Author Topic: WarShip of the Week: Defender  (Read 58016 times)

Jellico

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WarShip of the Week: Defender
« on: 18 April 2014, 14:25:34 »
Defender: FR2765:AFFS




Before writing this article I spent a few minutes reminding myself just how the Defender plays. It is a lot of fun. It is also one of the most luck dependent units you are ever going to play. We are talking spectacular success or demoralising failure. The very essence of eggshells with sledgehammers. So, without any further ado, the Defender-class battle cruiser.

“A battle cruiser has the guns of a battleship but gives up armour in favour of speed.” If you have spent any time around heavy aerospace in Battletech you get sick of that line. It wasn’t true in 1910 and it certainly isn’t true in Battletech. There are six known battle cruisers. The SLDF had the Black Lion I and II, and the Cameron. Basically operating at battleship thrust, cruiser sized but lacking LF batteries. The SLDF inspired Conqueror, battleship thrust, cruiser sized, and impossible to tell apart from a cruiser. There is the Mjolnir. Well, nothing light about its armour, though arguably it is an overgrown light cruiser. Then we have the Defender. Described by one author as “giving the customers what they want.” So just what did the customers get?

The Defender basically owes its existence to a reference to the FSS Golden Lion sacrificing itself in a throwaway line in the House Davion Source Book. The name’s similarity to the Black Lion led to years of speculation of a Davion battle cruiser, obviously of unsurpassed potency.  How else could it defeat the Draconis Combine at Cholame? So it remained a myth until Field Report 2765: AFFS. Picking up another stub of history, Strategic Operations’ Defender-class, the Field Report combined the two giving us the ship we know today.

The basic story of the Defender revolves around the Terran Alliance getting a big ship (the Dreadnought) and the Federated Suns wanting a better one. If this wasn’t a family website I would mention just how perfect the art for the Defender is right now. This being the 2300s no one really knew what a WarShip should be like let alone how to build a big one, let alone how to fight one, let alone which technologies would be useful. So it took the Federated Suns forty-five years to build their response. Space ships are just big fighters right? Well, no as the earliest known aerospace fighter dates to 2314, a year before TAS Dreadnought. But the Suns’ thinking wasn’t far off that. Hairy big auto cannons were the name of the game.  That’s what Dreadnought had! And mobility, the ability to dog fight wins battles. The problems started when the Suns wanted to pack more thrust than anyone had had before into a hull that stretched the Terran Hegemony’s capabilities. And the Federated Suns proved once again why they are known for their armies.

First the Federated Suns had to build a yard capable of building a 960,000 ton ship. Then they had to pack some engines in there. (Literally 288,000 tons of engines. Nothing gets close until the Texas 300 years later.) Then they had to make sure that turning corners at high thrust didn’t snap the 870 hull in half. The end result is that they had to make a few compromises.
First up the guns are damn good. How good? The broadside is better than a Cameron good. Better than a Texas. Okay, its bottom end of a modern ship its size, but for a ship its age? Damn good. The problem is the broadside. Getting all those engines in meant a little problem at the aft of the ship. No room for guns. Even all the way up into the broadside arc. Those guns the Defender does have are remarkably easy to use. Thanks to strong fore quarters you can consistently put 12 NAC20s and 2 NAC35s on target wherever the bow is pointing. Of course favouring bow-on combat means you are vulnerable to CIC and sensor hits. Fortunately they aren’t much of a problem for the Defender.
That big long hull with huge engines at one end and heavy guns at the other is highly stressed. Something the authors chose to simulate with a Structural Integrity that would make many a corvette cry. In turn this means armour is a bit lacking. It is not as bad as an Agamemnon and that’s my position and I am sticking to it. Come up against a modern cruiser and you can be sucking void really quickly. On the other hand you can pick your range against any target. That high thrust means you can choose to engage or not. In many cases the key word is “not”.
The other big compromise is the lack of docking collars. It was the 24th Century. Who knew what would be successful? So the Defender got four huge DropShuttle Bays instead of docking collars. Given that they can swallow anything short of a Mammoth there is not much to complain about. But the four bays could have been six collars. A typically big cargo bay and 20 Small Craft bays (a Fed Suns Wing) round out the internal capacity. AA is meh with the ever popular AC5 getting a workout. Point defence is very solid, especially aft.

