Author Topic: Wasp IIC  (Read 2495 times)

Dragon Cat

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Wasp IIC
« on: 08 August 2012, 10:19:03 »
One from my AU, hope you like it

AU Thread
http://bg.battletech.com/forums/index.php/topic,20515.250.html

Wasp IIC

Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-D-D
Production Year: 0
Cost: 1,859,040 C-Bills
Battle Value: 632

Chassis: Unknown Endo-Steel
Power Plant: Unknown 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters (240 meters)
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Medium Laser
    2  SRM-2s
Manufacturer: Clan Jade Falcon
    Primary Factory: Sudeten
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
While the Locust IIC was adopted by the Clans as a quick scout Mech two notable
Mechs remained missing from their Toumans.  The Wasp and Stinger both light
Mechs with similar capabilities they were produced in such high numbers but the
Clans had shunned them.


This changed in 3070 when Clan Jade Falcon transported nearly one hundred of
the Wasp to the Inner Sphere.  These Mechs instead of being added to the Jade
Falcon Touman were taken away by scientists and the design was not seen again
until 3072.  As a test-bed for the Jade Falcon's newest experiment - the
BattleMech Partial Wing.


Capabilities:
Evidently Jade Falcon engineers concentrated on testing the BattleMech Partial
Wing instead of worrying about the Mech.  Dusting off the long mothballed
WSP-1A Wasps they found many of the chassis needed replaced with Clan Endo
Steel while the armour would be replaced with Clan Ferro Fibrous.  Other than
that they left the Mech as it was with a standard 120 Fusion engine providing a
top speed just over 90kph.  They also retained the designs six Jump Jets
mounting them across the Mech's back.


The addition of the partial wing system took up more space in torso areas
however it increased the jump capacity of the deisgn to 240 metres in a single
bound.  This had an additional effect of increasing the designs heat
dispensation which was just as well as the Jade Falcon engineers neglected to
give the Wasp IIC Double Heat Sinks instead leaving the WSP-1A's single heat
sinks in place.


Weapons wise the Jade Falcons kept things very simple.  As a raider and
harraser the design has a single left arm Extended Range Medium Laser.  On both
of the Mechs legs they mounted an two-tube Short Range Missile launches fed by
a ton of ammo.  It's a strange placement as heat sinks mounted in the legs
would have provided far more benefits to the design.


Battle History:
The Wasp IIC debutted on the Jade Falcon Lyran Commonwealth border shortly
after initial tests were concluded.  The design is seen as an experiment and is
unpopular however it has done well in combat against Lyran and mercenary forces.


Deployment:
Commonly assigned to harrassing missions or anti-vehicle missions the Wasp IIC
is being used as a testbed to confirm the viability of the Partial Wing system.


Rumour has it Jade Falcon engineers are using the results of these testbeds to
create a new front-line OmniMech using the Partial Wing system - codenamed
Kestrel.


Variants:
According to reports there is another variant of the Wasp IIC that takes a far
more radical step in upgrades.  Unfortunately there is very little information
on the design other than it is confirmed to carry the Partial Wing system.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 HD, 2 LT, 1 RT, 2 LA, 1 RA
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 (8) Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  57                  3.00
    Armor Locations: 1 LT, 1 RT, 3 LA, 2 RA
    CASE Locations: RT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            7         
                                        Center Torso     6            9         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Partial Wing                                 LT/RT     -         3/3       1.00
ER Medium Laser                              LA        5         1         1.00
SRM-2                                        RL        2         1         0.50
SRM-2                                        LL        2         1         0.50
@SRM-2 (50)                                  RT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6/8j       2       2       0       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Dragon Cat

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Re: Wasp IIC
« Reply #1 on: 08 August 2012, 10:22:57 »
And a known variant

Wasp IIC 2

Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F
Production Year: 0
Cost: 2,864,640 C-Bills
Battle Value: 721

Chassis: Unknown Endo-Composite
Power Plant: Unknown 120 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters (240 meters)
Armor: Unknown Ferro-Fibrous
Armament:
    2  Imp. Hvy Medium Lasers
    1  Talons
Manufacturer: Clan Jade Falcon
    Primary Factory: Sudeten
Communications System: Unknown
Targeting and Tracking System: Unknown

Capabilities:
The one and only known variant of the Wasp IIC fielded by Clan Jade Falcon. 
Continuing the trend of using the Mech as a test bed for new technology it
includes the Partial Wing system seen on the initial design however it
completely changes the rest of the Mech.


