Author Topic: Primitives Vehicle Rules (and TRO)  (Read 3824 times)

Psyckosama

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Primitives Vehicle Rules (and TRO)
« on: 16 February 2012, 12:29:52 »
Last year I posted the following set of Vehicle Design Rules for designing primitive Combat Vehicles.

For the most part these rules manage to capture Age of War and Retrotech era vehicles almost perfectly. There are some off stats but most of the time the difference is minor and in my mind the end results are more consistent than using the standard rules. Along those lines... Here are the rules... and just about every applicable vehicle from Age of War, XTRO Primitives 1&2, and XTRO Retrotech.

PRIMITIVE COMBAT VEHICLES

Step 1: Design the Chassis
The following rules changes apply to Step 1 of Combat Vehicle design (designing the chassis).

Choose Technology Base
As with other Primitives, Primitive Combat Vehicles can only be built using Inner Sphere technology (see Primitive vs. Modern, pp. 144 JS:BD, for exceptions covering "modern Primitive" designs). They are incompatible with the more advanced technology and construction techniques, such as omni-tech, exotic armor, advanced engines, and double heat sinks as the presence of such technology would make the unit cease to the "primitive". More advanced weapons (and accessories) are an exception and may be used as normal.

Step 2: Install Engines and Control Systems
The following rule changes apply to Step 2 of Combat Vehicle (installing engines and control systems).

Install Engine
The Engine Rating of a Primitive Combat Vehicle is multiplied by 1.2 and the next available engine (rounded to closest) from the Master Engine Table is used.

Add Engines and Control Systems
Due to the greater bulk and lower technological sophistication of their systems, Primitive Combat Vehicles multiply their tonnage by 1.2, rounding up, when determining the tonnage of their internal structure. Also, because of more primitive life support, detection, and targeting electronics, Primitive combat Vehicles add 1 ton to the mass of its control systems plus an addition half for every 20 tons of mass.

Add Lift/Dive Equipment or Rotors.
Due to their more rutimentry technology, Primitive Combat Vehicles multiply their mass by 1.2 when determining the weight of their Lift/Dive Equipment or Rotors.

Step 3: Add Armor
Armor for Primitive Combat Vehicles is purchased in half-ton lots and is mounted using the standard limits for Combat Vehicles  (see pp. 105-106, TM). They may mount Light, Medium, and Heavy Primitive Armor

Light Primitive armor is statistically identical to Commercial Armor (pp.72, TM).

Medium Primitive Armor has the same number of points per ton as standard armor (16), but only provides a BAR of 7 and costs 5,000 C-bills per ton.

Heavy Primitive Armor is statistically identical to Industrial Armor (pp.72, TM).

Step 4: Add Additional Heatsinks
Like modern Combat Vehicles, Primitives may only use single heat sinks and must have a number of heat sinks equal to the total energy weapons heat of the unit.

Step 5: Add Weapons, Ammunition and Other Equipment
Primitive Combat Vehicles may add all weapons in accordance with Primitive Combat Vehicle design (pp. 107-109, TM). However, unless the vehicle is being constructed as "Retro-Tech", such items should be limited to those with an introduction date of 2400 or earlier in order to maintain period authenticity. After that time, engineering had progressed to the point that Combat Vehicles could be constructed using the standard rules for Combat Vehicle construction.

Step 6: Complete Record Sheet.
Primitive Combat Vehicles use the standard Combat Vehicles record sheet. (pp. 109, tm)

TRO is coming up next. Hit enter before I was ready...

Need to reformat the entire thing.
« Last Edit: 16 February 2012, 13:00:13 by Psyckosama »

Psyckosama

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Re: Primitives Vehicle Rules (and TRO)
« Reply #1 on: 16 February 2012, 21:51:06 »

Vehicles of XTRO Primitives


Type/Model:    Primitive APC (Wheeled)
Tech:          Inner Sphere / Primitive
Config:        Wheeled Vehicle

Mass:          10 tons
Power Plant:   35 I.C.E.
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Medium Primitive
Armament:     
  2 Machine Guns
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive APC (Wheeled)
Mass:          10 tons

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Primitive               0      1.50
Engine:        35 I.C.E.                     0      2.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 1 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   24 pts M. Primitive (BAR7)   0      1.50

                          Internal    Armor
                          Structure   Value
   Front:                     1          5
   Left / Right Sides:        1        5/5
   Rear:                      1          4
   Turret:                    1          5

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Machine Guns           Turret   0  200     3      2.00
Infantry Bay Capacity    Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          4     10.00
Items & Tons Left:                           3       .00


Difference: a bit faster and a bit more ammo than the one in the XTRO, but otherwise identical.

Type/Model:    Primitive APC (Tracked)
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          10 tons
Power Plant:   50 I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Medium Primitive
Armament:     
  1 Machine Gun
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive APC (Tracked)
Mass:          10 tons

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Primitive               0      1.50
Engine:        50 I.C.E.                     0      3.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 1 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   24 pts M. Primitive (BAR7)   0      1.50

                          Internal    Armor
                          Structure   Value
   Front:                     1          5
   Left / Right Sides:        1        5/5
   Rear:                      1          4
   Turret:                    1          5

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Turret   0  100     2      1.00
Infantry Bay Capacity    Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          3     10.00
Items & Tons Left:                           4       .00


Difference: 1 less MG and 1 less 1/2 ton of ammo

Type/Model:    Primitive APC (Hover)
Tech:          Inner Sphere / Primitive
Config:        Hovercraft

Mass:          10 tons
Power Plant:   35 I.C.E.
Cruise Speed:  75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type:    Medium Primitive
Armament:     
  1 Machine Gun
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive APC (Hover)
Mass:          10 tons

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Primitive               0      1.50
Engine:        35 I.C.E.                     0      2.00
    Cruise MP:   7
     Flank MP:  11
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 1 Members                              0       .00
Lift Equipment:                              0      1.50
Turret Equipment:                            0       .50
Armor Factor:   24 pts M. Primitive (BAR7)   0      1.50

                          Internal    Armor
                          Structure   Value
   Front:                     1          4
   Left / Right Sides:        1        3/3
   Rear:                      1          2
   Turret:                    1          4

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Turret   0  100     2      1.00
Infantry Bay Capacity    Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          3     10.00
Items & Tons Left:                           4       .00


Difference: A couple points more armor


Type/Model:    Stoat Scout Car
Tech:          Inner Sphere / 3060
Config:        Wheeled Vehicle

Mass:          10 tons
Power Plant:   55 VOX Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Medium Primitive
Armament:     
  1 Machine Gun
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Stoat Scout Car
Mass:          10 tons

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Primitive               0      1.50
Engine:        55 Fusion                     0      1.50
Shielding & Transmission Equipment:          0      1.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 1 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   32 pts M. Primitive (BAR7)   0      2.00

                          Internal    Armor
                          Structure   Value
   Front:                     1          7
   Left / Right Sides:        1        7/7
   Rear:                      1          4
   Turret:                    1          7

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Turret   0  100     2      1.00
Communications Equipment Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          3     10.00
Items & Tons Left:                           4       .00


Difference: 5t lighter

Type/Model:    Sand Devil Hover Tank
Tech:          Inner Sphere / Primitive
Config:        Hovercraft

Mass:          50 tons
Power Plant:   200 I.C.E.
Cruise Speed:  86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type:    Light Primitive
Armament:     
  2 Medium Lasers
  2 Small Lasers
Manufacturer:  Cairo Enterprises
  Location:    Arkab
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Sand Devil Hover Tank PRIMITIVE
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Primitive              0      6.00
Engine:        200 I.C.E.                    0     19.00
Power Amplifiers:                            0       .30
    Cruise MP:   8
     Flank MP:  12
Heat Sinks:      8 Single                    0      8.00
Cockpit & Controls:                          0      4.50
Crew: 4 Members                              0       .00
Lift Equipment:                              0      6.00
Turret Equipment:                            0       .50
Armor Factor:   60 pts L. Primitive (BAR5)   0      2.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         14
   Left / Right Sides:        5      12/12
   Rear:                      5         10
   Turret:                    5         12

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Medium Lasers          Turret   6          2      2.00
2 Small Lasers           Turret   2          2      1.00
Cargo Bay Capacity       Body                1       .20
--------------------------------------------------------
TOTALS:                           8          5     50.00
Items & Tons Left:                          10       .00


Difference: 6 points of Armor.

