Author Topic: Mech of the Week 3145 Preview: LK-3D Antlion  (Read 21654 times)

Pa Weasley

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Mech of the Week 3145 Preview: LK-3D Antlion
« on: 12 July 2013, 23:14:02 »

’Mech of the Week 3145 Preview: LK-3D Antilion


LK-3D Antlion, Technical Readout: 3145 (Federated Suns), p. 38

StarCorps’ far-flung manufacturing empire brought forth a bit of a curiosity from their Crofton facility toward the end of the 3110’s.  Designed around a little utilized weapon, and importing the Sea Fox manufactured model no less, the LK-3D Antlion exists solely to provide indirect, close-support fire with or without the luxury of spotters. The ‘Mech’s namesake is an interesting creature in its own right. The larval stage of some species buries itself in the center of sand pits hoping a clumsy lunch will tumble down the walls. The antlion even will lob sand at small victims attempting to flee. Able to make its own “pit” of remote sensors, the Antlion’s ‘Mech Mortars can devastate infantry at distance as well as harass larger prey.

The ‘Mech itself is fairly durable with just a touch of fragility just to make things interesting. Nine and a half tons of light ferro-fibrous armor provide pretty durn close to the maximum amount this forty-five ton quad ‘Mech can carry. All front locations can easily withstand the increasingly common Clan-spec ER PPC. The center torso and legs are protected against even the largest Thunderbolt missile. The backside has adequate armor to stop the ubiquitous medium laser.  Should the armor be breached, the reinforced chassis provides precious extra durability to the Antlion. The ample munition bins are even protected by the CASE II system, mitigating the risk of an explosion. Admittedly the MechWarrior still isn’t going to enjoy it. GM’s Superfusion 225 XL engine powers this quad to speeds of 86 kph. While not fleet-footed, it does enable the Antlion to readily reposition itself as a battle evolves. Of course this brings with it the well-established concerns associated with Inner Sphere extra-light fusion engines. An extra-light gyroscope is also installed, virtually guaranteeing breeches to the center torso are going to damage something important. A final sacrifice to weight-conscious engineers is a small cockpit. Thankfully the inherent stability of four legged ‘Mechs offsets the difficulty of piloting in such cramped conditions.

Taking a look at the equipment is when the Antlion becomes … quirky. The space freed by the small cockpit is occupied with a pair of light machine guns. Effective against PBIs, should anything heavier actually get close enough that they’re a viable option, your best bet is to follow the example of Leftenant Goldman on Beuller; charge and kick your opponent into submission. The synergistic usage of the Bloodhound active probe and the remote sensors is potentially a bit more useful than the pop guns. Given the opportunity the Antlion can seed an area with sensors then utilize the active probe to monitor them.  (Can we all take a minute to appreciate the mental image of a quad ‘Mech “depositing” remote sensors?) Since the sensors can be monitored from up to two kilometers out they not only provide an early detection network, the sensors can be used as spotters for indirect fire. Speaking of indirect fire, that brings us to the raison d’ête of the Antlion, the twin ‘Mech Mortars.

Since the Type 4 ‘Mech Mortars mounted on the Antlion are fairly uncommon it’s worth taking a bit of time to discuss the ins and outs of these weapon systems. As the name suggests the projectiles fired travel on a high arc. While they can be used in direct combat, the results are horribly inaccurate. A surprising benefit of this unique angle of attack is that modern anti-missile systems are designed to defeat lower trajectory projectiles and are effectively rendered useless. The standard armor-piercing projectiles have a similar damage profile and crit-seeking capability as SRM rounds though the ranges are functionally identical to LRMs.  While ‘Mech Mortars have the unique capability to fire these long ranged SRMs indirectly without a spotter, having some eyes on the target is always best. Of course if those eyes also happen to have TAG handy it’s worth utilizing semi-guided munitions to better the chances of hitting the target. Two other munition types are certainly worth mentioning, air-burst and anti-personnel. Anti-personnel rounds, as the name might suggest, are devastating against infantry, even those sheltering in buildings. Useful in urban battlefields to say the least. The tradeoff is reduced damage against hardened targets. In my opinion though, airburst rounds are where ‘Mech Mortars can really wreak some havoc. Though the damage per shell is reduced against all target types, airburst munition’s area effect capability truly turns the ‘Mech Mortar into a poor man’s artillery piece. A successful salvo from both mortars installed on the Antlion will put a serious  hurt on most types of battle armor, even stripping half the protection off the infamous Ironhold (Fire). Both airburst and anti-personnel rounds benefit from the fact they’re aimed at a position, not a mobile target. Hence you can more readily hit and possibly immobilize flanking hovercraft or other tanks leaving them vulnerable to the rest of your forces. Thankfully, the Antlion’s six ammunition bins allow plenty of flexibility in munition selection. And I would be remiss if I failed to note that flare and smoke rounds are also available for all your illumination and obfuscation needs.

