Author Topic: Mech of the Mid-Week: MS1-O Men Shen  (Read 10349 times)

GreekFire

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Mech of the Mid-Week: MS1-O Men Shen
« on: 22 September 2014, 13:58:23 »

From TRO:3060 - Darth Chicken strikes back!


I typically enjoy starting my 'Mech of the Week articles by looking up the 'Mech in question and examining its logistical footprint. Does it use older, tested components? Does it use cutting-edge technology? Is there anything that can be extrapolated from this information? Unfortunately, the Men Shen appears to be a rather large mystery. The chassis, armor, comm/targeting systems and engine are either unnamed or marked "unknown". So...I'll gather whatever information I can.

THE CHASSIS AND THE CONTEXT

The 330 XL Engine was a model completely foreign to Capellan space before the appearance of the Men Shen. Only appearing on 6/9, 55-ton 'Mechs, its only use during the Succession Wars was within the Scorpion - a 'Mech completely out of production. It isn't a stretch to say that the engine was developed and made for the Men Shen's specific use.

I can also tell you that Endo Steel was an uncommon construction material within the Confederation at the time. It first appeared on a homegrown design with the Huron Warrior (circa 3055), followed by the Firestarter Omni in 3057, the Duan Gung in 3058, and the Ti Ts'ang in 3059. Admittedly, 3060 was a good year for Confederation designs, with the Jinggau, Men Shen and Yu Huang all using Endo Steel, but production levels were by no means anywhere close to pumping out the same amounts other successor states were using.

The communication and targeting systems were most likely adapted from those found on the Raven, this machine's progenitor. This most likely meant that the Men Shen fielded state-of-the-art electronics when it first appeared on the battlefield. Another interesting point is that the Men Shen is the first IS OmniMech to use any sort of advanced myomer at all, and (unless I'm mistaken) only the third domestically produced Capellan 'Mech to use the MASC system.

I presume that the ER lasers (and most likely the pulse lasers) found on various configurations were - as noted in TRO3060 - the weapons imported from the Free Worlds League. I am willing to bet that not only the LB 2-X ACs but the missile systems as well are most likely entirely home-grown, with the spheroid LB 2-X AC's first ever use being on this machine (interestingly enough, a weapon system that has only been used on a smattering of other Inner Sphere 'Mechs since.)

What can we gather from all of this? The Capellans pulled no stops when designing and building this 'Mech. A brand new engine, a rare and hard-to-get skeleton, advanced and equally hard-to-get myomer, the best electronics the Capellans could get, and even a unique weapon system fielded for the first time. And an Omni, to boot! This truly was a state of the art machine when it first came out.

THE OMNIMECH AND THE OPPOSITION

The Men Shen is one of what I would call the "Second Generation OmniMechs". Following on the heels of the somewhat rushed first generation (featuring 'Mechs such as the Avatar, Black Hawk-KU and Strider), this second generation would begin to push the package farther - featuring fewer quantities of fixed equipment, more advanced technology, and other abstract benefits. For example, the second-generation Perseus OmniMech would be the first IS Omni that would manage to pod-mount CASE in 3058, a feat that the Capellans were unfortunately unable to reproduce with the Men Shen. None of its current configs use CASE.

The Men Shen was also first produced when only 3 other IS medium OmniMechs existed: the Strider, the Firestarter and the Blackjack. The Strider's base chassis is easily outclassed by the Men Shen, with the Capellan Omni featuring greater speed, armor, heat dissipation and podspace. It becomes a closer affair when compared to the Firestarter, although the Men Shen still has more podspace, armor and general flexibility, considering the amount of fixed material on the Firestarter-O. The Blackjack-O is a different sort of 'Mech altogether, which makes comparing them difficult - although they most likely faced down on the battlefield on many an occasion, as the Blackjack-O was produced within the St. Ives Compact.

