Author Topic: ’Mech of the Week: TN-10-O Tenshi  (Read 15190 times)

Kotetsu

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’Mech of the Week: TN-10-O Tenshi
« on: 26 December 2014, 21:54:46 »
’Mech of the Week: TN-10-O Tenshi

Tenshi. Japanese for “Angel,” though I have doubts that their version is anything like the Judeo-Christian one. Namesake for a 95-ton OmniMech built by the Draconis Combine at the turn of the 32nd Century, and looks like a cross between a Daishi and a Celestial.

Speaking of which, is it not slightly surprising that they chose to name a machine in the same naming convention as the WoBblies did theirs during the recent Jihad?

The Tenshi is an outgrowth of the damage caused by the Word of Blake during their Jihad and the disarmament agreements made with (or mandated by) Devlin Stone. The former led to the need to rebuild the LAW factories on Luthien, from which the Tenshi appears to be the first OmniMech to be manufactured. The second, led to the need to be very proficient with one’s units. (Though it also led to the reuse of the same methods done during the Star League of hiding your increasing military by sending your old machines to miltias or mothballing them where they can be quickly brought back up when needed.)

The Tenshi is from Technical Readout: 3145.

Now, the Tenshi was also built with a few newer technologies to take advantage of the general increase in such. It is also a very common sight in frontline units, though it did start its career by being sent to the Ghost Regiments, just in case it turned out to be a debacle on the scale of the Daboku almost a century earlier. The design is also built with a borderline excessive amount of pod linkages, either from a need for redundancy or just the loss of those used to building OmniMechs during the height of the Jihad. This inordinate number means that reconfiguring is sometimes a labor-intensive process, slowing it down enough that quick redeploy may not be possible.

The TN-10-0 Tenshi first entered service in 3101, and is built around an endo-composite chassis, perhaps the earliest Inner Sphere design to do so (I can’t recall an earlier one). Endo-composite is a blend of endo-steel and standard chassis materials, resulting in a structure with 75% of the weight of standard structures, and half the bulk of endo-steel. Powered by a Hermes 285-rated light engine, giving the design ground speeds similar to the venerable Atlas. A compact gyroscope opened a bit more internal space. Eleven double-strength heat sink are fix-mounted. Finally, eighteen and a half tons of standard plate gives maximized protection, laid out in a 9, 45/15, 30/10, 32, 40 pattern (head, center front/rear, side front/rear, arms, legs). This leaves forty-eight tons of pod space to be filled by any configurations.

The Prime variant mounts a Gauss Rifle in the left arm, with three tons of ammunition, five Light-class Particle Cannons in the right arm, and a 10-shot Rocket Launcher in each leg. A targeting computer sits in the right torso, and a Guardian ECM suite in the left. Three heat sinks and a supercharger round out the configuration.

Alpha uses three large variable-speed pulse lasers and a 30-rack MRM launcher, tied into Apollo Fire-Control. Two tons of ammunition are provided for the MRM launcher, stored in the CASEd (II) right torso. A pair of coolant pods, one to a leg, allow for bursts of cooling when the five additional heat sinks are overwhelmed by the output.

Bravo mounts a Tight-Stream Electro-Magnetic Pulse Cannon and a 6-pack Streak SRM launcher in each arm. One ton of ammunition for each Streak launcher is placed in the associated torso (though not CASEd). Additionally, there is a Heavy-class Particle Cannon in the right torso, and two medium pulse lasers in the left torso. Five additional heat sinks moderate the heat output somewhat (though I would suggest using the TSEMP’s in alternating fire). Three jump jets give this configuration additional maneuverability.

The final official configuration is Romeo (or Roars, after the Dragon Roars supplement where such configurations first showed up for the 3058 Omnis). Romeo uses two Clantech extended-model mediums in each arm and an additional one in the center. Each side torso contains a 20-rack Extended-model LRM launcher. Three tons of ammunition for each launcher is placed in the associated arm. Finally, one heat sink was also added.

