Author Topic: Factional IS Standards  (Read 5217 times)

sillybrit

  • Major
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  • Posts: 3939
Factional IS Standards
« on: 25 November 2011, 01:44:54 »
Okay, I know the idea of factional variations of IS Standards doesn't make any sense, because then it wouldn't be a standard, right? Bear with me, I'm suffering from severe turkey & pumpkin pie overdose, so my brain is barely working right now.

Anyway, in this post I showed my alternative vision for the Cavalier, which could be seen as the Suns' factional variation of the IS Standard, plus I also mentioned ideas for other factions. The first design in this post is my alternative vision for the Longinus, which could be the FWL's factional variation.

So the Suns go for lighter but stealthy armor, with a standard primary weapon payload with a multi-purpose backup provided by a squad mount, instead of the perhaps more typical APWM.

Meanwhile, the League go for heavier armor using Advanced materials to save mass, a heavier primary weapon payload, and an anti-personnel weapon as backup.

Now for the other three Houses, as per my post above, with a specific model for the Lyrans as well:

The Kuritans are quite aggressively minded, and they have a thing about swords, which can be neatly represented by the vibro-claw. That'll require an extra 35kg though, but I don't want to reduce the weapon payload, so the armor will have to be reduced. To the offensive mindset, the latter may not be considered much of an issue since they'll be planning on killing the other guy first anyway, plus as is discussed in the Raiden's BAotW, all the Coordinator wanted was for the DCMS' trooper design to be able to survive a large laser hit.

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Raiden (alt)
               (6 Configurations)
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

==================================================================
Configuration: [Base]
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    8 Points Standard                      0       400

Manipulators:
  Left Arm:    Battle Vibro-Claw                      0        50
  Right Arm:   None                                   0         0

Fixed Weapons & Equipment            Loc     Shots  Slots    Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount RA               1        10
Anti-Personnel Weapon Mount          LA               1         5
------------------------------------------------------------------
TOTALS:                                               2       790
Slots & Mass Available for Configurations:            8       210

==================================================================
Configuration: Laser

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Small Laser                          RA/MWM-M  30     1       200
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               3       990
Slots & Mass Left:                                    7        10

Calculated Factors:
Total Cost:     432,750 C-Bills
Battle Value:   36 (144 for 4)  Weapon Value: 16 (Ratio=.44)
Cost per BV:    12,020.83
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

==================================================================
Configuration: Flamer

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               RA/MWM-M  10     1       150
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               3       940
Slots & Mass Left:                                    7        60

Calculated Factors:
Total Cost:     429,000 C-Bills
Battle Value:   31 (124 for 4)  Weapon Value: 13 (Ratio=.42)
Cost per BV:    13,838.71
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

==================================================================
Configuration: MG

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Machine Gun                          RA/MWM-M  50     1       100
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               3       890
Slots & Mass Left:                                    7       110

Calculated Factors:
Total Cost:     427,500 C-Bills
Battle Value:   29 (116 for 4)  Weapon Value: 11 (Ratio=.38)
Cost per BV:    14,741.38
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

==================================================================
Configuration: SRM

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
SRM 1                                RA/MWM-M   4     2       100
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               4       890
Slots & Mass Left:                                    6       110

Calculated Factors:
Total Cost:     427,580 C-Bills
Battle Value:   33 (132 for 4)  Weapon Value: 23 (Ratio=.70)
Cost per BV:    12,956.97
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

==================================================================
Configuration: Recoilless

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Recoilless Rifle               RA/MWM-M  20     2       175
  (with High-Explosive Ammo)
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               4       965
Slots & Mass Left:                                    6        35

Calculated Factors:
Total Cost:     422,900 C-Bills
Battle Value:   40 (160 for 4)  Weapon Value: 19 (Ratio=.48)
Cost per BV:    10,572.5
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

==================================================================
Configuration: MRM

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
MRM 1                                RA/MWM-M   4     2        80
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               4       870
Slots & Mass Left:                                    6       130

Calculated Factors:
Total Cost:     426,584 C-Bills
Battle Value:   30 (120 for 4)  Weapon Value: 18 (Ratio=.60)
Cost per BV:    14,219.47
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

                Created by HeavyMetal Battle Armor

It might be stretching, but I had thought to use the Capellan's design ethos for their WarShips, the Du Shi Wang and Feng Huang, that favored survivability over firepower, together with their 3025-era love of flamers as a simple change for their factional IS Standard, the CC Standard. However, upon second thought, why not instead use what is one of their signature Battle Armor technologies, the magnetic clamp, while keeping the armor at the original IS Standard level, which would make it tougher than the Suns' and Combine's versions, although not as tough as the high tech FWL version. This version of the CC Standard still has the flamer as its primary configuration when originally produced, eventually adding the HMG developed by the CapCon's Trinity partner, the Taurians.

