Author Topic: A PWS that is deadly to many WarShips  (Read 9388 times)

tekteam26

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A PWS that is deadly to many WarShips
« on: 15 February 2011, 21:52:11 »
The Grand Inquisitor is a large PWS that would be deadly to any WarShip short of a heavy cruiser as well as to smaller PWS designs one on one. It carries its own large fighter contingent that makes the design even more formidable.  It is also far smaller than 100ktons. In groups of multiple vessels of the Grand Inquisitor design or leading groups of smaller PWS vessels, this PWS design could even threaten larger WarShips. It's armor protection even rivals the Tiamat Caspar II.


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                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  Grand Inquisitor - PWS (SCC)
Tech:              Inner Sphere / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              49,900 tons
Length:            190 meters
Power Plant:       Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Ferro-aluminum
Armament:         
    6 Heavy SCC*
    5 AR10 Launcher
    2 Gauss Rifle
   20 SCL/3*
   25 Large Pulse Laser
   10 AMS
    1 Screen Launcher
    3 LRM 20+ArtIV
------------------------------------------------------------------------------
Class/Model/Name:  Grand Inquisitor - PWS (SCC)
Mass:              49,900 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       16,217.50
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 65                                             6,487.00
Total Heat Sinks:    640 Double                                        308.00
Fuel & Fuel Pumps:                                                   1,530.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                375.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       171.00
Armor Type:  Ferro-aluminum  (2,881 total armor pts)                   234.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                822
   Left/Right Sides:                 720/720
   Aft:                                 619

Cargo:
   Bay 1:  Fighters (40) with 6 doors                                6,000.00
   Bay 2:  Small Craft (4) with 2 doors                                800.00
           Cargo (1) with 1 door                                     3,065.50

Life Boats:  12 (7 tons each)                                           84.00
Escape Pods:  12 (7 tons each)                                          84.00

Crew and Passengers:
      8 Officers (8 minimum)                                            80.00
      8 Crew (6 minimum)                                                56.00
     30 Gunners (17 minimum)                                           210.00
     28 Marines                                                        140.00
     16 Marine Battle Armor Troopers/Elementals                        112.00
    100 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
6 Heavy SCC*(60 rounds)    Nose   42(420)42(420)     --     --  252  4,260.00
1 AR10 (4 KW, 4 WS, 4 B)   Nose         *      *      *      *   20    730.00
1 Gauss Rifle(32 rounds)   Nose     2(15)  2(15)  2(15)     --    1     19.00
4 SCL/3*                   Nose   12(120)12(120)     --     --  128  1,000.00
1 AR10 (4 KW, 4 WS, 4 B)   FL/R         *      *      *      *   40  1,460.00
5 Large Pulse Laser        FL/R     5(45)  5(45)     --     --  100     70.00
4 SCL/3*                   FL/R   12(120)12(120)     --     --  256  2,000.00
2 AMS(96 rounds)           FL/R        --     --     --     --    4     18.00
1 AR10 (4 KW, 4 WS, 4 B)   AL/R         *      *      *      *   40  1,460.00
5 Large Pulse Laser        AL/R     5(45)  5(45)     --     --  100     70.00
4 SCL/3*                   AL/R   12(120)12(120)     --     --  256  2,000.00
2 AMS(108 rounds)          AL/R        --     --     --     --    4     20.00
1 Screen Launcher(10 scrns)Aft         --     --     --     --   10    140.00
3 LRM 20+ArtIV(30 rounds)  Aft      5(48)  5(48)  5(48)     --   18     38.00
5 Large Pulse Laser        Aft      5(45)  5(45)     --     --   50     35.00
1 Gauss Rifle(24 rounds)   Aft      2(15)  2(15)  2(15)     --    1     18.00
2 AMS(96 rounds)           Aft         --     --     --     --    2      9.00
1 Lot Spare Parts (1.00%)                                              499.00
1 Small NCSS                                                           100.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,282      49,900.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,811,964,000 C-Bills
Battle Value:      42,959
Cost per BV:       42,178.91
Weapon Value:      21,442 (Ratio = .50)
Damage Factors:    SRV = 1,440;  MRV = 1,181;  LRV = 166;  ERV = 58
Maintenance:       Maintenance Point Value (MPV) = 771,885
                   (659,515 Structure, 90,588 Life Support, 21,782 Weapons)
                   Support Points (SP) = 53,344  (7% of MPV)
BattleForce2:      MP: 5,  Armor/Structure: 48 / 48
                   Damage PB/M/L: 42/42/8,  Overheat: 0
                   Class: DL;  Point Value: 430
                   Specials: sph
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DarthRads

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Re: A PWS that is deadly to many WarShips
« Reply #1 on: 15 February 2011, 22:45:36 »
Umm...A nice candidate for PWS-BB or Pocket Battleship...
« Last Edit: 15 February 2011, 22:48:07 by DarthRads »

tekteam26

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Re: A PWS that is deadly to many WarShips
« Reply #2 on: 16 February 2011, 06:19:34 »
Umm...A nice candidate for PWS-BB or Pocket Battleship...

yes, it would.

