Author Topic: D/FW Mechwarrior's Guild: Dead Harder.  (Read 122945 times)

Weirdo

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #690 on: 19 April 2014, 23:23:54 »
It seems pretty obvious to me that a movement option like Hitting the Deck must be done during the movement phase, but I will grant that the rules aren't quite explicit in that regard. I'd advise you to ask in the Rules Forum about that one.

In any case, asking about aeros is kinda moot, since they're currently debating that issue right now. I'll try to get them to clarify things so that we know exactly when the altitude drop goes into effect when they issue their decision and any needed errata.
My wife writes books
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"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
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Gehad99

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #691 on: 19 April 2014, 23:45:51 »
It seems pretty obvious to me that a movement option like Hitting the Deck must be done during the movement phase, but I will grant that the rules aren't quite explicit in that regard. I'd advise you to ask in the Rules Forum about that one.

In any case, asking about aeros is kinda moot, since they're currently debating that issue right now. I'll try to get them to clarify things so that we know exactly when the altitude drop goes into effect when they issue their decision and any needed errata.
that works,

it says If an infantry unit does not expend any MP during the Movement
Phase, the controlling player may announce that the infantry is
“hitting the deck.”
TO - 108 it does not state that it has to be stated during the move phase. just that they have not moved during the move phase.  And can be stated in the fire phase.

Going to use 3 examples here
1. you have a inf plt and a air craft.
the inf plt you were going to use say as spotters for artty, they are in a hex of woods so you don't move them (that is the ground move phase done) then the air - move phase happens) the air craft is going to be doing one of its attacks to the line of hexs or the hex with the inf in it. so it moves to get were it can do the action (that ends the move phase for the air) when the air craft starts it's attack during the attack phase is when the inf dive for cover witch makes it were they then can not spot or fire. cause and effect.

look at war movies inf are attacking one thing (an objective,) and then all of a sudden a air craft is strafing them witch forces them to dive for cover.

2.  lets say the inf are sitting there waiting for some thing to happen for the turn (they have not moved) and then this tank, inf, or mech threatens them.  They dive to the dirt (instead of firing at the thing) to make it harder for them to be hit.   Witch is were the rule they then can't fire comes into play. because all they are trying to do is find cover.

3. Let me say this allot of times in training in RL for me while in the army You are walking along and if you start taking fire if you don't know where the fire is coming from you hit the dirt aka find cover, then look for the targets and moving to engage then or start to fire back.  Just to use that as an example.

using that example above the walking is the move phase, then taking fire and finding cover is the fire phase, then you either stay behind cover where you can use your weapon or moving to engage them is the next move and fire phases

like i said the way the rule is written is it up for interpataion because they don't say what phase each thing happens.  The examples above show my thinking on how i am reading the rule.z

ill post the first example in the rules forum to get clarification on this
« Last Edit: 20 April 2014, 08:18:33 by Gehad99 »

sevengates

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #692 on: 20 April 2014, 21:45:06 »
I'll just bring a couple of Nuberus and "hit the aircraft" >:D
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whistler

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #693 on: 20 April 2014, 23:54:06 »
hell, the Jupiter was a pretty effective AA platform today.

lots of mass destruction all around.  was a good game, but it was really great hang out with my friends.
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Atlas3060

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #694 on: 21 April 2014, 08:55:45 »
Yup!
A fun Sunday game and we learned a couple of thing, plus had a breakthrough or two:
  • Apparently we need to watch our outbursts at the store. We get a bit excited sometimes, it happens, but we'll need to keep the vocabulary a bit more family friendly.
  • We have a new compromise on partial cover. It is a hybrid of our House Rule and the TW Rule. If the LOS difference is 2 or greater then you get full body shots, otherwise the target gets partial cover.
  • As I realize my schedule more, I'm going to shift my focus on scenarios instead of pick up games.
    Meaning if I come to play, I'll put more effort into crafting a story scenario and putting the results up here.
    The reason is mostly two fold: I want to encourage more folks to do such with their games.
    I also want GenX and Madness to get some advertising love, all while showing that this game is not dead.
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

(SMD)MadCow

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #695 on: 21 April 2014, 12:43:17 »
About how often do you guys meet up in the summer?
Im working on my masters right now and have no time, but I am taking a summer break this year and havent played since the Plano Hobbytown group dissolved a few years ago.

Weirdo

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #696 on: 21 April 2014, 12:47:36 »
Every Sunday, or just about. We usually show up between noon and 1:00, and play form there. Usually we're at Generation X in Hurst, though every so often we'll play at Madness in Plano.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
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Weirdo

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #697 on: 23 April 2014, 15:53:07 »
Any thoughts for this weekend? I have two unrelated ones:

1: Kinda wanna pick a fight with an Omega.

2: We haven't done Axis & Allies in a while.

