Author Topic: MotW repost: Mist Lynx (Koshi)  (Read 11643 times)

jymset

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MotW repost: Mist Lynx (Koshi)
« on: 17 September 2011, 06:34:33 »
Originally posted on January 30th, 2008. This was my first MotW article and I was testing the waters a bit. Some stuff was successful, some... was not. The following article is largely unchanged, but I cut back a little bit on the unsuccessful attempt to sound like a Clan warrior. I am Clan, I do not need to pretend to be Clan! 8)


Good day to you, ladies and gentlemen. Coming to you as a premiere is jymset’s first Mech of the Week.

In a quest to complete the ubiquitous first 16 Omnimechs of 3050(U), we will be covering the Mist Lynx [Koshi] today. At the same time you will have to allow me to find my footing. I will be writing this in Commonwealth English and without the use of freebirth contractions. Also, in order to find the right structure for this, I will actually have to go into one or two digressions along the way. I hope you will bear with me and not find this all too tedious!

Excursion: I am going to put this disclaimer to instant use and just make one thing clear: RATs are a great thing for the board game and gives you a general idea what a certain faction may use. But that is not what I look up when I field my units. After all, you do not look at the RSs to first get to know a given Mech, quineg? I take into consideration what the TRO tells me. Of course, for the original 16 Omnis that was not a whole lot – until TRO: 3050U hit the shelves. I may not actually go into all this in the following article, but – should I ever be allowed to return in this place – this will be the way to go for future articles, too. To continue:

The Mist Lynx is not a new Omni, neither in-universe nor in the real world. When the invasion of the IS started in 3049, it appeared in frequent numbers in the ranks of the Smoke Jaguars but was in no way rare in the ranks of the other Clans either. TRO: 3050U tells us that it was indeed developed by the Jaguars in the early 2900s, making it one of the older Omnis. In many ways, it shows its age. On the other hand, the fact that it is still in widespread use and in production by Clans Ice Hellion and Steel Viper through the early 3070s points to a certain versatility or adaptability that merit continued production.

When originally spotted in Combine space during the invasion, Yakuza resistance named the design Koshi – roughly equating to "Small Death". This instantly made the Mist Lynx the light pendant to the Dire Wolf [Daishi], meaning it had some big boots to fill. Strangely enough, out of all the Clan 'Mechs first encountered in the invasion, the Mist Lynx was likely to have counted amongst the least outlandish. Look back at the days of 3025, designs like the Viper [Dragonfly], Timber Wolf [Mad Cat] or Warhawk [Masakari] were simply unheard of in terms of performance or power. The Mist Lynx could not possibly have flabbergasted the spheroid warriors quite so much. After all, it was not faster than the Locust, had no more armour than it, either, and carried main weaponry that was hardly superior to a Valkyrie's.
On the other hand, the Mist Lynx managed to combine attributes of those two designs. It was also the only Clan 'Mech that was totally devoted to a scouting role by virtue of a fixed Active Probe. Add to this the fact that most configurations are frighteningly capable of dispatching PBIs and the final result truly warrants the title of "Small Death".

That image has suffered over the years. The IS has caught up with new technologies to the point of a very convincing Mist Lynx copy (the Duan Gung) not even getting any particular notice at the time of its debut. As for the Clans? Well, even upon its original appearance, there was nothing it could do better than a Viper. All it had going for itself was its light weight, the omnipresent Active Probe and the strength of some configurations. Ever since the briefing on "The Invading Clans" was released, there has been a strong competitor, though. The Arctic Cheetah [Hankyu] is almost as light, carries slightly more armour, and has improved ground speed and more weapons. It is specifically noted in the Arctic Cheetah's TRO entry that its debut also heralded a replacement policy. How strange then, that – as of TROs 3058U and 3050U – two of the three manufacturers of the Arctic Cheetah are also the two main manufacturers of the Mist Lynx?

The reason for the Mist Lynx's continued utility seems to be its monopoly on the scout role. Significantly, the Arctic Cheetah is compared to the Hellion in the Ice Hellion touman – a much stronger but also less manoeuvrable contemporary. The Mist Lynx is cleared of any such dabbling in an area where it does not belong.

