Okay, I know the idea of factional variations of IS Standards doesn't make any sense, because then it wouldn't be a standard, right? Bear with me, I'm suffering from severe turkey & pumpkin pie overdose, so my brain is barely working right now.
Anyway, in
this post I showed my alternative vision for the Cavalier, which could be seen as the Suns' factional variation of the IS Standard, plus I also mentioned ideas for other factions. The first design in
this post is my alternative vision for the Longinus, which could be the FWL's factional variation.
So the Suns go for lighter but stealthy armor, with a standard primary weapon payload with a multi-purpose backup provided by a squad mount, instead of the perhaps more typical APWM.
Meanwhile, the League go for heavier armor using Advanced materials to save mass, a heavier primary weapon payload, and an anti-personnel weapon as backup.
Now for the other three Houses, as per my post above, with a specific model for the Lyrans as well:
The Kuritans are quite aggressively minded, and they have a thing about swords, which can be neatly represented by the vibro-claw. That'll require an extra 35kg though, but I don't want to reduce the weapon payload, so the armor will have to be reduced. To the offensive mindset, the latter may not be considered much of an issue since they'll be planning on killing the other guy first anyway, plus as is discussed in the Raiden's BAotW, all the Coordinator wanted was for the DCMS' trooper design to be able to survive a large laser hit.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Raiden (alt)
(6 Configurations)
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
==================================================================
Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 8 Points Standard 0 400
Manipulators:
Left Arm: Battle Vibro-Claw 0 50
Right Arm: None 0 0
Fixed Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount RA 1 10
Anti-Personnel Weapon Mount LA 1 5
------------------------------------------------------------------
TOTALS: 2 790
Slots & Mass Available for Configurations: 8 210
==================================================================
Configuration: Laser
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Small Laser RA/MWM-M 30 1 200
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 3 990
Slots & Mass Left: 7 10
Calculated Factors:
Total Cost: 432,750 C-Bills
Battle Value: 36 (144 for 4) Weapon Value: 16 (Ratio=.44)
Cost per BV: 12,020.83
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
==================================================================
Configuration: Flamer
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer RA/MWM-M 10 1 150
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 3 940
Slots & Mass Left: 7 60
Calculated Factors:
Total Cost: 429,000 C-Bills
Battle Value: 31 (124 for 4) Weapon Value: 13 (Ratio=.42)
Cost per BV: 13,838.71
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
==================================================================
Configuration: MG
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Machine Gun RA/MWM-M 50 1 100
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 3 890
Slots & Mass Left: 7 110
Calculated Factors:
Total Cost: 427,500 C-Bills
Battle Value: 29 (116 for 4) Weapon Value: 11 (Ratio=.38)
Cost per BV: 14,741.38
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
==================================================================
Configuration: SRM
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
SRM 1 RA/MWM-M 4 2 100
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 4 890
Slots & Mass Left: 6 110
Calculated Factors:
Total Cost: 427,580 C-Bills
Battle Value: 33 (132 for 4) Weapon Value: 23 (Ratio=.70)
Cost per BV: 12,956.97
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
==================================================================
Configuration: Recoilless
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Recoilless Rifle RA/MWM-M 20 2 175
(with High-Explosive Ammo)
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 4 965
Slots & Mass Left: 6 35
Calculated Factors:
Total Cost: 422,900 C-Bills
Battle Value: 40 (160 for 4) Weapon Value: 19 (Ratio=.48)
Cost per BV: 10,572.5
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
==================================================================
Configuration: MRM
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
MRM 1 RA/MWM-M 4 2 80
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 4 870
Slots & Mass Left: 6 130
Calculated Factors:
Total Cost: 426,584 C-Bills
Battle Value: 30 (120 for 4) Weapon Value: 18 (Ratio=.60)
Cost per BV: 14,219.47
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
Created by HeavyMetal Battle Armor
It might be stretching, but I had thought to use the Capellan's design ethos for their WarShips, the Du Shi Wang and Feng Huang, that favored survivability over firepower, together with their 3025-era love of flamers as a simple change for their factional IS Standard, the CC Standard. However, upon second thought, why not instead use what is one of their signature Battle Armor technologies, the magnetic clamp, while keeping the armor at the original IS Standard level, which would make it tougher than the Suns' and Combine's versions, although not as tough as the high tech FWL version. This version of the CC Standard still has the flamer as its primary configuration when originally produced, eventually adding the HMG developed by the CapCon's Trinity partner, the Taurians.
Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: CC Standard
(5 Configurations)
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
==================================================================
Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 9 Points Standard 0 450
Manipulators:
Left Arm: Basic Manipulator 0 0
Right Arm: Basic Manipulator 0 0
Fixed Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount RA 1 10
Anti-Personnel Weapon Mount LA 1 5
Magnetic Clamps Body 2 30
------------------------------------------------------------------
TOTALS: 4 820
Slots & Mass Available for Configurations: 6 180
==================================================================
Configuration: Flamer
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer RA/MWM-M 10 1 150
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 5 970
Slots & Mass Left: 5 30
Calculated Factors:
Total Cost: 436,500 C-Bills
Battle Value: 33 (132 for 4) Weapon Value: 14 (Ratio=.42)
Cost per BV: 13,227.27
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on all 'Mechs & Vehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: xmec, car4
==================================================================
Configuration: MG
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Machine Gun RA/MWM-M 50 1 100
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 5 920
Slots & Mass Left: 5 80
Calculated Factors:
Total Cost: 435,000 C-Bills
Battle Value: 32 (128 for 4) Weapon Value: 13 (Ratio=.41)
Cost per BV: 13,593.75
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on all 'Mechs & Vehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: xmec, car4
==================================================================
Configuration: SRM
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
SRM 1 RA/MWM-M 4 2 100
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 6 920
Slots & Mass Left: 4 80
Calculated Factors:
Total Cost: 435,080 C-Bills
Battle Value: 36 (144 for 4) Weapon Value: 25 (Ratio=.69)
Cost per BV: 12,085.56
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on all 'Mechs & Vehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: xmec, car4
==================================================================
Configuration: Recoilless
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Recoilless Rifle RA/MWM-M 20 2 175
(with High-Explosive Ammo)
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 6 995
Slots & Mass Left: 4 5
Calculated Factors:
Total Cost: 430,400 C-Bills
Battle Value: 43 (172 for 4) Weapon Value: 21 (Ratio=.49)
Cost per BV: 10,009.3
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on all 'Mechs & Vehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: xmec, car4
==================================================================
Configuration: HMG
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Heavy Machine Gun* RA/MWM-M 50 1 150
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 5 970
Slots & Mass Left: 5 30
Calculated Factors:
Total Cost: 437,500 C-Bills
Battle Value: 33 (132 for 4) Weapon Value: 14 (Ratio=.42)
Cost per BV: 13,257.58
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on all 'Mechs & Vehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: xmec, car4
Created by HeavyMetal Battle Armor
By changing my old CC Standard idea, that freed up the 10 Standard armor points slot for the Lyrans, but where else to go? The Lyrans apparently don't worry so much about jumping, just look at the Fenrir and Rottweiler, and arguably the GD Standard, so the jump jets could go, freeing up a lot of mass. In addition to the armor, I thought I'd compensate for the lower mobility with that other Lyran favorite: firepower. A second MWM allows a variety of extra weapons or equipment to be used alongside the primary mount.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: LC Standard
(5 Configurations)
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 32.4 km/h
Armor Type: Standard
==================================================================
Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 10 Points Standard 0 500
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Fixed Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount RA 1 10
Missile-Capable Modular Weapon Mount LA 1 10
Anti-Personnel Weapon Mount LA 1 5
------------------------------------------------------------------
TOTALS: 3 795
Slots & Mass Available for Configurations: 7 205
==================================================================
Configuration: Laser
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Small Laser RA/MWM-M 30 1 200
Searchlight* LA/MWM-M 1 5
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 5 1,000
Slots & Mass Left: 5 0
Calculated Factors:
Total Cost: 274,250 C-Bills
Battle Value: 38 (152 for 4) Weapon Value: 18 (Ratio=.47)
Cost per BV: 7,217.11
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car4
==================================================================
Configuration: Flamer
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer RA/MWM-M 10 1 150
Firedrake Support Needler LA/MWM-M 30 1 50
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 5 995
Slots & Mass Left: 5 5
Calculated Factors:
Total Cost: 271,600 C-Bills
Battle Value: 36 (144 for 4) Weapon Value: 16 (Ratio=.44)
Cost per BV: 7,544.44
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
==================================================================
Configuration: MG
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Machine Gun RA/MWM-M 50 1 100
Machine Gun LA/MWM-M 50 1 100
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 5 995
Slots & Mass Left: 5 5
Calculated Factors:
Total Cost: 274,500 C-Bills
Battle Value: 39 (156 for 4) Weapon Value: 19 (Ratio=.49)
Cost per BV: 7,038.46
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car4
==================================================================
Configuration: SRM
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
SRM 1 RA/MWM-M 4 2 100
Machine Gun LA/MWM-M 50 1 100
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 6 995
Slots & Mass Left: 4 5
Calculated Factors:
Total Cost: 274,580 C-Bills
Battle Value: 43 (172 for 4) Weapon Value: 32 (Ratio=.74)
Cost per BV: 6,385.58
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car4
==================================================================
Configuration: Recoilless
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Recoilless Rifle RA/MWM-M 20 2 175
(with High-Explosive Ammo)
Searchlight* LA/MWM-M 1 5
(Anti-Personnel Weapon Space) LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 6 975
Slots & Mass Left: 4 25
Calculated Factors:
Total Cost: 264,400 C-Bills
Battle Value: 42 (168 for 4) Weapon Value: 22 (Ratio=.52)
Cost per BV: 6,295.24
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
Created by HeavyMetal Battle Armor
EDIT: Left out link to my alternative Longinus