselves than the context for them and definitely needed to reread the article once or twice and I didn't think to line up an editor.  I'll give the article another once-over and find someone to read over the Kraken before Friday.

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #9 on: 13 September 2011, 05:38:28 »
The Enyo is one of only three Clan tanks I've had any luck at all with, so I'll call that a rousing endorsement. The LPL and Streak combo is very poten in anti-Vee operations, and is also a good general-purpose way to mess stuff up.
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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #10 on: 13 September 2011, 06:14:38 »
I waas sweveral times at the receiving end from an Enyo, and yes, it is a superb tank.
Fast and tracked, with an energy-based heavy hitter and a large SRM battery - great. Especially if one plays with the generic pilot/gunnery values.

The XTRO variant with the XXL is interesting, because even faster. I don't give much creidt to the c-bill values. too much arbitrary and inconsistent. So, no objection to use this variant.
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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #11 on: 13 September 2011, 06:39:19 »
I think the original Enyo is one of the better Clan tanks out there. Fast enough that it can work as an flanker for the heavier Hell's Horses' Clusters, as well as fitting in with the faster Cavalry and Striker Clusters. Its firepower is pretty good and accurate, a must even for the better trained Horses troopers.

The Enyo-XR is a bit ridiculous. But as a prototype unit (not to be confused with a unit from Prototypes  ::) ) its supposed to be in my mind. This is where you push the limits, playing around with designs and have scientists sitting around going "Hey, just how fast do you think we can get this thing to go without pushing it out of a DropShip?" "Can we make it shoot further?" Its not going to be something I take every time, but it would be neat to use it once or twice, just for the sheer absurdity of it.

The Enyo (ER Pulse) I'm not sold on at all. Sure, I effectively gain about 10 points of armor per facing with the Hardened armor (though if I take the 11.5 tons and make it FF armor, I get more), and the -2 to critical hits is nice...but I lose speed. I lose damage potential (quite a bit actually, since Streaks are (almost) guaranteed 12 damage, while regulars are what...8 on average?), I lose range for that damage, I lose accuracy (unless playing with quirks at short range), I lose damage from the turret (no SRM 6 in the turret). Oh, and now that infantry are much harder to kill, I also lose the anti-infantry weapons, unless I use specialty ammo for the SRMs.

Oh yeah, and I lose the ability to take the tank in a Tournament Legal game, since its rated as Advanced.

Its probably cheaper than the original Enyo in terms of C-bills, but I look at the Horses making the Aithon and wonder if they really care. Heck, the design even has the Bad Reputation Quirk, and the fluff outright states its flaws.

If it ain't broke, don't fix it.

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #12 on: 13 September 2011, 08:07:46 »
The Enyo (ER Pulse) needs reach. The lack of it means that even lighter designs like Zorya and Ares will give it trouble.

The Enyo is one of only three Clan tanks I've had any luck at all with, so I'll call that a rousing endorsement.

Which ones are the other two?



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Moonsword

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #13 on: 13 September 2011, 18:19:03 »
If it ain't broke, don't fix it.

Pretty much my opinion of the whole thing, although it definitely is cheaper.  The ER Pulse's main virtue isn't going to work well on the original since it simply doesn't have the armor tonnage to use hardened without losing overall protection to a significant degree.

Also, the article is updated.

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #14 on: 13 September 2011, 20:40:09 »
Which ones are the other two?

The Carnivore and the Samash. The former I use with one Gauss and one HAG per point which makes for a rather effective combo. The latter are used as near-kamikazie harrashers/skirmishers/arse bandits for surprising effectiveness.
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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #15 on: 13 September 2011, 21:25:30 »
A classic example where light weight heavy hitting Clan weapons turns a weak concept into an absolute terror.  LPLs + SSrms is simply too brutal to deal with on most vees.  Hell i'd say this is a Myrmidon IIC, where all the weapons ate steroids.

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #16 on: 28 October 2014, 12:32:15 »
A little thread-res here.

I wanted to get peoples opinion on the "Sholef" variant from RS 3067U.

Compared to the base Enyo your cruising speed drops off by one point, leaving you at a comfortable 5/8, but thankfully your armor remains the same. What really changes is the weapons load-out. Your SSRM6s are replaced with standard variants one for one, the MGs are replaced with APGs and moved to the front, and an ECM suite is added. The biggest change of all however is the swap of the main gun. You lose the LPL in exchange for an LB-10X with the standard 2 tons of ammo and a Plasma Cannon with only a single ton of ammo.

This whole change out pulls the Enyo from its comfortable cavalry tank slot and drops it neatly into the conventional MBT/support slot. Loading the SRMs with infernos turns this new Enyo into a conventional killing machine. No infantry, BA, or standard vehicle is safe.
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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #17 on: 28 October 2014, 14:13:29 »
I wouldn't use it. Yeah the cluster rounds are nice but APGRs are not the cat's meow. ESPECIALLY if you have a plasma cannon onboard. Your Enyos should be fighting enemy hard targets such as BA, Mechs, the occasional ASF, and other vehicles. Turning it into a massive cluster hose is nice and everything but... meh.