As such, the Mist Lynx really is that rare design: a Clan Omnimech that is primarily geared towards reconnaissance and raiding. Let us then look at its actual BattleTech performance to get a further feel of the design!

At 7/11/6 the Mist Lynx is no slouch, but it also skirts the lowest possible speed at which anything can be considered "fast". It cannot turn if it is to keep the magical +3 at walking pace; at a run it can turn only once to achieve the +4. And the jump jets are one of its greatest failures – with the investment of another mere half ton, this could have been a true jumping menace. The lack of a possible +4 means that the jump is likely to have better defensive uses (ie jumping out of harm’s way or navigating quick escape routes through difficult terrain) than offensive ones. Also, the lack of space in the CT means it is unlikely that there will ever be a standard configuration that pod-mounts that last jj ("unlikely" rather than "never" because it has recently established that there can be asymmetrical jjs – HBK-5SG, I am looking at you!).

Excursion II: 2011 excision: SMART ARMOUR DOCTRINE – this is where I first wrote it; these days it has its own article. Even before we hit configurations, the Mist Lynx was already good for something!

All of the above sounds rather foreboding for our little 25-ton 'Mech which only carries a mere 3.5 tons of ferro-fibrous armour, quiaff? However, I am glad to report that it is actually smart about its armour choices. Its quality as a whole is on par with the majority of designs of that weight and the placement is pleasing. The CT protects from a large laser, and will survive a PPC/Gauss Rifle. The side torsi will protect from a medium laser and survive a large. The legs and rear side torsi will survive a large, the arms a medium. Obviously it falls far short of its potential maximum, but with what is there, the allocation is, to me, just about perfect.

After having highlighted its limitations, I will now discuss possible merits of its numerous configurations – seeing that by 3050U we are at 10 official variants and that I have yet to actually utter seething hate towards this 'Mech should give you a hint that there are one or two reasonable ones!

Primary Configuration – LRM10 (12), SSRM4 (25), 2MG (100). Presumably the most common variant, this one also likely generated the Koshi-image in the IS. The LRM10 is a flexible long-ranged weapon of reasonable power for such a small ‘Mech. The SSRM4 is a credible threat to vehicles and the dual MG should take care of all infantry encountered while scouting ahead. Does this all seem underwhelming for a Clan 'Mech of any size? Well, if you take into account its low bidding cost (BV2: 880) and its general flexibility, this truly should be the one and only choice if this is fielded as an actual scout unit in unknown terrain. Compared to other configurations, this is definitely on the weak side but in its intended role, the Primary configuration is truly the actual prime choice!

Configuration A – Flamer, 2 MG (100), TAG, 2 AMS (72), 2 A-pods. Sometimes even we Clan warriors get into situations where we face infantry. Yes, even before the invasion. I am Jade Falcon, yes, our most hated enemy is Clan Steel Viper. They love their conventional infantry. However, it is one thing to be prepared for conventional troops; it is another to drop sanity while doing so. I once read on the chatterweb [the brilliant, long-defunct TRO: Legends website] a treatise where it was said when a Mist Lynx A faced a Charger -1A1 in a Circle of Equals, they would succumb to rust before actually causing critical damage to one another. Of course, it does mount TAG next to its grand total of 2 MGs and 1 Flamer, giving it another purpose – but a dishonourable one. Truly, the Smoke Jaguars must have done a lot of bandit hunting in their days! The A-pods protect….what, exactly? And the dual AMS' three tons of ammunition have become a liability far greater than any single ton of MG ammo in this modern day of ammo feeds [aka TW rules for AMS]. This is horrible, horrible, horrible and doubly so with the advent of the brand new anti-infantry G configuration (even though that that one sucks too, see below).

Configuration B – 2 ERML, 1 ERSL, 2 SRM6 (30). For when you absolutely, positively need to kill every last freebirth in the room… Obviously every Clan Omnimech needs at least one variant fully capable of facing anything of at least equal weight. And the B succeeds brilliantly. This design in particularly would have given the IS fits – not in terms of novelty (this being de facto a faster, more mobile Commando) but in terms of panache of pulling said feat off (it also mounting dual "pocket LL"). I prefer standard SRMs on lighter designs, where they excel at causing maximal potential damage vs weapon weight. Configuration B is a nasty supplement to any fighting force. Considering that most of my missions are combat oriented, it was this configuration that caused my respect for the design.

