Author Topic: Vehicle of the Week: Sturmfeur Heavy Tank and Kalki Cruise Missile Launcher  (Read 15431 times)

Moonsword

  • Acutus Gladius
  • Global Moderator
  • Colonel
  • *
  • Posts: 16594
  • You interrupted me reading TROs for this?
Vehicle of the Week: Sturmfeur Heavy Tank and Kalki Cruise Missile Launcher

(Author's Note: Usage of Sturmfeur or SturmFeur is inconsistent between published sources; TRO3039 uses the latter form consistently but other sources, including RS3039 Unabridged, prefer the former.  For consistency with the majority of sources, I've elected to use the former.)

The Lyran Commonwealth introduced several new combat vehicles towards the end of the Third Succession War.  One entry into this Steiner vehicle force was built by Sudeten-based Trellshire Heavy Industries, the Sturmfeur.  Probably best translated as “firestorm”, the Sturmfeur's designed echoed the Rhino's, being intended as a fire support design that could survive multiple counter-strikes.  Built with a low profile, a design choice echoed in the later Patton and Rommel, the Sturmfeur was valued by conventional units within the Federated Commonwealth.  Outside it, however, most units were uninterested despite significant service in Periphery border garrisons and the Fourth Succession War.  Most frequently, it was employed as a command unit.  Only one major upgrade, a fusion-powered derivative employing a heavy Gauss rifle, was ever developed, perhaps due to the minor problem of a preponderance of Angry Birds Jade Falcons on Sudeten after 3050.  And then Kallon got their hands on the design during the Jihad.  While it was still a fire support unit, the design... well, keep reading.

The original is an 85 ton tracked vehicle, employing an InterComBust 255 ICE for a 54 kph flank speed.  Inarguably the most notable feature is the 19.5 tons of ProtecTech 7 armor plating arranged 66/66/48/66.  Yes, you can survive multiple AC/20 hits without the forward, side, or turret armor even getting stripped.  Apparently, someone at Trellshire took that “survive multiple counter-strikes” idea seriously.  The star of the show is a pair of Sturmfeur LRM 20 launchers, one in the rear but firing forward (meaning it's in the forward arc) and one in the turret.  The unusual arrangement is what prompted the new Sturmfeur Highlight targeting system with a BlindFire radar.  With only three tons of ammunition, endurance of fire is a secondary concern behind endurance of vehicle; again, shades of the Rhino.  Two machine guns with a full ton of ammunition between them were provided on the turret to discourage infantry and provide at least notional short-range defensive capability.  If they're in MG range, you may do better to just ram them.  I guarantee you start off with more armor than most of the things you can hit.  Including Atlases.  It's a very Lyran sort of LRM carrier, really.

Recognizing that sooner or later, someone's going to try and close, Trellshire also built a close combat version in limited numbers, the only significant variant of the design for several decades.  They chose the expedient solution of removing the turret launcher for a four-pack of SRM 4s fed by two tons of ammunition.  (That this also means you have three tons for the LRM 20 is one of those fortuitous little coincidences that happen sometimes.)  You don't have enough ammo to use Infernos if you want a reasonable endurance of standard rounds but overall, it's a pretty workmanlike bodyguard for other Sturmfeurs or LRM carriers than can still contribute to the explosive rain.  A third machine gun was added to take advantage of the reduction in tonnage of the turret mechanism.

Despite the fact that a certain band of green feathered ruffians decided that Sudeten would make a great conversation piece, someone in the Lyran Alliance started turning out a new Sturmfeur.  The only published clue to who's building them is that they're listed as a product of Defiance Industries in Objectives: Lyran Alliance.  However, Handbook House Steiner doesn't list the design.  Whoever it was, they started making changes with the engine block.  It's not any faster but it is fusion-powered.  That's going to be important because as usual, the Lyrans gave in to their big gun fixation.  This is, after all, the Heavy Gauss Rifle Sturmfeur and that's just what they installed.  Unlike the LRM 20s, they didn't skimp on the ammo, either.  20 rounds of the stuff will keep you firing for quite some time, although it's fixed forward.  Since you can't mount HGRs in a turret, it's kind of a given anyway.  An LRM 10 with Artemis and two tons of LRM ammo and an ERML provide some secondary fire.  Overall, this is a much more economical way to get an HGR carrier on the field than the Alacorn variant.  It reminds me a little of the CRD-8S, only it actually has a useful load of ammo.