So what is the sum of all these parts? It’s not a machine for direct combat and never will be. The Antlion is a support ‘Mech and works best when kept well away from the actual fight. Take position behind hills or buildings and only moving to keep targets in range or executing a tactical withdraw when Murphy gets a strangle hold of the battle plan. Actual contact with an enemy tougher than foot infantry is best avoided. Thankfully due to the Bloodhound you’re not likely to have an enemy manage to sneak up on you. At least if the LK-3D isn’t fast enough to escape encroaching opposition it’s at least tough enough to take a few hits till support comes to your rescue. Spotters, especially of the TAG equipped infantry variety, are a welcome addition and should always be factored into force design whenever possible. The Antlion will never be popular with those seeking personal glory and fame. It exists to eliminate the “lesser” parts of the modern combined arms force and the mop up those weakened by the main bulk of your forces. It should be no surprise that the machine is an unpopular assignment or that it’s failed to spread beyond the AFFS and a few mercenary companies. However, if you can work within the design’s limitations and get comfortable using the ‘Mech Mortars the Antlion can serve you well.

DVD Extras: Behind the scenes of the Antlion.
The stats for the ‘Mech are based off concept art by Brett Evans, which can be found here on his website. The final art by David White has evolved from the original but many of the essentials remain.

The name itself changed while TRO: 3145 was being put together. Originally dubbed the LK-3D Lion, there was some concern voiced about the disconnect between what the name projected and the ‘Mech’s apparent role. Lions typically evoke thoughts of nobility, pride, and bravery. A machine intended to remain under cover and target the weak, not so much. So a scramble for something more apt ensued. The antlion was put forth along with descriptions of the critter which seemed to suit the ‘Mech to a T.

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #1 on: 13 July 2013, 04:00:40 »
Good article on an odd duck of a 'Mech. What I find strangest about this 'Mech is that it's designed for the AFFS. This is a 'Mech I would more expect to be an FWL product, with their penchant for all things indirect-fire-related. Never having used 'Mech Mortars, I can't speak to the efficacy, but I'm definitely intrigued and would like to take a lance of these for spin at some point to see what they can do.


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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #2 on: 13 July 2013, 06:08:24 »
A great article for a truly quirky if great looking machine, shame there's no direct combat versions is such a great looker!
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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #3 on: 13 July 2013, 13:04:35 »
A great article for a truly quirky if great looking machine, shame there's no direct combat versions is such a great looker!

Yeah, I agree. I want a direct fire version to guard the fire support one.
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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #4 on: 13 July 2013, 13:38:36 »
Yeah, I agree. I want a direct fire version to guard the fire support one.

I'll third that.





What I never got about the Antlion is the reinforced structure.  Seems like better use could be found for those tons.  I'd also rather have some variety of small pulse lasers than LMGs, for their greater anti-armor use and lack of ammunition.  It's easily got the heat to spare.
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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #5 on: 13 July 2013, 15:29:07 »
Not a huge fan not because of the mission or weapons but the structure I'd have rather it had

Standard structure
Compact Gyro or Engine or both (with tonnage saved from structure
Stealth armour it fits with mission profile as does an ECM
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Arkansas Warrior

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #6 on: 13 July 2013, 15:34:49 »
Not a huge fan not because of the mission or weapons but the structure I'd have rather it had

Standard structure
Compact Gyro or Engine or both (with tonnage saved from structure
Stealth armour it fits with mission profile as does an ECM

That's a good point.  Even the CLPS the FS has mounted on the Scarecrow in the same TRO.
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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #7 on: 13 July 2013, 15:48:31 »
A great article for a truly quirky if great looking machine, shame there's no direct combat versions is such a great looker!
'Mech Mortars can still fire in-directly even if they have line of sight to the target, heck they have a better to-hit modifier (+2 Vs. +3)

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #8 on: 13 July 2013, 16:36:20 »
If you need me, I'll be seeing how much of a city I can remove with one.
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Pa Weasley

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #9 on: 13 July 2013, 16:59:27 »
'Mech Mortars can still fire in-directly even if they have line of sight to the target, heck they have a better to-hit modifier (+2 Vs. +3)
The +2 (indirect without a spotter) is on top of the +1 for indirect fire if I'm reading TW and TacOps correctly. So at that point it's a wash. Of course you can fire indirectly while still having LOS and have a friendly spot for you.   ;)

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Molossian Dog IIC

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #11 on: 13 July 2013, 17:06:52 »
I got to say I really expected the Mech Mortar to feature prominently in the FWL TRO. Not in the FedSun TRO. As firm believers in tube artillery it seemed like a natural fit. (That it is quirky also is a natural fit.) I admit I am a bit envious.