An XL Fusion engine replaces the initial model's standard engine while an
Endo-Composite structure replaces the endo steel frame.  Ferro Fibrous armour
remains covering the structure while Laser Heat Sinks replace the single heat
sinks on the first model.  Laser Heat Sinks seen as a near dead technology
after their failure on the Night Gyr Heavy OmniMech are a strange choice as
they compromise the Mech at night when over heating - not that something like
that should be a problem.


The Wasp IIC 2 has two ranged offensive weapons two still experimental Improved
Heavy Medium Lasers mounted one per arm in reinforced mounts.  These weapons do
away with the Heavy Laser's inherant inaccuracy by making them slightly more
susptable to overloads when hit.


Finally the Wasp's legs appear to have been reinforced with large talon like
additions.  It is unknown if these are purely cosmetic or if the Jade Falcons
have actually mounted a physical weapon on one of their Mechs.  Such a move
would be in a massive breach of standard Clan protocol.



Deployment:
Only five of these Mechs have been seen by a joint SLIC/Loki operation on
Sudeten.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                33 points                1.50
    Internal Locations: 1 LT, 1 RT, 1 LA, 1 RA
Engine:             XL Fusion Engine             120                       2.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 (8) Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Laser Heat Sink              10                        0.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  67                  3.50
    Armor Locations: 1 HD, 3 LA, 3 RA
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            7         
                                        Center Torso     6            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            8         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Partial Wing                                 LT/RT     -         3/3       1.00
Imp. Hvy Medium Laser                        RA        7         2         1.00
Imp. Hvy Medium Laser                        LA        7         2         1.00
Talons                                       LL        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
6/8j       2       2       0       0      1     0   Structure:  0
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOA

My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Diablo48

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  • Posts: 4684
Re: Wasp IIC
« Reply #2 on: 08 August 2012, 11:17:13 »
That is interesting even if they are both dangerously slow.  It also reminds me of my own Stinger IIC which you are free to use if you want to.  The first one is a golden century-era upgrade which increases the speed slightly with an XLE and drastically improves the range with an ERLL.  It is still slower than it should be for a 20 toner, but 7/11/7 at least gives it the ability to avoid more damage and the range and penetrating power of the ERLL should make it viable against the less optimized lights.  It could also serve as a harasser against slower 'Mechs thanks to its extreme range, but I would be very hesitant to commit it because it is really not equipped to evade or absorb enough damage to challenge the big guns.

Code: [Select]
Stinger IIC

Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 2,769,440 C-Bills
Battle Value: 885

Chassis: Unknown Endo-Steel
Power Plant: Unknown 140 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             140                       2.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  57                  3.00
    Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            5         
                                        Center Torso     6            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            7         
                                    L/R Torso (rear)                  1         
                                             L/R Arm     3            5         
                                             L/R Leg     4            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Machine Gun                                  RA        0         1         0.25
ER Large Laser                               RA        12        1         4.00
Machine Gun                                  LA        0         1         0.25
@MG (1/2) (100)                              CT        -         1         0.50
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 9
7j         2       1       1       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA

The 2 on the other hand is a downright nasty piece of work which drops the Jump Jets to move 11/17 and trades the ERLL for a HLL which can blow the head off virtually any 'Mech with a single shot and instantly blow through the rear armor of most assault 'Mechs with damage left over to crit out vital equipment.  Of course, the loss of range and accuracy makes this a much more risky proposition than sniping with the original even if you can usually try to snipe from 15 hexes, but given the potential to quickly cripple or kill an assault 'Mech I think it is probably worth it.

Code: [Select]
Stinger IIC 2

Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 3,466,240 C-Bills
Battle Value: 953

Chassis: Unknown Endo-Steel
Power Plant: Unknown 220 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Heavy Large Laser
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             220                       5.00
    Walking MP: 11
    Running MP: 17
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  57                  3.00
    Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            5         
                                        Center Torso     6            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            7         
                                    L/R Torso (rear)                  1         
                                             L/R Arm     3            5         
                                             L/R Leg     4            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Large Laser                            RA        18        3         4.00
Machine Gun                                  RA        0         1         0.25
Machine Gun                                  LA        0         1         0.25
@MG (1/2) (100)                              CT        -         1         0.50
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 10
11         2       2       0       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Both designs have reasonable armor for a 20 toner, although even that is really not enough to protect them from the kind of abuse they are going to take against other Clan 'Mechs.  They also both retain the pair of Machine Guns of the original which give them good anti-infantry power if they need it, although they really do not have the armor to get close enough to use them most of the time.  They are also both dirt cheap for a Clan 'Mech at less than 1000 BV each and should be capable of giving a reasonable return on investment unlike many of the really screwy cheap 'Mechs.


View my design musings or request your own custom ride here.