The Davions finally got their battle cruiser in 2360 and it really truly could take on a Dreadnought. They got to enjoy it for eight years, then the first Monsoon launched. More ranged gun power, more armour, more cargo and fancy smanchy fighter bays and docking collars. Oh, and the Hegemony could build them faster. The Aegis in 2372 just made things worse. Not as bad as a Monsoon, but statistically just beyond what a Defender could handle. Realising that they were fighting a losing battle the Suns swallowed its pride after the first half dozen Defenders and lived off Hegemony scraps until the Davion I in the 25th Century. The Defender-class did not like peace. Basically hanger queens they spent most of their lives demobilised, coming out for the Reunification War, and Amaris Coup. The Succession Wars would be their last hurrah.

I said before that Defenders are fun. In the first test I took on an old Narukami. Both ships are glass cannons with huge guns and thrust to burn. It all came down to positioning, denying the enemy that extra to-hit modifier. No bracketing. The Defender’s advantage was it was firing five bays to the Narukami’s three. Over multiple rolls the chances add up. On the other hand, a single hit from the Narukami would penetrate the Defender’s armour, while they second hit on that location would be fatal. It was a dance of daggers and ultimately it came down to the luck of the ECM rolls.
The second test put the Defender up against an Aegis (2372). I played it straight with the time period being before Hegemony bracketing. The Aegis had no chance with positioning. It just had to rotate and hope for the best. The Aegis’ has a weaker salvo than the Defender, but it has much better armour. And the weapons it has are almost tailor made to not quite breach the Defender’s armour. A fight to a stand-still was the result. Luck played far less of a role as both ships had similar weapons, but when the dice went against the Defender it hurt a lot more. A Dreadnought would play out in nearly the exact same way.
The important thing in both of these battles was the Defender could win. Especially against light opponents it can run them down and beat them up. The high thrust makes driving it a dream compared to traditional cruisers. The guns are still dangerous enough that anything with flanks less than 150 points are vulnerable to a lucky salvo, making a Defender a threat to big ships, right up to the end of the Star League. Basically you are driving a million ton WarShip with the ethic of a hover tank pilot.

Defeating a Defender is a matter of staying calm. They are soft. Oh so soft. I can’t say how soft they are. Cruiser weapons bleed them like nothing I have seen. You go from “float like a butterfly” to “where the heck did my engines go” in single hits. Hellbringer pilots would know the feeling. Still, Defenders can take hits. Typically it is peck, peck, smash. As an opponent you have to stay calm and wait for that smash. Don’t try and turn and burn with the Defender. It’s not going to happen. Keep your broadside on them. Maximise your chances of hits, and hope your armour lasts. Lack of bracketing means the Defender is going to want to brawl. Anything can happen there.
« Last Edit: 30 May 2014, 18:27:50 by Jellico »

Wrangler

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Re: WarShip of the Week: Defender
« Reply #1 on: 18 April 2014, 21:29:24 »
Thank you for the write up, Jellico.   As always, you write a nice article, giving us the in and outs of a unit.

The Defender is awesome, i still feel .....sad that only couple were ever made. Not even new, more efficent version.  Only having couple of these ships seem to bw a crime, but i think thats risk you take when your first in line to bring home the bacon of big ships and big guns in early era.
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Taurevanime

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Re: WarShip of the Week: Defender
« Reply #2 on: 19 April 2014, 15:10:29 »
I am not surprised that someone who goes by the name of Jellico knows what a proper battlecruiser is. Also not surprised you enjoy this unit.