Just visualizing a very rude concept for a planetary invasion serviced by only one JumpShip:

"Sir. We've just had a jump signature appear."

"How many JumpShips?"

"Just one. It's fairly big but there are no enemy WarShips that are available to attack us according to intelligence."

"Well, then. We have nothing to worry about, son."

Yea, right....

A single Overlord jumps into the system. It carries three of these large PWS, three fully loaded Colossus, a Mammoth for logistical support, an Elephant tug and a 98,000 ton battle station (think Capital on steroids) with the latter being moved into planetary orbit for orbital fire support and a secure fighter base.
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tekteam26

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Re: A PWS that is deadly to many WarShips
« Reply #3 on: 16 February 2011, 08:28:35 »
Umm...A nice candidate for PWS-BB or Pocket Battleship...

I figure that you would want to carry several of these on your PWS carrier.
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idea weenie

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Re: A PWS that is deadly to many WarShips
« Reply #4 on: 16 February 2011, 17:16:06 »
"Sir. We've just had a jump signature appear."
"How many JumpShips?"
"Just one. It's fairly big but there are no enemy WarShips that are available to attack us according to intelligence."
"Well, then. We have nothing to worry about, son."

Yea, right....

A single Overlord jumps into the system. It carries three of these large PWS, three fully loaded Colossus, a Mammoth for logistical support, an Elephant tug and a 98,000 ton battle station (think Capital on steroids) with the latter being moved into planetary orbit for orbital fire support and a secure fighter base.

They should be able to measure the arriving Jump duration, and plot that against nearby stars.  They gives the defender the number of Dropships attached, IIRC.  Is it Dropships attached, or Dropship Docking Points?

Either way, they will be able to figure out that the Monolith Jumpship is only sent when fully loaded.  That will tell them that it is carrying 9 Dropships.  This is either a major cargo run with Mammoth Dropships, or an invasion.  If the invader doesn't reply, it is an invasion.

Now the sheer nastiness of the invasion, that will be a surprise.  Once the Dropships get close enough though, the defenders will be able to get mass readings from their drive flares (detection ranges are short, but once you detect it, you can measure the exhaust, the observed deceleration, and get the mass).  The Colossi will be focused on, so I'd want to delay their arrival by 8-12 hrs, to allow the Inquisition.

tekteam26

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Re: A PWS that is deadly to many WarShips
« Reply #5 on: 16 February 2011, 17:49:45 »
They should be able to measure the arriving Jump duration, and plot that against nearby stars.  They gives the defender the number of Dropships attached, IIRC.  Is it Dropships attached, or Dropship Docking Points?

Either way, they will be able to figure out that the Monolith Jumpship is only sent when fully loaded.  That will tell them that it is carrying 9 Dropships.  This is either a major cargo run with Mammoth Dropships, or an invasion.  If the invader doesn't reply, it is an invasion.

Now the sheer nastiness of the invasion, that will be a surprise.  Once the Dropships get close enough though, the defenders will be able to get mass readings from their drive flares (detection ranges are short, but once you detect it, you can measure the exhaust, the observed deceleration, and get the mass).  The Colossi will be focused on, so I'd want to delay their arrival by 8-12 hrs, to allow the Inquisition.

The defenders will want to focus on the three Colossus, but once they start taking casualties from the three Grand Inquisitor PWS, the defenders will have to change their focus to the PWS quickly. Otherwise, the defenders' aerospace forces will die long before reaching the troop carriers. The Elephant will give the battle station an initial 'push' and vector first, then will detach and join the troop carriers and the Mammoth as a close escort. The troop and cargo carriers will certainly be cruising hours behind the swift PWS vessels in any event.

So I would generally agree with what you have to say, but while noting just how the large PWS change the equation for the defenders.
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wundergoat

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Re: A PWS that is deadly to many WarShips
« Reply #6 on: 17 February 2011, 01:37:22 »
I do like the design, quite a bit really, but there are 2 things that bug me aesthetically. 

First is the large fighter capacity.  While this is good for the centerpiece of a PWS battlegroup or as a replacement for the fleet carrier role, deploying such PWS as line ships in vulnerable roles puts all those fighters at risk.  If one of these carriers are lost, you essentially lose all those fighters or otherwise require an extensive recovery operation.  Producing the fighters to outfit a squadron of these ships is also a concern.

The second is a bit more of a pet peeve.  It seems that NCSS get slapped on all sorts of ships unnecessarily, especially when its fluffed as an expensive and sophisticated piece of hardware that the SLDF didn't stick on even its mighty battleships.  Now, the equipment is excellent hardware to have, but its high cost means should be properly mounted on some sort of scout ship or something else meant to stay out of the line of fire.  I suppose it can argued that it is a reasonable addition to a well protected command ship, but the use of this ship as a line ship and pack hunter makes me a bit apprehensive about fitting a NCSS to it.

