I'd argue that docking and undocking from a larger vessel would take similar amounts of time, but would it also be subject to one ship at a time undocking/docking? So if you have a Dropship carrier, the Dropships undock sequentially, rather than simultaneously. Since they are being carried internally, they should take more time than a Dropship docking/undocking from a Jumpship.
Even more fun, a Jumpship could set up a small spin, and disconnect the Dropships that way. The spin would be slow enough to avoid stressing the core from lopsided undocking, and to keep the Dropships in effectively zero-G.
Hmm, assuming a .01 G, and the Merchant Jumpship looks about 64 meters in width (it looks 1/5 the width compared to the length, and the length is 320 meters). So the radius of the circle is 32 meters.
To get a negative .01G at 32 meters (I'll assume .1 m/s^2 to make the math easy) you'll need a speed of ~1.8 m/s. With a radius of 32 meters, that means a circumference of 201 meters, for a rate of roughly half a rotation per minute. When the Dropships are released, they will drift away at a rate of 1.8 m/s, which assuming you want a 100 meter distance before lighting engines, they will cover in one minute. The fun part is this can be done for all the Dropships, simultaneously, meaning Dropship undocking will be faster than unloading.