going through some old MW1 files and found this lot
New Character types for MW1
Infantry.
A properly trained infantryman comes with the flowing Base skills, Rifle 1 and the Choice of any one of the Flowing at level 1: Survival, Medical/First Aid, Athletics/(Running or Swimming only) or Rouge/(Stealth or Hide in Cover only).
Infantryman start play with a Flack Vest and Small Arm (with a small supply of ammo) of the Players Choice (Subject to GM's Approval). they may also have the flowing options, Support Weapon (5 points) the Player may select a Support Weapon of their Choice (Subject to GM's Approval, GM's are recommended to restrict Small Arms choice to Side Arms if this option is chosen), Jump Pack (10 Points), Med Kit (5 Points) Requires the character having Medical/First Aid 1, Miscellaneous Equipment (1 Point per 1000 C-Bills in value) the player may not purchase Weapons with these funds without GM's Approval.
Armor/Calvary.
An Armor/Calvary operator begins play with any two of the flowing skills at rank one each. Driver, Pilot/VTOL, Mechanic, Gunnery/Vehicle, Gunnery/Artillery.
Armor/Calvary Operators can buy Vehicles at 1 point per ton of Vehicle, Multiple Armor/Calvary Characters (at GM's option Techs as well) may pool their points to purchase larger Vehicles, Each Vehicle is worth Weight divided by Ten Credits towards determnaning Initial Unit Assets with a five point bonus for a full lance.
Dropship Pilot
the Dropship Pilot Character type receives the following Skills
Pilot/Dropship - 1, Engineering -1
also they may subtract their Skill rank in Pilot/Dropship from the Die roll when determining the presence of a Dropship for the characters unit.