Author Topic: Operation Revival OmniMech Review: Ice Ferret (Fenris)  (Read 15286 times)

marauder648

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Operation Revival OmniMech Review: Ice Ferret (Fenris)
« on: 27 March 2015, 03:14:48 »


http://www.sarna.net/wiki/images/4/46/3050U_Ice_Ferret.jpg

The Ice Ferret/Fenris

I’ll say from the start that I will call this machine by its Inner Sphere name which is simply better than the Clan one, so..the Fenris…and I will admit that I’m not exactly a fan of this machine but I’m not going to tear it apart and offer suggestions or berate about what it could have been.

First designed and built by Clan Ice Hellion with their obsession and love of all things speedy and agile decided to build a 45 tonne machine that would be a rival and equal of the fearsome Timber Wolf.  So confident were the Hellions in their new Mech that they named it the Wolf Hunter.  Oh how wrong they were.  No matter how well designed a 45 tonne machine generally has little to no business trying to fight a 75 tonne monster of a machine like the Timber Wolf and the results went …as well as to be expected.
 
The Hellions suffered huge losses of their new machines (80% of them) and then had the ultimate disgrace of having the production facility captured by the Wolves who liked the machine (maybe they thought it was plucky) and renamed it Ice Ferret, the Ice Hellion’s only natural predator in a great big fusion powered 45 tonne middle finger to the Mech’s former designers and builders.

Because of the machine’s poor performance in Hellion hands the vast majority of other Clans avoided the Fenris but the Wolves adopted it and went a bit config crazy.  The Hellions clung to the design and even refused to accept the new name and continue to refer to it as the Wolf Hunter.

A LOT of weight saving materials went into the Fenris; it uses both an endo-steel skeleton as well as Ferro-Fibrous armour (and is the last Clan Mech of the Original 16 to do this, anything above it save the Timber Wolf use one or the other, or none.)

The 7.5 tonnes of armour provided give the Fenris considerable protection.  Its arms and L/R torso can take 2 ER Medium lasers a piece before being stripped clear of armour.  The legs and CT are JUST penetrated by an AC-20 round with 1 point going internal.  Rear armour is ER medium laser proof (with a point extra on the rear CT) and the head has full protection. Not bad for a 45 tonner who tend to generally be rather under armoured to get other performance.

This is then mated with a 360 rated XL engine which can rocket the 45 tonne machine along at a huge 129kph (or 8/12/0), that’s as fast as a Locust or Assassin and is far better protected.  This huge engine shows the Hellions love of speed, the movement profile would allow the machine to get into the best position to engage a foe, especially with the Hellions apparently odd take on Zell (which I’m not sure of, but I think is tonnage based IE a Fenris and Kit Fox’s combined weight of 75 tonnes lets them gang up on a Timber Wolf. I could be wrong.)

Like many Revival era Omni-Mech’s the Fenris is fitted with extra heatsinks, a pair are added to work with the standard 10 of the engine giving the machine a total heat dissipation of 24.

Unfortunately even with all the weight saving that went into this machine, thanks to its still massive engine, it comes with a rather meagre 9.5 tonnes of pod space which severely limits what the machine can take in terms of weapons outfits.  Still the Hellions and Wolves did try to get the best they could out of the machine and produced a total of 9 Configurations.  One feature of this mech is that almost all of its weapons are arm mounted in the various configs, combined with the high speed of the machine you could probably use a Fenris as a very large taxi for any Elementals you bring along without being as fragile as their usual high-speed delivery device (aka the Fire Moth).

Configurations

(Once again I’m using the NATO phonetic alphabet, I have no shame.)

Prime – The Prime sets the tone for the general feel of the Fenris in its various configurations, one large weapon backed up by short ranged and often mismatched secondary weapons.  Only two configurations step outside of this ‘norm’.  The Prime’s main armament is the fearsome and much respected ER PPC, giving it both the ability to reach out and touch someone, as well as rip their head off.  The heavy cannon can core most light and medium Mech’s with its heavy punches and with a Fenris’ speed it makes for a lethal backstabber if one got behind a target.  Supporting the cannon is a rather meagre if efficient pair of weapons, a SSRM-2 and an ER Small laser round out the Prime’s armament whilst an Active Probe allows it to spot for its Star mates.  The Prime, despite its heat hog of a main gun is a cool running machine, even at full sprint and firing an alfa strike it generates 21 heat, easily dissipated by the 24 of the engine and additional heatsinks.

