As I told you before, here is the simulation of the superheavy Mech, codename Quetzalcoatl:
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Type: “Quetzalcoatl”
Technology Base: Clan (Experimental)
Tonnage: 130
Equipment
Internal Structure: Endo (Superheavy) -> 13t
Engine: XL 390 -> 23t
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 17 -> 7t
Gyro (Heavy-Duty): 8t
Cockpit (Superheavy): 4t
Armor Factor: (Ferro-Fibrous) 384 -> 20,00t
Internal Armor
Structure Value
Head 4 12
Center Torso 39 56
Center Torso (rear) 20
R/L Torso 27 36
R/L Torso (rear) 16
R/L Arm 21 42
R/L Leg 27 54
Weapons and Ammo -> Location -> Critical -> Tonnage
HAG30 -> RA ->4 crits -> 13,00t
PPC+ -> RA ->1 crits -> 6,00t
Ammo (HAG30) 20 -> RT -> 2 crits-> 5,00t
Impr. Heavy Medium Lasers -> RT ->1 crit -> 1,00t
AMS -> RT -> 1 crit -> 0,50t
Impr. Heavy Medium Lasers -> CT -> 1 crit -> 1,00t
2 SSRM6 -> CT -> 2 crits -> 6,00t
Impr. Heavy Medium Lasers -> CT -> 1 crit-> 1,00t
Ammo (SSRM6) 15 -> LA -> 1 crit -> 1,00t
iATM12 -> LA -> 3 crits -> 7,00t
Ammo(iATM12) 20 -> LA -> 2 crits -> 4,00t
PPC+ -> LA -> 1 crit -> 6,00t
Impr. Heavy Medium Lasers -> LT -> 1 crit -> 1,00t
AMS -> LT -> 1 crit -> 0,50t
Ammo (AMS) 48 -> LT ->1 crit -> 2,00t
So far that Mech does only exist as simulation, no prototype has been built yet.
Being the first (among two) superheavy designs, that Mech is supposed to fight in a more frontline role. In certain simulations the Adders used it as anchor for more mobile forces and to smash through fortified enemy positions. A successful deployment seems to be in a combined supernova trinary besides power armors, Protomechs and Omnimechs.
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