----- 2 Days Later -----
Date: October 21, 3013 [See Notes]
Location: Mallory’s World
Title: The Defeat of Nobility
Author: Geoff Swift
Type: Track (Historical: Turning Points – Mallory’s World)
Synopsis: First Prince Ian Davion holds the Desolate Pass alone in his Atlas, hoping to buy time for the remnants of the 4th Davion Guards to escape. Pitted against him is an assault lance of the 2nd Sword of Light’s command company, followed by Chu-sa Yorinaga Kurita (last seen at a diplomatic reception on Galatea in 3010).
Ian’s goal is to survive until a distance tracker count (randomly incremented by 1d6/2 each turn) reaches 30, and then try to retreat himself. That’ll take an average of 15 turns. The map is supposed to be a winding, convoluted canyon that makes it hard for the Sworders to get at the Prince. The setup recommends adapting the Scattered Woods map by making the woods hexes into elevation nine canyon walls, leaving a twisting 1-hex-wide path. The Box Canyon map would also be pretty good, with a bit of modification to close up the wide open center area. The two Deep Canyon maps might also work, if you raised the height of all the elevated hexes to make them unreachable.
Optional bonuses include widening the pass to two hexes, allowing the Sworders to gang up on the Prince instead of fighting him sequentially, and to offer the Prince a one-on-one honor duel, letting him go if he beats an identical (but undamaged) Atlas.
Historically, the Prince took out most of the Sword of Light assault lance, but was slain when Yorinaga Kurita put a PPC through his cockpit. Yorinaga was promoted to Tai-sa and given overall command of the 2nd Sword of Light as a reward.
Notes: Ian only has a gunnery of 3 and piloting of 3, but is given 10 points of Edge, Natural Grace, and Combat Intuition until the call comes about the Kell Hounds’ imminent arrival (when the counter hits 30). As such, he can reduce his TNs for avoiding falls, lower physical attack damage received, reduced MP costs for moving through difficult terrain, rotate his torso 360 degrees, flip his arms, and run backwards, as well as automatically winning initiative (and being able to Force the Initiative at will) each round.
Yorinaga has gunnery 1, piloting 2, and has the Marksman ability, allowing him to make aimed shots against moving targets, as if he had a targeting computer. At this point, he has not yet developed Phantom ‘Mech powers. If the 4th Davion Guards special abilities apply, he gets an additional +1 MP to running and +1 to PSR’s to avoid falls. Though canonically, the SoL force should default to including an AWS-8Q Awesome, an AS7-D Atlas and Yorinaga’s Warhammer, The Sword of Light’s special ability to re-roll on the RAT should be used to try to round out the other two unspecified lance members with VTR-9B Victors, since the AC/20 and ability to jump could prove decisive in trying to break through the Prince’s defensive position.
Ian should try to engage the Kurita forces around blind corners, where only the lead unit can actually hit him back, turning it into a series of one-on-one battles. Between the AC/20, SRM-6 and 20-point kicks, he should be able to inflict some serious pain. If it looks like the enemy is about to outflank him (say, by having a Victor jump over him into his rear arc), he should exercise his Combat Intuition ability and withdraw to a fallback position. (The last thing he wants is to be the meat in a Victor sandwich.) A lot of the units on the Assault table in the Combine RAT have PPCs and LRMs, so try to engage at point-blank range whenever possible to take advantage of the minimum range bonuses. You might as well just dump your LRM-20 ammo at the outset, though, since you’re unlikely to be able to use it, and it just adds to the enemy chances of getting a critical hit and ammo explosion.
For the Combine, lead with your troops that have the best armor and the most short-range weaponry. If you have troops with LRMs, hang back and use the point man as your spotter, raining death down on the Prince from afar. Kick as often as you can with the point man, since the damage will add up, and a legless Prince isn’t going far. Yorinaga doesn’t necessarily need to try for the canonical headshot, but he should certainly use the ability to pick at the most damaged spots once he’s up at bat. If you can get a Victor up at the front of your column, try to jump over the Atlas and land behind it, trapping the Prince and sealing his fate. (Though, be aware that he can uber-torso-twist and bring his own AC/20 to bear on units in his rear arc, so he’s not necessarily doomed at that point.)
Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World. Therefore, the associated Tracks also need to be moved back to October.