Alfa – Oh dear…no, I’m not going to criticise…okay, so the Alfa retains the same idea as the Prime, a large weapon and smaller supporting weapons so let’s start there.  A pair of ER Medium Lasers and an AMS replace the SSRM-2 and ER Small of the Prime and this is a GOOD thing, the ER Medium is a fearsome weapon and is called the small Large Laser for good reason.   And for the big weapon…an LB-2X Autocannon with single tonne of ammunition.  I dislike the ultra-light AC’s, I think they are far too heavy for what they (don’t) do but it does give the Mech an extremely long range flak gun as well as the ability to harass at ranges that most guns can’t reach out to.  Thanks to the low heat main weapon this variant is simply impossible to overheat.

Bravo/u] – Built for long and short range engagements but with a greater short range punch the Bravo is fitted with an SRM-4 and SRM-6 whilst a small pulse laser hides in the Mech’s chest.  Each launcher has the standard tonne of ammo and this is more than enough.  For long range engagements and as the range closes a ER Large Laser finalises the machines armament.  This large laser and the SRM compliment make the Bravo a very nasty backstabber and brawler and the ER large gives the machine a formidable punch at all ranges.  Like the Prime and Alfa this is a cool running machine, a full alfa will net you 22 heat letting you run as well without a blip on the heat scale.

Charlie – A bit of a curiosity as this Mech is designed for long range fire support, and considering that most of the variants feature a long range gun in their builds…it seems somewhat superfluous.  But the ability to fire indirectly is definitely beneficial as is having a LRM platform on a highly mobile chassis.  Unfortunately the weapons chosen are less than effective.  A trio of LRM-5’s are the Mech’s primary long range weapons, and each one of these is supported by an Artemis IV FCS each of which is just as heavy as the missile launcher they support. Now I COULD say something here...but I won't..instead i'll just find an obliging Clan warrior to punch the scientist who thought this was a good idea for a config in the face.

Each launcher is in turn supported by their own tonne of ammo and an ER Small laser hides in the chest.  Dear lord this variant SUC… well at least you can’t overheat it and you could lay small annoying mine fields to try and corral the enemy.  The designer clearly had a fetish for 3’s with this machine, 3 lauchers, 3 support systems, 3 tonnes of ammo (and with how big LRM 5 bins are that’s overkill).

Delta – MOVING ON…the Delta is, along with the Charlie the other config that lacks a heavy weapon and its supporting weapons.  Instead the Delta goes for the simplicity of a quartet of Medium Pulse Lasers whilst an AMS shields it.  Nothing really flashy but four Clan pulse lasers on a Mech this fast make it a fearsome backstabber and head hunter as well as being capable against battle armour.  I can see this variant fitting in well with the Hellion’s pack tactics.  Whilst the Clan pulse weapons are far longer ranged than their Inner Sphere brethren this machine must use its speed to bring them within range and would benefit an aggressive pilot who’s willing to run at someone at flank speed.

Echo – One of the more modern configs that entered service many years after Operation Revival ground to a halt the Echo returns to the tried and tested flavour of the Fenris, a big weapon and smaller supporting weapons.  In this case its an ATM-9 supported by an ER Medium and ER Small laser.  The ATM drinks from a 3 tonne ammo bin allowing it to use the full gamut of flexible ammunition available to the ATM system and this can make this Mech quite punchy, especially if using its speed it dumps 9 HE missiles into your back.  Exceptionally cool running, generating a mere 15 heat from a full alfa at flank speed the Echo probably one of the more potent configs available to the Fenris and makes it a threat at all ranges once more.