Configuration C – ERLL, ERML, ECM, AMS (24). I long discounted this design as being too expensive and too diverse. The ECM did not fit into its apparent sniper role. However, after facing the most debased form of freebirths in their white ‘Mechs and surat C3i systems, ECM has become the very air my combat forces breathe. There are definitely better alternatives for ECM carriers – the Arctic Cheetah Primary or the Mist Lynx's own F configuration come to mind. As far as the Mist Lynx variants are concerned, there are better combatants (B, F) and a better sniper (P – mounting the identical main gun but only costing 81% of the BV). Nevertheless, the AMS does protect it somewhat when it closes, so it cannot be discounted. Other variants are recommended more strongly, however.

Configuration D – UAC2 (45), ERML, ERSL. To make it short, this variant is not good. When going for an AC2 on a light(ish) ‘Mech, the LB-X is an imperative to give the design perfunctory AA capabilities. The Arctic Cheetah B does abide by that rule and is still one of the weaker configurations.

Configuration E – ATM6 (20), 4 ERSL. Iron Mongoose gave a beautiful treatise in his Viper article as to why ATMs were suboptimal weapons on a light chassis. Indeed, with only one more ton of pod space than a Fire Moth, the ATM6 on this design makes for what is initially a very similar configuration to the lighter design's E configuration. However, there are two important differences – the ATM mounts only two tons of ammo and there is that last extra ton. The two extra tons are utilised by adding 4 ERSL – an excellent choice, IMO. They encourage a real return to the mentality of SW-era light mech pilots, where the back-stab is the ultimate goal. With HE warheads, the design can reliably inflict 35 points of damage, which will force even the heaviest 'Mech to take note. At a very affordable 1007 points, this one is an excellent package.

Configuration F – 3 HML, 4 HSL, tarcomp, ECM, light TAG. This variant has instantly made a lot of other configurations redundant. As a fighter, it totally outclasses the specially-made (but older) configuration H. It also costs slightly less than the B, though it comes down to personal preference between punch and range. Its range brackets are much more symbiotic with its own ECM than the C’s (and the F still costs about 10% less) and the light TAG even allow it to replace the hideous A. This is a very good example of for a Jack-of-all-trades being able to be the master of a few, quiaff?!

Configuration G – 8 HMG (100), 2 arrays 4 ERSL. I no longer am an advocate of the ERSL when it represents the longest possible range of a design! Sure, this is could theoretically cause 44 damage, but at range 2?! Add to that, that the Primary configuration only costs marginally more (BV2 880 vs 834); I will always field that over this. The 8 HMG are also quite some overkill towards any single infantry unit – the Prime or P should suffice, or, if really worried, the hideous A is still a lot kinder on your bidding budget!

Configuration H – HML, 2 HSL, SSRM6 (15), AMS (24). Instantly outdated with the advent of the F, I conceive this as originally only serving as test bed for new technology. The HL on this are unfocused and inaccurate, it has to fall back on the SSRMs as a primary weapon – a poor choice on a design this light. Once again, there is an AMS that has very little protect (like on the A, unlike the C) – unless it can be seen as a vindication for the test bed theory. Why would one use this?

Configuration P – ERLL, 4 ERµL, 3 µPL, 1 DHS. Appearing in RS:3060 amongst the plethora of the first batch of H configurations, the Mist Lynx P was the original, and at that time only, 'Mech to carry micro lasers at all. For that novelty factor alone this design got a lot of attention. It turns out that it is also ammo-independent, heat efficient and quite powerful. It carries the same ERLL that made the C so attractive and once within range 3 its µ-lasers actually add another 17 damage, bringing the total to a respectable 27. The new function of the smaller pulse laser classes in TW also means that it suddenly becomes one of the more meaningful AP variants. The P is definitely a reliable workhorse.

A final point of note is that it breaks the otherwise beautiful alphabetical chain of configurations. Back when it came out, the E-G configs did not exist, nor did any esoteric lettering for any Omnimech (apart from the Summoner M). The "P" looked like a possible start to a new series – possible one equipped with ProtoMech equipment? If so, that series never came to fruition.

