Author Topic: Yamato-class Battleship (Alternate Timeline with Thanks AU)  (Read 3978 times)

Dragon Cat

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  • Not Dead Until I Say So
This is a ship I've been wanting to post as part of the timeline for ages spurred on by a request from Wrangler and with the generous help from Cosair_SG who has an aero program that corrects any of my errors and formats it nicely.

I think I got this originally from the forum (I think maybe the old CBT forum) but I can't remember if that's right or wrong.  If I did I thank the original designer and I hope you like the changes I've made.  If not I hope you enjoy the pride of the Draconis Combine fleet.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  Yamato
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              1,560,000 tons
K-F Drive System:  (Unknown)
Length:            1,200 meters
Sail Diameter:     1,405 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Lamellor Ferro-carbide
Armament:         
   36 NL55
   24 Heavy NPPC
   10 NAC/30
    8 Screen Launcher
   24 Heavy PPC*
   12 AR10 Launcher
    8 Heavy N-Gauss
   16 AMS
------------------------------------------------------------------------------
==Overview:==
The Yamato-class is, quite literally, a thing born of the Draconis Combine
Admiralty's nightmares. Beginning in 3051, the Order of the Five Pillars (O5P)
 was ordered to gather intelligence regarding the capabilities of the Clans'
most powerful Battleships. Because the Draconis Combine itself was being
assaulted by the Smoke Jaguar and Ghost Bear Clans, their attention
 naturally fixed on the two most powerful ships in those Clans' Fleets: Clan
Ghost Bear's Nightlord-Class Ursa Major, and a Smoke Jaguar ship that O5P
believed was of the same class (actually this vessel is now believed to be
the Texas-class Smoke Jaguar).
    The information gathered by O5P was sketchy, wildly inaccurate, and often
based on worst-case scenarios rather than real observation, with the result
that the vessel to be constructed by Project Yamato would be far more
powerful than the Clan Battleships it was meant to be copying.
    Laid down in 3053, the Yamato-class Battleship would be delayed by
technical difficulty, bureaucratic meddling, and the basic inability of the DCA to
build a 1.5 megaton Battleship. One significant delay was even directly caused
by House Kurita's Internal Security Force (ISF,) which assassinated a senior
technician in 3057, halting work on the vessel's superstructure until a replacement
could be trained.
    An entire shipbuilding industry grew around the massive vessel, converting
New Samarkand into one of the Inner Sphere's finest warship yards, but as the
vessel suffered setback after setback, the date became 3059, then 3060, then
3061.  The vessel was launched in 3063. Christened the DCA Musashi, it was so
plagued with technical difficulties that its shakedown cruise was cut short at
three months - in that time, the crew had reported over one thousand-two
hundred technical issues, and over forty crew members had been killed, including
the vessel's captain.
    With all these problems funding for the project was cancelled and the vessel was
put into mothballs. Every attempt by the DCA to revive the project was rebuffed by
the Coordinator until after the Jade Falcon War of 3067.  With the Clans beginning
to strain against the Occupation Zone borders the DCA noticed that they would need
a WarShip capable of putting up a fight against the Clan Battleships.  Beginning in
3068, Wolf Dragoon technicians were brought in to examine the Yamato's systems,
and they corrected many significant faults, but when the vessel was launched on
another abortive shakedown cruise in 3071, it was discovered that the might Musashi's
power grid was unable to simultaneously accommodate its main weapons battery,
main drive, and sensor systems. In fact, only one could be used at a time.  Again with
Dragoon help the remaining technical issues were quickly resolved and DCS Musashi
entered service in 3073. Musashi would be followed by Nagato (3077) and the
Matsu (3081).