Hotel – Another use of new technology the Hotel appears to be a variant of the Beta. It retains the SRM-6 and ER Large laser but instead of the SRM-4 and its ammo and the Small Pulse Laser it is fitted with a pair of hard hitting Heavy Medium Lasers and an additional heatsink.  A brawler and backstabber with a long ranged slap the Hotel makes good use of the Fenris’ limited pod space.  It is also the first (and only) Fenris that has heat issues with its weapons loadout.  An alfa strike will generate a rather nasty 30 heat before movement and it dissipates 26. Whilst this is not too heavy a heat load repeated alfa strikes are not recommended.

Lima – Possibly developed with the experiences of the Jihad in mind where the Clans faced a combined arms foe that was as proficient as they were, the Lima was developed to be a killer of infantry and tanks.  Armed with a Plasma Cannon and a trio of AP Gauss Rifles, all of which are tied into a targeting computer the Lima’s anti-Mech punch is limited to say the least but it can butcher infantry and its Plasma Cannon is magnificent against tanks.  The Cannon draws from a 2 tonne ammo bin whilst the trio of Gauss Rifles also share a two tonne bin between them, but this is still enough for sustained fire against any target.  Thanks to its very specialised armament its utility against mechs is somewhat limited although you can cause heat woes with the Plasma Cannon whilst you chip away with the AP Gauss rifles.

Uniform – If you thought the Lima was specialised you have no idea until you see the Uniform config.  Designed for underwater battles this Mech will almost never be seen outside of specialist encounters.  Armed with a LRT-5 SRT-4 and a pair of ER Medium lasers, the Uniforms special trick is its seven Underwater Manoeuvring Units allowing it to move at 7 underwater instead of being heavily limited like most Mech’s are when fighting underwater.

Final thoughts

I would say that in all honesty this Mech is neither fox nor fowl and is almost certainly designed round the Hellions odd take on Zell to be part of a pack engaging a hostile Mech.  It does the best it can with its deeply limited pod space and really the Echo and Hotel are dangerous machines thanks to their modern and balanced outfits.  But there are some dogs eggs like the Alfa and Charlie which just seem like a waste of 45 tonnes of fusion powered death machine.  But despite this the Fenris is a capable machine, the Prime is thanks to its ER PPC hard hitting and the machine is faster than many Inner Sphere machines and during the Revival era these machines would have no doubt been the death of many an Inner Sphere light and medium that could neither outrun them nor outgun them.  It’s in this role that the Fenris no doubt excels, against Inner Sphere Mech’s its size and lighter (and heavier, not many 55 ton Mech’s want to get slapped by a Clan ER PPC), against Clan opponents its rather lacking but against equal sized Inner Sphere ones it’s a predator.  And as was mentioned earlier, you could always use it as an Elemental delivery system/taxi that can take someone blowing on it unlike the Fire Moth.


Once again any comments and criticism are most welcome and I hope you enjoyed the review of the Fenris.
« Last Edit: 27 March 2015, 10:42:58 by marauder648 »
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Fat Guy

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #1 on: 27 March 2015, 07:44:30 »
The Fenris works best not as a medium 'Mech, but as a very big light 'Mech. Use it accordingly and it's actually pretty good.
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #2 on: 27 March 2015, 10:27:43 »
What's with the MWO screenshot? It looks terrible, as if the mech's bugged and there's screen tearing too, or something.

I've never cared for the Ice Ferret. Not for its looks, its configs look meh and uninteresting and overall the whole mech is rather inefficient. The D config seems to be decent though, good battle armor carrier and support unit. EDIT Wait, what, why are the weapons so stupidly arranged?
Perhaps if it were 7/11 mech rather than 8/12...
EDIT Ah, yes, another reason i don't care for it, it is a Wolf (and Ice Hellion, a clan i like even less than the Wolves) mech, not to mention with that one Wolf warrior serving as antagonist in Bloodname and his ride of choice being the Ice Ferret certainly don't help things.

