’Mech of the Week: AQS-* Aquagladius
The
Aquagladius. 50-ton harbinger of the future. The machine that premiered many technologies later put into use during the Jihad. Among them BattleMech HarJel, the Underwater Manuevering Units (UMUs) showing up in certain OmniMechs, and the BattleMech Taser used by the Blakists.
Heck, I can see them landing on Solaris, capturing one of these machines, and deciding to rip out the Taser to place on the prototype for the
Raptor II.The
Aquagladius was originally designed to reestablish VEST’s reputation for pushing the envelope. And the AQS-3 certainly does. Enough that a competitor called it a “white elephant.” The endo-steel chassis is based on that from the
Crab, because as one engineer said, “If there is one ’Mech that can fight underwater, it’s the
Crab.” (Considering the Crab is fitted with all energy weapons, this is indeed true.) Using a 300-rated light engine, this design can reach ground speeds equivalent to that of the similar weight
Chameleon. Light ferro armor provides 95% of maximum coverage, giving the machine the ability to take a Heavy PPC blast to any front location (save the obvious), and two standard PPC’s to the chest and legs. The rear locations can take an Inner Sphere medium pulse, and the center a large laser. Ten double heat sinks provide heat dissipation.
Where the experimental materials begin are the five UMUs. Used only when completely submerged, these units allow a BattleMech to act like a submersible vehicle. The torso locations are protected by BattleMech HarJel, which allows the pilot to ignore breech checks (at least until the armor is gone). Unfortunately, this only protects those locations. Considering the weapons on this machine are in the arms. The right arm mounts a flail, which has a +1 to hit, and on a natural 2 smacks you for damage. The other arm mounts a BattleMech Taser, with three tons of ammunition stored in the left torso. Now, based on the Solaris Map Pack rules, it appears the Taser would have been able to be used underwater (it doesn’t say it can, but it doesn’t say it can’t, and this is designed to fight
underwater). Problem is, as of Tactical Operations, it is now specifically prohibited from use underwater.
Kind of nerfs the entire design.
The other variant is the AQS-4. This design replaces the flail with four extended range medium lasers, and the taser with a large x-pulse laser. A ton of armor was also added, bringing it to 99% of maximum coverage, which amounts to a point or so to each front location. This variant was first sold to some unknown mercenary company (non-disclosure pacts are fun). Considering how the rules changed for the first variant, this one is the one I would rather use.
Using one of these is not a matter of finesse. The first variant is meant to get up close, hit the enemy with the taser, and when he shuts down, pound him with the flail. This was probably how it was meant to be used both above and below water. With the rule adjustment, this only works above water. Underwater, use your improved maneuverability (that’s what the UMUs are for) to get behind him and hit him with the flail. And hope your dice aren’t going to love you like Bubba in Cellblock C. The second variant allows you to fire from farther away, though you still want to close. And since your heat dissipation is helped when underwater, that is the environment you should probably plan for most.
Fighting one changes only with terrain. As in, if you are out of the water, or in it. Out of the water, hit it with any weapons you can. Especially the first variant. Tasers suck when they hit you. But since that is his only “ranged” weapon, he needs to close. The other variant should take a few Gauss slugs before falling.
Underwater, the first thing you need to do is bring a lot of energy weapons, since they are the only thing working under the surface (aside from torpedoes). While usually I prefer to bring only BattleMechs, underwater you might consider using submarines. A
Neptune will make him sweat a little. If you happen to have one of those Clan OmniMechs with the UMUs, definitely bring that. He will hate his life. If you can target locations, aim for the arms. His weapons are in those, and they don’t have HarJel to prevent breeching.