That's very much not the case with Kallon's “Kalki” cruise missile launchers in XTRO: Corporations, derived from the Sturmfeur design.  The original prototypes are 125 tons with a 250-rated fusion engine, moving about as fast as an UrbanMech or their fellow super-heavy units, the Omegas.  I really wish the rest of the design fell into such august company, though.  The five tons of armor fell into a 13/12/12/7/12 layout, meaning that there's actually more internal structure in most locations than armor.  Sure, it takes an HGR hit at close range to instant-kill the sides, although an AC/20 will do the job on the rear end, but we're talking about a 125 ton unit here and you don't want to be soaking hits with internal structure to begin with anyway.  Okay, it doesn't have speed or armor, it must have firepower, right?  Well... no, not really.  There's a really big gun on the front, sure.  A Cruise Missile/50.  The problem is that cruise missiles don't come in shots per ton sizes.  They come in tons per shot, instead, and even the itty-bitty ones like the 50s are in the double digits.  Eighty tons of weapons and ammo buys you one (1) shot.  Assuming firing it doesn't set the unit on fire (several of the prototypes - and their crews - were “supposedly” lost that way), it's basically useless until someone hefts a 25 ton missile out to reload it.  The machine guns in the turret will keep PBIs from coming right up on top of you (assuming they or the turret don't jam...), but otherwise, it's basically defenseless.  Did I mention the suspension has issues in rough terrain, too?  Yeah, I can see why the program was finally killed.

In a procurement decision that in my opinion goes into the books right next to the Targe, Kallon actually managed to sell them on a revised version after the Jihad.  Now, to Kallon's credit, they fixed the quality control problems, partially by growing the crawler up to 150 tons.  A fuel cell cut the engine size down some, too, although it's not any faster (and can now go up in flames from the engine compartment - something crews familiar with the fate of some of the prototypes must find immensely comforting).  The machine guns were “upgraded” to Magshots.  I say “upgraded” because part of the point of the machine guns was to keep infantry from getting too close.  Magshots aren't effective in that role and are about as scary to armored units as an SRM 2 would be.  Okay, they must have accomplished something I approve of on here.  The armor everywhere but the turret would be what improved... by all of two tons.  A 20/16/16/16/12 spread, leaving only the turret with less armor than structure, is an improvement, but not much.  The cruise missile launcher is still there.  So is the fact that it only has one shot.  Sure, it's powerful.  I'm not going to argue that.  But something like this goes better on a DropShip, which has the tonnage to actually pack a useful magazine, and given the design's speed and need for constant reloads, it's more or less tied to the DropShips anyway.  A lot of commanders tend not to fire the shot off quickly anyway, saving it for a better opportunity that never comes.  Mercs are apparently trying to get their hands on these things but the AFFS is so far restricting them to premier units.  That's a good thing - most of those units are sitting in defensive positions around important targets, giving them the room to stockpile cruise missiles and prepare ammo reloads.

Employing them varies heavily.  A Sturmfeur is tough enough to operate in the line or as a direct support asset, something the HGR model is going to excel at, and mixing the SRM variant in to other lances will make a nasty shock as it moves in while the rest of the lance backs up and pours LRMs in.  Kalkis need to find a deep, dark hole and wait for targeting data.  While you need to wait for a good opportunity, don't wait for a  perfect one that never comes - a missile you don't fire is less useful than one you “waste” on a merely good opportunity now.  They also need some sort of protection.  For some reason, people object to having capital missile-range firepower hammering down on their heads and will probably look into keeping you from doing that again.

If you want to kill one of the 85 ton Sturmfeurs, I strongly suggest using crit-seekers.  Not because it's all that hard to hit - it's an assault tank, they're not all that fast - but because the armor on this thing is so heavy it's probably faster to hammer the sides with LB-X pellets and SRMs until the fuel tank or ammo supply goes up in a great big ball of fire.  Punching something violently effective into the crew compartment is another good outcome here.  Since this has the benefits of getting you out of the fixed LRMs' arc, quite likely immobilizing the tank, and potentially stunning the crew into uselessness in the meantime, there's a lot going for the “death of 1000 cuts” tactic here.  If you insist on using heavy firepower to accomplish the job, bring a lot of it.  Sturmfeurs are generally built like rocks.  Against the cruise missile models, which are slow, thinly armored death traps, you really don't need to expend that much effort once you're close enough to shoot at it.  Finding them is going to be the hard part.  Given the range a cruise missile enjoys, aerial reconnaissance or orbiting aerospace assets may will have more luck than scout 'Mechs.