BTW, is B phonetically Bravo, not Beta? Or is it acceptable variation? Or older form?
« Last Edit: 27 March 2015, 10:34:04 by Empyrus »

marauder648

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #3 on: 27 March 2015, 10:45:00 »
nah its meant to be Bravo, I flubbed up but fixed it :)

The problem with the Fenris is that i'd say its too fast, drop it back a bit but have it faster than a Stormcrow and you'd save tonnage that could go into weapons. It does not need any more armour, its well protected for its size.  Its engine takes up too much space, slow it down a notch, give it firepower.  This is the same for the Dragonfly too, its waaaay too fast, again drop it back a bit, keep it at 7/11/7 and you save weight to give the thing a punch thats not laughed at by light mechs, otherwise it is just a light mech wearing baggy pants.
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #4 on: 27 March 2015, 10:51:48 »
Battle Armor Taxi, anyone? With its high speed combined with decent armor, it really does seem ideal to deploy and support some of the slower armors, like Gnomes - also a CHH invention, neh? The Prime could do some good hole-punching for its BA to exploit.

In Alpha Strike (my specialty, heh) the 16" movement profile (at a TMM+3) combines nicely with the A/S 5/2, and several of its configs have S4/M4 damage which is pretty damn solid. A lot of the Clan fast mediums have A/S 4/2, and that extra point does come in handy more often than you'd think.

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #5 on: 27 March 2015, 11:00:25 »
Excellent base chassis, really idiotic load outs. In the end, most will gravitate toward the Ice Ferret D or Prime. Or they'll sub out the ridiculous load out choices for more LRMs, more ammo, an ER Large for the LB-X, and so on.
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #6 on: 27 March 2015, 11:52:32 »
I'm not much on fast mechs, armor seems to serve me better (granted that armor typically moves 5/8 or worst case 4/6).  I like the Ice Ferret though.  Some of the configs are awful, but most of the original omnis have that problem.

I actually really like the H variant.  It can take 10 point pot shots at range and the. Close when it wants to unload the heavues and SRMs.  It's a good weapons combo.  It's pretty tough for a mech win that speed too.  The prime works alright particularly against some of the slower smaller clan mechs.  I've used the prime against stuff like Nova Primes and a Kit Fox or two in duels, it's serviceable.

In 3050 it kills IS mechs really dead.  I remember fighting a couple of the 55 ton trio mechs with one back in the day and having success.


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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #7 on: 27 March 2015, 11:55:16 »
Love this 'mech.  Low-ish BV allows it to compete against better foes in games.  In universe, it's Wolf > everyone else  ;D

 In older versions of the Fan Grand Council when I'd sub for Wolves (or when I'd use Coyotes) these guys were always in the mix.  The Prime, B, D, E, and H are all good at what they do and the 'mech DOES function as a light for the Wolves.  Their most numerous light 'mech (Adder/Puma) functions more like a medium honestly.  Speed allows it to function like a light while the armor allows it to function like a medium.

That said, it's a trooper to an extent.  At least when I use it, I'm not worried about it dying.  I want it to trip up it's dueling partner.  If it wins, awesome.  If not, no biggie.  In open warfare, your options open up and you can team it with Viper's, Grendel's, etc for some raiding/flanking fun.  Lack of jets hurts with those parings, but I've never been disappointed I have a Ferret on board.

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #8 on: 27 March 2015, 12:03:08 »
While I liked the original name, Wolf Hunter, ever when my bud pointed out that the MWO model made it look like a mini fridge with legs, I started calling it the Ice Box ;D

I always treated of the Ice Box as a light considering it's speed and range weapons makes it a good sniper but many of the configurations makes it a joke. Then again, we also have the Viper/Dragonfly.

Wait... the Kit fox and Puma are lighter, slower and carry more firepower while the Ice Box and Fly are heavier, faster but carry less fire power... I'm starting to have more respect for the Pouncer.

Joking aside: You only have a hand full of omnis that can match or beat the Ice Box in speed, that is one hell of a advantage for anything carrying a Clan ER PPC.
 
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #9 on: 27 March 2015, 15:26:19 »
The Prime had to be scary during Revival. There's only three 'Mechs that can catch it, Locust, Spider, and Cicada, and it's carrying an ERPPC.

That can head cap. On a strategic scale, it's a scary machine, and even more so if it's part of a Nova.
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #10 on: 27 March 2015, 15:42:19 »
The Prime had to be scary during Revival. There's only three 'Mechs that can catch it, Locust, Spider, and Cicada, and it's carrying an ERPPC.