I hope you have not found this treatise too tedious to read – or too contrary to your own experiences. I know us Clan Warriors are sometimes less than accessible, but at least we value our correctness!
« Last Edit: 19 September 2011, 01:40:42 by jymset »
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Neufeld

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Re: MotW repost: Mist Lynx (Koshi)
« Reply #1 on: 18 September 2011, 03:59:39 »
Thanks for the repost!

Some comments on a few of the configs:

Config B: It pays for the range, but has the most clusters hits, making it a good vehicle hunter.

Config C: I like this better than the P, but then I prefer designs that focus on one thing. In this case skirmishing a range. Still it does cost a lot in BV.

Config D: While the AC2s have their uses, mounting one on a mechs this light is not something I like. The only use I see is as a low-BV skirmisher we you can not afford something else.

Config H: As I see it, its main attraction over the F is if you are up against a combination of mechs and vehicles. Still, it has competition from the B in that category. Also it is cheaper in BV than both the B and the F.

Config P: I am not sold on this weapon configuration, and would say that the P stands for 'P'ointless.

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Re: MotW repost: Mist Lynx (Koshi)
« Reply #2 on: 18 September 2011, 08:23:26 »
I love it.
Sure the Arctic Cheetah is better but the little MistLynx is still a favorite.
Its small, its cheap, it has lots of profiles, & if used properly is just fine as a solid recon unit.
Plus its old so I can use it in pre-Refusal campaigns.
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Re: MotW repost: Mist Lynx (Koshi)
« Reply #3 on: 18 September 2011, 23:42:17 »

Configuration A...The A-pods protect….what, exactly? And the dual AMS' three tons of armour have become a liability far greater than any single ton of MG ammo in this modern day of ammo feeds [aka TW rules for AMS]. This is horrible, horrible, horrible and doubly so with the advent of the brand new anti-infantry G configuration (even though that that one sucks too, see below)...

jymset

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Re: MotW repost: Mist Lynx (Koshi)
« Reply #4 on: 19 September 2011, 01:52:59 »
Read right over that, twice. Fixed now, along with the lower case "m" in ProtoMech. Thanks, Drasius.

Thanks for the repost!

My pleasure. :)

Config B: It pays for the range, but has the most clusters hits, making it a good vehicle hunter.

For the firepower, not the range, right? I never saw this one as a Vee hunter, though - there are a gazillion other designs that perform well in the role; in my view, this old skool configuration is the one with the most teeth of all Mist Lynxes. I would gladly take this up against other 'Mechs.

Config C: I like this better than the P, but then I prefer designs that focus on one thing. In this case skirmishing a range. Still it does cost a lot in BV.

Yeah, ultimately it is the clash of ranges of the various things that make the design expensive which is the dealbreaker.

Config H: As I see it, its main attraction over the F is if you are up against a combination of mechs and vehicles. Still, it has competition from the B in that category. Also it is cheaper in BV than both the B and the F.

Fair enough - take this one as the vee hunter. Your BV point is a good one. I was just so completely underwhelmed by it when RS 3060 were first released; the point of which was driven home by TRO 3050U and the F config.

Config P: I am not sold on this weapon configuration, and would say that the P stands for 'P'ointless.

We will have to agree to disagree here. While ERµL are a waste, indeed (IMO only HSL are worse offenders amongst the Clans' energy arsenal), µPL rock! And annihilate PBIs in droves. Considering it carries the same primary weaponry as the C and has considerably lower BV, I cannot see any downside to this unit.


I love it.
Sure the Arctic Cheetah is better but the little MistLynx is still a favorite.
Its small, its cheap, it has lots of profiles, & if used properly is just fine as a solid recon unit.
Plus its old so I can use it in pre-Refusal campaigns.

So yes! I also like the Mist Lynx's configurations better, on the whole. The Arctic Cheetah tends to be extremely good (and thus extremely expensive, BV-wise) or extremely bad, whereas the Mist Lynx to me only has two real clunkers (D, H) and quite a few yummy middle-ground configurations (the Prime being the best example).




