There are actually miniatures for both the Omega and Revenant :)
i know, i just dont have them. and even if i wanted to i wouldn't be able to get them in time for this sunday.
the scenario:
a small Coalition strike team is pinned down by unknown Word of Blake units outside Cairo. the special forces troopers were tasked with planting a computer virus in a power distribution hub in preparation for the main assault on the city, but now the brass wants any and all information on these new Blakist defensive units. while the site was not expected to be completely undefended, the infantry and battle armor from Stone's Revenants is unable to handle two Level IIs of never before seen battlemechs. the DropShip
Songbird is deployed immediately for a low-level insertion of battlemech reinforcements. a company of veteran Revenants are dropped less than half a kilometer from the embattled Coalition infantry's position.
Coalition objectives:- rescue friendly troops pinned down by Blakist forces and protect them as they carry out their original mission and infiltrate the facility. delivery of the computer virus is critical to the success of the campaign and must succeed.
= the Coalition special forces will start the game with randomly assigned damage. the troops will also be under attack by WoB forces as the scenario begins. all SF units carry the computer virus and are capable of uploading it. however, it should be noted that the defences at this facility were severely underestimated once. the more troops that survive to storm the facility, the higher the chances of mission success.
- gather intel on new Battlemech designs by scanning the wreckage of Blakist mechs. though the target need not be fully intact, mechs completely destroyed by engine or un-CASE'd ammo explosion are not suitable for scanning.
= in order to scan a wrecked mech, a Coalition mech must remain in an adjacent hex for three turns. the mech may not perform any other actions during this time. passive abilities like ECM or C3 are unaffected. a mech with an Active Probe needs only two turns to fully scan a mech. friendly infantry may opt to investigate one of the wrecks. while this will count as a full scan (requiring three full turns as well), the unit must successfully extract from the battlefield and will be unable to join the assault on the bunker.
- return to Coalition lines with a copy of facility operating protocols and enemy mech intel.
Coalition assets: - the Coalition special forces consist of two elite platoons of infantry (the Stone's Trackers infantry from 3085S) and two Elite squads of Kobold Battle Armor (provided by the ComGuard).
- a company of Coalition mechs, pilots rated veteran and elite.
- one strafing run from
Union-class DropShip
Songbird. must be used in turn one or two.
Word of Blake objectives:- defend Hub 2-Delta from invaders.
- destroy all enemy mechs and infantry units.
- do not let information regarding Project Omega fall into invader hands.
Word of Blake assets (estimated by on-site forces)
:- (at least) two Level IIs of unknown Battlemechs.
- fortified position at facility entrance noted.
- facility internal security assets unknown. previous estimate: one to two Level Is of PAL infantry and TerraSec contractors. exercise extreme caution entering facility.
- reinforcements must be considered a possibility.
if we want to play this out i am going to need help with printing record sheets and providing minis. i've got the actual unit list figured out. well, two options anyway. one, provide the company's sheets, or let the Coalition players choose their mechs from a stack.