That can head cap. On a strategic scale, it's a scary machine, and even more so if it's part of a Nova.

As a Jade Falcon, you get used to Ice Ferrets being part of the opposition. It's not fun- until the debut of the Fire Falcon and (even more so) the Black Lanner, the Falcons lack the ability to match that flat-out ground speed. Kit Foxes vs. Ice Ferrets isn't even fair, people- and while you can justify the occasional captured Ferret or Viper, overall you're in trouble. The Prime is just ridiculous- a headcapper zipping around at the speed of the old Locust? There aren't many better flankers in the 3050 game than that- use it to punch away with impunity at slower units, particularly assault Mechs. For all their power and armor, they're almost helpless against well-used Ferret Primes.

The D is evil as well- use your Primes to beat on the slow stuff, and the speed and pulse lasers of the D to torture the faster stuff that comes to intervene. A Cicada's to-hit numbers are its best weapon, for example-show it the error of its ways with a barrage of pulse laser fire. The AMS is handy in the vent of return fire from the kind of SRM and small LRM racks those fast units often rely on.

I'm sure there are other versions of the Ferret as well, but why bother with them when you have those two beauties? ;)

When the Lanner comes out, the Falcons now have a pretty nasty match for the Ferret, but until that point the Wolves have a huge advantage in the age-old rivalry.
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #11 on: 27 March 2015, 22:50:09 »
I have a love/hate relationship with the Ice Ferret.

I love its speed and armor.  The fluff that just about every Wolf Star includes at least one Ice Ferret (which reminds me, once upon a time I played in a 3050 game where the Clan Invaders fielded an entire CLUSTER with the only 'Mechs being Ice Ferrets . . . talk about PAIN!!).

I hate it because of those wasted, fixed DHS.  Those extra two tons could have made so many configurations workable

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #12 on: 28 March 2015, 02:22:21 »
Fixed heatsinks are a blight of the 3050 era Omnis, in some cases its bloody handy but in most cases it just makes the machines madly oversinked.  The 3050 mechs tended to go between extremes, either they were oversinked (Gargoyle, Gladiator, Fenris) or screaming out for heatsinks that the Gargoyle Primes had all run off with.  And someone threw upwards of 45 Fenrisesesseseseses (Fenrisii?) at you MA...jesus that's a cruel and unusual punishment.

I assume folks liked the review though, if not say so and why so I can learn and improve.
« Last Edit: 28 March 2015, 02:39:38 by marauder648 »
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #13 on: 28 March 2015, 12:12:48 »
If there had been something wrong with it, trust me, this crowd would have COMPLAINED, and complained hard.

You hit the nail right on the head: It has great armor for its size, but its podspace is too limited, which is the fault of either too large an engine (7/11 would have been fine), or the extra fixed DHS. Some configs use that podspace wisely (the Prime, D, and H), but too many do not.


The issue with the two low-end Op Revival mediums (Viper/Fenris) is that they are not dedicated skirmishers and strikers, like their IS weight equivalents (Phoenix Hawk/Clint/Hermes II/Wolftrap), they're scouts, and better scouts than the light Omnis. They have high speed and high armor, meaning they can get their job done and survive, and have a minimum of weaponry to ruin other scouts.

The only Light that actually DOES recon is the Mist Lynx (and not as well as its heavier brothers); the Fire Moth is a brutal striker/skirmisher, using its speed as a weapon, the Kit Fox is a bad joke someone played on the Falcons, and the Adder is a pocket medium that works well with other strikers like the Stormcrow.

Looked at from that POV, the Viper and Fenris are amazing - they beat all hell out of the IS equivalent combat-ready scouts (Assassin/Cicada/Jenner). While they can use their high speed to perform as flankers and skirmishers in high-intensity combat, it isn't their primary purpose.

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #14 on: 28 March 2015, 22:23:14 »
This is nothing official, but after reading about how the Hellions designed it, but the Wolves developed better pod configs, I personally viewed the A and C as the Hellion configs and the Prime, B, and D as the Wolf ones.