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    CC Standard
               (5 Configurations)
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

==================================================================
Configuration: [Base]
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    9 Points Standard                      0       450

Manipulators:
  Left Arm:    Basic Manipulator                      0         0
  Right Arm:   Basic Manipulator                      0         0

Fixed Weapons & Equipment            Loc     Shots  Slots    Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount RA               1        10
Anti-Personnel Weapon Mount          LA               1         5
Magnetic Clamps                      Body             2        30
------------------------------------------------------------------
TOTALS:                                               4       820
Slots & Mass Available for Configurations:            6       180

==================================================================
Configuration: Flamer

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               RA/MWM-M  10     1       150
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               5       970
Slots & Mass Left:                                    5        30

Calculated Factors:
Total Cost:     436,500 C-Bills
Battle Value:   33 (132 for 4)  Weapon Value: 14 (Ratio=.42)
Cost per BV:    13,227.27
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on all 'Mechs & Vehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: xmec, car4

==================================================================
Configuration: MG

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Machine Gun                          RA/MWM-M  50     1       100
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               5       920
Slots & Mass Left:                                    5        80

Calculated Factors:
Total Cost:     435,000 C-Bills
Battle Value:   32 (128 for 4)  Weapon Value: 13 (Ratio=.41)
Cost per BV:    13,593.75
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on all 'Mechs & Vehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: xmec, car4

==================================================================
Configuration: SRM

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
SRM 1                                RA/MWM-M   4     2       100
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               6       920
Slots & Mass Left:                                    4        80

Calculated Factors:
Total Cost:     435,080 C-Bills
Battle Value:   36 (144 for 4)  Weapon Value: 25 (Ratio=.69)
Cost per BV:    12,085.56
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on all 'Mechs & Vehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: xmec, car4

==================================================================
Configuration: Recoilless

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Recoilless Rifle               RA/MWM-M  20     2       175
  (with High-Explosive Ammo)
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               6       995
Slots & Mass Left:                                    4         5

Calculated Factors:
Total Cost:     430,400 C-Bills
Battle Value:   43 (172 for 4)  Weapon Value: 21 (Ratio=.49)
Cost per BV:    10,009.3
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on all 'Mechs & Vehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: xmec, car4

==================================================================
Configuration: HMG

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Heavy Machine Gun*                   RA/MWM-M  50     1       150
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               5       970
Slots & Mass Left:                                    5        30

Calculated Factors:
Total Cost:     437,500 C-Bills
Battle Value:   33 (132 for 4)  Weapon Value: 14 (Ratio=.42)
Cost per BV:    13,257.58
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on all 'Mechs & Vehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: xmec, car4

                Created by HeavyMetal Battle Armor

By changing my old CC Standard idea, that freed up the 10 Standard armor points slot for the Lyrans, but where else to go? The Lyrans apparently don't worry so much about jumping, just look at the Fenrir and Rottweiler, and arguably the GD Standard, so the jump jets could go, freeing up a lot of mass. In addition to the armor, I thought I'd compensate for the lower mobility with that other Lyran favorite: firepower. A second MWM allows a variety of extra weapons or equipment to be used alongside the primary mount.

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    LC Standard
               (5 Configurations)
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Armor Type:    Standard

==================================================================
Configuration: [Base]
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (3 MP)                 0        80
Armor Type:    10 Points Standard                     0       500

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Fixed Weapons & Equipment            Loc     Shots  Slots    Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount RA               1        10
Missile-Capable Modular Weapon Mount LA               1        10
Anti-Personnel Weapon Mount          LA               1         5
------------------------------------------------------------------
TOTALS:                                               3       795
Slots & Mass Available for Configurations:            7       205

==================================================================
Configuration: Laser

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Small Laser                          RA/MWM-M  30     1       200
Searchlight*                         LA/MWM-M         1         5
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               5     1,000
Slots & Mass Left:                                    5         0

Calculated Factors:
Total Cost:     274,250 C-Bills
Battle Value:   38 (152 for 4)  Weapon Value: 18 (Ratio=.47)
Cost per BV:    7,217.11
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