My change would be to make your version the "command variant" and make a second version sans the NCSS and with a reduced fighter compliment to function as a line ship.  In the invasion battlegroup posted above, one would be the command variant and two would be the line variant.

tekteam26

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Re: A PWS that is deadly to many WarShips
« Reply #7 on: 17 February 2011, 07:32:53 »
I do like the design, quite a bit really, but there are 2 things that bug me aesthetically. 

First is the large fighter capacity.  While this is good for the centerpiece of a PWS battlegroup or as a replacement for the fleet carrier role, deploying such PWS as line ships in vulnerable roles puts all those fighters at risk.  If one of these carriers are lost, you essentially lose all those fighters or otherwise require an extensive recovery operation.  Producing the fighters to outfit a squadron of these ships is also a concern.

The second is a bit more of a pet peeve.  It seems that NCSS get slapped on all sorts of ships unnecessarily, especially when its fluffed as an expensive and sophisticated piece of hardware that the SLDF didn't stick on even its mighty battleships.  Now, the equipment is excellent hardware to have, but its high cost means should be properly mounted on some sort of scout ship or something else meant to stay out of the line of fire.  I suppose it can argued that it is a reasonable addition to a well protected command ship, but the use of this ship as a line ship and pack hunter makes me a bit apprehensive about fitting a NCSS to it.

My change would be to make your version the "command variant" and make a second version sans the NCSS and with a reduced fighter compliment to function as a line ship.  In the invasion battlegroup posted above, one would be the command variant and two would be the line variant.

While I can understand about the NCSS, the fighters are important because they act as escorts as well as being a force multiplier. If the large PWS is used, particularly in groups, there will be available bays because all fighter groups will have taken losses. You don't have fighters around to act as an audience. They will be in the thick of battle too and will take losses. You may not have the ability to build more WarShips, but you do generally have the ability to build more fighters and PWS.

If you want to build a large PWS with fewer fighters and less combat capability, you are welcome to do that. I won't because I strongly support the design just as it is.
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Fireangel

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Re: A PWS that is deadly to many WarShips
« Reply #8 on: 19 February 2011, 12:14:24 »
I'm not so sure about the "deadly to any WarShip short of a heavy cruiser". Experience with the Lakshmi (which is quite similar to the design under discussion) shows that anything above the canon corvettes (Zec and Vinnie... I'm looking at you) is a tough nut to crack, especially if they have AMS and good maneuverability. Particularly so if they can deliver more than one 40+ capital bay payload into a single side.

Big PWS like these are murder on dropships, but their 4 armour sides and standard-scale SI work against them against warships.


tekteam26

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Re: A PWS that is deadly to many WarShips
« Reply #9 on: 19 February 2011, 13:36:40 »
I'm not so sure about the "deadly to any WarShip short of a heavy cruiser". Experience with the Lakshmi (which is quite similar to the design under discussion) shows that anything above the canon corvettes (Zec and Vinnie... I'm looking at you) is a tough nut to crack, especially if they have AMS and good maneuverability. Particularly so if they can deliver more than one 40+ capital bay payload into a single side.

Big PWS like these are murder on dropships, but their 4 armour sides and standard-scale SI work against them against warships.

Notably, there are some very significant differences between the Grand Inquisitor and the Lakshmi that is twice as large. The Lakshimi actually has lower armor levels than the GI because at 100,000 tons, you get significantly fewer armor points than a vessel of less than 50,000 tons would have.

Also, the Lakshmi is basically a missile boat while the GI's firepower is primarily focused on batteries of heavy sub-capital cannons and sub-capital lasers. The AR-10's that the GI has are primarily there to get the ability for extreme range fire as well as the 'nuclear option' for launching Santa Anas. While many of the newer large WarShips have anti-missile point defense batteries, very few of the SL-era WarShips that form the backbone of most Clan and Inner Sphere navies have them. In any event, the GI's weapons are far less vulnerable to interdiction by opposing AMS fire. On the other hand, the GI has to get closer to hit, but carries far more ammunition so it can shoot more often and increase hit probabilities.

Destroyers like the Essex and Lola can take significant damage from the GI's forward SCC and SCL batteries without being able to penetrate the forward armor. (and, BTW DropShips have six armor arcs: Nose, Forward left and right, Aft left and right and Aft, Not four) They may expose fewer arcs at a time and can therefore an opponent has a higher probability of hitting an already damaged side, but DropShips do have six armor sides. The GI can penetrate to internal structure on an Essex with a single main battery shot. The same would occur if the GI hits with both the SCC and an SCL battery on any of the Lola class destroyers as well. I wouldn't want to go one on one against a cruiser with a GI, but it would be far more survivable and have a far greater chance of crippling or killing a cruiser in a one on one fighter than any other PWS.

