Author Topic: VotW: Shandra Advanced Scout Vehicle  (Read 7546 times)

JadeHellbringer

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VotW: Shandra Advanced Scout Vehicle
« on: 15 April 2014, 01:13:47 »


And we're back.

Two weeks in a row I've covered a big nasty... the Schildkrote, the Hanse, these are pretty nasty customers intended to work on the battle line. So let's change it up this week and work on something NOT intended to slug it out on the line, and look instead into something a little more sneaky. Let's meet the Shandra.

Now, Mechwarrior: Dark Age veterans will already be smiling, because the Shandra was an early unit in that game, and frequently seen in armies at that point. It's just now showing up in Battletech, and while I admit I expected a lightly-armed and armored little buggy, what we got was... well, it wasn't what I thought it would be, anyway. And that's not necessarily a bad thing.

Built by Brigadier, the Shandra does indeed serve in just about every military out there, testament to its effectiveness. But to mistake this as a scout vehicle- as the name directly implies- is a bad idea. Because there's much, much more to it... not always in a good way. First thing's first, the vehicle is 25 tons- considerably larger than the simple dune-buggy look implies. So let's cut it open and look inside to see what makes it tick... and the first thing we find is NOT a simple dune buggy engine. Where one might expect a small dune buggy to have a small ICE engine, the big Shandra actually packs a fusion power plant. That's unusual, but it allows the little monster to zip around at a pretty good pace- 8/12 might not be the flashy super-fast speed that it used to be a century ago, but it's plenty enough to keep the Shandra's move modifiers up enough to keep it safe from enemy fire. It also means there's no fuel tank to explode, so that's a handy thing. While the price tag goes up as a result of the engine, the freedom from needing fuel means it can remain behind enemy lines for a very long time- it's own kind of value. Wheels aren't the best system for getting around, but work well enough- and of course, their bonus on roadways serves it well in the kind of urban jungles that a scout often finds itself working in.

Another way to tell that this isn't your average dune buggy is the armor. Wow. Now, you'll notice from the artwork that the crew is sitting in the open under a roll bar. Want a laugh? That's a hell of a roll bar, people. The VotW AC-20 is ready to fire, and while one would expect that it would crush this thing like a bug, we're in for a surprise. Four tons of standard plate cover this thing in a surprisingly thick sheath- the AC actually doesn't break the armor forward, despite the vehicle's looks. Twenty-four points of armor- a full ton and a half!- protect the front of the Shandra, enough that it can survive a couple of solid hits from heavy weapons. That's surprising stuff, people. Fifteen points on each side holds against a Gauss hit, and the rear holds ten points. That's a hell of a lot more armor than one would expect.

Within that cloak of plating is a pretty handy array of weapons... sort of. The main gun is an SRM-4, mounted in a rear-view mirror style pod upon the roll cage, with one ton of ammunition. An ER small laser takes advantage of that fusion engines' heat sinks, and is mounted in the front bumper for a little extra punch at close ranges. The two weapons aren't going to kill a decent tank by any means, but it beats shouting four-letter words at the enemy, at least. Twin machine guns are in a WWII bomber-style mount on the rear end of the Shandra to keep people from following too close. And here we run into a problem- the MGs are best used against infantry, but most infantry can't hit 8/12 unless they've been taking methamphetamines or something like that. What you'll find chasing a Shandra are other light vehicles and the like- the kind of thing the SRM is pretty good at killing. So... switching the MGs and SRM around allows the Shandra to get rid of infantry in its way, and throw a few missiles at someone following. Oops. It's worth pointing out though that with the advent of hoverbike infantry, though, the MGs at least can keep them away.

Now, here it gets a little funky. An 'advanced scout vehicle', you'd think, would have scouting gear on it, right? Nope. Other than ye olde Mark 1 Mod 0 Eyeball, the Shandra lacks any scouting equipment. What it DOES have is... a Guardian ECM suite. Huh... interesting. That means this isn't a mere SCOUT, it's something much more interesting. Shandras can work alongside your scouts to maintain an ECM bubble, making life difficult on units trying to find a sneaky scout. They can rapidly deploy to make life tough on enemy scouts, like Narc beacon-equipped units. And of course, if the enemy is using C3 or C3i, a Shandra can quickly move to get in the way of a spotter's connection to the network. So while a Beagle might be more practical for a scout, the Shandra may actually be better for having what it has. Nifty, eh?