==Capabilities:==
Designed to compete with a class of ships that never existed, the Yamato, when
finally completed, easily outstripped both of its parent designs in terms of both
armour and armament. Yamato more armour than the Nightlord, with reinforced
broadside plate like a Texas. It also manages to pack a more potent version of
both vessels armament into what is essentially an enlarged Nightlord frame.
    The most numerous weapons on the Yamato-class are thirty-six 55cm Naval
Laser Cannons, both arrayed along its broadside and scattered forward and with
a concentration aft, they provide a level of firepower rarely seen in naval-laser
systems.  eight class-30 Naval Autocannons provide Yamato's aft protection. 
Additional fire-support is provided by twenty four heavy naval particle projection
cannons, turreted forward and aft of the vessel's broadside and eight Heavy
Naval Gauss Cannons split into four paired mounts provide considerable forward
firepower. Twelve AR-10 launchers provide versatile missile support in the fore-arcs
and make for devastating extreme range assaults and fighter defence, they are
also fully capable of deploying the Combine‘s nuclear arsenal only to be used in
case of complete collapse in the face of an enemy. 
    Originally the ship carried only light anti-fighter and missile defence, however this
was upgraded during the 3068-3071 overhaul.  In late 3067 one final defensive
measure was added eight Davion-designed, and reverse engineered, Screen Launchers
 - these screens are spread around the vessel providing the vessel with defences
against naval class weapons making targeting the Yamato harder for enemy gunners
buying the Yamato‘s own gunners to kill their target.  Twenty-six Combine-built
Heavy PPCs and twenty AMS cannons provide a capable defence against hostile
missile systems and a nasty surprise for incoming enemy fighters.
    In terms of auxiliary craft, the Yamato Project vessels are adequately fitted, carrying
a full DCA Aerospace Fighter wing, six small craft, and six DropShips normally assault
ships or fighter carriers as the Yamato is designed to lead an attack force and eliminate
enemy naval assets. A lithium-fusion battery provides standard strategic mobility for a
vessel of this size.  For internal defence the Yamato carries seventy-two battle armoured
marines, these troops can also be deployed via the use of the vessels many small craft,
DropShips or on their own for assaults against enemy vessels stupid enough to close on
the one and a half million ton vessel.  In 3074 the vessel was upgraded with a Naval
Command-Communication-and-Control Net similar to that of the Omi Kurita-class
Super-Carrier making the vessels even more effective when working together.


==Notable Vessels & Crews:==
DCA Musashi
    This vessel was the first vessel launched Yamato and was rushed into production
a year earlier than originally planned just in time for Coordinator-Regent Minoru Kurita’s
assaults against the Star Adder Occupation Zone.  The Musashi was directed to
attack and disable or destroy the Star Adder’s Nightlord-class Absolute Truth. 
Although they failed to destroy the vessel they did drive it from the Inner Sphere following
a battle in the Turtle Bay system.  The Musashi was however heavily damaged in the
battle and would return to New Samarkand for several months of refit following the battle.

DCA Nagato
DCA Matsu

==Deployment==
With the Rasalhague Dominion and Snow Ravens on either border and both fielding massive
Leviathan, Nightlord-class and McKenna-class Battleships, and the Federated Suns on the
other border with the First Prince and Columbia-class Battleships, the Yamato type vessels
rarely keep a constant station.  Instead showing the flag in the Combine's most remote
systems and on their most hostile borders warning any enemy that if they tested the Combine
borders they would have to pay a considerable price.  Maintaining the three operational Yamato
class  vessels rule out any attempt to build any more.

3075 EDIT: Initial intelligence about this capacity appears to be wrong with the emergence of the
Omi Kurita-class Carriers which was based directly off this hull design.  As there are three such
vessels in service or under production Combine capacities were obviously underestimated.

------------------------------------------------------------------------------
Class/Model/Name:  Yamato
Mass:              1,560,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      280,800.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 30)               705,900.00
Lithium Fusion Battery                                              15,600.00
Jump Sail: (Integrity = 6)                                             108.00
Structural Integrity: 88                                           137,280.00
Total Heat Sinks:    5,150 Double                                    4,356.00
Fuel & Fuel Pumps:                                                  12,750.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              3,900.00
Fire Control Computers:                                                   .00
Food & Water:  (400 days supply)                                     1,772.00
Armor Type:  Lamellor Ferro-carbide  (2,796 total armor pts)         2,742.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                418
   Fore-Left/Right:                  490/490
   Aft-Left/Right:                   490/490
   Aft:                                 418

Cargo:
   Bay 1:  Fighters (36) with 6 doors                                5,400.00
   Bay 2:  Small Craft (6) with 2 doors                              1,200.00
   Bay 3:  Cargo (1) with 2 doors                                  130,322.00

DropShip Capacity:  6 Docking Hardpoints                             6,000.00
Grav Decks #1 - 2:  (140-meter diameter)                               200.00
Grav Deck #3:  (95-meter diameter)                                      50.00
Grav Deck #4:  (65-meter diameter)                                      50.00
Life Boats:  40 (7 tons each)                                          280.00
Escape Pods:  128 (7 tons each)                                        896.00

Crew and Passengers:
     86 Officers (85 minimum)                                          860.00
    296 Crew (271 minimum)                                           2,072.00
    130 Gunners (105 minimum)                                          910.00
    100 1st Class Passengers                                         1,000.00
    100 2nd Class Passengers                                           700.00
     72 Marine Battle Armor Troopers/Elementals                        504.00
    102 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
6 NL55                     Nose        33     33     33     33  510  6,600.00
3 Heavy NPPC               Nose        45     45     45     45  675  9,000.00
2 NAC/30(200 rounds)       Nose        60     60     60     --  200  7,160.00
1 Screen Launcher(100 scrnsNose        --     --     --     --   10  1,040.00
6 Heavy PPC*               Nose     9(90)  9(90)     --     --   90     60.00
6 AR10 (120 KW, 120 WS, 120FL/R         *      *      *      *  240 31,800.00
2 Heavy N-Gauss(200 rounds)FL/R        60     60     60     60   72 28,200.00
2 Heavy N-Gauss(200 rounds)FL/R        60     60     60     60   72 28,200.00
1 Screen Launcher(100 scrnsFL/R        --     --     --     --   20  2,080.00
4 AMS(2400 rounds)         FL/R        --     --     --     --    8    404.00
3 Heavy NPPC               L/RBS       45     45     45     45 1350 18,000.00
3 Heavy NPPC               L/RBS       45     45     45     45 1350 18,000.00
8 NL55                     L/RBS       44     44     44     44 1360 17,600.00
1 Screen Launcher(100 scrnsL/RBS       --     --     --     --   20  2,080.00
5 Heavy PPC*               L/RBS    8(75)  8(75)     --     --  150    100.00
2 NAC/30(100 rounds)       AL/R        60     60     60     --  400 14,160.00
2 NAC/30(100 rounds)       AL/R        60     60     60     --  400 14,160.00
4 NL55                     AL/R        22     22     22     22  680  8,800.00
3 Heavy NPPC               AL/R        45     45     45     45 1350 18,000.00
1 Screen Launcher(10 scrns)AL/R        --     --     --     --   20    280.00
4 AMS(2400 rounds)         AL/R        --     --     --     --    8    404.00
3 Heavy NPPC               Aft         45     45     45     45  675  9,000.00
6 NL55                     Aft         33     33     33     33  510  6,600.00
1 Screen Launcher(100 scrnsAft         --     --     --     --   10  1,040.00
8 Heavy PPC*               Aft    12(120)12(120)     --     --  120     80.00
1 Naval C3                                                           1,500.00
------------------------------------------------------------------------------
TOTALS:                                           Heat: 10,300   1,560,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        21,809,872,000 C-Bills
Battle Value:      264,192
Cost per BV:       82,553.11
Weapon Value:      164,580 (Ratio = .62)
Damage Factors:    SRV = 10,879;  MRV = 10,765;  LRV = 8,277;  ERV = 3,281
Maintenance:       Maintenance Point Value (MPV) = 925,699
                   (156,505 Structure, 395,690 Life Support, 373,504 Weapons)
                   Support Points (SP) = 587,238  (63% of MPV)
BattleForce2:      Not applicable
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Dragon Cat

  • Lieutenant Colonel
  • *
  • Posts: 7834
  • Not Dead Until I Say So
Re: Omi Kurita-class Super-carrier
« Reply #1 on: 27 November 2013, 16:41:35 »
The Yamato's sister class the Omi Kurita-class Super-carrier - again my thanks to Corsair_SG for the assistance in getting this sorted out

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  Omi Kurita-class Super-Carrier
Tech:              Inner Sphere / 3077
Vessel Type:       WarShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              1,560,000 tons
K-F Drive System:  (Unknown)
Length:            1,200 meters
Sail Diameter:     1,405 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Standard
Armament:         
   16 NL55
    8 Screen Launcher
   24 AMS
   16 Small Pulse Laser
   30 Heavy PPC*
   12 MRM 30 Apollo*
   12 Heavy NPPC
------------------------------------------------------------------------------
==Overview:==
    Based on the Yamato-class Battleship hull the Omi Kurtia-class was created
following the death Coordinator Theodore Kurita’s daughter Duchess Omi Kurita.
The vessel was designed to support the DCMS Fleet in Battle-group operations
and is designed to be paired with the Yamato-class vessel when deployed.


==Capabilities:==
The Omi Kurita-class is similar to the Yamato-class Battleship in that they
weigh the same tonnage and that’s about it.  The expensive Ferro Lamellor
Armour used on the Battleship was stripped as was all additional heat sinks
making it look quite different from the Battleship it was born from.  The vessel
 is still well protected with six thousand tons worth of standard armour.  The
heat sinks are still double strength and can easily handle the heat produced
by a much reduced weapons array.  Both conventional and jump engines were
retained at Yamato specifications and the Lithium Fusion Battery was kept
keeping with standard modern WarShips.  A reverse engineered Hyper Pulse
Generator was included, it is unknown how successful operation of this device
is aboard the vessel with the Combine having no experience with ship board
systems.  In early 3074 the vessel was also given a Naval Command-
Communication-and-Control suite developed in the Combine making it an even
more effective vessel when tied with other C3 systems.
    The main feature of the Omi Kurita-class is the three Aerospace Fighter
Wings assigned to the vessel this allows the vessel to flood a battle with
fighters like almost no other.  The bays line the sides of the vessel and the
lower forward half making the vessel look fatter and deeper than most WarShips.
Neither the Clan factions along the border, the Rasalhague Dominion or the Raven
Alliance have ships that come close to this ship's fighter capacity although the
Capellan Confederation’s Tikonov-class and the Free Worlds League’s Thera-class
come close to the Omi Kurtia-class’s capacity.  Neither Inner Sphere state vessel
surpass the Combine Carrier's capacity and neither have borders with the Combine
for anyone to care about them.  The only Inner Sphere states with borders with the
Combine are the Federated Suns, Lyran Commonwealth and Star League Protectorate
and none have a carrier that can match this craft.  Supporting these fighters are
eighteen small craft and six DropShips, which more often than not are Pocket WarShips.
    The weapons on the Omi Kurtia-class are like a paired down version of the Yamato-
class.  With Naval Lasers dominating the naval weapons.  The only arc these weapons
are missing from is the Broadsides where a row of six Heavy Naval Particle Projection
Cannons are mounted these Particle Weapons would make most other WarShips blink by
themselves and seem out of place on the Carrier.  According to rumour these were
already built into the ships before the decision was made to swap from Battleship to Carrier
and would be too expensive to remove.  The inclusion of these weapons provides a nasty
surprise for anyone who strays into the Omi Kurtia’s Broadsides.  The conventional weapons
are a mix of Combine built weapons from Heavy Particle Projection Cannons and Thirty-tube
Medium Range Missile Launchers.  In the late 3080s the MRM launchers were upgraded with
Apollo Fire Control System. Finally defensively the vessel features eight Davion designed
Screen Launchers and several Anti-missile systems another hold over from the Yamato-class
Battleship.

==Notable Vessels & Crews:==
Omi Kurita
Takashi Kurita
Shiro Kurita (Disappeared in 3083 during testing of its main drive)
Vincent Kurita (Disappeared along with the Shiro Kurita in 3083)

==Deployment==
The three planned Omi Kurtia-class vessels were to be paired with the
Yamato-class Battleship at all times and the two classes are to form the
centre of any Combine formation.  As soon as the Omi Kurtia came online
she was assigned to the defence of the New Samarkand Shipyards
following the Clan Nova Cat attack that damaged the yard and captured
the Stellar Serpent, an Aegis-class Heavy Cruiser, formerly under Clan
Star Adder control before Operation Bulldog and Serpent.

The appearance of the Shiro Kurita and Vincent Kurita testing their main
engines in 3083 alarmed many as none thought the Combine were ready
to rest their third vessel so soon and no-one knew about a fourth vessel
of the class.  When these two vessels were deep in the Midway system
they ceased communications with the shipyards and jumped.  Neither has
been seen since.  The Combine has refused to comment on the disappearance
and has begun constructing a new third vessel of the class.


------------------------------------------------------------------------------
Class/Model/Name:  Omi Kurita-class Super-Carrier Omi Kurita
Mass:              1,560,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      280,800.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 30)               705,900.00
Lithium Fusion Battery                                              15,600.00
Jump Sail: (Integrity = 6)                                             108.00
Structural Integrity: 88                                           137,280.00
Total Heat Sinks:    2,444 Double                                    1,650.00
Fuel & Fuel Pumps:                                                  25,500.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              3,900.00
Fire Control Computers:                                                   .00
Food & Water:  (400 days supply)                                     3,656.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (2,400 total armor pts)         2,346.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                400
   Fore-Left/Right:                  400/400
   Aft-Left/Right:                   400/400
   Aft:                                 400

Cargo:
   Bay 1:  Fighters (108) with 6 doors                              16,200.00
           Small Craft (6) with 2 doors                              1,200.00
   Bay 2:  Fighters (108) with 6 doors                              16,200.00
           Small Craft (6) with 2 doors                              1,200.00
   Bay 3:  Fighters (108) with 6 doors                              16,200.00
           Small Craft (6) with 2 doors                              1,200.00
   Bay 4:  Cargo (1) with 5 doors                                  248,387.00

DropShip Capacity:  6 Docking Hardpoints                             6,000.00
Grav Decks #1 - 2:  (140-meter diameter)                               200.00
Grav Deck #3:  (95-meter diameter)                                      50.00
Grav Deck #4:  (65-meter diameter)                                      50.00
Life Boats:  152 (7 tons each)                                       1,064.00
Escape Pods:  153 (7 tons each)                                      1,071.00

Crew and Passengers:
     86 Officers (79 minimum)                                          860.00
    296 Crew (271 minimum)                                           2,072.00
    100 Gunners (50 minimum)                                           700.00
    200 1st Class Passengers                                         2,000.00
    300 2nd Class Passengers                                         2,100.00
    108 Marine Battle Armor Troopers/Elementals                        756.00
    738 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 NL55                     Nose        22     22     22     22  340  4,400.00
1 Screen Launcher(100 scrnsNose        --     --     --     --   10  1,040.00
4 AMS(2400 rounds)         Nose        --     --     --     --    4    202.00
4 Small Pulse Laser        Nose     1(12)     --     --     --    8      4.00
4 Heavy PPC*               Nose     6(60)  6(60)     --     --   60     40.00
2 NL55                     FL/R        11     11     11     11  340  4,400.00
1 Screen Launcher(100 scrnsFL/R        --     --     --     --   20  2,080.00
4 AMS(2400 rounds)         FL/R        --     --     --     --    8    404.00
3 MRM 30 Apollo*(240 roundsFL/R     5(54)  5(54)     --     --   60    126.00
4 Heavy PPC*               FL/R     6(60)  6(60)     --     --  120     80.00
3 Heavy NPPC               L/RBS       45     45     45     45 1350 18,000.00
3 Heavy NPPC               L/RBS       45     45     45     45 1350 18,000.00
1 Screen Launcher(100 scrnsL/RBS       --     --     --     --   20  2,080.00
4 Heavy PPC*               L/RBS    6(60)  6(60)     --     --  120     80.00
4 Small Pulse Laser        L/RBS    1(12)     --     --     --   16      8.00
2 NL55                     AL/R        11     11     11     11  340  4,400.00
1 Screen Launcher(100 scrnsAL/R        --     --     --     --   20  2,080.00
4 AMS(2400 rounds)         AL/R        --     --     --     --    8    404.00
3 MRM 30 Apollo*(240 roundsAL/R     5(54)  5(54)     --     --   60    126.00
3 Heavy PPC*               AL/R     5(45)  5(45)     --     --   90     60.00
4 NL55                     Aft         22     22     22     22  340  4,400.00
1 Screen Launcher(100 scrnsAft         --     --     --     --   10  1,040.00
4 AMS(2400 rounds)         Aft         --     --     --     --    4    202.00
4 Small Pulse Laser        Aft      1(12)     --     --     --    8      4.00
4 Heavy PPC*               Aft      6(60)  6(60)     --     --   60     40.00
1 Naval C3                                                           1,500.00
1 Large Naval System Scanne                                            500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 4,766   1,560,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        22,283,480,000 C-Bills
Battle Value:      122,058
Cost per BV:       182,564.68
Weapon Value:      87,945 (Ratio = .72)
Damage Factors:    SRV = 3,181;  MRV = 2,938;  LRV = 1,936;  ERV = 775
Maintenance:       Maintenance Point Value (MPV) = 756,580
                   (202,890 Structure, 442,790 Life Support, 110,900 Weapons)
                   Support Points (SP) = 563,598  (74% of MPV)
BattleForce2:      Not applicable
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Coldstone

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Re: Yamato-class Battleship (Alternate Timeline with Thanks AU)
« Reply #2 on: 16 December 2013, 18:30:00 »
I would use either 8 NAC 35 or 8 Heavy Naval Gauss cannons, representing the 8 Main cannons of the original WW2 Yamato.
There's not to make reply
there's not to reason why
there's but to do, and die.
Into the valley of death rode the 600.

Tai Dai Cultist

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Re: Yamato-class Battleship (Alternate Timeline with Thanks AU)
« Reply #3 on: 16 December 2013, 19:18:03 »
Now what you really should do is an AU crossover...

Wrangler

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Re: Yamato-class Battleship (Alternate Timeline with Thanks AU)
« Reply #4 on: 16 December 2013, 19:21:21 »
I missed seeing this posted, Thank you Dragon Cat, for publishing these beauties!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Jellico

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Re: Yamato-class Battleship (Alternate Timeline with Thanks AU)
« Reply #5 on: 17 December 2013, 02:23:57 »
the 8 Main cannons of the original WW2 Yamato.
???
9

Dragon Cat

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Re: Yamato-class Battleship (Alternate Timeline with Thanks AU)
« Reply #6 on: 17 December 2013, 13:19:49 »
I missed seeing this posted, Thank you Dragon Cat, for publishing these beauties!

Glad you like
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3