Isaac Cameron-Wolf

  • Warrant Officer
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  • Posts: 524
Re: Wasp IIC
« Reply #3 on: 08 August 2012, 13:52:40 »
Here's a Wasp llc i made long ago.
Code: [Select]

Type/Model:    Wasp IIc
Mass:          25 tons

Equipment:                                 Crits    Mass
Int. Struct.:  43 pts Endo Steel             7      1.50
 (Endo Steel Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        200 XL Fusion                10      4.50
   Walking MP:   8
   Running MP:  12
   Jumping MP:   8
Heat Sinks:     10 Double [20]               4       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   89 pts Ferro-Fibrous         7      5.00
 (Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:              8         12     
   Center Torso (Rear):                  4     
   L/R Side Torso:            6        9/9     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   4        8/8     
   L/R Leg:                   6      12/12     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
2 ER Micro Lasers        RA      2           2       .50
2 ER Micro Lasers        LA      2           2       .50
2 ER Micro Lasers        RT      2           2       .50
2 ER Micro Lasers        LT      2           2       .50
1 Heavy Medium Laser     CT      7           2      1.00
1 Targeting Computer     HD                  1      1.00
8 Standard Jump Jets:                        8      4.00
 (Jump Jet Loc: 4 LT, 4 RT)
--------------------------------------------------------
TOTALS:                         20          73     25.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        3,877,916 C-Bills
Battle Value 2:    1,168 (old BV = 1,036)
Cost per BV2:      3,320.13
Weapon Value:      614 / 614 (Ratio = .53 / .53)
Damage Factors:    SRDmg = 21;  MRDmg = 6;  LRDmg = 1
BattleForce2:      MP: 8J,  Armor/Structure: 2/2
                   Damage PB/M/L: 3/3/-,  Overheat: 1
                   Class: ML;  Point Value: 12

CloaknDagger

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Re: Wasp IIC
« Reply #4 on: 08 August 2012, 16:54:22 »
Bleh. ER Micros are NEVER better than Micro Pulses except in VERY small numbers.

David CGB

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  • Posts: 801
Re: Wasp IIC
« Reply #5 on: 08 August 2012, 18:07:36 »
And a known variant
Wasp IIC 2
would love to have these in my touman
Federated Suns fan forever, Ghost Bear Fan since 1992, and as a Ghost Bear David Bekker star captain (in an Alt TL Loremaster)

Dragon Cat

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  • Posts: 7830
  • Not Dead Until I Say So
Re: Wasp IIC
« Reply #6 on: 10 August 2012, 12:05:50 »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Stormfury

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  • Death couldn't stop me. How will you?
Re: Wasp IIC
« Reply #7 on: 10 August 2012, 17:52:43 »
Bleh. ER Micros are NEVER better than Micro Pulses except in VERY small numbers.

Or large numbers, where you can deal twice the damage. Besides, it seems to be a pretty clear homage to the Wolf Dragoons' variant.
Mordin Solus: We need a plan to stop them.
John Shepard: We fight or we die. That's the plan.
Ashley Williams: Wow. That's the plan? Is it just me, or did Shepard have better plans before he died?
Urdnot Wrex: Silence! This is the best plan anyone, anywhere has ever had!
Garrus Vakarian: Yes! I AM SO THERE I AM THERE ALREADY!
Tali'Zora vas Normandy: *Facepalm*

CloaknDagger

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Re: Wasp IIC
« Reply #8 on: 10 August 2012, 17:55:53 »
Or large numbers, where you can deal twice the damage. Besides, it seems to be a pretty clear homage to the Wolf Dragoons' variant.

Twice the damage of what? A micro pulse does 3, and ER micro does 2. Two ER micros technically do 4, but the pulse still has a -2 to hit and AI capability. The only thing the ER Micro has for it is the 4 max range instead of 3. But if you're using two ER micros, there's literally no reason not to use one ER small other than crit seeking and padding.

Stormfury

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  • Death couldn't stop me. How will you?
Re: Wasp IIC
« Reply #9 on: 10 August 2012, 18:03:26 »
I thought they both had the same damage. In any case, the WSP-1W was packing 6 small lasers. 8 uERs results in very close damage at a longer range, and is more similar to that design than one with 4 uPLs would be.
Mordin Solus: We need a plan to stop them.
John Shepard: We fight or we die. That's the plan.
Ashley Williams: Wow. That's the plan? Is it just me, or did Shepard have better plans before he died?
Urdnot Wrex: Silence! This is the best plan anyone, anywhere has ever had!
Garrus Vakarian: Yes! I AM SO THERE I AM THERE ALREADY!
Tali'Zora vas Normandy: *Facepalm*

 

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