As for the Men Shen's chassis itself? It's an extremely nimble medium 'Mech, with 95.1% of its maximum armor load and a generous 17 tons of podspace. Criticals are hardly a concern on a 'Mech of this weight-class, and the majority of load-outs thought up will be able to fit on this machine. If compared to the main trooper forces of the Confederation's neighbors, we can see that the Men Shen ascribes to the adage of "Outrun anything that can't be outgunned, and outgun everything else". This allows Men Shen to concentrate firepower precisely where needed, pull back when forced, and generally create a fluid battlefield. Its XL engine doesn't promote stand-up brawls, although it can withstand a few decent hits; armor is laid out in a 26/7, 20/6, 17, 24 pattern, with all of the front torsos and legs able to withstand an AC/20 blast and each arm a good Gauss Rifle hit.

THE CONFIGS

The Prime is a well-balanced trooper. Its Artemis-enhanced LRM/15 worked well in a battlefield not yet inundated by ECM (especially not on the FedCom front), with the four Medium Pulse Lasers neatly covering the minimum range of the LRMs. This configuration works quite well as part of a direct fire support lance, with the arm-flippable pulse lasers and high speed of the Men Shen dissuading quick strikers from engaging the lance as a whole. The Prime also works quite well when massed or used in slashing attacks, engaging multiple foes with the entirety of its firepower without having to worry about heat buildup. The single ton of LRM ammo is a bit of a boon in this situation, lowering the chances of a catastrophic ammo explosion occurring.

The A is a different kind of striker. It cannot build up heat on its own, allowing it to easily make multiple passes with its LB 10-X AC and three ER Medium Lasers. Its head-mounted TAG also allows it to bring in added artillery support from other units such as the -C3 Catapult. It works well with the Prime, with the two tons of LB-X ammo bringing additional hole-punching and crit-seeking ability to the greater DPS of the former.

The B is a nice configuration to have, playing into the flexibility of OmniMechs to create a decent AA platform. Dual LB 2-X ACs share a single ton of ammo (which has no reason not to be cluster rounds) and are supported by four ER Mediums. This really plays as a more effective upgrade of the original Blackjack, with the greater speed of the platform itself making it more dangerous towards VTOLs that might otherwise attempt to duck for cover or outmaneuver a slower machine.

The C is a hunter-killer, perfect for disruption the operations of quick C3 spotters. Dual Large Pulse Lasers, combined with a largely useless ER Small and an extremely useful Guardian ECM make the Men Shen a major threat to units such as the Owens, Raptor, Firestarter and Strider Omnis that were found across the Sphere, interdicting their C3 networks before taking chasing down the spotters and taking them out.

The D is a generalist, and one with a large number of options. It has (roughly) the same amount of firepower as the prime in a more concentrated package, with two of the same Medium Pulse Lasers alongside two SRM/4s sharing a single ton of ammunition. An ERPPC rounds out the package. Heat woes are a bit more important than with any of the configs to date, and pilots will most likely generally choose between firing the Pulse Lasers and the SRMs to avoid dangerous heat buildup. Slowing down to 5/8(10) or even 4/6(8 ) can easily be acceptable, however, if a path to cover is planned out in advance.

The Fifth config, the E, first appeared in 3070 - during the Jihad. The Men Shen's lack of any decent Anti-Infantry configs up to now is remedied via a total of eight Light Machine Guns (tied into two array) and a Plasma Rifle with a generous two tons of ammo. The range advantage of the LMGs and Plasma Rifle against infantry are very nice to have here, especially when considering the infantry beasts that appeared in the '60s and '70s. The only oddity is the two Medium Lasers backing up the firepower - especially after the generous use of ER Mediums in the other configs. This can be explained through supply issues faced during the Jihad, with only domestically-made Medium Lasers available for the chassis at the time.

The F appears in 3076, and could have been made in response to a change in C3 spotter tactics. Units such as the Men Shen C would encourage spotters to remain at the edge of the ECM bubble instead of hugging their target, relying on the slightly greater distance to stay alive and feed data to friendly Light Gaussses, ERPPCs, etc. The F's dual Snub-Nosed PPCs (linked to a targeting computer) would make hitting these targets easier, while the TAG and weapons load-out also makes using this configuration to hit slower, short-ranged targets quite viable. Of course, the F works very well with the C as an interdiction/hunter-killer duo, or with the A or D for assault against tougher 'Mechs.

