Author Topic: Vehicle of the Week: Kamakiri Attack VTOL  (Read 5861 times)

Moonsword

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Vehicle of the Week: Kamakiri Attack VTOL
« on: 30 July 2013, 10:55:21 »
Vehicle of the Week: Kamakiri Attack VTOL

Built by Yan Manufacturing as their next entry into the military aerospace market (the last one I could turn up was the Crow back in TRO3075

The Kamakiri might be an attack VTOL but at 55 tons, it's the size of a Griffin, and the firepower they pack in is 50% greater than the classic GRF-1N.  That's right, 55 tons, bigger than classic heavy hovercraft like the Maxim.  Kamakiris are stupendously huge for a rotary-wing aircraft, and their DAV 155 XLFEs give them a relatively high 118 kph flank speed for their size.  For a VTOL, that's still not that fast, and enemies employing LB-Xs or SB Gauss (which are extremely good choices) won't find you nearly as hard to hit as you want to be when you're attracting this much attention.  Why are Kamakiris attracting attention?  For starters, they're shiny.  Literally.  7 tons of reflective armor is arranged 36/28/18/2, a little light on something this big and there's very little you can do about protecting the rotors without the Clans' ferro-lamellor - the reflective armor does not help unless you happen to eat an HPPC bolt up there.  There's a lot of points of IS to burn through up there, comparatively, but every hit that lands is going to cut your speed and the enemy doesn't actually have to blow the sixth point out to completely wreck a Kamakiri - the seventh hit to the rotor will knock it right out of the sky.  On the other hand, no VTOL under normal rules would even survive five hits, so sometimes you take what you can get, and VTOLs usually face relatively limited amounts of the damage types that tend to make reflective armor fall off (at least until they crash, so try not to do that, mmkay?).  I might have gone with reactive, which would be more useful against your most common flak weaponry (autocannons), but long-range energy weapons are a useful standby in the anti-VTOL arena, so reflective does have some good points here.  It's not like you really want to be at melee range with the weapons a Kamakiri (or the Shi Kamakiri) packs, and with the Ravens deploying a pulse laser-heavy VTOL, it makes sense.  The point of all of this - the oversized VTOL, the 11 tons of structural tonnage, the small engine and (relatively) light armor - is summed up in one four letter word: Guns.  A Tiegart PPC, the same type used on Thugs and then Hatamotos, is mounted on one side of the Kamakiri's nose, with a pair of Telos ThunderShot Thunderbolt 10 launchers on the other.  There's only two tons of Thunderbolt ammo, unfortunately, so you're limited to 18 shots, but while the ammo lasts, a Kamakiri can match a classic AWS-8Q Awesome for main firepower, and it can sustain that fire continuously until the bin runs dry with no worries about heat.  One thing you don't want to be doing is courting close action the way an Awesome can - Thunderbolts have a 5 hex range minimum, and inside it, they deal half damage.  I heavily recommend you use your speed to stay at a more optimal range than that.

Only one variant has emerged in the decades since the Kamakiri was deployed, the Shi Kamakiri or “Death Mantis”.  Operated solely by the Ryuken, these VTOLs trade their weapons for a single improved heavy Gauss rifle fed by four tons of ammo.  You lose breadth of firepower and some potential damage for the kind of single hit that can bring down a lot of light 'Mechs in a single hit to a torso.  Hardened armor won't stop one from blowing a 'Mech's head straight off, either.  The TRO article says a flight of these “death mantises” took out six 'Mechs repelling a raid, including an Atlas III.  Yeah, I can see that if they managed to start dismantling the smaller 'Mechs first before bringing the big boys down.

The Kamakiri is a flying gun platform.  This is an up-scaled Yellow Jacket or Yasha and the same basic points apply to it, but Kamakiris need to avoid getting too fancy with their longer range minimums.  Try to keep moving and pick your engagement opportunities.  If it makes you more survivable to blow through an enemy's formation and come back, do that - the Kamakiri might match an Awesome for firepower but it won't match it for endurance under fire unless all your opponent has available will be stopped by the reflective armor.  Even then, the rotor hits could be painful.  Look for opponents with flak weapons, especially LB-Xs or SB Gauss - those weapons will tend to eat into your speed as their clusters scatter and potentially hit the rotor, making you an easier target over time.  If you spot a Phalanx, Aithon, or Rommel Howitzer, evade them if you can or take them out fast if you can't.  (Given the armor levels of the tanks we're talking about, Rommel Howitzers and Aithons aren't easy to put down like chumps.)  AE damage will blow your armor off in a hurry.  While artillery cannons don't normally target individual units, Kamakiris are high on the list of the sort of nuisances that will convince your opponent to make an exception.

Stopping Kamakiris is harder than hitting them.  7/11 is fast with against a flak weapon's -2 target modifier, it's not as much protection as it is for an Assassin.  Your main weapons are big ballistics firing either flak rounds (LB-X cluster and SB Gauss rifles are particularly nasty) or straight up solid damage to start knocking off the armor in a timely fashion.  Thunderbolts are also an excellent answer, packing the range necessary to counter the Kamakiri's stand-off armament and a sufficiently large and focused cluster to noticeably dent the armor, although LRMs aren't bad.  If you happen to get up close and personal, a spread of SRMs or Infernos could be handy, but a smart Kamakiri pilot is going to be doing their damnedest not to give you the opportunity to get an accurate SRM shot off.

References: Not a one!  The MUL hasn't updated yet and there's no miniatures.  For now, here's some artwork:


Weirdo

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #1 on: 30 July 2013, 11:06:12 »
Frankly, this thing terrifies me. My only consolation is that if it closes for easy shots, it'll be somewhat easy to kill, and if it plays it smart and hangs at range, it may not fire the T-Bolts every turn for fear of wasting some of their limited ammo count.

