So we got our first day of AS in yesterday. Have to say, we liked the rules and the pace of play. The ability to field large forces and get through them in a couple of hours was great.
The first match was 450PV, so it was 10 on 10 Clan. Went for 3-4 hours, had a few trips to the rule book and internet for rules clarification and such.
Second two games we ran 320 PV games, went for 45-60 mins each. IS V Clan, IS won the first game, Clan won the second.
Love the speed. Excellent balance when using the values currently on the MUL. There really need to be a HUGE arrow to the MUL in the core AS book, in the building a force section.
We did play on Hexes as we did not have enough terrain handy.
We found that we missed the flavor of the variants, and found the lack of aggregation on weapon load-outs to be a bit bland. The snipers do not feel sniper-y.
We overall found the lack of TC representation to be weak. Yes we know it is figured into the damage, but the point of the TC, the core mechanic of it is to trade raw damage for the ability to land a hit.
We hated the actual rule book. Catalyst completely dropped the ball on the execution of the rule book (First Printing). W/O the 28 pages of errata or experience with classic BT, there are some crucial bits that are poorly presented or flat out missing. I would go as far as to say that catalyst should offer to replace the first printing with the second as a discount or ideally for free.
On that note, two versions and 28 pages of errata for a 176 page book. That is unacceptable given the girth of some of the "errata"[madflame].