The U is one of many underwater Omni configurations that appeared during the Jihad (if someone could point me to the campaigns where they would have been needed, it would be greatly appreciated). 6 UMUs allow it to move quicker than most, and the Snubbie is a fantastic underwater holepuncher. The use of two ER Mediums and two SRT/4s is more questionable to me. The Men Shen -U lacks of Harjel, and with the XL engine that'll mean that it'll quickly die to breaches at the short ranges it wants to engage at. I'm not quite sure what TAG is doing on this configuration, although I guess it could be an amphibious assault unit meant to breach shorelines and call in artillery from surrounding naval cruisers.

The newest config, the G, is a rework of the generalist D. The Medium Pulse Lasers are replaced with X-Pulses, increasing the heat burden, while the SRM/4s are upgraded to Streaks. The main punch of the ERPPC is swapped over to a TSEMP, however. Heat management is relatively simple once again if only firing the X-Pulses at the same time as the TSEMP, although the Streaks will now need another 'Mech to punch holes for them.

HOW TO KILL A CAPELLAN FOR DUMMIES

Ways to kill one? Quick and sturdy mediums can be a pain to deal with. They've got the speed to avoid your shots, the armor to absorb those you do land, and the firepower to gun down lighter 'Mechs sent after them. After all, a Men Shen should typically be aiming for at least a +3 movement modifier every round, with even the occasional burst of +4. Therefore, you're typically looking at a base of:

4 (base gunnery) + 3 (movement modifier) + 1 (attacker walked): 8+ to hit.

If the Men Shen is engaging at mid-range (or using the Snubbie config) this can easily jump up to 10+ to-hit - ignoring terrain features, a running attacker, or one of the +4 movement modifier rounds. This makes things difficult, to say the least. And the problem here when compared to troopers such as the Griffin, Trebuchet, Enforcer, Wolverine, etc. is that the Men Shen's firepower will generally be more accurate, since it's only using its ground speed to reach the same THMs as those classic 'Mechs.

I would recommend engaging in rough terrain if possible to bring those movement modifiers down a bit. Engaging with your own Snubbies, Large Pulse Lasers or TargComp'd weapons will make things easier on you. Otherwise, stay in tight formation, and don't rush. Being patient and cautious is a good tactic against the slashing attacks the Men Shen excels at. If you have a typical FedSun or FWL formation of medium troopers from the 3060 era, chances are you'll have nice array of 5/8/5 movers. Your jump jets should be used defensively, to maneuver into a position where you'll be able to stay put and mass firepower on the Men Shen. If you're on the offensive, all the better - Men Shen are not lineholders. Don't hesitate, move forward, and force the Men Shen into uncomfortable positions. Urban combat will also play out in your favor, with the asphalt forcing the Men Shen to take risks in order to remain untouchable.

As always, more info on the Men Shen on the MUL here: http://masterunitlist.info/Unit/Details/4619/men-shen-ms1-o-base
And painted up versions can be found on camospecs: http://camospecs.com/MiniList.asp?Action=Detail&ID=308
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #1 on: 22 September 2014, 15:04:07 »
I like Men Shen a LOT.  It will almost never out fight any other medium (or heavier), but it works utterly fantastically in a lance.  I haven't used most of the newer configurations, the originals are all solid.  Fielding a pair of them in any two configurations can give your opponent nightmares.

It is one of the few faster 'Mechs that I enjoy.  But like all fast 'Mechs I use, the die to improbable shots or uncanny grouping of damage.  In this case it doesn't stop me from using it any modern Capellan force I use.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #2 on: 22 September 2014, 15:09:52 »
My only sadness(or is it happiness, given that I usually fight against Men Shens rather than use them myself) is that there is as of yet no C3/BC3 bariant, that would allow you to group these with Vandals in C3 networks.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #3 on: 22 September 2014, 15:56:01 »
One of my favorite mechs.  Fast, well armored, and it has a variant for nearly everything (only missing an "upgunned Raven" EWAR config).  Only had it let me down once, when an unlucky and pointless early game MASC usage took out a hip and upper leg (and it still did rather well for a cripple).  The rest of the time, it can get to exactly where it needs to be and do exactly what I need it to do.  For some reason I seem to have oddly good luck when using them in pairs. 