So. How to deal with a Shandra? Well... it ain't fun. ECM, tough armor, good move modifiers... You have your work cut out for you. It won't hurt you much in reply, as far as gunfire goes, but it's tough to get rid of them. And it seems like they're so rarely alone! Best bet is to hunt it down with fast units like hovercraft and light Mechs and try to corner it, and hope for motive hits- because it's going to take a few hits to actually put this thing down.

No miniature exists yet for the Shandra, but the MWDA miniature isn't too oversized in case you wish to use one. And there's one other surprise for you... when Wizkids released the Ares three-pack of colossal-class Mechs, there was a little promo video of one stomping around with several Scimitar Mk. IIs and an Atlas III (for scale, I suppose). The video was taken from... you guessed it, the MG mount on the back of a Shandra.

https://www.youtube.com/watch?v=ipiwSVv42Wk

(Not often we get to see a VIDEO for VotW, eh? I'm sure everything turned out just fine for the Shandra!)

OK, you know what to do people. Discuss away! Assuming no one takes control of this thing again next week, I'll try to get a request done on behalf of our MUL head honcho. ;)
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Liam's Ghost

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #1 on: 15 April 2014, 02:01:17 »
Clearly that's not roll bars, but a solid enclosed cockpit intricately painted to appear to be an open compartment. The Tailgunner is all animatronic and seventy percent ferro fibrous compounds by mass.
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #2 on: 15 April 2014, 02:02:46 »
I know that Shandra is a WizKids' creation, so it's logical that it ha been canonized by the CGL. But if some RAT assigns me the Shandra, I'll be less than happy.

Those wheels really limit its usefulness. It can't hide in Light Woods, it can't cross Rough hex. In city it can't pass through Rubble. Etc.
Those wheel make getting its ECM suite to a place where I would need it a difficult task.

Even the Galleon as the typical scout FWL vehicle has tracks, so it will be my choice in this category of vehicles.

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #3 on: 15 April 2014, 02:15:00 »
(Not often we get to see a VIDEO for VotW, eh? I'm sure everything turned out just fine for the Shandra!)

I was thinking 1:30+  ;)
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Korzon77

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #4 on: 15 April 2014, 05:44:23 »
Clearly that's not roll bars, but a solid enclosed cockpit intricately painted to appear to be an open compartment. The Tailgunner is all animatronic and seventy percent ferro fibrous compounds by mass.

It also must have some invisible wheels-- I mean, 25 tons- look at the wheels and consider what it's PSI probably is.

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #5 on: 15 April 2014, 06:35:55 »
As much as its called a scout, I think the Shandra is meant to be a Battletech equivalent of the LSV. It certainly has more then a passing resemblance.
http://en.wikipedia.org/wiki/Light_Strike_Vehicle

Light, fast, decently armed, and meant to carry out recon in force and to perform hit and run raids on weak targets.

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #6 on: 15 April 2014, 07:15:28 »
The Falcons buy these by the drop ship load.  Nothing says solhama like being the tail gunner in an open rumble seat with no armor to protect you.


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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #7 on: 15 April 2014, 07:18:16 »
My major headache with this is the size of the thing just not jiving with the art.  It's a bit like the Dark ages Rotunda.  If this were a 10-15 ton vehicle with the same equipment and light armour I'm be perfectly happy with it - sub-optimal decisions and all - but at 25 tons and with enough armour so shame some bona-fide tanks just seems wrong.


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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #8 on: 15 April 2014, 08:26:09 »
I'm sorry, but this vehicle requires way too much suspension of disbelief for me. I can accept a whole lot of things, from walking robots to lightsabers to guys changing their hari colour when they get angry, but this vehicle simply can't take am AC20 from the front and have a surviving driver.

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #9 on: 15 April 2014, 09:13:27 »
Little known fact: The Shandra actually mounts energy shields, and that's where all the armor mass went. ;)

Throwing the rest of that discussion in the dumpster where it belongs...This thing is definitely a scout. I've talked about strategic vs tactical scouts before, and this is definitely a strategic scout. It doesn't drive a half-klick ahead of your main force and spring ambushes, it ranges fifty or a hundred kilometers out, finds that enemy battalion, and sends that intel back to base. The weapons are not for strike missions(though taking down targets of opportunity will never be frowned upon), they're for defending the Shandra from enemy scout and patrol units long enough to get away. Honestly, I'll probably forgo any real punch entirely, and give the SRM rack smoke rounds.