References: The Sturmfeur, Sturmfeur “Kalki” prototype, and production Kalki have separate MUL entries.  CamoSpecs has entries for the original and HGR variants, the latter in Wolf-in-Exile colors of all things.  No specific model for the Kalki has been produced to my knowledge.
« Last Edit: 10 July 2012, 15:51:35 by Moonsword »

Taurevanime

  • Captain
  • *
  • Posts: 1778
Nice write up. The Sturmfeur is an interesting support vehicle. The rear mounted LRM launcher would ber better if it had more ammo or if the rear armour was heavier, so you can park with your rear to the enemy for shoot and scoot style play. It usually seems to be more than a bit of dead weight preventing the turret mounted launcher from having a deep magazine.

I have never played with the Kalki or cruise missiles in a game before, but it's nice to see a vehicle out there that is statted that uses one. I am honestly surprised they didn't also stat out a dedicated ressuply vehicle for it. Since that is the thing it is really begging for to have. It is a vehicle that due to the nature of it's weapon shouldn't be within 10 or even 20 mapsheets of the actual battle. You got a 50 mapsheet range, a slow ass vehicle with thin armour and a weapon that is going to make everyone want to kill you. So use that range to your advantage.

Decoy

  • Captain
  • *
  • Posts: 2705
The Kalki is first and foremost, a support vehicle. I'm too lazy to look up Cruise Missile ranges right now, but something tells me that if a Kalki is on the same map field as opposing units, something went VERY VERY wrong and abandoning it is a very good idea.

Fallen_Raven

  • Major
  • *
  • Posts: 3719
The Kalki is first and foremost, a support vehicle. I'm too lazy to look up Cruise Missile ranges right now, but something tells me that if a Kalki is on the same map field as opposing units, something went VERY VERY wrong and abandoning it is a very good idea.

Nailed it in one. The only practical reason I can see for mounting Cruise Missiles on vehicles rather than in structures is the ability to move a vehicle into a hidden position.
Subtlety is for those who lack a bigger gun.

The Battletech Forums: The best friends you'll ever fire high-powered weaponry at.-JadeHellbringer


Taurevanime

  • Captain
  • *
  • Posts: 1778
The range of the Cruise Missile/50 is 50 mapsheets if I recall correctly.

As for mounting it on a vehicle. Well you can't take buildings with you on an offensive operation. Nor will buildings be guarenteed to be within range of enemy forces.

I personally don't think these vehicles would be on a permanent assignment with any unit, but rather assigned on an as needed task basis to units that would be attacking heavilly fortified worlds. Such as Tikonov.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40820
  • We can do it. We have to.
    • Christina Dickinson Writes
Kalki = Scud launcher, and other similar units. 'Nuff said.

I see Kalkis as making good scenario objectives. You're commanding a small attack force, and you have a limited amount of time to get through the escorts and kill a group of Kalkis before they recieve their fire coordinates and do something....very bad.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Neufeld

  • Captain
  • *
  • Posts: 2539
  • Raven, Lyran, Horse, Capellan, Canopian, Bear
While the fixed LRM20 launcher is mounted at the rear part of the vehicle, it is forward facing.

Also, my problem with the Sturmfeur is that I rather use the Rhino. (Unless the deployment area is crawling with enemy infantry.)


"Real men and women do not need Terra"
-- Grendel Roberts
"
We will be used to subdue the Capellan Confederation. We will be used to bring the Free Worlds League to heel. We will be used to
hunt bandits and support corrupt rulers and to reinforce the evils of the Inner Sphere that drove our ancestors from it so long ago."
-- Elias Crichell

ANS Kamas P81

  • Colonel
  • *
  • Posts: 13230
Looking over the SRM-variant Sturmy, it occurs to me that the thing is brutally armored enough to pair off with Demolishers.  3/5 assault tanks, one for dual 20-point holepunching, and the other with a big LRM rack and deep bins to shoot in (and out) and follow up its own close range barrage with 16 SRMs?  Two of those and two Demos should do the job of just about anything...who needs 'Mechs anyway?
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Orin J.