Oh? Yeah, that too.
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Re: MotW repost: Mist Lynx (Koshi)
« Reply #5 on: 19 September 2011, 06:07:43 »
The Koshi is a mech that I've had precious little luck with. Generally they will die horribly screaming in my hands, usually from a freak "I'm taking the 11+ shot" hit with something disprorptionately large that chews through their tinfoil armour. The sole exception for me has bewen Koshi B, which in my hands has managed to live a little... beofre dying horribly screaming

Ironically, I've had more luck with its DA-era mutant offspring, despite it being, statistically, almost the same mech.
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Re: MotW repost: Mist Lynx (Koshi)
« Reply #6 on: 19 September 2011, 06:10:29 »
For the firepower, not the range, right? I never saw this one as a Vee hunter, though - there are a gazillion other designs that perform well in the role; in my view, this old skool configuration is the one with the most teeth of all Mist Lynxes. I would gladly take this up against other 'Mechs.

No, I meant the 15 hex range of the ERMLs, which drives up the cost a bit. Remember weapon BV is roughly damage times range, adjusted for hit frequency.

Quote
We will have to agree to disagree here. While ERµL are a waste, indeed (IMO only HSL are worse offenders amongst the Clans' energy arsenal), µPL rock! And annihilate PBIs in droves. Considering it carries the same primary weaponry as the C and has considerably lower BV, I cannot see any downside to this unit.

Sure µPL are good, but I am not interested in going after PBIs with something that carries an ERLL, so I consider it a config that tries to the two things at the same time.

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We will be used to subdue the Capellan Confederation. We will be used to bring the Free Worlds League to heel. We will be used to
hunt bandits and support corrupt rulers and to reinforce the evils of the Inner Sphere that drove our ancestors from it so long ago."
-- Elias Crichell

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Re: MotW repost: Mist Lynx (Koshi)
« Reply #7 on: 19 September 2011, 15:57:39 »
Hey! Heavy Smalls aren't that bad! See the Dasher H. Especially in the hands of that one friend of mine... (Took out a Turkina with one. Single-handed.)

As for the variant of the Mist Lynx I tend to use the most, it's actually the D. Love the look on my opponent's face when I start plinking him from long range... and take out his engine from a Golden BB!

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Re: MotW repost: Mist Lynx (Koshi)
« Reply #8 on: 19 September 2011, 17:35:45 »
I am really not a fan of this frame because it is far too slow for its own good like most TRO 3050 lights.  That said some of the configurations are not too bad for a cheap scout, although I really wish the H took advantage of the HLL because it is really made for lights like this that need the lightweight headcapper.  I would look to back it up with a Flamer or Micro Pulse laser for dealing with infantry, some SRMs for critseeking, and maybe a TC for accuracy, but the HLL would really be the defining feature.

Hey! Heavy Smalls aren't that bad! See the Dasher H. Especially in the hands of that one friend of mine... (Took out a Turkina with one. Single-handed.)

The HSL is a good weapon if you know how to take advantage of the fact that it is tied with the RL-10 for the best damage to weight ratio in the game, but it has infinite ammo in comparison to the OS system.  In fact, it would actually work well on the P in place of the ER micro lasers because you can afford to deal with the heat load (12+2*3+1*3=21) and it gives you another 4 damage which pushes you up to 31.

Sure µPL are good, but I am not interested in going after PBIs with something that carries an ERLL, so I consider it a config that tries to the two things at the same time.

That is your mistake.  The entire purpose of the P in combat is to snipe with the ERLL.  The short ranged lasers are there to provide you with a deterrent to keep other lights from closing and the anti-infantry capabilities are there to let you deal with them if you run into them on patrol.  If you are dealing with anything more dangerous than a squad of infantry or two you should be keeping the range open and relying on the ERLL to wear them down from a safe distance.

This is the same thinking behind the Flamer or other anti-infantry weapon on nearly every design I make.  I do not expect to use it and I generally have no intention of looking for ways to bring it to bear, but if I run into infantry I want something on hand to deal with them.


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Re: MotW repost: Mist Lynx (Koshi)
« Reply #9 on: 20 September 2011, 19:46:40 »
I've had a soft spot for the Mist Lynx for a long time, not least because it simply looks cool. I favour the P as a cheap sniper and the F as a lightweight ECM-carrying brawler. I've found the B is pretty handy too but not as good as the P or F.