Hellbie does mention an interesting use for the Shandra, that of an ECM interdictor. I rather like this idea, though for a role that requires getting that close to the enemy, I might prefer something faster and/or tougher. The Shandra will do in a pinch, though, just gotta be REAL careful, otherwise it'll wind up parked and/or dead in very short order. (First thing to remember: ECM bubbles do not require LOS.) I think I'd rather use it as a defensive interdictor, keeping it near high-vaue friendlies and supporting them with Ghost Targeting, or providing ECM cover to any buddies that find themselves NARCed.

Overall, how do I plan to use this thing? Step one is to read up on the tactics used by these, step two is to implement them. O0
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Istal_Devalis

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #10 on: 15 April 2014, 10:46:14 »
Why go with smoke rounds, when you can load Infernos and set everything on fire? Lots of smoke that way.  O0

JadeHellbringer

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #11 on: 15 April 2014, 10:52:02 »
Why go with smoke rounds, when you can load Infernos and set everything on fire? Lots of smoke that way.  O0

The man speaks wise... I mean, borderline pyromania, but wise regardless.  ;)

Nah, honestly being forward mounted I just don't see as much utility for this SRM as I would if it were on the rear, moving the MGs up. That's how WK made it, of course, but having a few SRMs as a stinger and some anti-infantry up front would be much handier than as-is. (The laser, I have no idea why that's there)
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #12 on: 15 April 2014, 10:53:15 »
Habit, I suppose. My group tends to not allow lighting the map on fire, due to the time-intensive nature of those rules. As a result, smoke rounds are much easier.

Even if you are using the fire rules, smoke rounds have the benefit that the hex isn't on fire, and thus you can drive your own Shandra through it with no problems. Can be handy for when you're trying to make a getaway, and thus want the smoke directly behding you. Fire ahead of you, and the next turn drive right through it. Unless the other guy is right on your tail, it'll be really handy for messing with his shots on you.
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Welshman

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #13 on: 15 April 2014, 11:08:47 »
Hmm...

At 8/12, you can drive in reverse pretty darn effectively. The tail gunner kills the PBIs and the SRM covers the retreat.

As for armor, while I'm not one to usually go to far down the explanation rat hole, this one is fairly easy. FerroGlass is a long staple in the game. Cockpits are incredibly tough and many Mechs have a lot of glass in their cockpits. This Shandra is just sporting a windex clean windshield. :)
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #14 on: 15 April 2014, 11:20:06 »
I still like the idea that the tail gunner is just a decoy, and the guns are remote-controlled, if only for the gunner's health. After all, I'm pretty sure that the ECM suite in that keg next to his head. I dunno if they debunked the whole 'cell phones cause cancer' thing, but even if they did, I don't think I'd feel comfortable with a mother of all nuclear-powered EM transmitters active right next to my skull...

At 8/12, you can drive in reverse pretty darn effectively. The tail gunner kills the PBIs and the SRM covers the retreat.

Especially when you notice the Quirk: Power Reverse. 8)
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #15 on: 15 April 2014, 12:59:51 »
Between this and the Hanse I'm thinking resurrecting part of American WW II tank destroyer doctrine.  Have a pair of Shandras scout out targets for the quartet of Hanses, who are laying in ambush.

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #16 on: 15 April 2014, 13:03:26 »
I'd use Krugers myself, but that's mostly for style reasons. And Krugers. Krugers are reasons unto themselves.

But I might be tempted to try this with a few Bulwarks... ^-^
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #17 on: 15 April 2014, 15:41:20 »
I'd use Krugers myself, but that's mostly for style reasons. And Krugers. Krugers are reasons unto themselves.

Thank you, there is a story in that one. But someone will have to do a VotW on it to hear it from me.
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #18 on: 15 April 2014, 16:02:12 »
I suspect the story relates to a temporary achievement of Nirvana.
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #19 on: 15 April 2014, 16:32:32 »
I'd use Krugers myself, but that's mostly for style reasons. And Krugers. Krugers are reasons unto themselves.

Well, not to harsh the Kruger, but it doesn't have ECM like the Shandra.  ECM makes it easier to hide those monster tank killers.