I can see the A and C fitting in well in a Pack Zell type of thinking. In Pack Zell the group rushes in, fires an alpha strike, then runs off to bid away weapons to see who gets to try and finish the kill. With the A, you can bid away one or both ERMLs. Then run along at high speed, & long range plinking away with your LBX clusters. The huge ammo bin gives you plenty of shots, and the AMS will help against enemy missiles. I can forsee many an enemy being frustrated into making a mistake after getting tired of fighting an A.

Likewise, the C gives you a trio of weapons that can hit at long range and up close during the initial rush. A full 24 shots per rack gives you plenty of ammo to play at long range and take tougher shots. While the Artemis could have been better used as large racks or other weapons, that wouldn't fit the Hellion style as well. The Artemis helps with those long range shots, making sure the ones that do hit are more damaging.

While the other of the original 5 variants could have been Hellion ones as well, they almost seem too good for the other Clans to ignore and if they were, I think it would have been a lot harder for the Wolves to so throughly defeat them and capture the factory.
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #15 on: 29 March 2015, 08:59:28 »
Also worth noting the Shadow Cat was made by Clan Nova Cat to replace their Ice Box's, the Grende is also a close match for speed and armor.
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #16 on: 29 March 2015, 09:03:58 »
The Grendel is a superior machine i'd say but its also far better designed and is much more modern featuring all the hindsight from Revival thus far that the Clanners could cram into it.
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #17 on: 29 March 2015, 09:20:38 »
The Grendel is a superior machine i'd say but its also far better designed and is much more modern featuring all the hindsight from Revival thus far that the Clanners could cram into it.
Considering the Ice Ferret was one of the first Clan Omnis, there is room for mistakes, it's how we got the Grendel and Shadow Cat later which are both improving on the original idea. 
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #18 on: 29 March 2015, 09:30:18 »
Indeed you also get machines like the Fire Falcon and Hanku which are clear and present Koshi replacements (as that thing has a few dogs eggs configs until TRO3050U).
« Last Edit: 29 March 2015, 09:37:01 by marauder648 »
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #19 on: 29 March 2015, 11:23:41 »
Check out my Wolf Hunter II in Fan Designs for how I wish the Ice Ferret had been built.  Dumping those two excess DHS makes a major difference in the design.

MA
« Last Edit: 29 March 2015, 11:33:02 by master arminas »

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #20 on: 29 March 2015, 11:27:04 »
This is nothing official, but after reading about how the Hellions designed it, but the Wolves developed better pod configs, I personally viewed the A and C as the Hellion configs and the Prime, B, and D as the Wolf ones.
One of the things I love about the Battletech community is that we have the greatest ability to retcon without other fans calling bullshit on us; it's so great that we have the resources and ability to add to lore without picking each other to death. It's highly doubtful that ANY of the non-Invader Clans were anything more than a scribbled note in the margins of the writer's meeting ("We need 10 more Clans! See what Jenkins can come up with by the time we print the Clan sourcebook") until the conscious decision was made years later to actually go and write about the Home Clans in the FM: Crusader Clans and Warden Clans, setting up the War of Reaving.

The Battletech writers have always had a long plan in mind, but they do tend not to have more than loose notes about the events AFTER the event they're currently involved in - otherwise we never would have been subjected to the idea of a decade-long Jihad, 'cause the original notes were along the lines of, "A short but sharp war that establishes the WoB as crazy and leads to their destruction." While CGL did a fine cleanup job on the Jihad history thrust on 'em by the clickytech game, fact remains it wasn't the original intent of the long plan.

tl;dr: your words make perfect sense and I'm fully behind the canonocity of it, even if there wasn't a snowball's chance on Twycross that the guy who created the Fenris for TRO 3050 had heard about the Hellions as more than a name.

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #21 on: 31 March 2015, 13:17:24 »

Among the Clan omnis with 7/11 to 8/12 speed, the Ice Ferret is not bad but it's not the best, either.  BV limits aside, I'll take the better-armored Ice Ferret over a Mist Lynx or Fire Falcon.  But I'll also take the modestly better weapons configurations, armor, and/or jump mobility of the Mongrel, Black Lanner, Crimson Langur, and Viper over the Ice Ferret.