Now, I say official, because the TRO mentions an action involving Tai-i Michelle Taharski and her company of the 16th Galedon Regulars, affectionately called, “The Wall.” In this action, where she and her company chased off some militia and then proceeded to flatten three-quarters of a planetary capital, it is said she had all of their ’Mechs (all Tenshis) configured with as many destructive weapons as possible. In my mind, if you are going to wipe out that much of a city, you use Plasma Rifles, as they do massive amounts of damage to buildings (when I last used one, I think the rules basically state a plasma rifle does 10 plus 2d6, then doubled to any building hit).

Using one of these is somewhat simple. Frankly, the Tenshi reminds me of a walking brick. As in, nice to look at, hard to break and something you don’t want to get hit by. March forward, shooting at available targets until they die, and then pick another. This works best when with friends, as since your Tenshi will likely draw fire, so those friends can use that fact to slip closer unopposed, and gang up on those targets that present themselves.

Fighting one is a PITA. While not a Turkina, a Tenshi is like a Timex, taking a licking and keeping on ticking. Perhaps the best way to fight one is to concentrate fire and pound it into scrap. That said, do make sure if he has friends to keep tabs on them. Bringing lots of big weapons is an idea, if only because the more weapons you have, the more likely you’ll hit, and either take his head off or Golden BB his engine (which happens more than it should in games I’m involved in). And if you have it, and are feeling lucky, dropping artillery on him is not a bad plan, either.

The Tenshi currently serves as one of, if not the main, face of the Draconis Combine in the Dark Ages. As such, it is likely to be at the head of their offensives, and may very well lead the way into Avalon City if the Davionistas cannot get their act together and turn things around. Even if they do, the Tenshi is so solidly made that it likely will continue on for years to come. That is, unless the Homeworld Clans descend with fire and obliterate the Inner Sphere (which given how they think the Inner Sphere is a major source of taint, is at least one way they would deal with it).
« Last Edit: 27 December 2014, 15:40:22 by Kotetsu »

Red Pins

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #1 on: 26 December 2014, 22:24:27 »
Wow, you actually make me want to play one on Megamek!  Well done, sir.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #2 on: 26 December 2014, 22:44:01 »
It's a decent assault design that doesn't try to be flashy TSEMP config your excluded from this comment

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Surprised the C3 and Master C3 didn't get more play and at the naming but otherwise I like didn't notice it's introduction date 3101 gives it more than 30 years by the DA era already
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #3 on: 26 December 2014, 22:45:11 »
I've always like the write up for the Tenshi, especially of "The Wall", hoping someone would continue to write short stories about them akin to the Rolling Thunder Company.

Prime Configuration is nice long-range firepower machine, arguably one most conventional configs that the Tenshi deploys.
I'm not sure about A and B configs.  Range modifiers for the VSP can be tricky to use in play.  A config allows it to be a brawler, which all the other configs suggest Tenshi should keep out of close combat.

I guess it just me, while B's use of the TSEMP Cannon turns me off little.  While the B has use of CASE II which great, the Coolant Pods in the legs are bombs waiting to happen should they explode.  I guess those are chances you have to take.  At least their near the Engine like in the Pillager Anvil.  I had Coolant explosion take out Anvil because its proximity to the Engine.

R Config brings the Mech back to fighting at long ranges again, but boy will you plink your enemies to death with those Extended Range LRMs.

I like the Mech itself, I'm looking forward to more configurations.  Thanks again, Kotetsu!

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Caedis Animus

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #4 on: 27 December 2014, 00:23:40 »
I may not be as much of a Kuritan anymore (All about them Lyrans now), but this is still my favorite 'mech in existence. Looks cool, packs a punch, and the default config is amazing. And the Lyran part of me loves it, because... Assault 'mech.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #5 on: 27 December 2014, 05:37:03 »
Thanks for the article!


I'm not sure about A and B configs.  Range modifiers for the VSP can be tricky to use in play.  A config allows it to be a brawler, which all the other configs suggest Tenshi should keep out of close combat.