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #20 on: 15 April 2014, 16:39:20 »
Yeah, I'll be the first to admit that Krugers are incapable of performing the interdictor role that Shandras can, and also lack the durability and ammo-flexibility of the larger cars. But they make up for it by being superior in a strike/skirmisher role, and inconcievably sexier too. ^-^
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #21 on: 15 April 2014, 17:06:22 »
Thanks, I looked up the Kruger again and realized that the Shandra is somehow 250% more massive than the Kruger. I'm thinking the RAF could have done without the Osmium rims. It looks like it'd make more sense as wheeled mechanized infantry.

Looks aside, though, I love it as a harasser and interdictor. I wish it had TAG or something but it's still pretty nifty.

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #22 on: 15 April 2014, 17:40:39 »
As for armor, while I'm not one to usually go to far down the explanation rat hole, this one is fairly easy. FerroGlass is a long staple in the game. Cockpits are incredibly tough and many Mechs have a lot of glass in their cockpits. This Shandra is just sporting a windex clean windshield. :)

Shame the DA mini just has rollbars. I'd accept the ferroglass answer happily enough (case in point - the SM1, and all the other goldfish bown hover cockpits), barring that.

Of course, I'm now thinking I could either use some sticky tape as an overlay on the roll cage, or fill the roll cage with a clear resin or sealant. Assuming I can undeform the cage enough. The problem wil then be what the sealant does to it - tends to frost transparencies.
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #23 on: 15 April 2014, 18:28:50 »
My hand wavum explanations are not intended to stand up to the logic of minis. And I can't be held accountable for plastic clicky tech minis that technically never existed in the core BattleTech continuity... (It doesn't show up in our list of canon publications)

That's my story and I'm sticking to it... honestly.

Mostly...


Maybe...
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #24 on: 15 April 2014, 18:41:04 »
Don't give me that line. You (plural) canonised the teragenic Panther ... you blew it all up, you filthy apes!

W  O:-)
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #25 on: 15 April 2014, 18:54:09 »
Thank you for your informative and amusing article, JadeHellbringer.
I like the vehicle, i wish they had dun buggy chassis on it, but wheeled combat vehicles don't get that sort thing unfortunately.

I tried see if the full length MWDA video had one these muskrats running around.  I don't think I saw the Shandra making cameo in it, but allot others did.
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #26 on: 15 April 2014, 19:19:37 »
One other use - the Shandra is potentially a very useful urban pacification unit.

Face it - wheeled & city go together. ECM can be used to disrupt protestor communications. Four tons of armour mean you can soak up small arms fire all day. The MG placement allows for both drive-by shootings, and you can park them at an intersection with the ability to get out of Dodge quickly. The SRMs could be armed with either teargas rounds, or incendiary rounds - either way, you wouldn't want to be in a Spontaneous Angry Mob when the Shandras turn to face you.

In fact, that'd make a nifty mod - the Shandra Police Response Unit. But I won't detail that in this thread ;)
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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #27 on: 15 April 2014, 21:01:42 »
Especially when you notice the Quirk: Power Reverse. 8)

Well then, never any reason to drive forwards then is there?

Oh, and there is a story here as well, once someone does the Kruger article. 
-Joel BC-
Catalyst Freelancer (Inactive)

"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.

Taurevanime

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #28 on: 15 April 2014, 21:23:28 »
My hand wavum explanations are not intended to stand up to the logic of minis. And I can't be held accountable for plastic clicky tech minis that technically never existed in the core BattleTech continuity... (It doesn't show up in our list of canon publications)

That's my story and I'm sticking to it... honestly.

Mostly...


Maybe...
What, you didn't feel compelled to only give it like 1 point of armour on each location and pump the rest into speed for a total deathtrap of a vehicle? Maybe even add a supercharger to pump it to the max.

I am a little disappointed.

oldfart3025

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Re: VotW: Shandra Advanced Scout Vehicle
« Reply #29 on: 15 April 2014, 22:19:12 »


The Shandra is a decent basic recon/EW support vehicle. But it has some features that keeps it from being an ideal LRRP vehicle in a long game campaign. 


But as a tactical scout? It's a very good choice for any force you roll up.


"That which I cannot crush with words alone, I shall crush with the tanks of the Imperial Guard!"~Lord Solar Macharius