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #18 on: 28 October 2014, 16:10:26 »
I will say, that extra five tons of overall mass is counterproductive.  Not only can't you slide this into a light vehicle bay, but putting it on a diet would actually gain you a half ton to use in the design (330 XL=19 tons with transmission gear, 300XL=14.5 tons, plus a ton shaved out of the chassis and control systems), and would give you a common tank XL fusion engine with the Mars XL.  Really it looks like the PTB added the mass just to give flaws to the tank.  Feels a bit like Rocky in 'Rocky III', where the champ is in fair shape, but not the best shape when he meets his antagonist for the first time in the ring.

Other than that the weapons are intelligent in the original, exactly ten SHS occupied by the main gun, which makes up for poorer skills of Clan tankers (aren't even CHH tankers just regulars by IS standards?  IIRC the Tankers are second chance washouts from other arms?), and the SSRM-6s are both a useful and slightly longer range chaser.  Putting them all in the turret would be nice (see my bit above about the benefits of putting the design on a mild diet), for an all aspect 'bake and shake' attack of the Large Pulse Laser followed by up to eighteen SSRMs.

When I look at a vehicle I want to have it light enough to fit in the small bay or large and slow to the large bays.  A 55 ton tank is a waste of space.  a 5 tonne diet is just what this needs.  That would make it a much better machine.

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #19 on: 28 October 2014, 18:11:40 »
A little thread-res here.

I wanted to get peoples opinion on the "Sholef" variant from RS 3067U.

Personally, I love it...but I would have preferred the original version that MegaMek allowed to be created that the official rules would not at the time it was made...

Then again, I'm a tad biased...  ;)

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #20 on: 28 October 2014, 20:47:27 »
Super helpful article, thanks Moon! I have a couple of Enyos and I wasn't exactly sure how they'd match up with my ’Mechs, but now I'm thinking they'd be a great companion for some cav Protos like Centaurs, Rocs and Orcs.
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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #21 on: 28 October 2014, 22:15:12 »
I've used the Sholef as part of my Hell's Horses Galaxy, and I have to say I quite like it. I use it in an armor Nova composed of two Axel IICs (the XL variant), two Jousts and six Sholefs, backed by five Points of Buraqs. That much plasma/cluster munition spam will just absolutely ruin the day of most opponents, so if you've already got a solid array of hole-punchers (i.e. Hellstars, Athenas...if you're a Horse player, you know the drill), Sholefs are the chocolate to their peanut butter.


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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #22 on: 28 October 2014, 23:11:43 »
First, what good is a VotW without images?


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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #23 on: 28 October 2014, 23:16:16 »
The Sholef shows up in 3075, IIRC, which makes it mid to late Jihad, and well past the time the Horses were in the Homeworlds. Its not that surprising that they might come up with a design to handle all sorts of infantry/vehicles and BA.

The plasma cannon ammo is a bit short, but you've got other things to back it up. As long as you have something to really hole punch the large targets, you can rely on alot of little hits to make your opponent hurt.

The other positive is that with the AP GRs on the front instead of the sides, you can bring them to bear on your target, which was perhaps the one flaw with the original Enyo, where it had let targets get into its side arcs for its MGs to come to bear. This lets you shoot with everything without wasting anything when units get into your front arc.

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #24 on: 29 October 2014, 01:12:54 »
I'll admit it, I cried with joy a little the first time I saw the Enyo in TRO 3067 and have used it whenever I have the excuse.

And then I cried a little with sorrow when I saw the one in Prototypes. Maybe someone better than me can use it well, but it just felt like it was giving up too much.

The Sholef variant I'd like to try at some point, it's a bit more traditional as tanks go but considering most Clan armour is far from traditional I think they're in need of something like that.

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #25 on: 29 October 2014, 16:54:26 »

Courtesy Warrenborn

I have to say I prefer the MW:DA era turret.
Is it just me or is the barrel dropping in this image? And is it a metaphor?

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #26 on: 29 October 2014, 17:14:15 »
Is it just me or is the barrel dropping in this image? And is it a metaphor?

It was a common problem with a lot of the gun barrels on DA tanks. Heating the plastic with a nearby soldering iron, using twist-ties to connect it to a toothpick while still softened, and then putting it in the freezer for a couple of days helps a lot with it.

(...and provides a pretty hefty surprise for your girlfriend when she goes looking for a pint of Chunky Monkey and instead finds an armor battalion staring her down)
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"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

worktroll

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #27 on: 29 October 2014, 18:18:34 »
Is it just me or is the barrel dropping in this image? And is it a metaphor?

More of an irony, if you ask me. And yes, all the Enyos I have from DA have some degree of brewer's droop. 

W.
* No, FASA wasn't big on errata - ColBosch
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SCC

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #28 on: 30 October 2014, 01:45:57 »
Actually I was thinking more along the lines of what happened the the tank in-universe, it saw less use or something

Chaeronea

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Re: Vehicle of the Week: Enyo Strike Tank
« Reply #29 on: 07 November 2014, 18:16:37 »

(...and provides a pretty hefty surprise for your girlfriend when she goes looking for a pint of Chunky Monkey and instead finds an armor battalion staring her down)

Oh God... can I sig this?? Please???