Type/Model:    Merkava Mk. VI Heavy Tank
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          75 tons
Power Plant:   270 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Medium Primitive
Armament:     
  1 Autocannon/5
  1 LRM 10
  1 SRM 4
  2 Machine Guns
Manufacturer:  Leopard Armor
  Location:    Terra
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Merkava Mk. VI PRIMITIVE
Mass:          75 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Primitive              0      9.00
Engine:        270 I.C.E.                    0     29.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      6.50
Crew: 5 Members                              0       .00
Turret Equipment:                            0      2.00
Armor Factor:  144 pts M. Primitive (BAR7)   0      9.00

                          Internal    Armor
                          Structure   Value
   Front:                     8         30
   Left / Right Sides:        8      30/30
   Rear:                      8         24
   Turret:                    8         30

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/5           Turret   0   20     2      9.00
1 LRM 10                 Turret   0   12     2      6.00
1 SRM 4                  Turret   0   25     2      3.00
1 Machine Gun            Turret   0  100     2      1.00
1 Machine Gun            Front    0          1       .50
--------------------------------------------------------
TOTALS:                           0          9     75.00
Items & Tons Left:                          11       .00


Difference: Much more armor, which mind you, puts its protection in line with other Age of War era MBTs, so it all works out.


Vehicles of Era Digest Age of War


Type/Model:    Marsden I MBT
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          60 tons
Power Plant:   Arctutus Engines CM Elite
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    AA Battleplate
Armament:     
  1 Arcturan Arms Longarm Series Autocannon
  1 Alpha Wave SRM 6 Launcher
  2 General A70 Model Machine Guns
Manufacturer:  Arcturan Arms
  Location:    Arcturus
Communications System:  Arc-Signal 100
Targeting & Tracking System:  Scorpion Series AFC System

--------------------------------------------------------
Type/Model:    Marsden I MBT
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  30 pts Primitive              0      7.50
Engine:        220 I.C.E.                    0     20.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.50
Crew: 0 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  136 pts M. Primitive (BAR7)   0      8.50

                          Internal    Armor
                          Structure   Value
   Front:                     6         30
   Left / Right Sides:        6      26/26
   Rear:                      6         26
   Turret:                    6         28

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/5           Turret   0   40     2      9.00
1 SRM 6                  Front    0   45     2      7.00
2 Machine Guns           Turret   0  100     3      1.50
--------------------------------------------------------
TOTALS:                           0          7     60.00
Items & Tons Left:                          10       .00


Differences: 5t lighter to bring it in line with the Marsden II and a bit more ammo.


Type/Model:    Estevez MBT
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          80 tons
Power Plant:   NM/750 Combat Diesel
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Nova-IV Hyper-Composite with Diamond Flex
Armament:     
  1 Avalon Slugger Heavy Rifle
  2 PC-50 Machine Guns
  2 Vehicular Grenade Launchers
Manufacturer:  Novais Motors
  Location:    New Avalon
Communications System:  Valiant Echo Mk. II
Targeting & Tracking System:  Thermoscan Optics FCS

--------------------------------------------------------
Type/Model:    Estevez MBT
Mass:          80 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Primitive              0     10.00
Engine:        290 I.C.E.                    0     35.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      7.00
Crew: 6 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  168 pts M. Primitive          0     10.50

                          Internal    Armor
                          Structure   Value
   Front:                     8         36
   Left / Right Sides:        8      32/32
   Rear:                      8         32
   Turret:                    8         36

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Heavy Rifle            Turret   0   36     2     14.00
2 Machine Guns           Turret   0  100     3      1.50
1 Grenade Launcher       Left     0          1       .50
1 Grenade Launcher       Right    0          1       .50

--------------------------------------------------------
TOTALS:                           0          7     80.00
Items & Tons Left:                          14       .00


Difference: Slightly inferior but more armor, a bit less ammo, superior fire control


Vehicles of XTRO Primitives II


Type/Model:    Strike Falcon Attack VTOL
Tech:          Inner Sphere / Primitive
Config:        V.T.O.L.

Mass:          30 tons
Power Plant:   85 I.C.E.
Cruise Speed:  75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type:    Medium Primitive
Armament:     
  3 Machine Guns
  2 SRM 4s
Manufacturer:  Grand Union Battle Works
  Location:    Tikonov
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Strike Falcon Attack VTOL
Mass:          30 tons

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Primitive              0      4.00
Engine:        85 I.C.E.                     0      5.00
    Cruise MP:   7
     Flank MP:  11
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      3.00
Crew: 2 Members                              0       .00
Rotor Equipment:  Main/Tail Rotors           0      4.00
Armor Factor:   32 pts M. Primitive          0      2.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         10
   Left / Right Sides:        3        8/8
   Rear:                      3          4
   Rotor:                     3          2