  • Captain
  • *
  • Posts: 2785
  • I am to feared! Aw, come on guys...
The only practical reason I can see for mounting Cruise Missiles on vehicles rather than in structures is the ability to move a vehicle into a hidden position.

there's also moving it FROM a hidden position, say if you don't want obvious missile silo exits for people to stumble on near your "perfectly normal farmlands" that sit on top of your underground staging base. or if you want to be able to show that your base does not have cruise missiles, you just send the carriers out to have a day trip while the inspectors check for silos..... O:-)

While the fixed LRM20 launcher is mounted at the rear part of the vehicle, it is forward facing.

well, forward-ish, anyways. we haven't worked the kinks out of the non-euclidean internal structure yet.
« Last Edit: 10 July 2012, 08:48:24 by Orin J. »
The Grey Death Legion? Dead? Gotcha, wake me when it's back.....
--------------------------
Every once in a while things make sense.


Don't let these moments alarm you. They pass.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40820
  • We can do it. We have to.
    • Christina Dickinson Writes
What's it say on the record sheet? Front or Rear?
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

A. Lurker

  • Major
  • *
  • Posts: 4641
What's it say on the record sheet? Front or Rear?

Well, MegaMek has it firing forward, as does the stat block in TRO: 3026. Neither is technically an Official Record Sheet (TM), but in combination and until evidence to the contrary comes to light it's good enough for me...

The fluff in the latter volume also has the launcher mounted in the rear but firing up with the missiles then arcing towards their target (and presumably over the turret), rather than simply blasting out backwards. The notional intent was to avoid the missile collisions that plagued earlier designs when they tried to fire everything at once by sending both salvos on different trajectories.

Jim1701

  • Captain
  • *
  • Posts: 1916
  • "Don't Panic"
RS 3039 Unabridged has it forward as well.  It is one of those fluff vs. functionality things. 

Personally I've never liked the base Sturmfeur very much.  Too much armor, not enough ammo and not consolidating the LRM launchers in the turret is strike three IMO.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40820
  • We can do it. We have to.
    • Christina Dickinson Writes
RS 3039 Unabridged has it forward

That settles it 100%, then. It fires forward, and the whole rear mount is pure fluff, just like the giant missile deck on the Mars.

Now a quirk for VLS launchers like these might be fun. Perhaps extend the minimum range by one hex, but give it a cluster bonus in IDF shots?
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

billtfor3

  • Lieutenant
  • *
  • Posts: 978
  • Smashing Liao and Kurita since 3025!
Mix the base model, and the SRM variant in Lances of 3 base and one SRM, and they are a mean %$# fire support unit that can hurt Flankers.  They make a nice suprise for those that are used to you using LRM Carriers when hidden units are being used, and the light Flankers run into tanks that are better armored than an Atlas.
SGT Mark McKinnon, Recon Lance McKinnon's Company, 7th Crusis Lancers, Federated Suns



Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40820
  • We can do it. We have to.
    • Christina Dickinson Writes
I'd go two and two myself to make sure you can defend against flankers. Also that neatly gives you six 20-packs, so in the aforementioned double blind game, the guys rushing around the hill may think they're only going to face two LRM Carriers. >:D
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

billtfor3

  • Lieutenant
  • *
  • Posts: 978
  • Smashing Liao and Kurita since 3025!
That's when you yell SUPRISE!!! Another great combo is throwing a Demolisher in there for your CC support.  Thats a very big SUPRISE!
SGT Mark McKinnon, Recon Lance McKinnon's Company, 7th Crusis Lancers, Federated Suns



Matti

  • Major
  • *
  • Posts: 5085
  • In Rory we trust
TRO3039 mentions variant with fusion engine and two turret mounted LRM 15. No RS entry :(


That settles it 100%, then. It fires forward, and the whole rear mount is pure fluff
Yes. Though fluff says that hull mounted launcher shoots indirectly, but it's just fluff.


Personally I've never liked the base Sturmfeur very much.  Too much armor, not enough ammo and not consolidating the LRM launchers in the turret is strike three IMO.
In that case Partisan LRM variant should be more to your liking. That'd be a Solaris match: Partisan LRM variant vs Sturmfeur :D
You know what they say, don't you? About how us MechWarriors are the modern knights errant, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

Jim1701

  • Captain
  • *
  • Posts: 1916
  • "Don't Panic"
Actually I prefer the Ontos LRM variant for my heavy missile tank needs. 

JadeHellbringer

  • Easily Bribed Forum Administrator
  • Administrator
  • Colonel
  • *
  • Posts: 21733
  • Third time this week!
One that I like- that aft missile rack on the Sturmfeur, the vertical launch bed? Very unique to Battletech- only one other tank has that feature. The Mars- a CLAN vehicle.

