I can agree as written Citizenship is poorly handled. I am thinking about a mashing together a couple traits, mostly Rank and Title, and calling it Status. Maybe rolling Citizenship into that would be a better option. For now I'll use what I got because it works but it does give some food for thought.
What the heck I'll put what I got mulling in my mind out here even though I feel it isn't quite complete. One of the things I'm toying around with for Status is giving what would amount to specialized Connections trait effects. Like Military Standing would give better People and Equipment rating, okay Information rating, and worse Wealth rating. I'm still working on how to balance it so that Connections in of itself is worthwhile as a general trait but your Status in an organization just automatically gives you some of these things. Though I think I just figured it out. Use your Status trait for one of the subcategories of the Connections trait, add 3/4s round down to another, 1/2 round down to a third, and 1/4 round down to the fourth. So like say you want to be a Mechwarrior. That would be Status 4 with the Military. As a Mechwarrior you get authority over your technicians that keep your mech running and the grunts who keep the enemy from slitting your throat during the night(People 4), on good terms with the Quartermaster so they'll let you check out better stuff than normal(Equip 3), being a bit of a low man on the totem pole you don't get to hear much(Info 2), and not being allowed to use unit funds because of past problems(Wealth 1).
It doesn't much matter how you break it down as long as it works out. Like a Lancemate could instead break it down People 1 because he is not well liked by the support grunts, Equip 2 because they've misused issued equipment in the past, Wealth 3 because they have dirt on the disbursing officer, and Info 4 because they have a buddy in intel.
I'm thinking about having it stack with the general Connections trait, I'll have to think about that and maybe see if that would be too powerful. One thing is certain I do want to add something of an Extra Income flat rate. By the system it is completely possible to have a Battalion Commander be paid less than one of his Company Commanders just because the Company Commander is better in combat and frankly that irks me.
Any rate the ranks and how much it adds.
-1 Non citizen with my listed effects
0 Could be little more than a slave for those places that don't allow slavery, Slave for those that do.
1 Just enough to get a few perks, 100 extra C-Bills a month
2 250 extra c-bills a month
3 500 extra a month
4 Some appreciable standing now. May now be a Mechwarrior and/or an Officer now. 750 extra a month pay.
5 1000 extra a month
6 1500 extra a month
7 1750 extra a month
8 2250 extra a month
9 3000 extra a month
10 4000 extra a month and normal player limit unless overruled by GM