Strategic Operations, p. 198
Can a player designing a quad mech take quirk points for No/Minimal Arms and/or No Torso Twist, features already explicitly part of the Quad design?
And while I'm at it:
Strategic Operations, p. 106
If I'm building an Omnimech with Variable-Range Targeting, how do I set the points value of the upgrade for the base model if the maximum damage varies depending on configuration? Or am I limited to buying that quirk separately for every configuration?
Thanks in advance...