Author Topic: VotW: Hasek MCV  (Read 9702 times)

JadeHellbringer

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VotW: Hasek MCV
« on: 26 October 2014, 19:12:59 »


First things first. Between a recent wedding (NOT my own, as a few amusing pranksters have tried to claim!) and busy times at work... it's been rough. That's no excuse per se, but my schedule has been a bit jumbled. If I have another weekend where I need to hand this off, I'll gladly do so, but I'm hoping this is something I can keep up on from here on out. Apologies for the delay!

Now then. Recently a request was made for what at a glance looked like a pretty vanilla vehicle that ended up really capturing my attention- in good and bad ways. The more I looked at it, the more my perceptions became muddied by its highs and lows. A closer look at the Hasek is definitely warranted for everyone here, because it was certainly warranted for me. Let's see what we have here.

Johnston Industries has a really interesting vehicle here. It looks like a pretty basic unit- and it really is, at the end of the day. Enough so that it wasn't even really a welcome addition to the military, or at least not a needed one. But, when opportunity knocks, one finds a way to answer, and when one names their new vehicle after a major noble house... well, imagine the furor if New Avalon had rejected the Hasek? The Capellan March has had a history of being out of tune with the throne to begin with, this would have been a PR disaster. Fortunately, where the AFFS could have ended up with a Magi-level boondoggle of a unit, they got a pretty solid customer. These vehicles, thanks to their durability and effectiveness (to say nothing of a pretty modest price, at a glance) have spread like wildfire across the Inner Sphere to serve in many armed forces in every forest fire on the map, and it's not hard to see why.

The new era has made engine types once solely the territory of the Battlemech available to the armor corps, and the light fusion engine is no exception. We find one of these nestled in the core of the 40-ton MCV, propelling it to a 5/8 profile. This fits the mobile warfare-oriented mindset of the AFFS nicely, quickly moving battle armor to where they need to go across even bad terrain thanks to its tracks. The heat sinks included here are key to the armament, but this saves a bit of money on an XL at least (though that would have allowed for a 6/9 curve with a little tinkering, admittedly). Quite handy.

Haseks are armored like the proverbial brick outhouse- at 40 tons, most APCs are protected against small arms fire and a couple of solid Mech-scale hits maybe. Not this thing- killing a Hasek takes some work for a heavy Mech. Another formerly Mech-only trick, heavy ferro-fibrous armor- nine tons of it!- turns the Hasek into a slab of nigh-unkillable angry tank. 48 points protect the Hasek up front, with a solid 35 more to each side- enough to hold out a couple of Gauss rifles with ease, on the flanks! Thirty points give the rear and turret each a solid shell as well. You don't kill a Hasek by just blasting it apart unless you commit plenty of assets to do the job- and that's something one should consider doing...

...because the Hasek gives the old APC a new look. Most APC type vehicles have firepower to deal with infantry and light vehicles- MGs, maybe an SRM rack, at most maybe a medium laser or small LRM rack- their job is to be a battle taxi, and once the infantry in the back is out they need to hightail it to safety. Not so, here- the Hasek is just as deadly AFTER the kids get dropped off. The low, flat turret on top of the slab-sided chassis contains an old but still deadly Johnston PPC, the kind of weapon that even in 3145 should give a Mech driver pause. Mounted coaxially is a small pulse laser to deal with enemy infantry- and here we find one of the few flaws to the Hasek. A small pulse laser is a fine weapon to tell infantry to stuff it... IF you have the heat sinks for it. The Hasek didn't- all of those engine-mounted heat sinks went to the cannon. So this laser costs a sad three tons rather than, say, several MGs and a ton of ammo-one in the front, sides, and turret with one ton to share would have been a far better setup, but I suppose they had to follow the artwork from Wizkids' figures. Still, it feels like a flawed setup... or as flawed as a huge cannon backing your infantry can really get, at least.

That infantry is likely going to be battle armor, a full platoon in the four-ton bay. With FedSun battle armor usually being of the Infiltrator Mk.II or Grenadier variety at this point (the Cavalier is likely mostly in second-line units), along with some of the newer varieties in the FedSuns TRO, a Hasek can be a real menace. Think of that PPC opening holes in enemy units, then following up with a squad's worth of Grenadier-launched SRMs. Madness! Other nations can of course make for their own interesting combinations- one of my test runs featured Rottweilers, though I admit it went poorly (the BA and their transport met an unexpected end at the hands of a very annoyed Executioner)).

No variants of the Hasek exist, and with the assembly line now captured by House Liao it's unlikely that any factory versions will be built. Basic changes, such as my MG suggestion, bumping the laser to add an SRM-2, a ton of ammo, and another ton to the infantry bay (hello, Clan trade customers!), or even going to an XL motor to get the vehicle's speed up more all come to mind. Tinkering with the PPC seems like a bad idea- while that minimum range is a bit disappointing, switching to a large pulse laser (for example) ruins the ranged firing ability, and a re-engineered laser is such a niche weapon that I can't recommend it either here.