      When using multiple GI's against a single WarShip would force the WarShip to spread out its fire while still taking significant damage during each combat turn. Combine this with the GIs' organic fighter support and the potential of multiple boarding shuttles attempting to land BattleArmor marines on the WarShip's hull, all happening simultaneously, and this makes for a very difficult situation for any WarShip commander.
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Fireangel

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Re: A PWS that is deadly to many WarShips
« Reply #10 on: 21 February 2011, 12:42:33 »
I'm not so sure about the "deadly to any WarShip short of a heavy cruiser". Experience with the Lakshmi (which is quite similar to the design under discussion) shows that anything above the canon corvettes (Zec and Vinnie... I'm looking at you) is a tough nut to crack, especially if they have AMS and good maneuverability. Particularly so if they can deliver more than one 40+ capital bay payload into a single side.

Big PWS like these are murder on dropships, but their 4 armour sides and standard-scale SI work against them against warships.

Notably, there are some very significant differences between the Grand Inquisitor and the Lakshmi that is twice as large. The Lakshimi actually has lower armor levels than the GI because at 100,000 tons, you get significantly fewer armor points than a vessel of less than 50,000 tons would have.

The baseline Lakshmi is the 64,900 ton Lak II; under half again the tonnage of the GI. The armour protection is indeed lower in the Lak II (700 per side), but on the Lak I is 1,008 points per side. The actual number is not as important as the fact that the GI and both the Lak I and II have enough armour to weather 60+ capital point bays.

Quote
Also, the Lakshmi is basically a missile boat while the GI's firepower is primarily focused on batteries of heavy sub-capital cannons and sub-capital lasers.

The primary armament of both Lakshmi designs is massive batteries of (Std.) Heavy Gauss Rifles, UAC/20’s and ERPPCs. Remember that when I designed the Lak, Subcaps had not been published yet.

Quote
The AR-10's that the GI has are primarily there to get the ability for extreme range fire as well as the 'nuclear option' for launching Santa Anas.

Ditto for the Lak (both I & II have identical armament). The missiles are there to supplement the capital-grade standard bays.

Quote
While many of the newer large WarShips have anti-missile point defense batteries, very few of the SL-era WarShips that form the backbone of most Clan and Inner Sphere navies have them. In any event, the GI's weapons are far less vulnerable to interdiction by opposing AMS fire. On the other hand, the GI has to get closer to hit, but carries far more ammunition so it can shoot more often and increase hit probabilities.

Just like the Lak.

Quote
Destroyers like the Essex and Lola can take significant damage from the GI's forward SCC and SCL batteries without being able to penetrate the forward armor.

Ditto for the Lak.

Quote
(and, BTW DropShips have six armor arcs: Nose, Forward left and right, Aft left and right and Aft, Not four) They may expose fewer arcs at a time and can therefore an opponent has a higher probability of hitting an already damaged side, but DropShips do have six armor sides.

Incorrect. TM pp. 191. Dropships have FOUR armour facings. They have six weapon arcs, but only four armour facings.

Quote
The GI can penetrate to internal structure on an Essex with a single main battery shot.

Ditto for the Lak. In fact, while the GI has a 42 capital point bay in one arc, the Lak has a 42 capital point bay in each forward arc and at least two 20+ cap point bays in each arc (nose compensaates with more gauss rifles).

Quote
The same would occur if the GI hits with both the SCC and an SCL battery on any of the Lola class destroyers as well. I wouldn't want to go one on one against a cruiser with a GI, but it would be far more survivable and have a far greater chance of crippling or killing a cruiser in a one on one fighter than any other PWS.

Which brings up the point I made with my earlier post: “I'm not so sure about the ‘deadly to any WarShip short of a heavy cruiser’.”

The Lak is equal in thrust, has superior firepower across the board and has been playtested extensively over the past three years against a variety of targets, including several warship classes.

A Lola III can easily survive a two-ark kiss from the GI (it may penetrate the armour, but barely scratches the SI… even assuming all weapons hit), but a three-arc broadside from the Lola will deliver 107 capital points of damage to the GI; assuming it hits the nose, this damage will obliterate the armour AND destroy every last point of SI there (don’t forget that dropships have standard-scale SI, so those 65 points equal just 7 capital SI points), with enough left to damage the rear armour. Not quite doughnuted, but the GI would be left an armoured cup dead in space.

Oh, all this at long capital range and not including the Lola’s capital missiles.

I’m not just blowing air; I like your design, I really do. But saying that it is “deadly for most warships short of heavy cruisers” is just plain off.

Quote

      When using multiple GI's against a single WarShip would force the WarShip to spread out its fire while still taking significant damage during each combat turn. Combine this with the GIs' organic fighter support and the potential of multiple boarding shuttles attempting to land BattleArmor marines on the WarShip's hull, all happening simultaneously, and this makes for a very difficult situation for any WarShip commander.