On the Ice Ferret's configs, the ER peeper on the Prime and the laser spam on the D make for good sniping and slashing/BA carrier missions, respectively.  And the E and H are good multi-role configs.  But the rest suffer from a lack of focus and/or efficiency in their loadouts.  Even the good configs have bad choices.  The Prime's primary weapon makes it a sniper, but it carries an active probe necessitating close-range recon to be useful and it wastes tonnage on one Streak-2 and ammo.  Those three tons would have been better spent on three ER medium lasers.  The Ice Ferret doesn't have much pod tonnage to work with, but most of its configurations waste what it does have to a lesser or greater degree.

One frustrating omission from all these 7/11 or 8/12 omnis are canon configurations with a pulse large laser or two.  They all need to push their speed/mobility to survive/be effective, which reduces their weapons accuracy.  It's amazing no one has thought to counter that by mounting the one weapon in the Clan arsenal that best offsets those attacker movement modifiers.  It would be munchy if all these 7/11-8/12 omnis had a pulse large laser in their Prime configuration.  But unless I've overlooked a config, the pendulum has swung too far in the other direction, and none of them have any pulse large laser configurations, at all.

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #22 on: 10 May 2015, 02:39:38 »
The Prime's primary weapon makes it a sniper, but it carries an active probe necessitating close-range recon to be useful and it wastes tonnage on one Streak-2 and ammo.  Those three tons would have been better spent on three ER medium lasers.

I'd say the Prime's combination of active probe and ERPPC marks it as a hard-hitting scout -- lope in, sniff out opposition, apply headcapper. The Streak rack is bit mystifying, granted, but if this design dates back to the days when Streak-2s could still fire infernos (as I believe was the case once upon a time), then that choice makes a degree of sense in context as well. Especially since that would then also have been the time when those were basically automatic tank-killers.

Sure, under today's rules (and with modern options) the secondary weapons could probably stand to be swapped out for something else. But the probe still makes sense to me.

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #23 on: 10 May 2015, 05:44:57 »
I never liked the Ice Ferret as well as I did the Viper, so I don't tend to use it as often.  Honestly, for me its biggest flaw is that it lacks a really killer variant aside from the D, which is so full of Pulse lasers that it was often scorned for being... too pulsey? As noted, some of the configurations are just utterly mad (A, C) some are quite workable but still problematic (miss matched launchers on the B, useless secondary weapons on the Prime) but only the D is really epic, and even it has its flaws.  A nice twin LL variant, or a smoother Prime or B (better backups / maybe streak SRMs) and I think there'd be a lot more love.

As for its role in the universe, I thought it has long been known that the Clans always do things backwards, and almost none of their mechs fit into the role the weight class in question dictates.  The Ice Ferret is of course a 'light' just like the Cicada and Assassin were always 'lights.'  Its speed as just as much a weapons as its weapons, to put it in position to get the most from the few it packs.  That's the joy of it, that why its one PPC is often worth more than any other, because its always going to be in the right position, always with heat headroom to spare, in contrast to a Nova Prime or Hellbringer Prime or Adder prime or Warhawk Prime (is there not a theme?). 

I'm still not going to start using it, of course, save the D (honestly, my love for that one goes back to the card game, where it was a really fantastic mech to have and formed the backbone of one of my more successful decks).  I love jump jets, so the Viper beckons (just one ton less pod space, and sure you lose the two heatsinks which you really need because jumping makes you run hot, but I'm prepared to push it when I know I can jump away to cool down) and I'm one of the only fools who really likes the Phantom (honestly, better configurations and a better focus on close range is no small factor for me). 

The historical take is very spot on.  In 1990, it was a terror of terrors.  The fast PPC was just unknown, there was no counter to it.  Today, its part of a crowd.  The clans have a dozen mechs in that movement category, several with PPCs (Incubus and Mongrel come quickly to mind) and there's just less of a compelling case for it. 

But, the shock your opponent gets when he sees an Ice Ferret A is just priceless, and the MLs and speed are enough to win every now and again.  Its sort of neat just as a goof to take that LB2 out (most accurate weapon in the game, I've long argued). 
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #24 on: 10 May 2015, 10:21:40 »
Welcome back, Iron Mongoose! Man, is this really your first post in nearly 2 years? That's... that's just wrong. Don't do it, don't leave again, man! ^-^

I never liked the Ice Ferret as well as I did the Viper, so I don't tend to use it as often.