A config is a true gem. One VSP is good for swatting light mechs, 3 of them create an awesome bubble of doom for fast/light units. And it is less than 1900 BV, really, really cheap. Prime configuration is also very nice with the TC and the array of weapons. Really, there's no flawed configuration.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #6 on: 27 December 2014, 10:02:58 »
Error on the Romeo configuration. It carries a pair of Extended LRM-20s, not -10s.

Prince of Darkness

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #7 on: 27 December 2014, 11:31:14 »
Error on the Romeo configuration. It carries a pair of Extended LRM-20s, not -10s.

And 5 clan ER Medium lasers, the article implies 3.
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Arkansas Warrior

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #8 on: 27 December 2014, 12:15:44 »
2 in each arm plus 1 in the CT sounds like 5 to me. ???
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #9 on: 27 December 2014, 14:36:39 »
I have grown to dislike the Tenshi a lot in the last few months.

It Regularly appears in my opposition forces.  And it is a pain to put down. 
The A throws out such a horribly accurate amount of firepower.   I really really hate it.

Caedis Animus

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #10 on: 27 December 2014, 14:47:27 »
Then salvage the enemy's? These things are wonderful when you have them.

Also. Did IWM ever make any Tenshi mini? I can't seem to find anything.
« Last Edit: 27 December 2014, 14:50:32 by Caedis_Animus »

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #11 on: 27 December 2014, 15:30:12 »
Currently slated for release in the 3rd quarter of 2015. Patience my friend.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #12 on: 27 December 2014, 15:44:11 »
But I want it (and five more to make a decent chorus) NOW! *sighs*  Great article Kotetsu!
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #13 on: 27 December 2014, 17:13:14 »
Not played one but to be honest- aside from the Prime which is saddled with LPPCs- it seems lacking in long range firepower variants . . . when it is that slow.  And while I love to throw on superchargers in the Dark Ages, the one place I do not think they go is a 3/5 machine . . . I guess 2t is better than the massive engine weight increase to get it to 6 hexes to run but . . .

For folks who built the Gunslinger (as eh IMO as it was) and the Naginata . . . it lacks long range options, where is the Hellstar/Nightstar/Devastator-ish rip off?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #14 on: 27 December 2014, 17:43:48 »
I'm disappointed with how few headcappers it carries.  No HPPCs (or even regular PPCSwith capacitors), AC20s, or HGRs.  Just one config with a gauss rifle.  I mean, I get that not every config has to be built around big guns, but no config at all with even a pair of headcappers, on a 95-ton omnimech?  Step your game up, Kurita.
« Last Edit: 27 December 2014, 17:46:16 by Arkansas Warrior »
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #15 on: 27 December 2014, 18:13:01 »
Hmm, capacitor on a HPPC . . . would that be 22 or 23 damage?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #16 on: 27 December 2014, 18:16:12 »
20.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #17 on: 27 December 2014, 18:59:02 »
In Alpha Strike the Prime costs the same as an AS7-D Atlas. How do the two compare?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #18 on: 27 December 2014, 19:23:08 »
Gauss Rifle & 5 LPPCs with TC, ECM & SC vs AC/20, LRM-20 & short range stuff . . . more ranged powerr, I would expect the Tenshi can hang on a bit longer too due to construction, more internal points?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #19 on: 27 December 2014, 19:38:45 »
I'm disappointed with how few headcappers it carries.  No HPPCs (or even regular PPCSwith capacitors), AC20s, or HGRs.  Just one config with a gauss rifle.  I mean, I get that not every config has to be built around big guns, but no config at all with even a pair of headcappers, on a 95-ton omnimech?  Step your game up, Kurita.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #20 on: 27 December 2014, 19:46:12 »
It DOES seem to have weapons mixes like the Akuma . . . but honestly it does need a Lyran-esque hole puncher configuration, and like I said it also misses the long range fire support configuration (again Naginata).  Does it even have any boosted C3 configs?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #21 on: 27 December 2014, 19:53:48 »
Under Alpha Strike rules the Prime loses three points of structure and one point of short range damage to the AS7-D while gaining three points to its long range bracket and two inches of movement.