Anyway. Hasek. Give it a try-preferably in a group so you can really spam battle armor onto the field, and get a good feel for one of the FedSuns' real hidden gems... then report here and tell us about your experiences. We'll be back next week (probably) with a look at a somewhat less-useful but still intriguing vehicle...
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Nikas_Zekeval

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Re: VotW: Hasek MCV
« Reply #1 on: 26 October 2014, 20:42:29 »
A couple comments.

One while legal under TW rules, the Hasek only has the mass to carry to carry a pair of Grenadiers under Tac Ops optional mass rules.

Two, I can see the logic of the SPL here.  Tactically you could have added more weapons, or enough room to take a heavy BA squad.  Logistically the Hasek just needs it's crew and infantry resupplied, plus the occasional spare parts.  Much easier to do than feed heavy weapons, and the flashbulb armament avoids the headaches of ammo cookoffs.  Not the most optimized, but often out in the field when more 'deadly' tanks are in the rear having their ills tended too.  You could almost see this tank spawning stories of mechanics dragging back two half shot up machines and building a working one by swapping around the undamaged parts.  O0  Note the armor, that is only two points short of max for a 40 ton combat vehicle.  According to Sarna.net it also has the quirk 'easy to repair'?  Reliability and survivability seem to be the top priority when the Hasek was designed.

Three, I can see this thing taking Cavalier armor.  In the neighborhood of three million a vehicle it could easily be used to fill out planetary defense forces as checking both the APC and light tank boxes.

Nothing flashy, just a solid dependable workhorse that can support it's infantry, and even take some lighter tank duties at a pitch.  Looking at it for the mercenary market, I'd be happy to snap up several for infantry use.

Notice also at 40 tons it is just within the limits of standard sized bridges.  So it can get around without heavy support vehicles and bridging gear.
« Last Edit: 26 October 2014, 21:54:16 by Nikas_Zekeval »

JPArbiter

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Re: VotW: Hasek MCV
« Reply #2 on: 26 October 2014, 21:22:19 »
a preffered variant of mine which increases utility dramatically at the cost of endurance, is to swap the PPC and Small Pulse with a Plasma Rifle and either an LMG or SMG.  The Weapons combined cna absolutly roast conventional platoons to give your shell heads early cover, and the heat effects will give mechs pause.
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Re: VotW: Hasek MCV
« Reply #3 on: 26 October 2014, 22:49:06 »
This is basically a Myrmidon stacked onto a mid-sized APC. The four ton capacity bothers me a little - I'd have gone with a bigger bay - 6 tons like the heavy APCs give you a little more flexibility, especially using the TO BA weights. The armour is IMHO overkill on an APC, the weaponry not that bad compared to most 4th-war era medium tanks.

It's an interesting comparison with the R10, which trades additional weight and slightly less armor for more dakka.
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Re: VotW: Hasek MCV
« Reply #4 on: 26 October 2014, 23:10:03 »
Forget battlesuits, this is the perfect IFV for conventional troops. You've got the speed to keep up with a mobile advance(or get ahead of an assault group), the armor to survive getting into position, and the guns are a perfect complement to conventional infantry. Range and hole-punching are the greatest weaknesses of any conventional infantry(okay, Stone's Trackers have half, but still no punching), and the Hasek's PPC provides both in one neat package. Between a few Haseks and the infantry they carry, you've got the workings of a mobile and nasty firing line.
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Re: VotW: Hasek MCV
« Reply #5 on: 27 October 2014, 00:17:59 »
Stone's Trackers and the Tau Zombies are abominations and should never be used in infantry discussions.  :)

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Re: VotW: Hasek MCV
« Reply #6 on: 27 October 2014, 00:21:02 »
It's nice to have a BA transport that doesn't rely on high speed and luck to survive getting the troops into range! Almost as fun as having enough firepower to soften a target up for the friends you have in the back,
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Re: VotW: Hasek MCV
« Reply #7 on: 27 October 2014, 00:31:39 »
I like the Hasek. As for the comparison with the R10, I consider the Hasek to be much superior in many practical respects.

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Re: VotW: Hasek MCV
« Reply #8 on: 27 October 2014, 00:33:10 »
Mounted coaxially is a small pulse laser to deal with enemy infantry- and here we find one of the few flaws to the Hasek. [...] I suppose they had to follow the artwork from Wizkids' figures.

Well, that was one factor. Another was that all 4 different DA figures featured the "pulse" special ability, while the novels show that its main weaponry was the PPC.