==================================================================
Configuration: Flamer

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               RA/MWM-M  10     1       150
Firedrake Support Needler            LA/MWM-M  30     1        50
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               5       995
Slots & Mass Left:                                    5         5

Calculated Factors:
Total Cost:     271,600 C-Bills
Battle Value:   36 (144 for 4)  Weapon Value: 16 (Ratio=.44)
Cost per BV:    7,544.44
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

==================================================================
Configuration: MG

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Machine Gun                          RA/MWM-M  50     1       100
Machine Gun                          LA/MWM-M  50     1       100
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               5       995
Slots & Mass Left:                                    5         5

Calculated Factors:
Total Cost:     274,500 C-Bills
Battle Value:   39 (156 for 4)  Weapon Value: 19 (Ratio=.49)
Cost per BV:    7,038.46
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

==================================================================
Configuration: SRM

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
SRM 1                                RA/MWM-M   4     2       100
Machine Gun                          LA/MWM-M  50     1       100
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               6       995
Slots & Mass Left:                                    4         5

Calculated Factors:
Total Cost:     274,580 C-Bills
Battle Value:   43 (172 for 4)  Weapon Value: 32 (Ratio=.74)
Cost per BV:    6,385.58
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

==================================================================
Configuration: Recoilless

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Recoilless Rifle               RA/MWM-M  20     2       175
  (with High-Explosive Ammo)
Searchlight*                         LA/MWM-M         1         5
(Anti-Personnel Weapon Space)        LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               6       975
Slots & Mass Left:                                    4        25

Calculated Factors:
Total Cost:     264,400 C-Bills
Battle Value:   42 (168 for 4)  Weapon Value: 22 (Ratio=.52)
Cost per BV:    6,295.24
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

                Created by HeavyMetal Battle Armor

EDIT: Left out link to my alternative Longinus
« Last Edit: 25 November 2011, 14:12:32 by sillybrit »

Lazarus Jaguar

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Re: Factional IS Standards
« Reply #1 on: 25 November 2011, 05:32:53 »
Regarding your Raiden variant, I just wanted to say I totally agrr with the idea of a vibro battle law for a sword for it.  I have one like that too posted: http://bg.battletech.com/forums/index.php/topic,11268.0.html. I howevr thought the combine would want a pPC on it too, thoughnIm am used we both haspd the same idea about a sword

I do like the idea of the Luran standard being all ground MP as well.  But, considering thir other suits, I'd have just made it a quad in some way
« Last Edit: 25 November 2011, 05:36:18 by Lazarus Jaguar »
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sillybrit

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Re: Factional IS Standards
« Reply #2 on: 25 November 2011, 23:23:40 »
Making the Lyran version of the IS Standard a quad would be stretching a variant way too far.  :)

The idea of these variants is to add some factional flavor to the otherwise generic Standard, rather than complerely separate designs.


Lazarus Jaguar

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Re: Factional IS Standards
« Reply #3 on: 26 November 2011, 06:28:04 »
Making the Lyran version of the IS Standard a quad would be stretching a variant way too far.  :)

The idea of these variants is to add some factional flavor to the otherwise generic Standard, rather than complerely separate designs.

If you say so.  I however did once create a quad version of the elemental though, so it is doable:p
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Sabelkatten

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Re: Factional IS Standards
« Reply #4 on: 26 November 2011, 06:34:03 »
If you say so.  I however did once create a quad version of the elemental though, so it is doable:p
I think the point was that while it's possible by the rules it's a very strange development in-universe since a medium quad BA performs very differently than a non-jumping biped (no mechanization, no leg attacks, no swarm). Plus, of course, quad BA is a later depelopment.

sillybrit

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Re: Factional IS Standards
« Reply #5 on: 26 November 2011, 14:53:14 »
^^^ Exactly.

A design concept can be switched back and forth between bipedal and quad, but to actually do that as a variant of an existing design would require so much work, that you'd be better off just starting completely from scratch, thus producing a complerely separate design.

Lazarus Jaguar

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Re: Factional IS Standards
« Reply #6 on: 26 November 2011, 15:19:09 »
ok, we misunderstood each other then.  I was thinking you were making factional standards, not variants on the old IS (Raiden, Longinus and Cavalier, while funtionally similar to IS Standard, are considered different suits in universe, not variants).  By that thinking the Lyran Standard would be quad.

Almost makes me want to go bang one out...if i had time right now
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sillybrit

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Re: Factional IS Standards
« Reply #7 on: 26 November 2011, 16:08:01 »
The problem is that a quad version of the above LC Standard would be overall worse.