I agree, it's one of my least used 3050 units. The Viper would actually be another, though it's admittedly more optimised. Why? Because I think both machine go too far in the speed department. Really, the 30 and 35-tonners should've used the 40 and 45-ton weight band, and vice versa.

I'm still not going to start using it, of course, save the D (honestly, my love for that one goes back to the card game, where it was a really fantastic mech to have and formed the backbone of one of my more successful decks).

Full agreement here. The Prime was actually a fantastic trooper, as well.
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #25 on: 10 May 2015, 10:45:56 »
I agree, it's one of my least used 3050 units. The Viper would actually be another, though it's admittedly more optimised. Why? Because I think both machine go too far in the speed department. Really, the 30 and 35-tonners should've used the 40 and 45-ton weight band, and vice versa.

Building with endo steel and XL engines, 40 tons is actually the optimal weight for something going 8/12/x, although both 35 and 45 tons aren't that much worse (you lose a half ton to play with either way, but the 35-ton machine is going to be cheaper while the 45-ton one will have the correspondingly slightly-sturdier frame -- the Ice Ferret actually makes good use of that in the armor department, packing just slightly more in actual practice than the Viper possibly could).

Don't let some ultimately arbitrary "weight classes" hypnotize you into ignoring what's actually possible and just perhaps even practical, is what I guess I'm trying to say. :)

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #26 on: 10 May 2015, 12:51:39 »
i like the looks of the Fenris, the cockpit provide a good field of vision and the torso looks roomy. (this isn't the case, but that a 360 XL engine in there so i'm guessing we know what that room's gone to).

the Fenris doesn't seem to share as much of it's design with other clan omnis as most other designs. the Hankyu MIGHT share its leg structures....but that's kinda reaching. it looks to share an arm with the Shadow cat though, even if they flip it over. the other might come from the Dragonfly...maybe the ice hellions don't like minimizing the logistics of repairing 'mechs?
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #27 on: 10 May 2015, 16:56:38 »
i like the looks of the Fenris, the cockpit provide a good field of vision and the torso looks roomy. (this isn't the case, but that a 360 XL engine in there so i'm guessing we know what that room's gone to).

the Fenris doesn't seem to share as much of it's design with other clan omnis as most other designs. the Hankyu MIGHT share its leg structures....but that's kinda reaching. it looks to share an arm with the Shadow cat though, even if they flip it over. the other might come from the Dragonfly...maybe the ice hellions don't like minimizing the logistics of repairing 'mechs?
Very  few Omni's post 3050 share visual qualities of the original dozen with the exception of the Cougar (believe that was the last one by the same artist) Loose made all his Omnis very curvy for whatever reason, not all bad (like the art for the Night Gyr)  but I always wonder what the Fire Falcon and Hankyu would look like if they look closer to the Kit Fox and Ice Box,   
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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #28 on: 12 May 2015, 18:51:50 »
i like the looks of the Fenris, the cockpit provide a good field of vision and the torso looks roomy. (this isn't the case, but that a 360 XL engine in there so i'm guessing we know what that room's gone to).

the Fenris doesn't seem to share as much of it's design with other clan omnis as most other designs. the Hankyu MIGHT share its leg structures....but that's kinda reaching. it looks to share an arm with the Shadow cat though, even if they flip it over. the other might come from the Dragonfly...maybe the ice hellions don't like minimizing the logistics of repairing 'mechs?

It shares its legs with the Phantom, which is derived from the Ice Ferret. It also shares an arm with the Viper.

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Re: Operation Revival OmniMech Review: Ice Ferret (Fenris)
« Reply #29 on: 12 May 2015, 23:27:39 »
It shares its legs with the Phantom, which is derived from the Ice Ferret. It also shares an arm with the Viper.
Really?

I guess I can see it, give me some bash ideas. Guess thats one more mech built around the idea of the Ice Ferret.
« Last Edit: 12 May 2015, 23:29:58 by SteelRaven »
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