Author Topic: Autocannon-2's  (Read 26211 times)

Dave Talley

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Re: Autocannon-2's
« Reply #150 on: 17 March 2013, 11:38:20 »
nah the tower has an AC2 turret bur the first level is manned by SRM infantry with infernoes
 >:D >:D >:D
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

evilauthor

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Re: Autocannon-2's
« Reply #151 on: 17 March 2013, 11:50:55 »
nah the tower has an AC2 turret bur the first level is manned by SRM infantry with infernoes
 >:D >:D >:D

Or build multiple towers with the AC/2 towers being covered by towers with shorter ranged, but more powerful weapons.

Dave Talley

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Re: Autocannon-2's
« Reply #152 on: 17 March 2013, 13:00:32 »
or mine everything between 4-9 hexes away from the fort
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

Acolyte

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Re: Autocannon-2's
« Reply #153 on: 17 March 2013, 15:15:11 »
Or have a hanger near the turret with a reaction force - 4 Saladins makes for a nice surprise, as do LRM/SRM carriers or any other cheap unit with firepower.

These turrets are protecting something ya know, and usually that's a military base of some kind. ;)

   - Shane
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It is by caffeine alone that I set my mind in motion.

evilauthor

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Re: Autocannon-2's
« Reply #154 on: 17 March 2013, 15:55:16 »
Or have a hanger near the turret with a reaction force - 4 Saladins makes for a nice surprise, as do LRM/SRM carriers or any other cheap unit with firepower.

You'd want this regardless of what kind of turrets you have since the other side may be so unsporting as to bring artillery.

Wait a sec. Isn't max AC/2 range just outside the MINIMUM artillery range? Meaning if someone brought AC/2s to plink at your turrets from beyond even LRM range, then you should have artillery (turreted or mobile) on hand to blow them away.

SCC

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Re: Autocannon-2's
« Reply #155 on: 17 March 2013, 15:59:31 »
Arty has no minimum, just that at under 17 hexes it's direct fire not indirect

evilauthor

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Re: Autocannon-2's
« Reply #156 on: 17 March 2013, 17:12:17 »
Arty has no minimum, just that at under 17 hexes it's direct fire not indirect

Which is effectively a minimum since Arty gets penalties for direct fire, yes?

SCC

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Re: Autocannon-2's
« Reply #157 on: 17 March 2013, 17:30:37 »
I can't remember, but at under 17 hexes you don't have to worry about flight time and the target moving

monbvol

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Re: Autocannon-2's
« Reply #158 on: 17 March 2013, 21:19:36 »
If Line of Sight is blocked inside of 17 hexes Artillery can still be fired upon said hex indirectly.  As such there is no minimum range for Artillery in conventional terms.