Opinions regarding these, or other ideas?
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

whistler

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #698 on: 24 April 2014, 00:20:21 »
i wrote up a scenario involving Omegas and Revenant drones back in the day.  if we're not worried about having to proxy, well, everything, i can try to recreate it real quick.
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Whistler is not only a noted winner, he's a man's man, a generous philanthropist, a noted big game hunter, and a lover and a dancer. If he had a mustache it would be impeccably waxed. When he marches off to war, everyone else stays home.

sevengates

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #699 on: 24 April 2014, 02:18:10 »
I have a C.A.V. mini of the Ogre that is large enough to be a super-heavy mech.
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Savage Coyote

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #700 on: 24 April 2014, 09:39:54 »
i wrote up a scenario involving Omegas and Revenant drones back in the day.  if we're not worried about having to proxy, well, everything, i can try to recreate it real quick.

There are actually miniatures for both the Omega and Revenant :)

sapperleader

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #701 on: 24 April 2014, 09:53:12 »
And I believe that Terrance has an Omega. Know I fought against and Evan one time.

Weirdo

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #702 on: 24 April 2014, 09:56:44 »
I don't own an Omega(:'(), the one time I used one I used a LotB Almighty miniature.

I do own one Revenant, and just about any other small quad will work as well, such as the Tarantula or Bishamon.

Now would we be building our own OPFORs for this, or did you have one in mind? I kinda have a specific force I wanted to take... }:)
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

sapperleader

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #703 on: 24 April 2014, 22:24:06 »
I know that we prefer Sundays, but there is a great chance I will be back in Dallas the weekend of the 17th of May.  I can't play that Sunday due to flying back to California, and I was wondering if we could move the game to that Saturday.

whistler

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #704 on: 25 April 2014, 01:37:39 »
There are actually miniatures for both the Omega and Revenant :)

i know, i just dont have them.  and even if i wanted to i wouldn't be able to get them in time for this sunday.

the scenario:

a small Coalition strike team is pinned down by unknown Word of Blake units outside Cairo.  the special forces troopers were tasked with planting a computer virus in a power distribution hub in preparation for the main assault on the city, but now the brass wants any and all information on these new Blakist defensive units.  while the site was not expected to be completely undefended, the infantry and battle armor from Stone's Revenants is unable to handle two Level IIs of never before seen battlemechs.  the DropShip Songbird is deployed immediately for a low-level insertion of battlemech reinforcements.   a company of veteran Revenants are dropped less than half a kilometer from the embattled Coalition infantry's position.

Coalition objectives:
- rescue friendly troops pinned down by Blakist forces and protect them as they carry out their original mission and infiltrate the facility.  delivery of the computer virus is critical to the success of the campaign and must succeed.
   = the Coalition special forces will start the game with randomly assigned damage.  the troops will also be under attack by WoB forces as the scenario begins.  all SF units carry the computer virus and are capable of uploading it.  however, it should be noted that the defences at this facility were severely underestimated once.  the more troops that survive to storm the facility, the higher the chances of mission success.
- gather intel on new Battlemech designs by scanning the wreckage of Blakist mechs.  though the target need not be fully intact, mechs completely destroyed by engine or un-CASE'd ammo explosion are not suitable for scanning. 
   = in order to scan a wrecked mech, a Coalition mech must remain in an adjacent hex for three turns.  the mech may not perform any other actions during this time.  passive abilities like ECM or C3 are unaffected.   a mech with an Active Probe needs only two turns to fully scan a mech.  friendly infantry may opt to investigate one of the wrecks.  while this will count as a full scan (requiring three full turns as well), the unit must successfully extract from the battlefield and will be unable to join the assault on the bunker.
- return to Coalition lines with a copy of facility operating protocols and enemy mech intel.

Coalition assets:
- the Coalition special forces consist of two elite platoons of infantry (the Stone's Trackers infantry from 3085S) and two Elite squads of Kobold Battle Armor (provided by the ComGuard).
- a company of Coalition mechs, pilots rated veteran and elite.
- one strafing run from Union-class DropShip Songbird.  must be used in turn one or two.

Word of Blake objectives:
- defend Hub 2-Delta from invaders.
- destroy all enemy mechs and infantry units.
- do not let information regarding Project Omega fall into invader hands.

Word of Blake assets (estimated by on-site forces):
- (at least) two Level IIs of unknown Battlemechs.
- fortified position at facility entrance noted.
- facility internal security assets unknown.  previous estimate: one to two Level Is of PAL infantry and TerraSec contractors.  exercise extreme caution entering facility.
- reinforcements must be considered a possibility.

if we want to play this out i am going to need help with printing record sheets and providing minis.  i've got the actual unit list figured out.  well, two options anyway.  one, provide the company's sheets, or let the Coalition players choose their mechs from a stack.
« Last Edit: 25 April 2014, 01:44:11 by whistler »
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sevengates

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #705 on: 25 April 2014, 01:51:46 »
this sounds like fun.....I'm in O0



Just remembered.....King has a kit-bashed Omega (we just need him to show)
Don't let the vengence of heaven be you---Gary Numan

Weirdo

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #706 on: 25 April 2014, 06:45:08 »
- one strafing run from Union-class DropShip Songbird.  must be used in turn one or two.

Spheroid units cannot strafe.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Weirdo

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #707 on: 25 April 2014, 08:52:18 »
I know that we prefer Sundays, but there is a great chance I will be back in Dallas the weekend of the 17th of May.  I can't play that Sunday due to flying back to California, and I was wondering if we could move the game to that Saturday.