Same applies to any ship used in groups. Plus, the other side might have multiple ships as well.

wundergoat

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Re: A PWS that is deadly to many WarShips
« Reply #11 on: 21 February 2011, 13:54:17 »
My experience with heavy PWS is similar to fireangel's.  A big 60 point NAC or NPPC bay kills PWS fast if its light or heavy, so pack hunting becomes necessary.  This is one of the big reasons why I don't like having a vengeance taped to a PWS just because there was space to do so.

tekteam26

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Re: A PWS that is deadly to many WarShips
« Reply #12 on: 21 February 2011, 14:32:16 »
Any PWS that relies of large numbers of conventional weapons fights under a severe disadvantage, both from the limited range of his weapons, and the fire control mass needed to mount enough of them to be effective. A PWS like the GI that relies on a combination of sub-cap weapons and capital missiles is not dependent on getting within knife-fighting range to score any hits. This is far different from the smaller PWS designs that can only carry a limited number of sub-cap weapons and capital missiles, and must rely upon large numbers of conventional weapons. The latter types of PWS WILL be slaughtered by those heavy NAC batteries before the PWS can inflict any significant damage.

If you penetrate SI. you start getting the opportunity to score critical hits (not to mention the threshold crits that the SCC, SCL and Capital Missile batteries could have scored before a WarShip's armor facing is breached. The wounded WarShip's combat effectiveness starts dropping dramatically at that point.

Having significant fighter support turns even a single large PWS into a virtual 'pack attack' because of the damage that the fighter squadron(s) can do in conjunction with the PWS's own strikes. The WarShip cannot ignore either threat and if a fighter strike inflicts 10-30 cap points of damage to one or two facings even before the PWS gets into effective range, then it will be even easier to penetrate and begin hitting SI for the PWS itself. Working together, a large PWS and its fighters can immensely complicate the options of a WarShip commander. If there are more than one PWS, especially when at least one is a large design with significant numbers of fighters, it gets real messy.

I'd rather have my fighters in a survivable platform like a large PWS than in a relatively slow, thin-skinned and under-supplied Vengeance in any event. One hit by a single NAC-20 can ruin the day for a Vengeance captain all too easily. Most modern corvettes can outrun a Vengeance as well.

I am curious if any of you have play-tested the Grand Inquisitor yet.....using it to its full advantage. If not, the objections do seem to be a bit hypothetical.
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wundergoat

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Re: A PWS that is deadly to many WarShips
« Reply #13 on: 21 February 2011, 14:57:18 »
You're missing the point of the lakashmi comparison.  It isn't lakashmi vs GI, its big PWS vs warship.  Fireangel has found that his well tested PWS dies quickly to heavy warships.  I have found the same result with my own big PWS.  You just can't get enough armor on a facing to not die to just a few big hits and your SI is essentially non-existant.  A warship might start losing weapons bays quickly when its SI is breached, but at least it is still alive (and can roll).

Having fighter support for a PWS formation is great.  I just don't want my carriers and aircrews near the actual fight.  Sure, the vengeance gets destroyed easily in combat.  But if you are actually in combat with it, you did something very wrong.  Contrasting that, the GI is designed to go head-on with things that can kill it quickly.  Also, the combination of PWS+ASF+boarding craft isn't as complicated as it sounds: the warship shoots up the PWS because its the only thing it can shoot at efficiently with its big guns.  Maneuvering hard won't keep the ASF or boarding shuttles off.  That's that job of the escorts, and if the WS doesn't have escorts, its SOL anyways.

As for testing, what more do you want?  Previous experience with similar craft gets the whole 'dies fast to bigger WS' result.  Counting the fighters vs an unescorted WS means the fighters likely win the day.  Running a scenario of multiple GI+fighters versus a WS battlegroup introduces too many variables to prove anything well, not to mention arguments of what each side should have.

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Re: A PWS that is deadly to many WarShips
« Reply #14 on: 21 February 2011, 16:34:06 »
WG nailed it. Yes, there are some basic differences between the Lak and the GI, but basically they fall into the same category; the difference between the GI's SCCs and the Lak's conventional bays is not as significant as it seems (even less significant if individual weapon ranges are used). The problem is that both designs are essentially eggshells with sledgehammers; against anything that can breach the armour in a single turn, they will die fast, regardless of how well designed they are.

In simple terms, super-PWS (like the Lak and GI) should avoid combat with all warships (with the possible exception of single pipsqueaks like the Vinnie or Zec). Use them as surrogate warships for showing the flag and escort duties, but if a "real" warship shows up, running away should be the first priority, akin to a lone WWII escort destroyer facing a heavy cruiser or battleship.

tekteam26

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Re: A PWS that is deadly to many WarShips
« Reply #15 on: 22 February 2011, 06:33:54 »
Notably, the example of individual large PWS attacking large WarShips continues to be used. What do you consider a large WarShip? Certainly, something like a Lola or an Essex would not be considered to be such an overmatch to a GI to fit that category.  Perhaps you are looking at WarShips like the Black Lion or even a Cameron. In those cases, it would be a ridiculous comparison.

In any event, the overall statement of the GI being a viable threat against many WarShips SMALLER than a heavy cruiser is still valid.

