I love the Destrier, I really do. It is rolling murder protected by ridiculously thick slabs of armor. I've also put a lot of thought how to stop one, which isn't as easy as it sounds at first, but there is an obvious weakness, it's a vehicle, and thus vunerable to motive hits. A canny defender should thus (on the strategic level) endeavor to immobilize it before it even reaches its objective.
Of course thinking on the subject, the obvious question is can we make a Destrier that doesn't have that vunerabilty? The first option, an armored motive system, is ridiculously heavy and will take away from all the murder. So how about a more elegant solution? Let's just make that sucker walk!
Making a battlemech Destrier is not as easy as it sounds. The tonnage is there, but the space isn't to duplicate the weapon load while simulating the heat neutrality of a vehicle. So I had to try something different. I discarded the AMS because of space concerns, and the machineguns as well for the same reason. Knowing I still had a lot of tonnage to eat up, I also... updated the twin ER medium lasers to something a... bit more impressive. That made up for the loss of the machineguns quite nicely by the way.
The result has its weaknesses. You have to pick and choose exactly which way you want to murder your target because of heat issues. Also there's no way for a superheavy mech to pull a trailer full of additional murder. But it'll do the job.
Type: Tripod Superheavy Battlemech
Mass: 200 tons
Engine: 400 XL 26.5
Internal Structure: Endo Steel 22 tons 7 criticals (3 CT, 2 RA/LA)
Cockpit: 5 tons
Gyro: 8 tons
Heat Sinks: 24 (48) 12 tons (2 RT/LT, 1 RL/LL/CL/CT)
Armor: 680 standard 42.5 tons
H: 12
CT: 100/20
RT/LT: 67/16
RA/LA: 65
RL/LL/CL: 84
Weapons and Equipment:
2 Longtom Cannons 40 tons (RA/LA)
4 Plasma Rifles 24 tons (2 CT, 1 RT/LT)
8 tons Plasma Cannon ammunition (4 RT/LT)
8 tons Longtom Cannon ammunition (4 RT/LT)
CASE II 2 tons (RT/LT)