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Re: WarShip of the Week: Defender
« Reply #3 on: 19 April 2014, 15:33:55 »
I'm not surprised either, given that he shares a brain with the ship's designer. O0
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Re: WarShip of the Week: Defender
« Reply #4 on: 19 April 2014, 18:49:06 »
I love this design....artwork, weapons, everything. Definitely brings the Dakka Dakka for the Davions and on a speedboat to boot! I find it interesting that the Davions biggest design also happens to be their fastest one ever...all of their other ones are either 4/6 or 3/5 I believe.
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Jellico

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Re: WarShip of the Week: Defender
« Reply #5 on: 19 April 2014, 18:58:53 »
I am not surprised that someone who goes by the name of Jellico knows what a proper battlecruiser is. Also not surprised you enjoy this unit.

It is fun. But it is not the ship I would use. I am a big fan of the 3/5 ship of the line.

I am very very pleased with the 2765 ships. They all have flavour in spades yet remain useful. The Defender is much like the Soyal. A vocal group of fans were asking for something specific. They got it with a large dash of irony, but you would be a fool to ignore either ship.

Thank you for the write up, Jellico.   As always, you write a nice article, giving us the in and outs of a unit.

The Defender is awesome, i still feel .....sad that only couple were ever made. Not even new, more efficent version.  Only having couple of these ships seem to bw a crime, but i think thats risk you take when your first in line to bring home the bacon of big ships and big guns in early era.
Numbers game my friend. In the 2500s the Suns get the Davion, New Sys, Robinson, and Congress. The failures of the first generation of House WarShips basically forces all the Houses to slow down and look at the Hegemony navy, importing Black Lions, Cruisers and destroyers as they can. But by the Reunification War the bugs are worked out and they can look to a more unique feel.

VhenRa

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Re: WarShip of the Week: Defender
« Reply #6 on: 19 April 2014, 23:43:56 »
Uh. Technically TAS Dreadnought in 2300... Just saying.

A. Lurker

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Re: WarShip of the Week: Defender
« Reply #7 on: 20 April 2014, 01:19:17 »
I find it interesting that the Davions biggest design also happens to be their fastest one ever...all of their other ones are either 4/6 or 3/5 I believe.

Well, in warship construction the engines (somehow) don't lose efficiency with increasing size the way they do for 'Mechs and ASFs; they always take up a straight percentage of the total mass. So there's no reason your biggest ships can't also be your fastest here, the larger frame simply means you still have more tonnage to spare for everything else.

Taurevanime

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Re: WarShip of the Week: Defender
« Reply #8 on: 20 April 2014, 14:35:13 »
Well, in warship construction the engines (somehow) don't lose efficiency with increasing size the way they do for 'Mechs and ASFs; they always take up a straight percentage of the total mass. So there's no reason your biggest ships can't also be your fastest here, the larger frame simply means you still have more tonnage to spare for everything else.
Yeah, stupid vacuum and being an easy medium to travel through. ;D

Jokes aside, this is actually something you see with naval vessels plowing the world's oceans as well. I do not remember the exact numbers or anything but it was something like if you quadruple the size of a ship you only double the friction water puts on it. So if the engine remains (proportionally) the same size and power, you can go faster.
« Last Edit: 20 April 2014, 14:40:33 by Taurevanime »

Giovanni Blasini

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Re: WarShip of the Week: Defender
« Reply #9 on: 20 April 2014, 21:49:24 »
Uh. Technically TAS Dreadnought in 2300... Just saying.

Yeah, but I doubt the Fed Suns gave it much thought before McKenna pulled his coup and the Terran Alliance became the Terran Hegemony.
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Re: WarShip of the Week: Defender
« Reply #10 on: 21 April 2014, 10:37:04 »
A important thing to note is that the Defender Class usually didn't operate alone but usually with a few escorts. Having a few Davion II's can keep someone from really ruining its day. And the New Syrtis Cruiser-Carrier's can put up a very respectable screen to keep enemy fighters away. But there not meant to fend off the Star Leagues warships, there meant to hold off and strike at the Combine and the Capcon. Two opponents I would think they would handle very well.