Some configs make really good BA transports with their speed and armor, which can be very nasty with the CCAF's new amazons.  Unfortunately configs put the long-ranged weapons in the torso, which makes them unusable when closing to deliver any BA.  The C and F are great for this job, with accurate short-mid ranged weaponry mounted in the arms and no torso guns that can't contribute. 

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #4 on: 22 September 2014, 17:17:48 »
I'm responsible for the 'E' configuration (sorry, infantry fans!). So I can help with those curious lasers.

See, the idea here was that the Men Shen E chews infantry formations apart with the LMG arrays- obviously. The plasma is good for torching... well, just about anything, but ammo IS still limited. And that means you might not want to use a precious wad of plasma on something like the old APCs and the like- but you still need to kill the vehicles supporting the infantry, right? It needed something to deal with the problem.

Now, I like ER medium lasers, but only if I'm going to really use that extra range. Otherwise, it's a medium laser with higher heat. I already have to close in to use the LMGs, and most infantry fighting is done in urban terrain anyway, so... why go with ERs when the old stalward medium works just fine at those ranges? As a bonus, the Mech can fire both of those lasers and the plasma against a tougher target (like a supporting Battlemech) and run without building any heat- which sounds nice, but when you consider the possibility of enemy infantry packing Inferno missiles becomes even more important.

(But the idea about using regular lasers due to supply issues? Yeah, that hadn't really occurred to me. Let's go with that, I like that response better!)
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #5 on: 22 September 2014, 17:21:17 »
I've used the Men Shen many, many times over the years, almost always in the A, C, D or F configs. I've particularly come to favor the F since its debut; it's a savage little duelist when you combine it with the Capellans' penchant for homing Arrow-IV. It also surpasses the C in the scout/spotter-hunting role.


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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #6 on: 22 September 2014, 19:52:36 »
I great article, and a mech I have fond memories of from Mech Commander 2.
Never got even close to using it in MM, I'm afraid, kinda forgot about it.
They sure went to ends to build this machine.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #7 on: 23 September 2014, 04:41:58 »
I'm responsible for the 'E' configuration ...

They all had families, you know.
« Last Edit: 23 September 2014, 04:46:10 by Molossian Dog IIC »

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #8 on: 23 September 2014, 05:05:03 »
Used one of these once with a Scarabus to gun down a Mad Cat prime, they ran round behind him and went DAKKA DAKKA AXE.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #9 on: 23 September 2014, 17:27:57 »
The only thing that really surprises me is that there isn't a jumping variant.  I made one for a campaign that ended up being an ER PPC and 4 ER Mediums, along with a jump of 6. 

My friends did not like me in that campaign...
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #10 on: 23 September 2014, 18:04:01 »
I had a lance with two Men Shen's in MadCap's campaign back in the day (like 2012!). Easy to find in Capellan space, they were teamed up with two missiles 'Mechs (Huron Warrior, Apollo and Dervish rotated depending on what was shot up).

I abused the heck out of range 9 with them usually in the F config where Snubbies are at short, TAG is a medium and the semi-guided LRMs and occasional Arrow IV rain down to find the holes those PPCs opened up. When we got stuck in a city on St. Ives? Oh those medium pulse lasers still kept this 'Mech relevant.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #11 on: 23 September 2014, 19:52:02 »
To me, the Men Shen looks like an angry dustbuster on legs.

It's not a 'Mech I've used muhc, but it's been good to me when I have. It's only real flaw is that it doesn't play well with the ever increasingly common all-Stealth lances
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #12 on: 24 September 2014, 06:43:53 »
To me, the Men Shen looks like an angry dustbuster on legs.