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Front    0  100     2      1.00
1 Machine Gun            Left     0          1       .50
1 Machine Gun            Right    0          1       .50
2 SRM 4s                 Front    0   25     3      5.00
Infantry Bay             Body                1      5.00
--------------------------------------------------------
TOTALS:                           0          8     30.00
Items & Tons Left:                           3       .00


Difference: 1 less ton of infantry

Type/Model:    Randolph Support Vehicle
Tech:          Inner Sphere / Primitive
Config:        Tracked

Mass:          35 tons
Power Plant:   170 I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Light Primitive
Armament:     
  3 Machine Guns
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Randolph Support Vehicle
Mass:          35 tons

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Primitive              0      4.50
Engine:        170 I.C.E.                    0     12.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      3.50
Crew: 3 Members                              0       .00
Armor Factor:   60 pts L. Primitive          0      2.50

                          Internal    Armor
                          Structure   Value
   Front:                     4         16
   Left / Right Sides:        4      15/15
   Rear:                      4         14

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Front    0  200     2      1.50
1 Machine Gun            Left     0          1       .50
1 Machine Gun            Right    0          1       .50
1 Trailer Hitch          Rear                1       .00
Cargo Bay Capacity       Body                1     10.00
--------------------------------------------------------
TOTALS:                           0          6     35.00
Items & Tons Left:                           6       .00


Differences: 1 more ton of Cargo

Type/Model:    Primitive Carrier AC/2
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          60 tons
Power Plant:   215 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Medium Primitive
Armament:     
  4 Autocannon/2s
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive Carrier AC/2
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  24 pts Primitive              0      7.50
Engine:        215 I.C.E.                    0     19.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.50
Crew: 4 Members                              0       .00
Armor Factor:   32 pts M. Primitive          0      2.00

                          Internal    Armor
                          Structure   Value
   Front:                     6          8
   Left / Right Sides:        6        8/8
   Rear:                      6          8

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
4 Autocannon/2s          Front    0   90     5     26.00
--------------------------------------------------------
TOTALS:                           0          5     60.00
Items & Tons Left:                          12       .00


Differences: 5t Heaver to bring it in line with modern carriers, .5t more armor

Type/Model:    Primitive Carrier LRM
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          60 tons
Power Plant:   215 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Medium Primitive
Armament:     
  3 LRM 15s
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive Carrier LRM
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  24 pts Primitive              0      7.50
Engine:        215 I.C.E.                    0     19.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.50
Crew: 4 Members                              0       .00
Armor Factor:   32 pts M. Primitive          0      2.00

                          Internal    Armor
                          Structure   Value
   Front:                     6          8
   Left / Right Sides:        6        8/8
   Rear:                      6          8

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
3 LRM 15s                Front    0   40     4     26.00
--------------------------------------------------------
TOTALS:                           0          4     60.00
Items & Tons Left:                          13       .00


Differences: 5t Heaver to bring it in line with modern carriers, .5t more armor

Type/Model:    Primitive Carrier SRM
Tech:          Inner Sphere / Primitive
Config:        Tracked

Mass:          60 tons
Power Plant:   215 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Medium Primitive
Armament:     
  9 SRM 4s
Manufacturer:  Various
  Location:    Various
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Primitive Carrier SRM
Mass:          60 tons Vehicle

Equipment:                                 Items    Mass
Int. Struct.:  24 pts Primitive              0      7.50
Engine:        215 I.C.E.                    0     19.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.50
Crew: 4 Members                              0       .00
Armor Factor:   32 pts M. Primitive          0      2.00

                          Internal    Armor
                          Structure   Value
   Front:                     6          8
   Left / Right Sides:        6        8/8
   Rear:                      6          8

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
9 SRM 4s                 Front    0  200    10     26.00
--------------------------------------------------------
TOTALS:                           0         10     60.00
Items & Tons Left:                           7       .00


Differences: 5t Heaver to bring it in line with modern carriers, .5t more armor


Vehicles of XTRO Retrotech



Type/Model:    HW1 Hwacha
Tech:          Inner Sphere / Primitive
Config:        Wheeled Vehicle