I really want a mini of this ship, I plan to build a Star League era FedSuns fleet at some point. Gives me an exscuse to paint the Davion II I ordered a bit ago!
« Last Edit: 21 April 2014, 10:41:01 by Stormlion1 »
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Re: WarShip of the Week: Defender
« Reply #11 on: 21 April 2014, 11:48:03 »
I am also looking forward to getting miniature of this beauty, the ship is great unit.   

It must been challenging to operate her when she came out in the ye-olden days when she was the only sheriff in town.

I wonder what heck they were using for escort dropships when they only had like 1 to 2 Defenders around before original Davion Destroyers started coming out. I can't see Hegemony immediately selling off there older designs until the Star League was formed. 
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Re: WarShip of the Week: Defender
« Reply #12 on: 21 April 2014, 12:23:26 »
Might not have had any escorting DropShips at all originally, instead relying on small craft gunships like the primitive Ares series. Some of those mounted pretty heavy firepower.

Of course, the hard part of escorting a ship like the Defender is that when you're the fastest guy around, it's hard for your buddies to keep up with you. Unless the Davions had specially designed fast escorts(I kinda doubt it), operations prior to the advent of true ASFs would present some interesting quandaries. The Defender's captain has three real options in my view:

1: He can restrain his helmsman, keeping the ship's massive speed in reserve so as not to outrun his escorts. Kind of a waste of thrust potential, but it does keep you with a single coherent group with a lot of firepower.

2: He can dance if he wants to, he can leave his friends behind. Risky diluting your strength like that, but if you do it right, you present the enemy with two threats: A small fleet of escort ships hitting them from one direction, and the full power of a blazing-fast battlecruiser from another.

3: Keep the escorts docked, and only launch them at the right moment. While we as-yet know nothing on the launch rates of DropShuttle bays, we do know the Defender's speed at chucking small craft. Like many other things about this ship, it's FAST. Keep the escort shuttles in their bays until the right moment, and then kick'em all out at once. Bam, you've got your unrestrained maneuverability and you've got your escort wing right there with you. Of course once they're launched you're stuck with options 1 or 2, but the ability to delay the choice like that can still be a useful tool.
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Arkansas Warrior

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Re: WarShip of the Week: Defender
« Reply #13 on: 21 April 2014, 12:30:45 »
Wouldn't it leave some free thrust to use for evasive movement or the like as well?
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Re: WarShip of the Week: Defender
« Reply #14 on: 21 April 2014, 12:39:58 »
That is true. There is definitely something to be said for manevuering like a normal ship, but always having some spare TP for evasive maneuvers or an ECHO. Especially on a ship with firing arcs as limited as the Defender.
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Re: WarShip of the Week: Defender
« Reply #15 on: 21 April 2014, 14:22:45 »
Maybe we'll see some kind of primitive style Assault Droppers which were used as escorts until the modern more common ones came on. The Avenger is a 29th Century ship isn't it?  Achilles wasn't around either least till 2582. 

Those DropShuttle bays will hopefully may telling of somethings to come.  The Defender like a greyhound in field filled with tiny winie dogs.
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Re: WarShip of the Week: Defender
« Reply #16 on: 21 April 2014, 17:32:22 »
The last Cruiser was mothballed by 2405.

Really not many of the Hegemony ships would be up for sale before the 2500s. Mainly the first generation corvettes. In the 2500s pretty much all of the early Hegemony cruisers become available as does the Essex, and Baron.

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Re: WarShip of the Week: Defender
« Reply #17 on: 23 April 2014, 05:44:56 »
Why did this ship never get a Block II rebuild, like the Davion and Robinson did?