Which means that, since the Sturmfeur is a post-Exodus design, the Horses and Lyrans had the same basic idea on how to mount their missiles on their big beast-tank despite (obviously) having zero contact with each other.

I like things like that.  :)
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40820
  • We can do it. We have to.
    • Christina Dickinson Writes
I'm not sure how much imagination a VLS mount really needs, but it is indeed handy. In-universe, my guess is it's the missile rack's targeting systems that are fixed forward, preventing the missiles from having a 360-degree firing arc.

Are these two tanks really the only ones with mounts like this? I could have sworn the Kanga had a similar mount, and a case could be made that a Morrigu's racks are at least partly based on VLS technology.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

JadeHellbringer

  • Easily Bribed Forum Administrator
  • Administrator
  • Colonel
  • *
  • Posts: 21733
  • Third time this week!
I'm not sure how much imagination a VLS mount really needs, but it is indeed handy. In-universe, my guess is it's the missile rack's targeting systems that are fixed forward, preventing the missiles from having a 360-degree firing arc.

Are these two tanks really the only ones with mounts like this? I could have sworn the Kanga had a similar mount, and a case could be made that a Morrigu's racks are at least partly based on VLS technology.

I was thinking as far as 'heavy bad-ass' tanks, but the Kanga may have one as well- I can't remember off the top of my head. Morrigu... I'm getting old, I can't even think of the look of it in my head. TROs when I get time later! :D
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

chanman

  • Major
  • *
  • Posts: 3917
  • Architect of suffering
Can you put atomics in the warhead compartment of Cruise Missiles? Given the weight, I wonder if some good mechanics might be able to put history's smallest MIRV on one of those things using a stack of Davy Crockett warheads.

"Did you bring enough atomic party favours to share with a Seven Nation Army, Adept Timmy?"
"Yes, Precentor, yes, three bags full!"


tomaddamz

  • Master Sergeant
  • *
  • Posts: 280
  • EVERYBODY NEEDS AN EVIL PLAN
Can you put atomics in the warhead compartment of Cruise Missiles? Given the weight, I wonder if some good mechanics might be able to put history's smallest MIRV on one of those things using a stack of Davy Crockett warheads.

"Did you bring enough atomic party favours to share with a Seven Nation Army, Adept Timmy?"
"Yes, Precentor, yes, three bags full!"
Why waste your time ( and fissionables), use one Davy Crockett, have the X-Ray pressure light off some 6Li2D, then after all that fun, dispose of some of your surplus 238U, and go for a 25Mt bang and so long as you get it within 4 or so miles of the target you will knock down anything short of a bunker (15 PSI overpressure).
Saying that because the equipment isn't up-to-the-minute, bleeding-edge tech therefore not a threat is like saying an M2 Browning isn't dangerous to modern infantry because it is 100 years old.

idea weenie

  • Major
  • *
  • Posts: 4877
That settles it 100%, then. It fires forward, and the whole rear mount is pure fluff, just like the giant missile deck on the Mars.

Now a quirk for VLS launchers like these might be fun. Perhaps extend the minimum range by one hex, but give it a cluster bonus in IDF shots?

For VLS, I'd be tempted to make it require a guidance system if you want to engage ground targets.  So either the missiles are receiving TAG designations, or you have Artemis in a turret mount.  Combine that with a 1 hex reduction in maximum range, but the launcher has a 360 firing arc without need for turret tonnage or armor.

For the Cruise missile launcher, I wonder if there is a matched design that carries 2-3 Cruise missiles as cargo, and has a Lift Hoist to transfer them to the launcher?  Best way in-universe would be to use the existing design, remove the launcher, and convert the rest to cargo to use the same parts.

Dragon Cat

  • Lieutenant Colonel
  • *
  • Posts: 7832
  • Not Dead Until I Say So
For really effective cruise missile delivery you want a sub or a mobile structure come on Fedsuns I'd love to see that!!

The Kalki is the skud of BT I like to think of the Kalki as more a resistance unit born in the jihad fire a missile move meet supply fire move supply, long term I can't see it being usable defensively or offensively not with the limited ammo unless there is a dedicated reloader
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

SCC

  • Lieutenant Colonel
  • *
  • Posts: 8392
Can you put atomics in the warhead compartment of Cruise Missiles? Given the weight, I wonder if some good mechanics might be able to put history's smallest MIRV on one of those things using a stack of Davy Crockett warheads.

