Author Topic: (Answered) Tasers and TSEMP in BattleForce  (Read 1533 times)

TheAcct

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(Answered) Tasers and TSEMP in BattleForce
« on: 16 September 2013, 09:39:52 »
Hello.

I've been converting units to Battleforce for a while now (I tend to muck around in spreadsheets a lot), and I've come across one conversion point that's driving me mad. Tasers (and now the TSEMP).

I've seen reference on the board to a BTAS and MTAS ability, but there's nothing about what that ability does, or how it converts.

Where exactly would I find the rules for tasers in Battleforce?

Mahalo.
« Last Edit: 23 September 2013, 15:46:50 by Xotl »

Xotl

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Re: Tasers and TSEMP in BattleForce
« Reply #1 on: 23 September 2013, 15:46:43 »
SO p353 covers conversion and how the Tactical Operations p347 rules for tasers are modified in BattleForce.
There are no printed conversion/gameplay rules for the new 3145 equipment (TSEMP) yet.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

TheAcct

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Re: Tasers and TSEMP in BattleForce (answer not found)
« Reply #2 on: 25 September 2013, 01:11:48 »
My page 353 of SO has nothing on tasers. If it helps, it is a hard copy, (c) 2009. Am I to assume that there has been an update, and being someone who doesn't own a e-copy/version I'm now out of date?

Xotl

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Re: (Answered) Tasers and TSEMP in BattleForce
« Reply #3 on: 18 December 2013, 02:55:27 »
It was added in the second printing.  An errata update is in the works to add it to there as well.  In the mean time:

TASER M/BTAS#
Record this as M/BTAS# where M indicates a ’Mech taser, B
indicates a battle armor taser, and # is the number of tasers
mounted on the ’Mech or battle armor.
In addition to any normal attacks allowed the ’Mech each
turn, it may make that number of taser attacks divided among
any number of targets within firing arc and short range. Battle
armor Elements with tasers may make that number of attacks
per game; i.e. a squad of battle armor with 4 tasers could make
4 taser attacks per game, while a ’Mech equipped with 2 tasers
could make 2 taser attacks every turn. The effects of a successful
taser attack are modified from Tactical Operations (see p. 347,
TO) as follows: the attack causes no damage and the duration of
the effect (whether shutdown or interference) is always 1 turn.
Conversion: ’Mech or battle armor taser
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0