Speaking of the DA game pieces, half of them also featured the "Heavy Armor" ability, so... O0

One while legal under TW rules, the Hasek only has the mass to carry to carry a pair of Grenadiers under Tac Ops optional mass rules.

Ah, it shows that this rule is one of the very few things sillybrit and I disagree on. As a matter of personal opinion, I will never recommend using that optional rule, I think it's a case of non-abstraction that seriously taxes my suspension of disbelief. To me, a 4-ton infantry compartment simply indicates a carrying capability of a standard IS BA squad, but that's just my own head canon.

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Re: VotW: Hasek MCV
« Reply #9 on: 27 October 2014, 02:42:55 »
Stone's Trackers and the Tau Zombies are abominations and should never be used in infantry discussions.  :)
You forgot Tau Wraiths and EM Commandos

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Re: VotW: Hasek MCV
« Reply #10 on: 27 October 2014, 04:14:04 »
You forgot Tau Wraiths and EM Commandos

No.  No I did not.

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Re: VotW: Hasek MCV
« Reply #11 on: 27 October 2014, 05:57:07 »
Yeah, I tend to write these articles from a TW perspective in general, so optional rules (such as the quirks, in this case 'easy to maintain') or the mass rules for cargo, I tend to leave that out. I'm long-winded enough as it is, you don't want me to KEEP jabbering, do you? ;)
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Re: VotW: Hasek MCV
« Reply #12 on: 27 October 2014, 08:47:01 »
Yeah, I tend to write these articles from a TW perspective in general, so optional rules (such as the quirks, in this case 'easy to maintain') or the mass rules for cargo, I tend to leave that out. I'm long-winded enough as it is, you don't want me to KEEP jabbering, do you? ;)

But of course we want you to keep jabbering, its amusing jabber that gets us to come up with evil ideas.  Personally, I think the Liaos will either stop production of the Hasek due to ego, resell thing on merc market to make cash, or rename it and remodel it as Sun-Tzu (revenge?) arming the thing with Plasma Rifle and machine gun array if there room for it. I think it will be former, due to ego. They went ahead to do a show trial and beheaded Duchess Hasek just to make point they didn't like her and what she did with Victoria.
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martian

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Re: VotW: Hasek MCV
« Reply #13 on: 27 October 2014, 08:53:44 »
But of course we want you to keep jabbering, its amusing jabber that gets us to come up with evil ideas.  Personally, I think the Liaos will either stop production of the Hasek due to ego, resell thing on merc market to make cash, or rename it and remodel it as Sun-Tzu (revenge?) arming the thing with Plasma Rifle and machine gun array if there room for it. I think it will be former, due to ego. They went ahead to do a show trial and beheaded Duchess Hasek just to make point they didn't like her and what she did with Victoria.

You would get the Main Gauche IFV and the Capellans field it already..

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Re: VotW: Hasek MCV
« Reply #14 on: 27 October 2014, 09:03:19 »
You would get the Main Gauche IFV and the Capellans field it already..
True, but factory is geared towards Haseks, why waste resources to regear it while you can slap name on it, put couple tweeks to the chassis if the old Hasek configuration don't sell?  Factories aren't modular.

Personally, I hope someone else who hold's Hasek License.  Johnson Industries does have other factories not in Capellan space.
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Re: VotW: Hasek MCV
« Reply #15 on: 27 October 2014, 09:13:28 »
Sorry, I quite don't understand you. Why should the Capellans modify the Hasek in the first place? What's wrong with the vehicle and its PPC? If they have to replace combat losses, wouldn't be easiest just to produced the vehicle, as is?

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Re: VotW: Hasek MCV
« Reply #16 on: 27 October 2014, 09:25:47 »
To me, the Hasek continues the AFFS' post-Jihad dynamic of creating conventional units (or variants/configurations) that can fulfill multiple roles (other examples that come to mind are the Ajax Variant that has the Arrow IV launchers and drones, and the Glory FST with the Plasma Rifle and Arrow IV launcher).  As someone stated above me, it is a Myrmidon than can take its supporting infantry with it.

JPArbiter, beat me to it, but now that the Capellans have the factory, I can also see them creating a version that replaces the PPC with a Plasma Rifle. I also see them keeping the name of the vehicle and using it as a symbol to remind the Federated Suns that it was the Hasek's hubris that contributed to the situation that they are in now...
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Re: VotW: Hasek MCV
« Reply #17 on: 27 October 2014, 09:28:41 »
Sorry, I quite don't understand you. Why should the Capellans modify the Hasek in the first place? What's wrong with the vehicle and its PPC? If they have to replace combat losses, wouldn't be easiest just to produced the vehicle, as is?
I meant to say is House Liao went out its way to exterminate Hasek royal family and get revenge. Hasek vehicle being named as such may be similar victim if writers think it needs to happen.  I've would imagine they would want change it up if there going produce any vehicles for their forces to make up loses.  Having Davion named vehicle on field with them may be unpopular and may end up scrapping it.  Renaming and remodeling it so it doesn't quite resemble the old one maybe option that may come up.  Its a fluff reason, not for possible casual/logical player decision who may not play in canon settings.
« Last Edit: 27 October 2014, 09:35:26 by Wrangler »
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Re: VotW: Hasek MCV
« Reply #18 on: 27 October 2014, 09:29:34 »
Sorry, I quite don't understand you. Why should the Capellans modify the Hasek in the first place? What's wrong with the vehicle and its PPC? If they have to replace combat losses, wouldn't be easiest just to produced the vehicle, as is?