Mass:          50 tons
Power Plant:   155 Fuel Cell
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Medium Primitive
Armament:     
  3 MRM 20s
Manufacturer:  Hellespont 'Mech Works
  Location:    Betelgeuse
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    HW1 Hwacha
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Primitive              0      6.00
Engine:        155 Fuel Cell                 0      7.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      4.50
Crew: 4 Members                              0       .00
Turret Equipment:                            0      2.50
Armor Factor:   64 pts M. Primtive           0      4.00

                          Internal    Armor
                          Structure   Value
   Front:                     5         15
   Left / Right Sides:        5      12/12
   Rear:                      5         10
   Turret:                    5         15

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
3 MRM 20s                Turret   0   60     4     26.00
--------------------------------------------------------
TOTALS:                           0          4     50.00
Items & Tons Left:                          11       .00


Differences: Just a hair more armor and 1t less ammo

Type/Model:    Nike
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          90 tons
Power Plant:   325 Fuel Cell
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Medium Primitive
Armament:     
  2 LB 5-X ACs
  2 Light AC/2s
Manufacturer:  New Samarkand Metals of Xinyang
  Location:    Xinyang
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Nike
Mass:          90 tons

Equipment:                                 Items    Mass
Int. Struct.:  45 pts Primitive              0     11.00
Engine:        325 Fuel Cell                 0     28.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      7.50
Crew: 6 Members                              0       .00
Turret Equipment:                            0      2.50
Armor Factor:  136 pts M. Primitive          0      8.50

                          Internal    Armor
                          Structure   Value
   Front:                     9         34
   Left / Right Sides:        9      24/24
   Rear:                      9         20
   Turret:                    9         34

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 LB 5-X ACs             Turret   0  100     3     21.00
2 Light AC/2s            Turret   0  135     3     11.00
3t crew -5t 325 Fuel Cell 2t IS Body         1      4.50
--------------------------------------------------------
TOTALS:                           0          6     90.00
Items & Tons Left:                          17       .00


Differences: 2 less points of armor, signifigantly more Ammo. (Fuel Cells break the rules a bit)
« Last Edit: 06 March 2012, 20:00:51 by Psyckosama »

Psyckosama

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Re: Primitives Vehicle Rules (and TRO)
« Reply #2 on: 17 February 2012, 00:23:18 »
Not based on a canon design, but extrapolated from the text of TRO:3075

Type/Model:    Korvin Tank KVR-2
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehicle

Mass:          50 tons
Power Plant:   240 Pitban Fusion
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    ProtecTech 1
Armament:     
  1 Wu Heavy Laser
  5 Browining Large Caliber Machine Guns
  1 Longbow LRM 10 
Manufacturer:  Wu Industries
  Location:    Capricorn III
Communications System:  WuChat 1.3
Targeting & Tracking System:  WuSight 7.9

--------------------------------------------------------
Type/Model:    Korvin Tank KVR-2
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Primitive              0      6.00
Engine:        240 Fusion                    0     11.50
Shielding & Transmission Equipment:          0      6.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      4.50
Crew: 4 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  104 pts M. Primitive          0      6.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         28
   Left / Right Sides:        5      21/21
   Rear:                      5         13
   Turret:                    5         21

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Large Laser            Turret   8          1      5.00
2 Machine Guns           Front    0  200     3      2.00
1 Machine Gun            Left     0          1       .50
1 Machine Gun            Right    0          1       .50
1 Machine Gun            Rear     0          1       .50
1 LRM 10                 Turret   0   12     2      6.00
--------------------------------------------------------
TOTALS:                           8          9     50.00
Items & Tons Left:                           5       .00

Psyckosama

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Re: Primitives Vehicle Rules (and TRO)
« Reply #3 on: 18 February 2012, 01:22:23 »
:(

Input please?

elizibar

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Re: Primitives Vehicle Rules (and TRO)
« Reply #4 on: 18 February 2012, 01:27:55 »
I'll take that Korvin all day every day.

Khymerion

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Re: Primitives Vehicle Rules (and TRO)
« Reply #5 on: 18 February 2012, 03:45:20 »
I love the variety given here, especially the break down of the more primitive vehicles in the second post.   It is a nice resource to work with to help fill in a few holes in my own collection of misc NPC stock vehicles that fill note pads to use while running a game.   Some of them are actually look quite fun to drive around for an encounter.

Now, the Korvin is an interesting beast.   It compares favorably to other ancient similar weight class designs that have appeared in my own home campaign and I probably will end up borrowing it to help fill in as a competitive design to help offer a bit more variety in that weight of medium tank...  since variety is definitely more interesting than just a few standardized designs.
"Any sufficiently rigorously defined magic is indistinguishable from technology."  - Larry Niven... far too appropriate at times here.