The Antlion is a one Mech armed attack unit. The sensor dispenser is its greatest feature. There will be times when your supporting infantry isn´t in position yet and you got to prepare the neighbourhood for advancing hostiles on your own.

Admittedly a combat vehicle with similar characteristics might have been a better idea as they usually come a bit cheaper and the unit has a niche role, but the artwork makes up for it.

Sidenote: For some reason I kept reading its name as Antilon until I saw this article´s reference to the actual animal. These articles are educating in so many ways. :-P

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #12 on: 13 July 2013, 17:10:11 »
I like quirky designs like this. Think we should have a couple every TRO. Of course the trick is how to use the thing effectively...still working on that. (Doesn't help that I haven't ever used Mortars before either.)

To be honest I think I like the Evans artwork better. Nothing against Mr. White (who's work is exceptional as always), his just looks too predatory. Mr. Evan's has more of a support 'Mech feel to it.

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #13 on: 13 July 2013, 17:21:03 »
The only thing that bugs me about the Antlion's artwork is the left front leg foot, which seems a tad asymmetrical, a thing rarely seen in Mr. White's art, which usually is sublime.

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #14 on: 13 July 2013, 17:25:33 »
Admittedly a combat vehicle with similar characteristics might have been a better idea as they usually come a bit cheaper and the unit has a niche role, but the artwork makes up for it.
50-tonner, I managed to squeeze in 2 MM-8's for under 2.5 million, dropped the MG's but

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #15 on: 13 July 2013, 17:36:34 »
Of course the trick is how to use the thing effectively...still working on that. (Doesn't help that I haven't ever used Mortars before either.)

You have a 'mech with twin indirect-capable SRM-4s with LRM range.You use it the same way you'd use any other SRM unit of this speed, only from farther away and behind cover. Harass vehicles and battlesuits, go crit-seeking after damaged units, the usual. Antipersonnel rounds also let you go after infantry. The range means you can quickly take care of those squads and platoons that like to sit back and spot for indirect LRM fire. Since they go after the hex instead of a single target, you can go after the really stealthy troops with ease. Airburst rounds basically give you a light artillery ability. You won't do much damage, but since you're again going after the hex, you can easily hit fast things like hovertanks.

Basically, the Antlion takes care of all of those things, and lets your main combat units focus on the other guy's 'mechs.
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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #16 on: 13 July 2013, 17:54:04 »
Another unused Brent Evans concept finally sees the light of day:
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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #17 on: 13 July 2013, 18:06:23 »
50-tonner, I managed to squeeze in 2 MM-8's for under 2.5 million, dropped the MG's but
I wouldn´t be surprised if we would see a variant of the Bardiche in a similar configuration eventually. The (Mine) Dispensers are already integrated in its chassis after all and the power reverse quirk would work well to quickly establish kill zones. Meta-game wise you are probably seeding  suburbs with sensors in a hurry quite often when hostile forces are already approaching. 

------------------------------

@Antlion
Despite its very narrow mission profile and its high price the Antlion is still a wonderful unit to have. Not as a front line unit, sure, but a lance of these would stiffen any conventional forces, from infantry regiments to dedicated urban combat vehicle formations. It is a real shame Crofton is so far from Regulus and the AFFS is most likely hogging all the output and not allowing exports considering how things are in the Suns.

I have got to say the Feddies received quite some nice utility units in 3145. Consider the Paladin and !!Destrier!! Maybe this is for the best. It is not like they haven´t received their share of excellent line units in previous decades already. A few new special role units (see Sea Fox Battle Armour) might be better suited to widen their portofolio of tactics than another haul of PPC/Gauss boats.

Random thought: I wonder how many stories Antlion pilots tell each other start with: "So, I was busy airbusting my way -through- the neighbourhood, when..."
« Last Edit: 13 July 2013, 18:13:29 by Molossian Dog IIC »

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #18 on: 13 July 2013, 18:16:20 »
I wouldn´t be surprised if we would see a variant of the Bardiche in a similar configuration eventually. The (Mine) Dispensers are already integrated in its chassis after all and the power reverse quirk would work well to quickly establish kill zones. Meta-game wise you are probably seeding  suburbs with sensors in a hurry quite often when hostile forces are already approaching. 
Bardiche Assault?

