There is the problem that we don't actually know what the new LAM building rules will allow. Under old LAM rules,
OMNI was right out. For that matter, we officially don't know what the building rules are at all, but with examples
in TRO3085, we can make some good guesses.
I had some fun making conjecture here
LAM building And had even more fun using that as the basis for designs here
LAMS to slaughter Making LAMS is pretty doable in HMP by making custom "weapons" to act as holding points for tonnage and crit
space. You can also do it with MISC. equipment in SSW, and then edit the text file as appropriate, or just break
out the pen and paper. I do not recomend useing the default LAM options in HMP, as they do not reflect the new changes that we see in TRO3085.
Running under the assumption you CAN OMNI a LAM (as the thread can make that theoretical assumption) in a quad,
the extra leg space just screams improved JJ to me, to increase the safe thrust. There is always the possiblity that IJJ become restricted equipment.
Only 7 tons of pod space, but that's pretty hard to improve on, given you can only use Composite to reduce tonnage.
BattleMech Technical Readout
Custom* Weapons
Type/Model: Scorpion SCP-XLAM
Tech: Inner Sphere / 3132
Config: Quad OmniMech
Rules: Level 3, Standard design
Mass: 55 tons
Chassis: Composite
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 7 Improved Jump Jets
Jump Capacity: 210 meters
Armor Type: Standard
Armament:
6 tons pod space
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Scorpion SCP-LAM
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Composite 0 3.00
Engine: 275 Fusion 6 15.50
Walking MP: : 5
Running MP: : 8
Jumping MP: : 7
AirMech Cruising MP : 21
AirMech Flanking MP : 31
Saft Thust : 7
Maximum Thrust : 11
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 176 pts Standard 0 11.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 22
Center Torso (Rear): 7
L/R Side Torso: 13 17/17
L/R Side Torso (Rear): 6/6
L/R Front Leg: 13 23/23
L/R Rear Leg: 13 23/23
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Avionics RT 0 1 .00
1 Landing Gear RT 0 1 .00
1 Landing Gear LT 0 1 .00
1 Avionic(0.5T holder) LT 0 1 .50
1 Landing Gear CT 0 1 .00
1 Avionics(5T holder) HD 0 1 5.00
7 Improved Jump Jets: 14 7.00
(Jump Jet Loc: 1 LFL, 1 RFL, 1 LT, 2 RT, 1 LRL, 1 RRL)
--------------------------------------------------------
TOTALS: 0 51 48.00
Crits & Tons Left: 15 7.00
Primary config
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 Light PPC* LT 5 2 3.00
1 Light PPC Capacitor* LT 5 1 1.00
For a primary config, I try to keep it in line with the 1N, but given the reduced tonnage availible, it does take a hit.
For those not interested in doing the paper edits, feel free to arm it as you wish.