You don't want the platform that carries your fighters to also be your PWS. That's fine. That's your choice. In a universe with a wealth of available docking collars and extra DropShips to escort your fighter carrier, that works fine. But that hasn't been the case since the beginning of the Succession Wars, remember.

Try playtesting the GI and all of its assets (with the full intent of winning) against a WarShip that is smaller than than a heavy cruiser and bigger than a corvette. You will obviously be surprised as to the results.

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Jackmc

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Re: A PWS that is deadly to many WarShips
« Reply #16 on: 22 February 2011, 09:15:36 »
In any event, the overall statement of the GI being a viable threat against many WarShips SMALLER than a heavy cruiser is still valid.

How can it be valid when the defintion of a heavy cruiser ahs never been canonicaly established?  I think you'd be better off with saying it was a viable threat against "ships under x tons."

-Jackmc


Fireangel

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Re: A PWS that is deadly to many WarShips
« Reply #17 on: 22 February 2011, 11:20:54 »
Notably, the example of individual large PWS attacking large WarShips continues to be used.

Because that is the way in which statements like: “The Grand Inquisitor is a large PWS that would be deadly to any WarShip short of a heavy cruiser…” are quantified. In large groups, Vincents are deadly to battleships and Leopard PWS can overwhelm even the largest ships.

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What do you consider a large WarShip?

Anything more powerful than the lightest corvettes (Vincent, Zec and similar). Actual tonnage is irrelevant; a Fox is more a light destroyer than a corvette, for example. In other words, warships that present a credible threat to other warships (i.e. capable of withstanding moderately powerful capital-grade fire [at least 30-40 capital points per facing] AND enough capital SI to survive a penetrating shot from a 60-point capital bay, as well as being capable of delivering at least 60 capital points onto a single target per turn].

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Certainly, something like a Lola or an Essex would not be considered to be such an overmatch to a GI to fit that category. 

Yes, they would. The Essex can withstand 37 capital points of damage per facing (capital SI: 60) and can pump over 140 capital points into a single target in a single turn. The Lola III can withstand 48 capital points of damage per facing (capital SI: 50) and can pump over 112 capital points into a single target in a single turn.

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Perhaps you are looking at WarShips like the Black Lion or even a Cameron. In those cases, it would be a ridiculous comparison.

Agreed, which is why I’m only looking at the smaller end of the spectrum.

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In any event, the overall statement of the GI being a viable threat against many WarShips SMALLER than a heavy cruiser is still valid.

Nope.
Smaller than a heavy cruiser:
(A=capital armour, SI=capital SI, Dmg=capital damage potential into one target in one turn)

Fox (A: 70/67/54/64, SI: 100, Dmg: 60+)
Impavido (A: 50/55/54/50, SI: 50, Dmg: 116+)
Suffren (A: 80/63/60/70, SI: 60, Dmg: 158+) + 5/8 thrust
Kyushu (A: 140/90/70/110, SI: 60, Dmg: 265+)
Fredasa (A: 40/30/30/35, SI: 40, Dmg: 79+) + 5/8 thrust
Vincent (A: 16/19/19/16, SI: 40, Dmg: 24+)
Whirlwind (A: 100/70/65/80, SI: 55, Dmg: 164+)
York (A: 120/100/100/120, SI: 60, Dmg: 192+)
Essex (A: 37/37/37/35, SI: 60, Dmg: 140+)
Lola III (A: 48/48/48/48, SI: 50, Dmg: 112+)
Zechetinu (A: 24/21/20/20, SI: 15, Dmg: 55+) + 5/8 thrust
Inazuma (A: 28/30/30/25, SI: 46, Dmg: 91)
Tatsumaki (A: 70/70/70/60, SI: 50, Dmg: 103+)
Dante (A: 100/90/90/70, SI: 50, Dmg: 250+) + 5/8 thrust
Eagle (A: 39/36/33/33, SI: 45, Dmg: 259+)
Carrack (A: 10/8/6/9, SI: 15, Dmg: 71+)

GI (A: 82/72/62, SI: 7, Dmg: 66+) + 5/8 thrust
Lak I (A: 101/101/101, SI: 17, Dmg: 173+) + 5/8 thrust
Lak II (A: 70/70/70, SI: 9, Dmg: 173+) + 5/8 thrust

Note: only four armour facings on the PWS. Thrust is mentioned because theship with the higher thrust can dictate range.

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Try playtesting the GI and all of its assets (with the full intent of winning) against a WarShip that is smaller than than a heavy cruiser and bigger than a corvette. You will obviously be surprised as to the results.

No, I won’t be surprised by the results; as you can see by the list above (ALL ships being smaller than a heavy cruiser), any ship with a potential damage of 96+ (doubled SI) can one-shot the GI in its strongest armour facing, to wit, everything except the Carrack (a transport!), the Zec (both I & II), the Vincent, the Fox, the Inazuma and the Fredasa. That is not “most” of the list… not by a long shot.