It's not a 'Mech I've used muhc, but it's been good to me when I have. It's only real flaw is that it doesn't play well with the ever increasingly common all-Stealth lances
Sounds like you need a custom version that does.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #13 on: 24 September 2014, 07:02:15 »
The underwater and space variants appeared in the Jihad because the Blakists loved hiding.  Presumably in restored Castle Brians, often with underwater entrances and/or on systems (moons?) with no atmosphere.  IE. Where conventional forces would have a hard time getting to them.  So the U variants generally came out in the tail end of the Jihad, as the Houses and Clans get their act together to attack and the Word of Blake really goes on the defensive.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #14 on: 24 September 2014, 09:45:51 »
The A is a different kind of striker. It cannot build up heat on its own, allowing it to easily make multiple passes with its LB 10-X AC and three ER Medium Lasers. Its head-mounted TAG also allows it to bring in added artillery support from other units such as the -C3 Catapult. It works well with the Prime, with the two tons of LB-X ammo bringing additional hole-punching and crit-seeking ability to the greater DPS of the former.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #15 on: 24 September 2014, 09:49:34 »
Damage per second.

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #16 on: 24 September 2014, 10:24:44 »
I'm thinking a Men Shen II is somewhat in order to make up for the lack of stealth- something that can replace it if need be, not entirely.

Hm, maybe 5/8 with TSM and stealth armor to fulfill similar roles?
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #17 on: 24 September 2014, 10:52:36 »
I'm thinking a Men Shen II is somewhat in order to make up for the lack of stealth- something that can replace it if need be, not entirely.

Hm, maybe 5/8 with TSM and stealth armor to fulfill similar roles?

BV bloat and/or highly limiting the configs if both are to be used well. Stick to one or the other.

I've made a few stealth/TSM omnis, and they were comparatively elegant in terms of running the TSM without a slew of small lasers, but I never really felt they were worth the cost.

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #18 on: 24 September 2014, 11:07:45 »
So my mercs ended up with one, and have only put the pods together to make a C.  The ERSL is not useless, when you are racing that Men Shen in on something's back (if heavier) or side (if less) then the ERSL will be in decent range when you are at short range.  It gives a chance for a crit.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #19 on: 24 September 2014, 22:55:31 »
The chassis looks nice, but I have had terrible luck with this design.  When I played it (under old MASC rules)  I try to engage MASC early in the fight to get an edge in positioning.  And I'd invariably roll snake eyes, immobilizing the machine for the rest of the game.  :'(

Wrath of the dice gods aside, I felt this was a good frame, burdened with a host of bad cannon load outs when it initially debuted.

Prime: You only get 8 shots with the only weapon that can reach beyond six hexes.  And the max range of the lasers and the minimums of the LRMs make it difficult at best to concentrate them all on one target.  Much like the Crusader, just enough ammo to temp you into trouble if your enemy is seriously hurt before you run out of ammo.

B: Why oh why did you just waste two thirds of my pod space on pop guns that can barely punch out a light truck?  I swear Colonel, NOTHING happened between me and your daughter!  O:-)

C: One IS LPL makes me look at a design with some suspicion, two of them, making up nearly all your offensive firepower?  Yeah, just NO.  Can I trade them in for a pair of standard PPC pods, please?
« Last Edit: 25 September 2014, 15:38:08 by Nikas_Zekeval »

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #20 on: 24 September 2014, 23:24:15 »
Eh, as said the B could be tasked to AA or really really long range disabling of armor.  The C, well using LPLs, speed and MASC to hunt recon assets works.  Like I said, I used it and it is a slasher . . . run in to 3 hex range, fire LPL and ERSL . . . use MASC to get somewhere safer, maybe have long range shots.  Snubbies would work for replacement in that sort of tactic.
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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #21 on: 25 September 2014, 09:21:57 »
...When I play it (under old MASC rules)  I try to engage MASC early in the fight to get an edge in positioning.  And I'd invariably roll snake eyes, immobilizing the machine for the rest of the game.

Wrath of the dice gods aside, I felt this was a good frame, burdened with a host of bad cannon load outs when it initially debuted.
I've always tended to hold the MASC till I really need it, as I did get burned pretty hard the one time I used it in the first two turns.  It also helps your opponents forget about the MASC, till you use it to get right behind that annoying LRM boat.

