Well you made a mistake about the C3, it works with ballistics, they just get a lower range modifier.
As for your design, I feel that it doesn't use enough advanced tech.
Here's my version:
Class/Model/Name: Achilles 3145
Tech: Inner Sphere / 2582
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 4,500 tons
Length: 125 meters
Power Plant: Standard
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: *Heavy Ferro-Aluminium*
Armament:
4 I-Heavy Gauss Rifle*
21 ER PPC + Capacitor*
12 ELRM-20 (THB)
6 ER PPC
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==Overview:==
The Achilles Class DropShip is one of the few vessels still in existence
that was designed primarily to combat other DropShips and AeroSpace Fighters.
Though incapable of atmospheric flight, the vessel is highly maneuverable in
space and can outrun any other existing DropShip and most heavy and medium
fighters.
The design of the Achilles is relatively simple. The ship masses 4,500
tons, with over half of the ship taken up by it extremely powerful Xevex-12s
interplanetary fusion drive system. The ship has often been described as a
well-armed fusion drive, but this high-powered drive system has its problems.
When the drives are operating at full thrust, the engine begins to shudder and
vibrate intensely. These vibrations become unbearable after prolonged use,
and have caused ammunition dependent weapons systems to misfeed. The chance
of such misfeeds has been estimated at roughly three percent per minute that
the vibrations continue. Once a misfeed occurs, the weapons system must be
manually cleared and reset.
The interior of the Achilles is different than for most ships. Instead
of having a few large decks, the vessel is constructed with many long, narrow
decks. The three decks at the front of the ship are almost exclusively filled
with the long-range tracking and navigational systems and the forward weapons
bay. Except for narrow access ways, there is little room to walk on these
decks.
Just behind this section are the crew decks, which contain the quarters
for the ship's 60 personnel. Also located here are the recreation rooms, mess
hall, med bay, laundry, and waste processing facilities. Behind the crew
section is a large area for the ship's fuel tankage, the port and starboard
weapons bays, and ammunition storage.
Beyond this is the control deck, where are located the ship's bridge, the
engineering control room, the main computer system, and communications gear.
The ship's massive fusion drive makes up the bulk of the rest of the ship.
Located on either side of the engine core is a small craft bay with a pair of
small craft cubicles in each. The normal small craft complement is two
AeroSpace Fighters and two marine-bearing buses for use in boarding
operations.
The Achilles is used to lead planetary assault forces and space defense
forces into combat. The ship's high maneuverability makes it an excellent
anti-Fighter ship. In defensive operations, a common tactic is to lead a
Fighter group straight into an enemy fleet, headed towards the weakest ships.
The enemy Fighters usually attempt to stop the attacking Achilles, only to be
engaged from behind by the Fighters following the DropShip.
In an offensive role, the ship usually follows the assaulting Fighter
group and hits enemy vessels engaged with friendly Fighters. With its
tremendous firepower, the Achilles can take out enemy Fighters one at a time
of engage in a firefight with enemy DropShips.
The Achilles is a rare DropShip that dates back to the early days of the
Star League. It is the only surviving relative of the League's massive battle
cruisers, which did not survive the fighting of the early Succession Wars.
Because the First Succession War knocked out most of the facilities for
constructing the Achilles, the remaining ships have been maintained only by
those with access to enormous League equipment stockpiles. Attempts have been
made to fit the ships with existing equipment, but so far, the results are not
promising.
At present, House Kurita seems to possess the largest quantity of these
assault ships, with the rest spread thinly but evenly among the other four
Successor States.
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Class/Model/Name: Achilles 3145
Mass: 4,500 tons
Equipment: Mass
Power Plant, Drive & Control: 2,340.00
Thrust: Safe Thrust: 8
Maximum Thrust: 12
Structural Integrity: 17 382.50
Total Heat Sinks: 269 Double 152.00
Fuel & Fuel Pumps: 296.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 34.00
Fire Control Computers: 17.00
Food & Water: (78 days supply) 20.00
Armor Type: *Heavy Ferro-Aluminium* (1,586 total armor pts) 76.50
Standard Scale Armor Pts
Location: L / R
Fore: 530
Left/Right Wings: 396/396
Aft: 264
Cargo:
Bay 1: Small Craft (1) with 2 doors 200.00
Bay 3: Cargo (1) with 1 door 104.50
Infantry (foot) Platoons (1) 5.00
Escape Pods: 4 (7 tons each) 28.00
Crew and Passengers:
4 Officers (2 minimum) 40.00
6 Crew (1 minimum) 42.00
8 Gunners (8 minimum) 56.00
33 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 I-Heavy Gauss Rifle*(80 rNose 9(88) 9(88) 9(88) -- 8 100.00
9 ER PPC + Capacitor* Nose 14(135)14(135)14(135) -- 180 72.00
1 ELRM-20 (THB)(24 rounds) Nose 1(12) 1(12) 1(12) 1(12) 10 24.00
6 ER PPC + Capacitor* L/RW 9(90) 9(90) 9(90) -- 240 96.00
5 ELRM-20 (THB)(104 rounds)L/RW 6(60) 6(60) 6(60) 6(60) 100 232.00
3 ER PPC L/RW(A) 3(30) 3(30) 3(30) -- 90 42.00
1 ELRM-20 (THB)(24 rounds) Aft 1(12) 1(12) 1(12) 1(12) 10 24.00
1 Lot Spare Parts (1.00%) 45.00
1 Naval C3 45.00
1 8xAMS 26.50
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TOTALS: Heat: 638 4,500.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,241,267,760 C-Bills
Battle Value: 21,636
Cost per BV: 57,370.48
Weapon Value: 16,510 (Ratio = .76)
Damage Factors: SRV = 469; MRV = 370; LRV = 143; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 76,291
(38,867 Structure, 25,950 Life Support, 11,474 Weapons)
Support Points (SP) = 22,732 (30% of MPV)
BattleForce2: MP: 8, Armor/Structure: 27 / 26
Damage PB/M/L: 54/54/54, Overheat: 0
Class: DM; Point Value: 216
So instead of just ERPPCs, I used ERPPCs with capacitors. Instead of Gauss Rifles, I used IHGRs, and instead of LRMs, I used ELRMs, especially since Artemis gets heavy with NC3, and the ELRMs can hit all the way to extreme range, and benefit more from NC3.
Also I kept the infantry. It's never a bad time to board a ship.
I had to reduce the extra crew to do this though. I have to ask, what tonnage of food and water did you use?