...but sometimes making sure you turn their ace into red paste is more important than friends.

Do not offend the chair leg of truth.  It is wise and terrible.

The GM is only right for as long as the facts back him up.

Psyckosama

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Re: Primitives Vehicle Rules (and TRO)
« Reply #6 on: 18 February 2012, 08:06:06 »
Thanks guys. I will admit, I'm thinking of changing it so you list the engines as their original rating but mark them primitive... would allow lower tech worlds to construct them.

Psyckosama

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Re: Primitives Vehicle Rules (and TRO)
« Reply #7 on: 18 February 2012, 21:33:31 »
I love the variety given here, especially the break down of the more primitive vehicles in the second post.   It is a nice resource to work with to help fill in a few holes in my own collection of misc NPC stock vehicles that fill note pads to use while running a game.   Some of them are actually look quite fun to drive around for an encounter.

Just remember, BAR7 armor on all of them. A PPC or Large Laser blast will ruin all of their days quite quickly. I think it makes them good "mooks". Strong enough to make you uncomfortable because yes, most of them can hurt you, but weak enough that you can still kill them outright with a good hit.

Quote
Now, the Korvin is an interesting beast.   It compares favorably to other ancient similar weight class designs that have appeared in my own home campaign and I probably will end up borrowing it to help fill in as a competitive design to help offer a bit more variety in that weight of medium tank...  since variety is definitely more interesting than just a few standardized designs.

Great. Though the only thing I don't like about it is the Fusion Engine takes away from the whole "Fodder" factor, but you could play it off as a crude, obsolete engine I guess.

Khymerion

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Re: Primitives Vehicle Rules (and TRO)
« Reply #8 on: 19 February 2012, 09:05:15 »
Just remember, BAR7 armor on all of them. A PPC or Large Laser blast will ruin all of their days quite quickly. I think it makes them good "mooks". Strong enough to make you uncomfortable because yes, most of them can hurt you, but weak enough that you can still kill them outright with a good hit.

Great. Though the only thing I don't like about it is the Fusion Engine takes away from the whole "Fodder" factor, but you could play it off as a crude, obsolete engine I guess.

Considering that the fusion engine has been around for almost a millennium in universe...   the idea that someone might actually at some point in the past have considered the fusion engine a standard engine and that an earlier incarnation of it might have been developed doesn't seem too far out there.   So, while the post succession wars era might see fusion engines are ultra rare because everyone went stupid and trigger happy (and totally forgot how to build a fundamental and long established technology in any form what so ever and even lost any form of technical manual that might have been published), the same might not have been true 700 years back...  when the fusion engine was only celebrating being 300 or so years old and about to witness the arrival of the first of the walking boxes with guns.

Thus, if it is an era specific entry...  like how I was kind of  hoping to use it as... it can easily still work as a fodder unit...  though at that time, engaging other medium tanks armed with heavy rifles and missiles, it might be a nice vehicle to crash other armored formations... where it's BAR 7 armor is not a hindrance.
"Any sufficiently rigorously defined magic is indistinguishable from technology."  - Larry Niven... far too appropriate at times here.

...but sometimes making sure you turn their ace into red paste is more important than friends.

Do not offend the chair leg of truth.  It is wise and terrible.

The GM is only right for as long as the facts back him up.

Psyckosama

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Re: Primitives Vehicle Rules (and TRO)
« Reply #9 on: 06 March 2012, 20:04:06 »
Another new vehicle. Difference from the "original" is 6 points of armor and... well... I don't know what freggin' PIXIE MAGIC they used to stick 2 AC2s in this damned thing, but it doesn't work out unless you're willing to give it about as much armor protection as a coke can or switch to a Fusion engine. I chose a fusion engine, cut out the redundant comms equipment, and gave it two extra tons of ammo.

Though honestly this vehicle for an MBT kinda sucks on the short range. Was tempted to keep it ICE and give it a pair of medium lasers instead.