I'm thinking that terrain would play a pivotal role in that fight despite the difference in special abilities. From what I can see the Tenshi should be able to keep the range open against the Atlas if terrain allows for it. I don't think the specials are different enough to make a difference; neither has CASE and I don't think there's any specialist ammo for the AC on the Atlas that would be worth it.

If you were to pick between the two in an Alpha Strike game which would you want, assuming you know nothing about the terrain?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #22 on: 27 December 2014, 20:55:58 »
I'm disappointed with how few headcappers it carries.  No HPPCs (or even regular PPCSwith capacitors), AC20s, or HGRs.  Just one config with a gauss rifle.  I mean, I get that not every config has to be built around big guns, but no config at all with even a pair of headcappers, on a 95-ton omnimech?  Step your game up, Kurita.

Most of the 3145 era assaults on the high end (+90 tons) make little use of heavy headcapper configs/variants. Atlas D3 Tenshi, King Crab, Tomahawk II, Viking IIC, Kodiak II, Malice, Juliano...

Interesting doctrine shift all around in-universe. Out of universe I'd guess there are enough headcapper gunboats from earlier times.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #23 on: 27 December 2014, 21:12:27 »
In as heavily a combined arms environment as 3145 it makes sense, you want your largest pieces of equipment to do the most possible when the loadouts are fixed.  It is why ATMs, MMLs, SRMs and LBXs make a lot of sense for them so they have some flexibility to respond.  But this is a Omni-mech being used to replace things no longer being built . . .
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #24 on: 27 December 2014, 21:24:14 »
In as heavily a combined arms environment as 3145 it makes sense, you want your largest pieces of equipment to do the most possible when the loadouts are fixed.  It is why ATMs, MMLs, SRMs and LBXs make a lot of sense for them so they have some flexibility to respond.  But this is a Omni-mech being used to replace things no longer being built . . .

Like much of the 3145 stuff replacing lost designs with new ones

Although I'd rather have this over a Sunder
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #25 on: 27 December 2014, 21:30:19 »
If you were to pick between the two in an Alpha Strike game which would you want, assuming you know nothing about the terrain?

Tenshi, hands down, every day of the week and twice on Sunday.  Movement is life in Alpha Strike, and the faster you move the better you perform in terms of manipulating TNs in a game where TNs are significantly more difficult to manipulate than on the tactical game (both good and bad).  The extra long range firepower means that it can afford to play the range game and the higher speed lets it keep the range open.  Remember that in Alpha Strike units are exactly as fast in reverse as they are full speed ahead, so the Tenshi can actually open the range by backpedaling and keep the long range superiority in play longer.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #26 on: 27 December 2014, 21:36:29 »
I'd agree in most situations, the Tenshi's superior speed and long-range firepower make it preferable over the Atlas. On the other hand, the Atlas might be preferable in a defensive role, where the added durability gives it an edge, and those extra specials give it more options in such a role as well.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #27 on: 27 December 2014, 22:32:13 »
Most of the 3145 era assaults on the high end (+90 tons) make little use of heavy headcapper configs/variants. Atlas D3 Tenshi, King Crab, Tomahawk II, Viking IIC, Kodiak II, Malice, Juliano...

Interesting doctrine shift all around in-universe. Out of universe I'd guess there are enough headcapper gunboats from earlier times.
Why do people always make the assumption that a new TRO means a clean slate? There are enough headcappers in production that other areas can be explored.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #28 on: 28 December 2014, 00:11:50 »
Why do people always make the assumption that a new TRO means a clean slate? There are enough headcappers in production that other areas can be explored.

There's also the "decommissioned and retired" Mechs that seem to crop up

Although I can't remember a Hellstar being one  :(  O0

The 3145 designs are a nice supplement on designs that have been around forever always kinda liked that you could take this Mech or any other up against a Royal SLDF design  (although I'm not sure where it would have been hiding) and they could have an interesting fight on a level playing field (same rule set)
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

SteelRaven

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #29 on: 28 December 2014, 00:19:53 »
Tenshi vs Hauptmann anyone?
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