Given that 'Mech Mortar's target the hex and not the unit itself (Someone said that up-thread, right?) This should be pretty useful against all those fast units that are normally hard to hit, and for the same reason should be really nasty with Direct Hit rules

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #19 on: 13 July 2013, 18:18:38 »
Given that 'Mech Mortar's target the hex and not the unit itself (Someone said that up-thread, right?)

SOME ammo types work that way. Not all of them. Look in TacOps.
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Molossian Dog IIC

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #20 on: 13 July 2013, 18:19:44 »
You are thinking of the Bulwark Assault Vehicle.

I mean the 70 ton Bardiche Heavy Strike Tank in TRO3145 FWL page 18.

Yes I get that wrong all the time too.  :)
« Last Edit: 13 July 2013, 18:21:18 by Molossian Dog IIC »

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #21 on: 13 July 2013, 18:33:46 »
As a side note, Airburst rounds are AE damage.  Maybe the DCMS might want to watch out for their reflective armor 'mechs?

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #22 on: 13 July 2013, 19:48:02 »
As a side note, Airburst rounds are AE damage.  Maybe the DCMS might want to watch out for their reflective armor 'mechs?
This has given me an idea for a new weapons carrier vehicle (LRM Carrier and the like), thanks to this it's going to be nasty

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #23 on: 14 July 2013, 02:06:17 »
You have a 'mech with twin indirect-capable SRM-4s with LRM range.You use it the same way you'd use any other SRM unit of this speed, only from farther away and behind cover. Harass vehicles and battlesuits, go crit-seeking after damaged units, the usual. Antipersonnel rounds also let you go after infantry. The range means you can quickly take care of those squads and platoons that like to sit back and spot for indirect LRM fire. Since they go after the hex instead of a single target, you can go after the really stealthy troops with ease. Airburst rounds basically give you a light artillery ability. You won't do much damage, but since you're again going after the hex, you can easily hit fast things like hovertanks.

Basically, the Antlion takes care of all of those things, and lets your main combat units focus on the other guy's 'mechs.
Use Airburst instead of AP for your anti-infantry work, they do twice as much damage and explode for half as much

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #24 on: 14 July 2013, 03:04:11 »
This mech has the look of a test bed for new technologies. Looks like StarCorps wanted to test some Clan Mortars and added the fancy chasis plus electronics to justify the expensive clan tech.

This is a poor mech to field against the likely opposition the AFFS will face. The super speedy DCMS will outflank and overrun this unit while the CCAF will out-EW it. Seriously, how is this thing supposed to hide when nearly every Capellan unit has electronics up the waazoo?

It can't run and it can't hide. It's just a dead mech walking.

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #25 on: 14 July 2013, 07:18:04 »
Use Airburst instead of AP for your anti-infantry work, they do twice as much damage and explode for half as much
Mostly true. AP does 1d6 per shell and airburst does 1d6/2 which is then double due to being area effect. Essentially equal. If you catch the PBIs in the open with airburst the damage is doubled again. However, it doesn't damage units inside buildings (though it damages the building) while AP does. If you're trying to dislodge pesky infantry sheltering in an abandoned office building AP is the way to go. 

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #26 on: 14 July 2013, 09:57:35 »
...
It can't run and it can't hide. It's just a dead mech walking.
It is a mobile mortar. Use it like contemporary militaries use mortars and you´ll be fine.

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #27 on: 14 July 2013, 16:20:22 »
Mostly true. AP does 1d6 per shell and airburst does 1d6/2 which is then double due to being area effect. Essentially equal. If you catch the PBIs in the open with airburst the damage is doubled again. However, it doesn't damage units inside buildings (though it damages the building) while AP does. If you're trying to dislodge pesky infantry sheltering in an abandoned office building AP is the way to go.
No, AP does 1D6/2 and airburst does 1D6, if it doubles like you said that means that airburst does 4 times the damage to infantry than AP, which is kinda sad

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #28 on: 14 July 2013, 17:50:14 »
From TacOps Second Print Edition pdf
p.373 Airburst Mortars
Quote
(conventional infantry treat Airburst Mortars as a burst-fire weapon that delivers 1D6 ÷ 2 damage per shell). Only units inside buildings avoid this damage

p.374 Anti-Personnel (AP) Mortars
Quote
Each shell in an AP Mortar flight delivers 1D6 burst damage points (rounded up) to conventional infantry units (for example, a full flight of 8 AP ’Mech Mortars delivers 8D6 damage to a conventional infantry platoon

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Re: Mech of the Week 3145 Preview: LK-3D Antlion
« Reply #29 on: 14 July 2013, 18:08:59 »
Interesting, my copy has that the other way around, and there's no errata for it