Now, let’s see how many can be one-shot by the GI, meaning all armour from one facing and all SI eliminated in one turn; the Zec (no surprise, but with 5/8 thrust it can choose to run) and the Carrack (which as a transport has no business seeking combat with a PWS).

Can the GI come out ahead in a one-on-one against larger ships? Sure, lucky shots and unlucky targeting by the opponent make anything possible, but looking at the sheer numbers (and keeping basic capital combat truisms in mind), the GI is superior to the Zec and the Carrack, takes a gamble on the Vincent, a bigger gamble on the Fox, Inazuma and Fredasa and is fodder for everything else.

Why? Because the GI is a one-shot wonder; its main battery is in the nose, no other two arcs combined can come close to matching its forward firepower. If the GI fails to kill its opponent with the first shot, the damage it receives in the first exchange (don’t forget; in order to shoot its SCCs, the GI has to enter the range of the target’s own capital batteries), and assuming the GI is not destroyed outright in the exchange, will either completely destroy the GI’s forward armour (yes, forward; it has to aim its nose at the enemy) or leave it so weak that a second shot will doughnut the GI. This means that the GI has to maneuver to present a fresh armour facing, losing the use of its big battery OR it continues to face the opponent and risk a very high probability of being destroyed. Meanwhile, the opponent (assuming the armour on the facing that just got hit cannot survive a second hit) will also maneuver to present a fresh armour facing (don’t forget it has two more than the GI!) and still (in the vast majority of designs) present enough damage potential to either destroy (GI has weaker sides and rear, remember? Some designs might not penetrate the GI’s nose, but can slice through the sides like a hot knife through warm butter) or seriously reduce that armour’s facing as well, while inflicting significantly less damage on its target.

In other words, if the GI can’t one-shot it’s target, it will lose the battle. It might not be destroyed, but it will be unable to engage its target effectively without risking instant destruction.

Oh, and the capital missiles are great, but if you are going to depend on capital missiles alone, you might as well go with a Leopard PWS… of course, you’d still be inside the range of their missiles and if they have AMS, your missiles are not going to be worth much.

Fighters? They have fighters too. If you are going to count on your fighters towin the battle you might as well go for a Vengeance or a dedicated custom CV.

Large numbers of GI? How about large numbers of Leopard PWS or Nekohono’o or Overlord A3’s? Heck, give me enough Avengers, Achilles or Claymores and I’ll bring down a Lev II.

You have to understand that in order to bring your SCC’s into range, you have to be within range of even their shortest-ranged capital bays. No matter how much armour you put on a facing, you simply can’t overcome the 65 points of standard SI and four facings.

The Lak (both versions) has comparable armour to the GI, the same thrust and bays (in all six weapon arcs) that deliver more damage than the GI’s only “big” bay in the nose… and it still dies fast against warships that can one-shot it… which basically matches the list that one-shots the GI. Three+ years of playtesting prove it.

It doesn’t matter how much play testing gets done; A) every single capital bay on a warship matches or exceeds the range of the GI’s sub-capital cannon; it has to enter the range of the warships capital bays, possibly even some of its conventional bays (long & extreme conventional reach into medium capital), B) GI has only one arc with a significant bay, C) GI can’t survive (i.e. armour and SI gone) two hits in the same armour facing from ANY of the ships on the list (except the Vincent).

Even if we “Try playtesting the GI and all of its assets (with the full intent of winning) against a WarShip that is smaller than a heavy cruiser and bigger than a corvette”, we have problems. If we assume the GI has all its assets, we have to also assume that the warship has all its assets as well; the York is a destroyer; it has 50 fighters, 5 small craft and two dropships, as well as 100 capital points of armour in its weakest facing and can doughnut the GI in a single volley at medium capital range. Even the Essex and the Lola III can one-shot it, each has 10 fighters and 10 small craft. If your argument is that the 40 fighters can win the battle, same applies for the Vengeance. I’ll add “what fighters?” If my ten fighters are R3 Eisensturms and your 40 are Thrushes, the advantage is not as big at it would appear.

Luck? I have seen a BMR-era foot rifle infantry squad kill a pristine Cyclops with a single lucky shot. Anything is possible. But depending on good rolls and capital missile crits is in no way representative of overall performance.

Simply put; the design is good as an anti-dropship platform, but it has nowhere near the performance characteristics that would make it a reliable “small warship killer”.
« Last Edit: 22 February 2011, 11:23:55 by Fireangel »

Fireangel

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Re: A PWS that is deadly to many WarShips
« Reply #18 on: 22 February 2011, 11:30:42 »
How can it be valid when the defintion of a heavy cruiser ahs never been canonicaly established?  I think you'd be better off with saying it was a viable threat against "ships under x tons."

-Jackmc

Heavy Cruiser is defined by AT2R (the only book I have at hand on the subject) as 800,000-1,000,000 tons.

My list on the post above excludes cruisers as well. I think my point is well made without including them.

tekteam26

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Re: A PWS that is deadly to many WarShips
« Reply #19 on: 22 February 2011, 12:00:23 »

Simply put; the design is good as an anti-dropship platform, but it has nowhere near the performance characteristics that would make it a reliable “small warship killer”.


