Author Topic: Interstellar Operations... When?  (Read 27360 times)

Alexander Knight

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Re: Interstellar Operations... When?
« Reply #90 on: 28 October 2013, 10:56:29 »
The hex numbers are there for initial star placement reference only.  Once everything's mapped they'll go away.

BloodReaper

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Re: Interstellar Operations... When?
« Reply #91 on: 28 October 2013, 14:30:29 »
Updated version, now with the Taurian Concordat and the Capellan March added in (no borders).

https://dl.dropboxusercontent.com/u/4240188/3025.png

Looking Great!

I think I'd rather see the stars in the hexes go away, they seem to clutter the image.

How are you going to deal with hexes with multiple stars in them?

PurpleDragon

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Re: Interstellar Operations... When?
« Reply #92 on: 28 October 2013, 15:48:02 »
great post, Bedwyr!  I couldn't agree more with the sentiments you expressed. 

I've always been a big fan of lengthy campaigns that started out with strategic planning, moved to jumpships entering a system, followed by dropships and their fighter escorts making their way through swarms of defending fighters, atmospheric drops, abstract (radar map) fighter battles on planet that allow ground forces to disembark, recon excursions to the target, and massive battles that include artillery, ASF cover, fires, infantry and anything else, all the way down to a one-on-one Solaris VII dueling rules battle between primary characters, and roleplaying mixed throughout!

This is exactly the kind of game I love to play!  My problem with it is that it always seems to need or take up more space(physically available to me) and time(once again available to me) to be able to do this. 
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Alexander Knight

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Re: Interstellar Operations... When?
« Reply #93 on: 28 October 2013, 15:57:01 »
How are you going to deal with hexes with multiple stars in them?

With 5 LY hexes, that's a lot rarer than you'd think.  The Pelaides Cluster and the Hyades Cluster come to mine as the only two actually

GOTHIK

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Re: Interstellar Operations... When?
« Reply #94 on: 28 October 2013, 16:02:52 »
This is exactly the kind of game I love to play!  My problem with it is that it always seems to need or take up more space(physically available to me) and time(once again available to me) to be able to do this.

It's tough ... no doubt there.
The only way to really make it work is to have a group that's dedicated to that kind of campaign and willing to play at it once or twice a month consistently.

beachhead1985

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Re: Interstellar Operations... When?
« Reply #95 on: 29 October 2013, 10:53:35 »
That is extremely impressive! I have long hoped for something like this!

How else do you even calculate a jump?
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BloodReaper

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Re: Interstellar Operations... When?
« Reply #96 on: 31 October 2013, 00:31:54 »
With 5 LY hexes, that's a lot rarer than you'd think.  The Pelaides Cluster and the Hyades Cluster come to mine as the only two actually

I counted well over 100 systems within 5 LY of each other, though wriggling the hexagon a bit would reduce that.  How do you plan on dealing with those situations when they do come up?

And what happens when, since hex jumps and systems are so precise, when 2 systems six 5 LY hexes apart are actually 35 LY, or there is some wacky shortcut that allows you to get to a planet 100 LY away with just 3 jumps?

Heck, even if those are persistent issues what you are doing looks great, and I can't wait to see the whole inner sphere!

Alexander Knight

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Re: Interstellar Operations... When?
« Reply #97 on: 31 October 2013, 01:31:34 »
Rounding, mainly.  Failing that, I massage hex locations.  :)

Example:
System A is 5 LY from Terra
System B is 7.5 LY from Terra.

System A is 1 hex away from Terra
System B is 2 hexes away from Terra.

Alexander Knight

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Re: Interstellar Operations... When?
« Reply #98 on: 02 November 2013, 17:16:41 »
New progress snapshot.  In deference to Atlas's request, no borders marked!

https://dl.dropboxusercontent.com/u/4240188/BTNoBorders.png

Atlas3060

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Re: Interstellar Operations... When?
« Reply #99 on: 04 November 2013, 11:10:29 »
Excellent, I can see myself carving out personal empires with this map.  >:D
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Alexander Knight

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Re: Interstellar Operations... When?
« Reply #100 on: 05 November 2013, 01:57:14 »
the map will be 245 hexes by 213 hexes, at 5 LY per hex.