Of the initial five loadouts I'd only say the B is bad, and then mainly because most games don't involve aircraft.  The Prime could use a bit more ammo, true, but I've generally seen it play more like an old catapult: fire away with the LRM till it's dry, then run in and finish the job with the MPLs.  Tends to work out quite well when using its speed to stay at the right range.  I don't think anyone will call the A bad, with the diverse array of pretty good weapons it has.  An LBX for killing vehicles and punching holes, ERMLs for general damage with no ammo, and TAG to make people regret not killing your Homing Arrow/Semi-guided LRM/Laser-guided bomb units.  The B, as mentioned, really needs some aircraft to shoot down to be really useful.  Most of the time, it's essentially four ERMLs on a 6/9 mover.  The C I actually quite like, as it has the speed to actually use the LPLs and ECM offensively.  It helps that it's the cheapest of all the configurations under BV2.  The D is another pretty good generalist, with the ERPPC at range to hit things and a close-range battery to finish them off. 

Of course, there are some pretty good improvement options with Total Warfare.  Swap the LBX-2s on the B for four LPPCs and an extra DHS and you have some nicely consistent energy damage, or you could put on paired LAC/5s, some ammo, and an extra DHS for mid-range combat.  For the Prime, a MML 9 and an extra ton of ammo instead of the LRM 15 gives extra close range punch and overall endurance (though long-range damage obviously drops quite a bit).  The C basically got a canon TW upgrade in the F, though removing the ERSL to make the Guardian an Angel is a nice TacOps revision idea. 

Arkansas Warrior

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #22 on: 25 September 2014, 12:37:11 »
I've always been disappointed it didn't have more hard-mounted electronics.  I guess I'm think of more of a purpose-built omni-EW-mech.  With TW tech you can go a bit farther by replacing the MASC with a Supercharger, saving 1.5 tons for GECM.  Or to be a little more Liao-flavored, replace MASC with TSM, though that's pretty constraining crits-wise.
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Colt Ward

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #23 on: 25 September 2014, 14:07:59 »
Thought the MASC was a hardmounted item?  Sure you can ADD a Supercharger (Go FAST!), but I always had a problem with the hardmounted electronics- Omnis were rare enough it seemed a bit short sighted to make that fixed.  I DID want the Raven copy though . . .
Colt Ward
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Arkansas Warrior

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #24 on: 25 September 2014, 15:22:50 »
Thought the MASC was a hardmounted item?  Sure you can ADD a Supercharger (Go FAST!), but I always had a problem with the hardmounted electronics- Omnis were rare enough it seemed a bit short sighted to make that fixed.  I DID want the Raven copy though . . .
The MASC is, yes.  I'm talking about things like ECM, TAG, maybe C3, etc.  Just the BAP hard-mounted, and the others pop up rarely in a config here or there.  I'm saying that if there were a "Men Shen II" so to speak, built with TW tech, it'd make sense to swap MASC for a lighter, smaller Supercharger, which would free the weight and crits to hard-mount an ECM suite or something.
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

Colt Ward

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #25 on: 25 September 2014, 15:28:36 »
Lol . . . just looked at how fast the Men Shen could go with the MASC & SuperCharger . . . 15 hexes, fun stuff!  The F config with a SuperCharger rather than a TC . . . and ECM in Ghost mode- which I need to play with more.
Colt Ward
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"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Nahuris

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Re: Mech of the Mid-Week: MS1-O Men Shen
« Reply #26 on: 25 September 2014, 21:46:46 »
I like the Men Shen, and used to use it quite a bit......
There is a purpose for the B variant... Hovers.......

A lot of times, a hover tank that makes an attack, has to sweep around, and with those LBX2's, you have a chance at catching it on the side, with a bonus +1 to hit it. One point of damage is still enough to make a motive roll...... and if I remember correctly (at work, right now) the arms on the Men Shen can flip........
A Men Shen B, floating around in your formation, can really help with fast strike hovers....... no matter where they come in from.

In addition, the write up on the Cavalry Attack Vtol notes it as a Fedcom design, made my Michaelson Heavy Industries.... same as the Yellow Jacket, and Hawk Moth.....and also, that the Fedcom RCT's like to use their Vtol's for fast strikes and dumping infernos on other forces...... and with Davion, and the FedCom, being traditional enemies, it makes sense to have a variant to deal with one of their tactics. And it also outranges both the Yellow Jacket, and Hawk Moth.... making it a credible defense against those units.

Nahuris
« Last Edit: 25 September 2014, 21:56:27 by Nahuris »
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