Code: [Select]
Type/Model:    Augustus A3 MBT
Tech:          Inner Sphere / Primitive
Config:        Tracked Vehilce

Mass:          75 tons
Power Plant:   270 GM Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Primitive
Armament:     
  1 Autocannon/5
  2 Autocannon/2s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Augustus A3 MBT
Mass:          75 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Primitive              0      9.00
Engine:        270 Fusion                    0     14.50
Shielding & Transmission Equipment:          0      7.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      6.50
Crew: 5 Members                              0       .00
Turret Equipment:                            0      2.00
Armor Factor:  160 pts M. Primitive          0     10.00

                          Internal    Armor
                          Structure   Value
   Front:                     8         45
   Left / Right Sides:        8      28/28
   Rear:                      8         24
   Turret:                    8         35

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/5           Turret   0   40     2     10.00
2 Autocannon/2s          Turret   0   90     3     14.00
Cargo                    Body                1      1.00
Searchlight              Front               1       .50
--------------------------------------------------------
TOTALS:                           0          7     75.00
Items & Tons Left:                          13       .00
« Last Edit: 07 March 2012, 01:44:56 by Psyckosama »

Trace Coburn

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Re: Primitives Vehicle Rules (and TRO)
« Reply #10 on: 09 April 2012, 19:58:05 »
  Erm... as much as I love these rules, PsyckoSama, in going over them again, I’ve just noticed that the engine ratings on several of your re-calculated units are off.  (Remember: according to JS:TBD, Primitive units always round up to the nearest available engine-rating.)

Now, assuming that the following equations are correct:
  Base Engine Rating = Vehicle Tonnage x Desired Cruising MP
  Final Engine Rating = (Base Engine Rating – Suspension Factor) x Primitive Modifier

Then I’ve spotted the following cases of incorrect rounding:
  - Primitive APC (Wheeled) - should be a 40ICE, though it makes no difference to the engine’s final weight
  - Primitive APC (Hover) - should be a 40ICE, though it makes no difference to the engine’s final weight
  - Stoat Scout Car - at its new 10-ton all-up weight, it should have a 40SFE, freeing 0.5 tons
  - Sand Devil hovertank - while the engine-rating is right, your TRO pegs the resultant 200ICE at 19.0 tons, where it should only weigh 17.0 tons.  Also, power-amplifiers now round their weight up to the next half-ton.  Fixing these errors wipes out the cargo-bay and leaves two tons of former engine-weight free for other uses.
  - Primitive Carrier (AC/2), Primitive Carrier (LRM), Primitive Carrier (SRM) - all of these should mount a 220ICE, which would cost each design 1.0t of payload.
  - HW1 Hwacha - should have a 160FCE, which would cost it 0.5t of payload.

  That said, I *am* heartened to see the FCE in the Hwacha; I’d been pondering the idea of ‘primitive fuel-cells’, and seeing that one opens the door quite nicely.  ;)

Psyckosama

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Re: Primitives Vehicle Rules (and TRO)
« Reply #11 on: 09 April 2012, 20:01:48 »
  Erm... as much as I love these rules, PsyckoSama, in going over them again, I’ve just noticed that the engine ratings on several of your re-calculated units are off.  (Remember: according to JS:TBD, Primitive units always round up to the nearest available engine-rating.)

Now, assuming that the following equations are correct:
  Base Engine Rating = Vehicle Tonnage x Desired Cruising MP
  Final Engine Rating = (Base Engine Rating – Suspension Factor) x Primitive Modifier

Then I’ve spotted the following cases of incorrect rounding:
  - Primitive APC (Wheeled) - should be a 40ICE, though it makes no difference to the engine’s final weight
  - Primitive APC (Hover) - should be a 40ICE, though it makes no difference to the engine’s final weight
  - Stoat Scout Car - at its new 10-ton all-up weight, it should have a 40SFE, freeing 0.5 tons
  - Sand Devil hovertank - while the engine-rating is right, your TRO pegs the resultant 200ICE at 19.0 tons, where it should only weigh 17.0 tons.  Also, power-amplifiers now round their weight up to the next half-ton.  Fixing these errors wipes out the cargo-bay and leaves two tons of former engine-weight free for other uses.
  - Primitive Carrier (AC/2), Primitive Carrier (LRM), Primitive Carrier (SRM) - all of these should mount a 220ICE, which would cost each design 1.0t of payload.
  - HW1 Hwacha - should have a 160FCE, which would cost it 0.5t of payload.

  That said, I *am* heartened to see the FCE in the Hwacha; I’d been pondering the idea of ‘primitive fuel-cells’, and seeing that one opens the door quite nicely.  ;)

Thanks. I'll correct them. You can blame the mistakes on HMV which I was using to help simplify a lot of my math...