It's big.   :)

Baldur Mekorig

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Re: Interstellar Operations... When?
« Reply #101 on: 22 November 2013, 15:07:56 »
I want to see more!  [applause]
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Adacas

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Re: Interstellar Operations... When?
« Reply #102 on: 26 November 2013, 14:54:45 »
This fine map, as will, I hope to see soon the anti-spinward sectors

ScrapYardArmory

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Re: Interstellar Operations... When?
« Reply #103 on: 26 November 2013, 17:54:08 »
Tagged for reference.

I too am very interested in whatever IO becomes.  I'll no doubt be one of the first to buy the PDF release when it comes out.

The devs have a lot on their plate and it will be interesting what the final product will hold.

Alexander Knight

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Re: Interstellar Operations... When?
« Reply #104 on: 27 November 2013, 22:20:39 »
This fine map, as will, I hope to see soon the anti-spinward sectors

https://dl.dropboxusercontent.com/u/4240188/BTNoBorders.png

The Inner Sphere, sans hex numbers.

Adacas

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Re: Interstellar Operations... When?
« Reply #105 on: 28 November 2013, 08:41:51 »
Ask the map is 3025? Why not be missing a few systems, New Venice, Horatius, Marius's Tear, and Valerius Paulinus are just a few

Alexander Knight

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Re: Interstellar Operations... When?
« Reply #106 on: 28 November 2013, 12:43:03 »
The map is based on the one from the 3039 Historical.

Adacas

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Re: Interstellar Operations... When?
« Reply #107 on: 28 November 2013, 12:53:48 »
The map is based on the one from the 3039 Historical.

I think I'm wrong but that's Marius Tear's, New Venice and  Horatius had already been colonized by then, I'm not so sure about but I think also Paulinus

Adacas

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Re: Interstellar Operations... When?
« Reply #108 on: 28 November 2013, 13:01:50 »
I have not, wrong to colonize between 3040-3045 to the first 3 and a few years later Paulinus preparing the assault League Lothario

Baldur Mekorig

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Re: Interstellar Operations... When?
« Reply #109 on: 29 November 2013, 23:28:05 »
The map is based on the one from the 3039 Historical.

You forgot to add Randis IV.  O:-)
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Alexander Knight

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Re: Interstellar Operations... When?
« Reply #110 on: 12 December 2013, 00:40:03 »
Here's something for all of you to gander at.

bblaney

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Re: Interstellar Operations... When?
« Reply #111 on: 16 December 2013, 10:05:21 »
Here's something for all of you to gander at.

You realize an IS War like game on the PC would suck me in and my wife would divorce me. Especially if I don't have to fight each and every single battle in tactical mode and it has the ability to play against the computer.....
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beachhead1985

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Re: Interstellar Operations... When?
« Reply #112 on: 16 December 2013, 10:24:35 »
cool!
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The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

Alexander Knight

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Re: Interstellar Operations... When?
« Reply #113 on: 16 December 2013, 21:22:43 »
Annnnd progress.

Adacas

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Re: Interstellar Operations... When?
« Reply #114 on: 16 December 2013, 22:58:39 »
In 3039 Quentin was not under Kurita domain?

Alexander Knight

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Re: Interstellar Operations... When?
« Reply #115 on: 16 December 2013, 23:35:48 »
Not at the start of the war, no


pheonixstorm

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Re: Interstellar Operations... When?
« Reply #117 on: 04 February 2014, 20:35:12 »
Can't wait to see how this looks and plays when finished.

@Alwxander
Forgot to ask.. What program is that that you are using?
« Last Edit: 04 February 2014, 20:36:43 by pheonixstorm »

Thatguybil

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Re: Interstellar Operations... When?
« Reply #118 on: 04 February 2014, 22:38:39 »
Annnnd progress.

Is that built using vassal?

Alexander Knight

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Re: Interstellar Operations... When?
« Reply #119 on: 21 February 2014, 18:57:50 »
Yes, using Vassal for the components.  The map itself was built using Hexographer.