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Re: MotW repost: Mist Lynx (Koshi)
« Reply #10 on: 21 September 2011, 02:31:39 »
Ironically, I've had more luck with its DA-era mutant offspring, despite it being, statistically, almost the same mech.

Well, the base Koshi is just like another configuration, almost like an extremely cheap configuration B. The Koshi 2 finally makes use of the fact that this is a hard-wired, but different chassis, removing the active probe. I am not sure I really like these, but find the extremely low BV tag interesting. Thanks for pointing out these units; I may have to update the article in the upcoming days.

No, I meant the 15 hex range of the ERMLs, which drives up the cost a bit. Remember weapon BV is roughly damage times range, adjusted for hit frequency.

Sure µPL are good, but I am not interested in going after PBIs with something that carries an ERLL, so I consider it a config that tries to the two things at the same time.


Ah, I see. I did not understand the range part at first because the B configuration is the one with the least range among the initial configurations, to be sure. It does cost significantly more BV than the nigh-on equally powerful F configuration, so I do see what I mean.

Ironically, its most telling BV difference is to the rather similar DA Koshi above, which is basically a clone without the ERML. The Mist Lynx B costs about 1.75x as much as the Koshi, which is an evil BV hike.

As for the Mist Lynx P, well, it does have a dual function just like the C, but unlike it does not pay as dearly for it via BV. And its secondary role still is useful. Bringing infantry to a table does not cost a lot of BV; countering it should not, either. Rather than bring a completely dedicated anti-infantry machine to the table, one can easily settle on a unit that multi-tasks but does not cost a lot because of it.

Hey! Heavy Smalls aren't that bad! See the Dasher H. Especially in the hands of that one friend of mine... (Took out a Turkina with one. Single-handed.)

As for the variant of the Mist Lynx I tend to use the most, it's actually the D. Love the look on my opponent's face when I start plinking him from long range... and take out his engine from a Golden BB!

Both the ERµL and the HSL were pre-emptively turned into complete jokes by the ERSL. The Firemoth H is nothing compared to units like the Phantom C (and yes, the Phantom H is the biggest joke).

I think I love you for championing of the Mist Lynx D! :)

I am really not a fan of this frame because it is far too slow for its own good like most TRO 3050 lights.  That said some of the configurations are not too bad for a cheap scout, although I really wish the H took advantage of the HLL because it is really made for lights like this that need the lightweight headcapper.  I would look to back it up with a Flamer or Micro Pulse laser for dealing with infantry, some SRMs for critseeking, and maybe a TC for accuracy, but the HLL would really be the defining feature.

This is absolutely the very best way of handling Heavy Lasers on those really light designs, IMO. The HML boat duties are better served by nimble mediums that can survive retaliation. HLL are best put to use either on large designs where they are literally tertiary weapons, or on units that actually start lacking space once featuring an ERPPC, which would be the case on the Mist Lynx. After reading the above, I really wish there had been a HLL variant of the Mist Lynx...

Again, I detest the HSL on account of being worse several times over the ERSL, but featuring almost no gain.

This is the same thinking behind the Flamer or other anti-infantry weapon on nearly every design I make.  I do not expect to use it and I generally have no intention of looking for ways to bring it to bear, but if I run into infantry I want something on hand to deal with them.

Yes, that is the thing about AI abilities. Units like the Mist Lynx A and G are ridiculously redundant when the Prime and P do a sufficient job of handling PBIs, while serving another primary function.

I've had a soft spot for the Mist Lynx for a long time, not least because it simply looks cool. I favour the P as a cheap sniper and the F as a lightweight ECM-carrying brawler. I've found the B is pretty handy too but not as good as the P or F.

Yes! Add to that the general all-round performance of the Prime at a massively discounted BV tag, and you've just listed all the Mist Lynxes I like!
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Re: MotW repost: Mist Lynx (Koshi)
« Reply #11 on: 21 September 2011, 19:49:08 »
This is absolutely the very best way of handling Heavy Lasers on those really light designs, IMO. The HML boat duties are better served by nimble mediums that can survive retaliation. HLL are best put to use either on large designs where they are literally tertiary weapons, or on units that actually start lacking space once featuring an ERPPC, which would be the case on the Mist Lynx. After reading the above, I really wish there had been a HLL variant of the Mist Lynx...