The Shi Kamakiri is another matter, with enough ammo to take the high-risk shots, and even a single lucky hit is going to be extremely telling. My only consolation here is that I'm not that much of a PPC or ER Large Laser fan, so my long-range response likely won't be energy based. I just have to eat through heavy armor instead of throwing spitballs at a brick wall.
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Pa Weasley

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #2 on: 30 July 2013, 12:00:09 »
Thanks for a great writeup Moonsword. My only quibble is that reactive armor doesn't provide any additional protection against autocannons. Just missiles, mortars, and artillery. Otherwise it probably would have mounted reactive.  ;)

This one changed a bit from my original pitch. At the request of one higher up the ladder I went to the "MOER DAKKA" options which became the final incarnations of the Kami and the Shi. Hopefully folks are pleased with the result.

Frankly, this thing terrifies me.
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« Last Edit: 30 July 2013, 15:58:14 by Pa Weasley »

Ghostbear_Gurdel

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #3 on: 30 July 2013, 14:00:24 »
The Kamakiri Shi is my new go-to VTOL. The combination of speed gun and armor, makes me so happy. This is a work or art (and the artwork is really good as well).

Last time I used one, my opponent was sweating bullets every time it fired. (It never hit, but I blame me having to use his dice for that)
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Moonsword

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #4 on: 31 July 2013, 12:00:19 »
Thanks for a great writeup Moonsword. My only quibble is that reactive armor doesn't provide any additional protection against autocannons. Just missiles, mortars, and artillery. Otherwise it probably would have mounted reactive.  ;)

Gah, you're right.  I've been trying to do too many things at once lately.

Fenris

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #5 on: 31 July 2013, 12:53:07 »
Quote
I might have gone with reactive, which would be more useful against your most common flak weaponry (autocannons)

??
Reactive only helps against artillery and missiles.

edit: Ah ok, was already mentioned. nvm.
« Last Edit: 31 July 2013, 13:01:16 by Fenris »

Fenris

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #6 on: 31 July 2013, 12:56:34 »
btw, has there ever been given any fluff explanation how the DC acquired the means to manufacture iHGRs?

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #7 on: 31 July 2013, 13:00:00 »
The fact that it's an 80-year-old technology in the battletech universe? I'm not sure you even have to bother explaining it in fluff at that point.
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False Son

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #8 on: 31 July 2013, 13:01:50 »
I'm sure we can blame Brooks Inc somehow.
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Fenris

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #9 on: 31 July 2013, 13:02:29 »
The fact that it's an 80-year-old technology in the battletech universe? I'm not sure you even have to bother explaining it in fluff at that point.

I still like to know whether it's build under licence or simply "stolen". But well, that's me.

Nikas_Zekeval

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #10 on: 01 August 2013, 18:50:20 »
The problem with this design it is of the Yellowjacket school.  Meaning it is far, far too slow for the attention it grabs.  It is a +4 at cruise, but only in straight and level flight, burn anything for turns or altitude changes and you go to a +3 at best.  At flank you only have one MP to burn before dropping from a +5 to a +4 TMM.  So even at flank you have a single altitude change or turn before it impacts your TMM.  Oh and don't forget you have to roll for sideslips when turning at flank speed.

No, this thing WILL get hit early.  The only reason it might not get hit often is it got knocked from the sky.

Two LB-10X cluster rounds will put out an average of 12 hits.  Roughly a third of those will hit the rotor, and four hits with two automatic criticals will on average produce one 'rotor damage' result.  Which means you shave 5 MPs off, dropping you to a 2/3 target.  And that is if the other guy doesn't get lucky.  And all your weapons have the same 18 hex range as the LB-10X, to hit a target you have to risk the flak umbrella.

No, this is too vulnerable to anyone with even modest AAA defenses.  And the LB-10X is too useful not to have one or more in a company.

chanman

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #11 on: 02 August 2013, 01:06:49 »
Here's a solution for the ground OpFor commander: Post pictures of the Kamakiri in the briefing rooms of friendly ASF elements along with a bounty of a pallet of beer for every Kamakiri downed by the CAP.

glitterboy2098

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #12 on: 02 August 2013, 12:25:54 »
until a proper mini comes out, you can probably mod a GHQ V-22 Osprey fairly easily. all you really need is to add the guns, though the engine pods on top of the wings shouldn't be too tough either.


Ian Sharpe

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #13 on: 02 August 2013, 18:16:07 »
Can Tbolts fire indirectly? 

I can see this design working for people who dont often field or face VTOLs.  Past that, it could be long range fire support for a VTOL centric force but I'd rather just take Arrow Jackets. 

YingJanshi

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #14 on: 02 August 2013, 18:36:26 »
Can Tbolts fire indirectly? 

I can see this design working for people who dont often field or face VTOLs.  Past that, it could be long range fire support for a VTOL centric force but I'd rather just take Arrow Jackets.

Yes, they can. Which in my mind is their only redeeming feature.

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Sabelkatten

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #15 on: 02 August 2013, 20:35:23 »
Yes, they can. Which in my mind is their only redeeming feature.
On vehicles the TBolt15 is the lightest long-range (IS) headcapper you can mount. But other than that I'd rather get a PPC (on a mech) or a GR.

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Re: Vehicle of the Week: Kamakiri Attack VTOL
« Reply #16 on: 02 August 2013, 20:39:53 »
The best way I've found to use strike VTOLs like the Yellow Jacket and Kamakiri is to keep them moving at high speed on the fringes of the battle, sniping and occasionally darting in to take opportunistic kill shots. Of course this means you have to have quite a large playing area to let their speed work.

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