You are still assuming that the GI will engage the WarShip against the arc where it has its most powerful batteries (really dumb move on the part of the PWS commander), that the WarShip will actually hit with all of its most powerful weapons and that the PWS fighter complement will be absolutely inconsequental.

To get the results that you postulate, you have to actually get all three of these results at the same time.

(close to an even fight against a Vincent? Get real) IF the GI was dumb enough not to come around to the Vincent's rear where it has little to no weapons coverage, the Vince can do a maximum of 26 points of capital damage (hitting with both NAC-10's, both Barracudas and both large lasers....wow, that would be a real hat trick) and the PWS would have to miss with all of its main weapons.....then this result would have to happen twice more, not to mention that the GI's would have to throw the equivalent of a 'gutter ball in bowling' each time as well......plus the Vincent would have to hit in exactly the same spot on the GI each and every shot, each and every time.

To a lesser degree, you are expecting the same thing to happen if a GI engaged an Essex or a Lola.

BTW.....You are totally up the potential damage for your WarShips if every capital weapon hit at the same time....impossible since many of the firing arcs would be blanked off at any given time.

We are going to have a difference of opinion here. I feel that your arguments are biased and utilize only the most extreme scenarios of near-total failure for hit rolls for the GI and extremely poor tactics on its part along with very high hit probabilities on the part of the WarShip. You think that I overestimate the effectiveness of my design.

If you don't want to use the GI, that's cool. But don't be so anxious to badmouth it in a public forum. There are a lot of people who happen to like the design quite a bit here.
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Arkansas Warrior

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Re: A PWS that is deadly to many WarShips
« Reply #20 on: 22 February 2011, 12:30:32 »
You are still assuming that the GI will engage the WarShip against the arc where it has its most powerful batteries (really dumb move on the part of the PWS commander), that the WarShip will actually hit with all of its most powerful weapons and that the PWS fighter complement will be absolutely inconsequental.
You are still assuming that the WarShip will engage the GI against the arc where it has its most powerful batteries (really dumb move on the part of the WS commander), that the GI will actually hit with all of its most powerful weapons and that the WS fighter complement will be absolutely inconsequental.
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wundergoat

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Re: A PWS that is deadly to many WarShips
« Reply #21 on: 22 February 2011, 13:12:00 »
You are still assuming that the GI will engage the WarShip against the arc where it has its most powerful batteries (really dumb move on the part of the PWS commander), that the WarShip will actually hit with all of its most powerful weapons and that the PWS fighter complement will be absolutely inconsequental.

5/8 thrust is not nearly enough to dictate the opposing warship's arcs until you are pretty much at point blank.  However many hexes you are away from the target is how much thrust you will need to spend, excepting turning, to remain in the same relative position to the warship when it turns 1 hex facing.  You will then need to flip and spend the same turn to brake to avoid overshooting the next turn.

Instead, the warship gets to pick one of its primary arcs that in guarantees that you will be in.  If you can advance down a hex row, then you only face one of these primary arcs, with your choice of broadside or aft/nose by dodging out of the row.  It is also worth noting that if you try to close the range gap on the warship quickly by exceeding its velocity, then simple maneuvering from the warship can make it much more difficult to even get this choice.  2 more thrust simply isn't enough to give automatic positioning advantage until you are close.

Running my own test last night on a similar craft, an essex does indeed pose a huge threat to a PWS.  That accurate and long ranged 60 point bay is just too deadly, while the secondary PPC bays and in some cases the NL bays are sufficient to force crit rolls.  Coupled with the big internal structure and multiple armor and weapons facings, a PWS like this simply can't kill it fast enough before the essex lands enough big hits.

As to the fighters again: you keep bringing up that we aren't considering the fighter compliment and thus testing is invalid.  I'm sorry, that's not how accurate testing works.  You break down variables and test individually.  Once the individual variables are understood, then you can start adding them together and looking at the interactions.  We know the GI without fighters gets killed quickly by warships, indicating this component to the force is vulnerable.  We know that 40 fighters have a good shot to kill some of the less modern unescorted warships.  Therefore, the best thing the GI can do is act like a giant vengeance and never get engaged itself, until the fighters have disabled the warship.  That stops holding true if the warship has escorts however, but we don't have a good way of defining that...so we are stuck with the unlikely scenario of GI+40 fighters vs naked warship with perhaps its own fighters.
« Last Edit: 22 February 2011, 13:13:58 by wundergoat »

tekteam26

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Re: A PWS that is deadly to many WarShips
« Reply #22 on: 22 February 2011, 17:51:55 »
I don't agree with your conclusions at all. Let's just agree to disagree here and conclude this discussion.
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Charlie Tango

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Re: A PWS that is deadly to many WarShips
« Reply #23 on: 22 February 2011, 18:17:44 »

Thread locked at the request of the original poster.

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