I just started running a SW era Merc campaign where the players are currently shopping for war materiel and finding new recruits to build up their unit.
I'm running the campaign as a pretty traditional RPG (as opposed to playing Total Warfare with a sprinkling of ATOW rules).
The premise for our last session was pretty mundane on paper - buy stuff, recruit people. However, adding classic RPG elements from ATOW added a lot of laughs.
ALEX HANSON (PC with Compulsion/Alcoholism trait): Okay, we're going to pay a visit to Jordan Smith's 'Mech yard and see what he has.
GM (me): Okay, make a WILLPOWER check.
HANSON: What for?
GM: Just roll for it, what did you get?
HANSON: Passed with a MoS of 3.
GM: As you pass a bar, you start to feel thirsty, but resist temptation for now...
OTHER PCs: We also grab his arms and drag him along....
(LAUGHTER ENSUES)
Later that day...
HANSON: Let's schedule an interview with David Jackson, he seems like he'd be a good addition to the team.
GM: Great, make a WILLPOWER check.
(LAUGHTER)
HANSON: Passed again, MoS 1.
GM: You schedule an interview with David Jackson and manage to arrive to the meeting not dead drunk.
HANSON: Alright, I'm sober!
GM: Well I didn't say sober...
(LAUGHTER ENSUES)
The players as Mechwarriors are currently deciding on callsigns, and "Boozer" seems to be a running favorite for Alex Hanson.
What RPG elements/sessions have you found to be amusing if not outright hilarious in your games?