As I said in another thread, this ship is more of a "pursuit" cruiser, like the Kimagure, and like the Cameron was supposed to be.  Perhaps the SLDF kept the Defender in mind when considering the Kimagure?  "Well, the Davion boat's execution sucked, but the concept...actually some merit there..."

When was the Aegis reactivated and distributed to the House navies?  I ask this because in Historical: Reunification War, the orders of battle for the Davion navy have them fielding Aegii(??) before (I remember) they were supposed to have received them.
If this is indeed an error, should we substitute Defenders for the listed Aegii?

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Re: WarShip of the Week: Defender
« Reply #18 on: 23 April 2014, 07:21:20 »
Probably the cost of refitting them meant no block II upgrades, they were white elephants that were falling behind with the times.
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Re: WarShip of the Week: Defender
« Reply #19 on: 23 April 2014, 09:08:59 »
Probably the cost of refitting them meant no block II upgrades, they were white elephants that were falling behind with the times.
It maybe a white elephant on the cost to build them, but the FedSuns keeps recommissioning them as flagships.  Their still powerful and fast units.  I would think it be worth their time to refit a Block II version to least carry DropShips!  At minimum convert those 20K DropShuttle Bays to Fighter Bays add an additional Fighter capacity make them act as fighter-carriers.  From the looks at the fleet listing, their dedicated carriers (formerly Strike Cruiser-Carriers) maybe not as numerous.  Fighters would be key in any battle in Aerospace engagement, specially in Star League Era, where anti-fighter defenses are at minimum on least Star League designs.
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Re: WarShip of the Week: Defender
« Reply #20 on: 23 April 2014, 09:31:12 »
I would think it be worth their time to refit a Block II version to least carry DropShips!

Good LORD, no. Given how intertwined Docking Collars are with a ship's K-F drive, that would probably entail tearing the whole ship apart and putting it back together again, likely with a large part of it then being all-new parts.

I got nothing against a Block II, but those would probably have to be all-new hulls, not refits.
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Re: WarShip of the Week: Defender
« Reply #21 on: 23 April 2014, 10:19:38 »
Good LORD, no. Given how intertwined Docking Collars are with a ship's K-F drive, that would probably entail tearing the whole ship apart and putting it back together again, likely with a large part of it then being all-new parts.

I got nothing against a Block II, but those would probably have to be all-new hulls, not refits.

So converting the DropShuttle Bays to Fighter Bays would be out of the question?
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Re: WarShip of the Week: Defender
« Reply #22 on: 23 April 2014, 10:29:47 »
That would probably be much easier, though I can't say anything for certain, given that we have zero useful data on the use and operation of DropShuttle bays.
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Re: WarShip of the Week: Defender
« Reply #23 on: 23 April 2014, 10:32:02 »
That would probably be much easier, though I can't say anything for certain, given that we have zero useful data on the use and operation of DropShuttle bays.
Funny thing is, (i don't have access at moment to my e-books) but one of the FR2765 WarShips has both Drop Collars and the DropShuttle Bays.   One of the destroyers, it could be League Block II, but i can't look at it at the moment.
« Last Edit: 23 April 2014, 10:47:56 by Wrangler »
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Weirdo

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Re: WarShip of the Week: Defender
« Reply #24 on: 23 April 2014, 10:37:12 »
Definitely the League-class, as I put them there intentionally. The idea was that the Houses were still firmly in the DropShuttle phase of space flight, but info on this era puts the Free Worlds League at the forefront of K-F research in these early years. The Hegemony may have gotten there first, but the Mariks would not be far behind. The League DD bays and collars are meant to show how the FWL is ahead of the game relative to the other non-Terran powers in adopting Docking Collars, but since even their navy would still have plenty of DropShuttles in inventory, a hybrid carrier makes sense. Other nations are still stuck with DropShuttles and the Terrans are well on the way to going all-DropShip, but the FWLN of this era has the luxury of being able to use both.
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gyedid

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Re: WarShip of the Week: Defender
« Reply #25 on: 23 April 2014, 23:57:12 »
Good LORD, no. Given how intertwined Docking Collars are with a ship's K-F drive, that would probably entail tearing the whole ship apart and putting it back together again, likely with a large part of it then being all-new parts.