"Did you bring enough atomic party favours to share with a Seven Nation Army, Adept Timmy?"
"Yes, Precentor, yes, three bags full!"

Think I remember seeing something on Sarna saying that you could but can't find it now

Moonsword

  • Acutus Gladius
  • Global Moderator
  • Colonel
  • *
  • Posts: 16594
  • You interrupted me reading TROs for this?
Anything on Sarna that said that was wrong as far as the rules go.  What you can do with that size of a missile is a different story, more than likely, but it's also one that's probably better analyzed in Fan Designs.

SCC

  • Lieutenant Colonel
  • *
  • Posts: 8392
Well it gone now, likely somebody got confused about the weapons origin

oldfart3025

  • Master Sergeant
  • *
  • Posts: 240

Back in the day, the Sturmfeur was the rage in tracked fire support vehicles. It didn't have the throw weight of your typical LRM Carrier. But with it's level of armor coverage and secondary defensive weapons, the Sturmfeur was light years better than those thin-skinned death traps fit more for penal units than anything else. It was "the shit" in my group. Of it's kin on the tabletop, only the original Hunter was arguably more popular. However, in some situations, "The Brick" was a better choice in missile-based fire support companies and platoons than the excellent Hunter (and I'm not talking about that shitty 3058 "upgrade" either).

Besides, with it's Lyran origins and German name, it reeks of Teutonic manliness. Perhaps Thomas Hogarth, the very embodiment of Lyran Teutonic manliness, was conceived and birthed in the crew compartment of a Sturmfeur.  :)) :D :P #P

The SRM variant was a good move, as the Sturmfeur has other things to worry about than just a few grunts with SRMs and portable lasers. The short ranged missiles are good for defending against enemy combat vehicles (especially hovertanks and fast attack vehicles) and light weight Battlemechs. The use of frag warheads for the SRMs gives this variant's crew another defensive option for dealing with the (troublesome and devious) light infantry. And I might add that a third machine gun doesn't hurt.

When the Clantech era rolled around, my playgroup started rolling with a home-brew upgrade that replaced the 255 ICE with a 255 SFE, and dropped a half ton of MG ammo. Enough tonnage was spared for CASE, an extra ton of LRM ammo, a Guardian ECM Suite, an anti-missile system with two tons of ammo, a fix forward mounted medium laser, and an aft mounted small laser for rear defense. Reflecting the new realities being realized in our campaigns, this became the "frontline" model. However, the original (and later SRM variant) still sees much play in well equipped militias, mercenary units, and the defense forces of independent worlds that can afford them (as opposed to the Age of War tech BAR vehicles normally found among their military forces).

I've never been a big fan of the standard heavy gauss rifle, except for use as a demolition gun in combat engineering units (particularly elite sturmpioniers). But the HGR variant has gained a certain amount of respect on my end. They are popular (like anything else carrying this example of Lyran over-compensation) among our HGR boosters who love this Big ****** Gun (BFG). Encountered mostly in urban combat runs, this thing can put some serious hurt on the opposition. Units trying to take it out from a distance (like on urban freeways or down long streets) has to contend with long range missiles fired back in response. The ERML is a nice addition, complimenting the HGR in close ranged offense and as a defensive weapon. The fusion reactor powering this beast eliminates the explosive fuel tank, a serious danger in the crit-happy urban environment. Overall, not a bad package in my opinion, despite my distaste of the heavy gauss rifle.


As for the new Kalki Cruise Missile Launch System (CLMS, as we dubbed it here at home), we've only played the Sturmfeur-based prototype in test runs. However, we learned plenty for when we finally run the designed-from-the-ground-up production model in campaigns. One thing that stood out was that this system is better deployed in well-defended/secured fire bases, in the same manner as we deploy the LT-MOB-25 Mobile Long Tom system. As with the older rifled artillery system, long range, off-board support is the Kalki's niche. Keep it away from the "main events", keep it well guarded, and keep it well supplied. Based on our test runs, following these three rules for maintaining fire bases will allow us to get some decent mileage out of the Kalki system.


Just my two cents worth.

"That which I cannot crush with words alone, I shall crush with the tanks of the Imperial Guard!"~Lord Solar Macharius

chanman

  • Major
  • *
  • Posts: 3917
  • Architect of suffering
Fun fact: Cruise Missile/50 ammo is 25 tons a pop. The King Karnov has a cargo capacity of 76 tons and comes with a lift hoist