Thank you! I have a few in mind, though the moratorium/embargo on things that rely on very detailed looks at 3145 content forbids me from posting some of them right away. (Edit: That and they still need to be written, which requires getting more play-time in with these machines anyway. Theorycrafting is fine and all, but some actual play experience needs to back it up for an article of this sort.)
That said, I am definitely considering similar looks at the Anzu R60 (possibly the J70 too), plus the new Black Knights (they're more different than you think, and a primer on how shields benefit the chassis might be useful for some returning players anyway).
I was originally thinking of covering the Carronade too, but that machine is incredibly easy to play; the article would amount to "It's twin gauss (albeit 1x regular, 1x silver) backed by 3 ERML. It has hands for punching if need be, and has good armor. The secret to winning with this unit is simple: Don't be stupid. The Carronade is such an efficient and intuitive design that everything else will work out fine so long as you're even the slightest bit smarter than the MegaMek Bot."
Neufield: Valid point, even if it is admittedly more worrying about the future than anything currently relevant. I may do an update pointing out that the TDR-10M has little to fear right now but this could be a serious problem for it down the line. Edit: Screw that, it took like 10 minutes at most to write up a paragraph about this issue. I've added it to the article.
Kojak, Savage Coyote: You're right, these units would all be fairly compatible. Now, I would not consider TAG a particularly strong benefit to such a group and Semi-Guided LRM MML-5s sound more like 'a nice little bonus' rather than a 'storm' of anything... but hey; use it if you've got it, I guess! Beyond this, the only reason I didn't mention the MAD-9M2 and similar units is their synergy is obvious to virtually every player.
Most of us figured out this line of thought by 3050, or not too long after that. "What's better than one gauss? Two gauss! Better than two? Three, of course!" The same basic idea applies to Heavy PPCs. I have to assume readers are smart enough to see that and don't have to be told "multiple HPPCs can really wreck a formation in a hurry," because their likely (and fair) response to that is: "Yes mom, we know. Thank you." At some point I'll omit a line of thought if it's so obvious to the average reader that telling them about it is just a waste of their reading time and my writing space.
Nonetheless, FWL definitely has the units to make this work. MAD-9M2, HER-5Sr, TDR-10M, but possibly also the FLS-9M as well if we still get that. The other TDR-10M fielding factions (which I believe amounts to "general mercenary", "republic of the sphere", and "Liao"?) probably have roughly equivalent machines to accomplish the same benefit.