I got nothing against a Block II, but those would probably have to be all-new hulls, not refits.

At the very least, they could've replaced the armour with ferro-carbide to make the ship a bit tougher.

It really must've been interesting to see a Defender take on a Soyal, if such a thing ever happened.  A Warship with the movement profile of a Stuka vs. one with SI higher than anything the SLDF fielded and one of the scariest (if limited) main guns going.

cheers,

Gabe
So, now I'm imagining people boxing up Overlords for loading as cargo.  "Nope, totally not a DropShip.  Everyone knows you can't fit a DropShip in a WarShip!  It's...a ten thousand ton box of marshmallows!  Yeah.  For the Heavy Guards big annual smores party."
--Arkansas Warrior, on the possibility of carrying Dropships as cargo in Warship cargo bays.

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Re: WarShip of the Week: Defender
« Reply #26 on: 24 April 2014, 06:52:07 »
Why did this ship never get a Block II rebuild, like the Davion and Robinson did?

As I said in another thread, this ship is more of a "pursuit" cruiser, like the Kimagure, and like the Cameron was supposed to be.  Perhaps the SLDF kept the Defender in mind when considering the Kimagure?  "Well, the Davion boat's execution sucked, but the concept...actually some merit there..."

When was the Aegis reactivated and distributed to the House navies?  I ask this because in Historical: Reunification War, the orders of battle for the Davion navy have them fielding Aegii(??) before (I remember) they were supposed to have received them.
If this is indeed an error, should we substitute Defenders for the listed Aegii?

cheers,

Gabe
In reverse order.

The Aegis were reactivated in the 2500s prior to the Reunification war by several decades. Note these were the original format Aegis.

The Pursuit Cruiser concept is deeply flawed. No one wants to pursue anyone at 2G+ for any length of time. Yet designers feel the need to keep pushing the limits because the rules say you can.

In general 5/8 is useless for a capital ship. You don't need it in line tactics, and in single ship actions the slower ship can usually turn to keep its broadside bared. 5/8 only becomes useful if you get the range under 6 hexes because at those ranges you can start consistently targeting the enemy's weak arcs. Conceptually the Defender is based on the idea that you can use the thrust to close the range and cause havoc. Pick your targets and this is very true. The Kimigure is based on the idea that you can use your thrust to maintain 41+ hex range. This is less tenable, though probably safer.


It maybe a white elephant on the cost to build them, but the FedSuns keeps recommissioning them as flagships.  Their still powerful and fast units.  I would think it be worth their time to refit a Block II version to least carry DropShips!  At minimum convert those 20K DropShuttle Bays to Fighter Bays add an additional Fighter capacity make them act as fighter-carriers.  From the looks at the fleet listing, their dedicated carriers (formerly Strike Cruiser-Carriers) maybe not as numerous.  Fighters would be key in any battle in Aerospace engagement, specially in Star League Era, where anti-fighter defenses are at minimum on least Star League designs.
Come on.  :) You have been around long enough to not buy the myth of minimal Star League anti-fighter defences.

The Davions have no shortage of collars to carry Vengeances on. Not to mention their half dozen New Syrtis. Defenders are big and sexy and pack more grunt than a Davion II. I can point you to half a dozen web sites demanding the reactivation of the Iowas for something as obsolete as naval gunfire support. It is not that hard to see these ships yo-yo-ing in and out of mothballs.

At the very least, they could've replaced the armour with ferro-carbide to make the ship a bit tougher.