I'd probably be up for that, assuming Madness isn't full up on other stuff on Saturdays. (I assume that's where you'd want to play?)

What kind of game? I vote 120-point Alpha Strike. 8)


Oh, and for something completely different, I give you photographic evidence of a Clan Snow Raven Bloodname match:
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Atlas3060

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #708 on: 25 April 2014, 08:57:57 »
Dear dice, its Palmyra!
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

sapperleader

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #709 on: 25 April 2014, 17:00:20 »
If Ross can make it, I would prefer Madness.  Otherwise Gen X is not too far from where I will be staying.

120 point AS game you say.  I might be able to put something together.  >:D

If we play at madness, do we want to show off and bust out the terrain from storage?  Especially if they are busier on a Saturday.  When I looked at Madness's calendar on their website and book of the face page, I don't see anything on the 17th.  They have a wargaming event on the 10th

whistler

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #710 on: 25 April 2014, 18:08:06 »
Spheroid units cannot strafe.

oh.  well, maybe some kind of arty barrage or escorting aerospace fighter run.  or we can just pull it since i removed the WoB's arty assets.

ok, so a 120 point AS game?  are we going to have some kind of objective or just kill'em all?
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Whistler is not only a noted winner, he's a man's man, a generous philanthropist, a noted big game hunter, and a lover and a dancer. If he had a mustache it would be impeccably waxed. When he marches off to war, everyone else stays home.

Savage Coyote

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #711 on: 25 April 2014, 20:42:29 »
17th's dicey right now.  I have to see if my brother's coming down uninvited.  I'll see what he's planning

whistler

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #712 on: 26 April 2014, 13:28:32 »
alright, so whats the plan for tomorrow then?
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Whistler is not only a noted winner, he's a man's man, a generous philanthropist, a noted big game hunter, and a lover and a dancer. If he had a mustache it would be impeccably waxed. When he marches off to war, everyone else stays home.

Weirdo

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #713 on: 26 April 2014, 14:08:31 »
I'll probably just bring the same forces I did last week(likely run the Republic stuff this time), though if you bring a premade scenario, I'm up for that.

oh.  well, maybe some kind of arty barrage or escorting aerospace fighter run.  or we can just pull it since i removed the WoB's arty assets.

Could always swap the Union for some kind of aerodyne, they can strike or strafe with no problems. I got three mapscale aerodyne Droppers we could use.

Unions are a poor choice for air support. Kinda like using a Higgins boat with a deck-mounted machine gun to support amphibious troops, when the other guys have tanks. Ain't gonna do much with your own gun(A Union's aft firepower is weak, to say the least), and your boat's only so much shrapnel as soon as the first real gun hits it.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

whistler

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #714 on: 26 April 2014, 15:23:22 »
i only picked the Union for it's carrying capacity off the top of my head.  i don't mind switching out the Dropper though, since it's really not that important.

like i said, i am going to need some help with the prep work.  that player will also play with me as the WoB against everyone else, though we can split things up however we need to otherwise.  that means it's probably not going to happen this time.  maybe we can shoot for next weekend of or something.  i'm fine with a regular scrimmage tomorrow.
« Last Edit: 26 April 2014, 15:25:17 by whistler »
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Whistler is not only a noted winner, he's a man's man, a generous philanthropist, a noted big game hunter, and a lover and a dancer. If he had a mustache it would be impeccably waxed. When he marches off to war, everyone else stays home.

sevengates

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #715 on: 26 April 2014, 22:42:00 »
HUZZAH!!.....I was talked with Darrell today and he said he would try to stop by Gen-X tomorrow.....with the Solaris 7 maps O0
Don't let the vengence of heaven be you---Gary Numan

Gehad99

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #716 on: 27 April 2014, 02:34:00 »
i only picked the Union for it's carrying capacity off the top of my head.  i don't mind switching out the Dropper though, since it's really not that important.

like i said, i am going to need some help with the prep work.  that player will also play with me as the WoB against everyone else, though we can split things up however we need to otherwise.  that means it's probably not going to happen this time.  maybe we can shoot for next weekend of or something.  i'm fine with a regular scrimmage tomorrow.

you want to add a rattler to the mix also  >:D

whistler

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #717 on: 27 April 2014, 11:44:27 »
you want to add a rattler to the mix also  >:D

that's a different scenario, but i assure you there is one O0

i dont think i'm going to make it today, guys.  just not quite feeling up to it.  sorry :-\
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Whistler is not only a noted winner, he's a man's man, a generous philanthropist, a noted big game hunter, and a lover and a dancer. If he had a mustache it would be impeccably waxed. When he marches off to war, everyone else stays home.

sevengates

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #718 on: 27 April 2014, 19:16:14 »
I guess I missed the memo......spent a couple of hours at Gen-X waiting for people to show, then left.

....BTW....the new minis should be out next week.
Don't let the vengence of heaven be you---Gary Numan

Weirdo

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Re: D/FW Mechwarrior's Guild: Dead Harder.
« Reply #719 on: 27 April 2014, 20:56:52 »
Sorry, I wasn't able to make it.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll