Author Topic: Thug THG-12L  (Read 1555 times)

Kojak

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Thug THG-12L
« on: 24 December 2013, 09:30:45 »
Thug THG-12L

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3085
Cost: 17,227,440 C-Bills
Battle Value: 1,860

Chassis: Earthwerks VOL Standard
Power Plant: PItban 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Hellespont Lite Stealth Armor
Armament:
    2 Hellstar PPCs
    2 Harvester 20K SRM-6s
Manufacturer: Earthwerks Ltd.
    Primary Factory: Grand Base
Communications System: Colmax 90 w/ Angel ECM Suite
Targeting and Tracking System: Dynatec Special w/ Targeting Acquisition Gear

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Light Fusion Engine          320                      17.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Stealth Armor                AV - 240                 15.00
    Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE II Locations: 1 LT, 1 RT                                          2.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           40       
                                 Center Torso (rear)                  9         
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           31       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
Angel ECM                                    CT        0         2         2.00
SRM-6                                        RT        4         2         3.00
SRM-6                                        LT        4         2         3.00
PPC                                          RA        10        3         7.00
PPC                                          LA        10        3         7.00
@SRM-6 (15)                                  RT        -         1         100
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
4          3       4       2       0      4     0   Structure:  4
Special Abilities: ECM, STL, AECM, TAG, CASEII, SRCH, ES, SEAL, SOA, SRM 2/2/0


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LastChanceCav

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Re: Thug THG-12L
« Reply #1 on: 26 December 2013, 09:10:00 »
That's a much better application for those extra sinks.

Cheers,
LCC
Last Chance Engineering - Bespoke Battlemechs for the refined gentleperson.

WeaponX

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Re: Thug THG-12L
« Reply #2 on: 26 December 2013, 09:57:04 »
I know that you probably wanted to make things symetrical and follow the Thug's classical weapons load, but since you've changed things around anyway by adding Stealth Armor and Angel ECM, couldn't you have changed things just a little bit further and put the ammo bins on one torso location so you'd only need to install CASE II on one side?  This leaves you with an extra ton for say, a Small Laser on each arm to cover the PPC's minimum range shortfall.  Or maybe even a C3 Slave, so you can hang around from long range where stealth armor is at its most effective, while also using targeting data from a unit that's much closer to the action.
"Do you not understand the nature of the Bear?  For months he sleeps in hibernation, but do not dare disturb him.  The Bear's anger is unforgiving once provoked."

-Mechwarrior Zane
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