I've started quite a few groups, and one of the biggest complaints I've had from new characters was creating characters.
I've been using tweaked version of the point buy rules, and I'm sharing it with others who may be in the same position. This makes character creation a breeze using point buy. In fact, I use it for my experienced regular group, as no one wants to fuss and fiddle with life paths any more.
I give characters starting points based on the level of desired characters,
The standard 5k is for green characters, with imposed target number limits. (No lower than a 4+ target number on 2 skills, 5+ on all others.) Suggested age is 16 to 20, but I'll let them vary age based on background story as needed. For the more experienced characters, I suggest higher base age ranges as appropriate, and then apply the aging chart.
5500 is for regulars, with a limit of 3+ on two skills, 4+ on others.
6000 for veterans (2+ on two skills, 3+ on others)
7000 for Elite (2+ skill limit on all skills)
I generally limit the higher skills to only having one apply to a core combat skill: for example, for veteran Mechwarriors, only piloting or gunnery can use one of the 2+ skill numbers.
Characters must have the Perception skill at least 0, as well as English 0, and one other language at 0, or increase English to one.
I simply give then have a pre-generated minimum equipment list for their mercenary unit or house faction if appropriate. (If they are pure freelancers or pirates, then its a recommended list that they buy). They get a randomly determined free light combat unit appropriate to their career field if part of a regular factions standing army or merc unit. My rationale is why make them pay for the minimal unit they'll need to play the game. If they want more than a randomly rolled light, they pay the difference.
If they players are playing a single vehicle crew, I'll just usually give them a vehicle that I want them to have for the game; its quicker that way.
Fast and Slow Learner are not allowed. That way its all simple, skills are all bought with fixed values. No cost modification or XP rebate is given for fields. No worries about discounts, combination packages, academies.
In general I start characters as regulars, and the extra XP I given more than makes up for this.
Doing this new players then fly through character creation. I simply remind them to look at life paths for suggestions for the language for a area or faction, and the various field packages as the skills they must take for their chosen career.
This makes even pen and paper character creation a breeze, doubly so if you use one of the spreadsheets character generators.