Well I ran Cap'n Zippys 13 mechs minus the Polka-Dot Lance, had support of a Battalion of Infantry, mostly Foot, used Inferno and LRM fire, combined with three companies of Heavy-Assualt tanks. Another three companies of Medium-Heavy tanks with a friendly company of Vtols.
Zippy lead the charge into the city to scout and have fun with any tank / BA / infantry around. UNTILL they got into the middle of that city, I didn't realize that the 6 buildings had the Level II MD assualt mechs.
There are 5 players, 6 simultanious games I run Zippy, the others ( 2 ) are running the OpFor, the friendlies are being played by the other guys in support ( 2 ).
I got most of both Level II tanks ( 4 and 5 ), and some of the Demon BA ( 3 squads ) and a single Tau Zombie Squad, before the trap was sprung. Then it was a massive rout / retreat. Took a stand as I couldn't get out of range and took down an Awesome and a Stalker. They in return took out three of the Urbies by themselves. Lost a leg on another from one of the Atlases. Combined fire, and complete destructon, by a company of Bulldog / Goblin carring Infantry destroyed that Atlas. Headshots by a flight of Warrior-H-7A took out the other Atlas, but were forced down the Awesome, the last Stalker was put down but the damage. The MD mechs laid waste every building with-in 20 hexes, waliking into them, diliburate kicks. No target? Shoot the buildngs!
All in all, Zippy is alive, 2 mechwarriors were picked up by friendly evac. 2 mechs are gonna need some new CTs, Gyros, Engines and 3 need new Cockpits. Lucky I " cargoed " some stuff.
Salvage:
5 Ontos ( 2 MML and 3 Lt. Gauss )
1 Demolisher II-X
Lots of Standard Armor
3 Medium Lasers
TT
Unit link... before I forget again: Level III Badass Mama
http://bg.battletech.com/forums/index.php/topic,31503.0.html