It really must've been interesting to see a Defender take on a Soyal, if such a thing ever happened.  A Warship with the movement profile of a Stuka vs. one with SI higher than anything the SLDF fielded and one of the scariest (if limited) main guns going.

cheers,

Gabe
Soyal wins. It is all about the armour. Not the main gun.

Wrangler

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Re: WarShip of the Week: Defender
« Reply #27 on: 24 April 2014, 07:56:39 »
Come on.  :) You have been around long enough to not buy the myth of minimal Star League anti-fighter defences.

The Davions have no shortage of collars to carry Vengeance's on. Not to mention their half dozen New Syrtis. Defenders are big and sexy and pack more grunt than a Davion II. I can point you to half a dozen web sites demanding the reactivation of the Iowas for something as obsolete as naval gunfire support. It is not that hard to see these ships yo-yo-ing in and out of mothballs.
Soyal wins. It is all about the armour. Not the main gun.

I'm aware of the Bracket Fire abilities of the Star League navy. I didn't really remember it off top my head.  ^-^ 

Well, funny you say that....
If your going compare to do a Defender in comparison to the Iowa thing.
The Iowa were proposed to be converted into a Battleship/Carrier as well.




Heck they wanted to convert the uncompleted Kentucky into a missile Hybrid Battleship/Guided Missile Ship. 

Personally, I'm still getting used to the fact that Vengeance is more available than before, since it was generally assumed the ships were unavailable prior to break out up of the Star League.
Also, I'm not aware that the FedSuns or the other Great Houses were able to use bracket fire ability outside of the SLDF.

That being said, with surprising low number of New Syrtis being available, I'd have agree its only way to go.  Having a rare Defender , with additional Aerospace fighters to fight Kuritan or Capellan forces to me would be ideal given how the entire Davion's main fleet got wiped out in the first war in that Jutland-like battle between the Combine and them.   Having more fighter capacity would be useful I would imagine.  Either that, or go conversion like a Robinson Transport, convert that DropShuttle Capacity to a BattleMech gantry and additional shuttle bay pick up the Mechs after dropping a Battalion worth of Mechs and provide fire-support!  Hopefully the remaining XTRO: Primitives Vols will include a DropShuttle or Mini-Primitive DropShip aka Shuttle that beefer than Ares for its time. That's bothersome not having that missing link.  I remember Long March campaign having such ships being used attack each other with.

Thanks for responding to my jabbering!
« Last Edit: 25 April 2014, 20:21:04 by Wrangler »
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"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Dragon Cat

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Re: WarShip of the Week: Defender
« Reply #28 on: 24 April 2014, 08:31:06 »
A DropShuttle would be nice to fill the missing link between the Old WarShips and ground forces.
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

gyedid

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Re: WarShip of the Week: Defender
« Reply #29 on: 25 April 2014, 01:33:17 »
It's starting to seem like the Fed Suns was the only power without a "modern" vessel class that could serve as a flagship at the outbreak of the 1st Succession War.  Right now, it's ironically the Capellans that have the biggest one, and the most modern.  (The fact that the Fed Suns was still using a class of the same generation as the Dreadnought, unable to accommodate Dropships, seems to indicate just how much they really valued/understood their navy. )

Actually, we haven't seen FR:2765 for the Lyrans yet.  Would they have used Tharkads as their flagships, or did they have something bigger still?

cheers,

Gabe
So, now I'm imagining people boxing up Overlords for loading as cargo.  "Nope, totally not a DropShip.  Everyone knows you can't fit a DropShip in a WarShip!  It's...a ten thousand ton box of marshmallows!  Yeah.  For the Heavy Guards big annual smores party."
--Arkansas Warrior, on the possibility of carrying Dropships as cargo in Warship cargo bays.

TERRAN SUPREMACY DEFENSE FORCE.  For when you want to send the SLDF, but couldn't afford the whole kit and kaboodle.

 

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