Again, I detest the HSL on account of being worse several times over the ERSL, but featuring almost no gain.

Because I have done an inordinate amount of tinkering with custom Clan 'Mechs to figure out the best way to use every weapon, I will go ahead and share what I have learned about the Heavy Lasers.

Large: This weapon is exclusively a big gun for lights or very fast mediums with little to no ability to carry backups.  On anything larger, you are generally better off just leaving an ERPPC in a close range firing rotation or adding a few ERMLs because it simply does not generate enough damage to make it worth the heat cost.  I also like combining them with Jump Jets on mediums in conjunction with some other weapons so you can harass them with the large or overheat to blast them with everything before jumping out to cool off.  My personal examples of this are the Shadow H, Roach B, and Stinger IIC 2.

Medium: This weapon is best suited for adding a close range bracket to what is primarily a dedicated long range heavy or assault design because it generates a lot of heat and damage for very little tonnage, however I have used them well on generalist mediums that are lacking tonnage across the board as well.  A good example of that would be my Timber Wolf H-2 configuration here, and the lightest real combat design I managed was the Light Trooper.  I have also put them to work on EW/NARC platforms that do not have much tonnage to play with to keep the BV down and remind the pilot they want to get in close without forcing the machine into HSL range, but that is not really an ideal solution.

Small: This is the most specialized of the bunch because it becomes totally worthless once you overload your free DHS, however if you only have a few tons to play with you can do horrible things with them on an unreasonably fast platform.  My best examples of this are the uncreatively named Light iJJ Demo or similarly uninspired HSL Bolt, and you will notice that they have a tiny 2.5 and 3 tons of pod space after getting their insane movement profiles so they cannot generate more heat than they can manage.

Quote
Yes, that is the thing about AI abilities. Units like the Mist Lynx A and G are ridiculously redundant when the Prime and P do a sufficient job of handling PBIs, while serving another primary function.

Honestly, anti-infantry abilities are so cheap on both tonnage and BV that I like to wedge at least a Flamer or Micro Pulse Laser into nearly every design I make so I never really have to worry too much about not being able to deal with infantry.


View my design musings or request your own custom ride here.

Nahuris

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Re: MotW repost: Mist Lynx (Koshi)
« Reply #12 on: 04 January 2014, 15:37:15 »
Found this one, linked via the thread on the Uller .... sorry that I missed it the first time.

I have actually, recently, found a beautiful use for the D variant. Vtol kiler.... my opponent fielded a trio of VtoLs with Ferro Lamilar armor... The Mist Lynx D that I randomly rolled was still able to take the rotors off....

For that use alone, I can justify using a light mech with some version of the AC/2

Nahuris
"A friend will calm you down when you are angry, but a BEST friend will skip along beside you with a baseball bat singing "someone's gonna get it."

"If we are ever in a situation, where I am the voice of reason, we are in a very bad situation."

WarGod

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Re: MotW repost: Mist Lynx (Koshi)
« Reply #13 on: 21 January 2014, 13:14:24 »
I do rather like the B, and C models respectively.  The B as stated before is a good Vehicle hunter, plus back stabber.  the Two medium lasers, Plus 2 SRM 6 packs, make it rather good at handling battle armor.  if only it mounted streaks. 
The B, is a nice little run and gun mech.  Granted a 10 point whack is not much these days, but for a fastish mech, with a Clan ER large, it is rather nice for running, or jumping from one point to another.  just do not let it get cornered, and watch how much people will throw to catch the little bugger. 
A knight in shining armor is a man who has never had his metal truly tested
You're falling through the air in a Grenadier. Style went out the window long before you did.

glitterboy2098

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    • The Temple Grounds - My Roleplaying and History website
Re: MotW repost: Mist Lynx (Koshi)
« Reply #14 on: 21 January 2014, 13:18:39 »
I do rather like the B, and C models respectively.  The B as stated before is a good Vehicle hunter, plus back stabber.  the Two medium lasers, Plus 2 SRM 6 packs, make it rather good at handling battle armor.  if only it mounted streaks. 
streaks can't carry inferno's, so i think i prefer the standard's for an anti-battlearmor/anti-vehicle role. though i forget how much ammo it packs.. you'd ideally want at least one ton of standard missiles for defense when inferno's aren't needed.