As Sabelkatten already noted, you're going to lose the ability to perform Mechanized Battle Armor tactics and Anti-'Mech attacks, and if you kept the modularity then you're still going to be left with just a 200kg & 3 slot payload, with the remaining 5kg taken up by an APWM, to retain that ability.

Of course, you could drop the modularity provided by a configurable turret and just opt for a fixed armament, but that's going to require compromise & will still not fix the Mechanized Battle Armor tactics/Anti-'Mech problem. To try to cover all the bets, the best compromise would probably be a LRR once the Capellans introduce that to Battle Armor usage, plus a 4-shot SRM1 & Firedrake, with the latter boosting the gun firepower back up to the level of the Small Laser and providing the same incendiary/anti-infantry capability of a flamer. You could also add a couple of APWMs, but this firepower comes at the cost of having to once more lower the armor from 10 to 9. The Firedrake could be dropped to retain the armor, but then you're reducing gunpower and losing sustained incendiary capability plus most of the close quarters anti-infantry firepower.

Ultimately though, it still wouldn't be a factional variant of the IS Standard.

Lazarus Jaguar

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Re: Factional IS Standards
« Reply #8 on: 27 November 2011, 15:38:51 »
ok

just realized though, you didn't include a variant for ComStar.  or the Republic (which would probably have been the same unit, since both would have initially been produced on Terra)
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sillybrit

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Re: Factional IS Standards
« Reply #9 on: 27 November 2011, 16:22:28 »
ComStar didn't build the IS Standard, and from what little I know of the Republic, they don't have much of a distinctive factional flavor, using whatever is available from the medley of factories they inherited.

Arguably, the Purifier already is the ComStar Standard, but if a CS Standard was built, it would undoubtably also have Mimetic armor, and since that weighs the same as Standard armor, it would be an easy substitution, with enough slots left over that the MWM could still mount the bulkier weapon choices like the LRR, NARC or SRM1.

For the Republic, in the fine tradition of the Demon Medium Tank, I think the RS Standard would have a fixed King David Gauss Rifle on the right arm, Heavy Battle Claw on the left arm, detachable RL2(OS) on the body & 6 points of Standard armor.

Moonsword

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Re: Factional IS Standards
« Reply #10 on: 27 November 2011, 16:27:28 »
You're still feeling as cranky as I am about that particular tank, aren't you?

sillybrit

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Re: Factional IS Standards
« Reply #11 on: 27 November 2011, 16:58:20 »
In truth, I kind of have a love-hate relationship with it. On  the one hand, I can look at it and just want to shudder, but on the other hand, I've also had some fun times with it. Having a unit killed by a Demon Medium Tank is just piling insult and shame onto the loss. Of course, I've also had way more hideous defeats thanks to those Demons, but it's all good.  :)

Lazarus Jaguar

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Re: Factional IS Standards
« Reply #12 on: 27 November 2011, 16:59:11 »
Personally, I'm hoping the Republic dusts off the old Wobbie stuff andmpusmit back into production.  Which would make the Nephilim their faction standard (the Neph always struck me as just a variant on the standard BA concept)
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Moonsword

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Re: Factional IS Standards
« Reply #13 on: 27 November 2011, 17:03:46 »
In truth, I kind of have a love-hate relationship with it. On  the one hand, I can look at it and just want to shudder, but on the other hand, I've also had some fun times with it. Having a unit killed by a Demon Medium Tank is just piling insult and shame onto the loss. Of course, I've also had way more hideous defeats thanks to those Demons, but it's all good.  :)

Well, aside from the name, I'm really not that bothered by the baseline model.  That one that annoys me is the medium rifle version.

Personally, I'm hoping the Republic dusts off the old Wobbie stuff andmpusmit back into production.  Which would make the Nephilim their faction standard (the Neph always struck me as just a variant on the standard BA concept)

That's... not likely.  Jihad: Final Reckoning's comments on the MD equipment, and even some non-MD gear that was used by the Regulars, makes it clear that it's about as well-loved as Not-Named hardware is among the Clans.

Lazarus Jaguar

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Re: Factional IS Standards
« Reply #14 on: 27 November 2011, 17:17:09 »
I can still dream can't I?
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Colt Ward

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Re: Factional IS Standards
« Reply #15 on: 15 December 2011, 02:13:25 »
I like this project . . . IS Standard IIs?
Colt Ward
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