I had started pecking at some stuff but good god y'all are so far beyond me I'd rather help with yours than continue wasting effort on mine! Excellent stuff.
Ocherstone, some quibbles:
First, looking at the random trinary weight table, it seems a bit unbalanced. Running the numbers, a 'random' trinary will have on average 1.25 light stars, 0.4 medium stars, 0.95 heavy stars, and 0.4 assault stars. It seems like there's an odd paucity of medium stars. If it shifted to- just as a for example, keeping lights as the biggest chunk, mediums and heavies about the same, and few assaults:
(2d6 roll) result
(2-4): 3 L
(5): 2L 1M
(6-7): 1L 2M
( 8 ): 1M 2H
(9-10): 2H 1A
(11): 1H 2A
(12): Reroll as a supernova
You'd have a distribution of 1.06 light stars, 0.89 mediums, 0.74 heavies, 0.31 assaults. Just a suggestion to re-look at the weighting distribution!
The warrior skill distribution also seems a bit skewed; basically having there be only rare green pilots in front line clusters I guess is fluff-okay, but seems odd. More intriguing is that there is an epidemic of bloodnamed warriors. Each random frontline star should by this distribution have 1.67 bloodnamed warriors, which seems... overmuch? I can't imagine there are nearly that many bloodnamed mechwarriors who haven't even made star commander yet, that a typical trinary should have two. I'd suggest rewriting the final few lines as:
( 8 ): Veteran
(9): Veteran
(10): Veteran Bloodnamed
(11): Elite
(12+): Elite Bloodnamed
This way, bloodnames are pretty rare even in a frontline force, which I think is more reasonable; one in nine frontline mechwarriors will have a bloodname, so each trinary will be able to claim two, typically. Almost certainly a Star Captain and the second in command Star Commander. Even that may be too much, though!
I believe it's Abtakha, not Abthka.
Table 4d: Does the 1d4 mean that you're supposed to roll 1d4 and the resulting modifier as the example shows, or (as the text indicates) there's no roll involved?
Table 4e: So there's no way for a frontline veteran trinary to replace a full star at once? 4*.75+1 would be 4.
Under Trial of Position on page 14, you have results of 5 and 6 for a 1d4. Is there a set of modifiers I missed? Also, I didn't see how often honor duels are supposed to occur.
Page 15: Since we're using Clan organization, having the threshold for honor points to be gained be 1/4 seems odd; wouldn't 1/5 be simpler? That seems to be what you're using in the example.
Page 19: It seems harsh to have honor be a zero sum game like this. From the fluff, it sure seems that two opponents who both bid well and fought well, the winner would gain more than the loser would lose. Also, uh, if you bid down to 0 honor pool, there are no consequences if you lose; it kind of seems like that creates a perverse incentive to do that if your rolls went poorly.
In general, it seems like there is little reason not to bid away as much as possible every time; is this working as designed?
There are no consequences (or even extra benefits) to calling a Trial of Refusal?
Trials of Possession for factory ending up giving you something randomly rolled from the RAT seems odd; wouldn't a clan know what they're challenging for?
It'll be interesting to see how you splice in rules for attackign the Inner Sphere in this framework; any plans to do so?
I would also love to see rules for pilots winning bloodnames in play.
neoancient:
Doesn't seem like bloodnamed personnel get enough of a boost to avoid becoming solahma at first glance.
Mission generation, row 174-180: Is it still +1 for each successful battle, or has that gone away?
Those are some *awesome* tables for homeworld clan opponents.
Trials of possession, is there a penalty for declining to bid? Or does that count as a 1 in 6 chance of dezgra? Because if every battle, if I have to fight two trinaries and I only have 2 stars available, I decline to bid and it gives me a chance of getting wrecked, uh... that seems painful. If it's just -1 to overall mission score, that's less painful. Aside from that, I *LOVE* these bidding rules; the final bid table is wonderful for capturing the bidding process without too much micro.
Trials of possession, lines 52-54: Where is the benefit for deploying less forces than in your initial bid?
Trials of possession, lines 60-63. Bit of clarification, I'm a bit confused/not sure if you started talking about inner sphere enemies or not. If not, how can all trials occur at the same time in a month, but star assignments and battle rolls happen twice a week?
Ditto, lines 79+: So at the beginning the force pool is zero and enemies always have one fewer star?
A120: Typo, 11-12 is the result and not 11-2
Why would a player ever not request hegira?
That bidding table, OUCH. -3 to your mission score for 100% parity between forces? *OUCH*. I can already tell what I as someone who is not super-awesome at megamek will be houseruling first thing...
Trial of position: Interesting having enemies deploy staggered. I usually just have them all deploy at the start and have all three be different bots, kick the two bots I don't want early and replaceplayer them in when it's time for them to activate.
In other trials: Are you making a special events table? I can't find one where I could roll a Trial of Grievance/Bloodright.
All in all, there's parts of both sets of rules I really like, and I'd love to see you guys work together!