Absolutely nothing, it is a pretty damn good vehicle.  I just thought that replacing the PPC with a Plasma gives it more of a Capellan-y feel.  Also the Plasma does bonus damage against Tanks, Infantry and buildings that that PPC doesn't.
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Re: VotW: Hasek MCV
« Reply #19 on: 27 October 2014, 09:38:34 »
I'm long-winded enough as it is, you don't want me to KEEP jabbering, do you? ;)

Of COURSE we want you to keep jabbering! Now if you wouldn't mind jabbering about the Tribune one of these days...;)
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Re: VotW: Hasek MCV
« Reply #20 on: 27 October 2014, 09:42:28 »
I would just rename it "Baxter" or "Rush", paint it Liao green and sell it to the CCAF.

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Re: VotW: Hasek MCV
« Reply #21 on: 27 October 2014, 10:00:10 »
What, and give Capellan players even more cause to make 'Rush Hour' jokes all through their games?

Do it. }:)
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Re: VotW: Hasek MCV
« Reply #22 on: 27 October 2014, 10:11:33 »
"Rush Hour" - mass human-wave attack of Capellan Mechanized Infantry Division supported with their new Rush MICV - don't touch, the paint is still wet.

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Re: VotW: Hasek MCV
« Reply #23 on: 27 October 2014, 10:37:50 »
"Rush Hour" - mass human-wave attack of Capellan Mechanized Infantry Division supported with their new Rush MICV - don't touch, the paint is still wet.
You could go with the video-game Rush, aka San Francisco Rush: Extreme RacingSian Rush: 3145, invasion with motorvehicle attitude. 
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Re: VotW: Hasek MCV
« Reply #24 on: 27 October 2014, 17:37:17 »
Ah, it shows that this rule is one of the very few things sillybrit and I disagree on. As a matter of personal opinion, I will never recommend using that optional rule, I think it's a case of non-abstraction that seriously taxes my suspension of disbelief. To me, a 4-ton infantry compartment simply indicates a carrying capability of a standard IS BA squad, but that's just my own head canon.


One of those time when we put a rule in because people asked for it, not necessarily because it was something we played with. Some players are very firm in their thoughts of mass and we wanted to give them an option to stick to straight mass.

Reality is units can carry a bit more than their tonnage (see cargo rules) and the bays themselves are technically big enough to carry an entire platoon of infantry so four BA of pretty much any size should fit as well.

Optional Rules are optional. While some are far more common and even get recommended by the books, this is not one of them.
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Re: VotW: Hasek MCV
« Reply #25 on: 27 October 2014, 19:09:37 »
I've always avoided that rule simply because the heavier battle armor is already more expensive than lighter battle armor. They're also usually much slower too so they basically require a transport if you ever want them to get into the thick of things(outside of some scenarios).  Make them take a much larger, and likely more expensive, transport and they quickly become too expensive to be worth it.
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Re: VotW: Hasek MCV
« Reply #26 on: 27 October 2014, 19:58:04 »
Question: How do I unpack this thing and begin building my base?

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Re: VotW: Hasek MCV
« Reply #27 on: 27 October 2014, 23:21:41 »
...I think I actually got that joke.
« Last Edit: 28 October 2014, 09:04:58 by Weirdo »
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Re: VotW: Hasek MCV
« Reply #28 on: 28 October 2014, 11:35:49 »
I think it's best to use a sort of hybrid of TacOps and normal BA weights.  Medium and larger are 1 ton per suit, but light and PA(L) suits use the TacOps weight rules.   Because let's face it, the lighter suits need every edge they can get for battlefield usage.  Also because four PA(L)s taking up the same weight/room as a large jump platoon makes no sense. 

As for the Hasek, It's just a good solid APC, with no real glaring flaws.  Hope it (or a similar design) gets spread around some more, despite the CCAF taking the factory and probably ending production.

misterpants

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Re: VotW: Hasek MCV
« Reply #29 on: 28 October 2014, 18:00:33 »
With the caveat that I recognize that art means jack with regards to game mechanics, and that it was also a carryover from MW:DA figures, I wonder what kind of in-universe reasoning was used to make the Hasek a half-track.
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