Author Topic: Vehicle of the Week: Main Gauche Light Support Tank  (Read 9739 times)

Moonsword

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Vehicle of the Week: Main Gauche Light Support Tank
« on: 30 March 2015, 15:27:23 »
Vehicle of the Week: Main Gauche Light Support Tank



Don’t worry, Jade Hellbringer will be back next week.  He agreed to let me slip back into things for a week with the Main Gauche, so let’s get to a carrier of the FWL’s favorite gun.  Ironically named for a small, short parrying dagger, the Main Gauche is a light vehicle originally built by Brooks Incorporated as a response to an FWLM request for proposals to supplement or replace the upgraded Galleons operating in the 3050s.  Their short range was a handicap against longer-ranged units and the Main Gauche designed to supplement them.  Field trials began in 3062 and full-scale production started in 3064, with two variants following soon after.  The design was sold mainly to the FWLM and the Word of Blake, although availability opened up after the Jihad to other powers including the Republic, the Capellans, and the Canopians.  Whether those are sales or salvage isn’t specified but it’s worth noting that Kendall, home to the Main Gauche’s production line, was part of that section of the FWL that was independent following the political collapse of the League in the Jihad.  Enough background, let’s get down to the guns!

The Main Gauche’s original purpose in life is fire support.  If you’re expecting anything else, you’re going to be sorely disappointed.  At 30 tons, there really isn’t room to do more than one thing anyway.  Things start with a 120 rated fusion plant driving this “tank” at 64 kph flank speeds – slow for the size but not particularly bad for the role and a steal at a mere six tons.  Five tons of standard armor is cheap, readily available, and encourages you to keep your front pointed at an enemy who should be well away from you.  The front is respectable at 29 points but JadeHellbringer’s preferred AC/20 will blow into the 19 points on the sides and a mere 13 points on the stern means that same AC/20 will blow the Main Gauche straight to hell.  Many AC/20 carriers can catch you, too, including those cheap-ass Hetzers everyone’s still got stashed away in planetary militias if you don’t keep moving to avoid them.  Okay, it’s not fast and it’s not tough, so what does the Main Gauche have going for it?  Three words, my friends: Light Gauss Rifle.  Back in the 3060s, the FWL had a bit of a mania for sticking those things everywhere.  The results varied; some choices were abysmal (that poor Reseen Warhammer…) while the Main Gauche is one of those that actually works decently.  An LGR means the armor is less of a handicap – you’re a sniper, so stay back and snipe, don’t get close and encourage the enemy to kill you out of hand.  One LGR isn’t that dangerous but neither is an AC/2.  You don’t want to keep getting hit with either one; sooner or later, that round is going to hit something important and an LGR’s 8 points of damage will find that something much sooner.  Main Gauches are also cheap enough to bring in groups, making up for their lack of individual punch with volume and reach.  (That theory may not work well under Alpha Strike, where the range bands and aggregated damage smother the LGR’s advantages over similar Inner Sphere weapons.)  One ton of ammo is unfortunately a bit thin for extended fire but passable enough.  Two machine guns were provided to discourage infantry, sharing a single half-ton bin.  The key word there is “discourage” – don’t go looking for trouble or you’ll find more of it than a Main Gauche’s armor will survive encountering.  This is not what I’d call a high end vehicle but it works well for the FWLM or Word Militia and their combined arms doctrines.

One of the two variants that emerged before the Jihad replaced the cheap and cheerful fusion engine with a 180 rated XL reactor.  Although that’s expensive and some players have been known to cry heresy at the mere idea, the swap moves the Main Gauche from supporting heavy formations to being able to pace older Galleons and many medium BattleMechs in good terrain… or to back away and extend its time out of someone’s immediate reach if they try to close.  The C-Bill hit is still mild despite being three times the original but the hit is much more mild on the BV side.  If you’re willing to splurge, this variant is more capable and more survivable (both from easier positioning and being able to generate a better TMM).

The other variant removes the machine guns to mount a C3 slave and an ERSL.  While it’s not hugely useful to most Word of Blake formations, who prefer C3i, they did have limited numbers of standard C3 units and the FWLM also experimented with the system.  LGR’s reach synergizes well with C3 but the proliferation of ECM during and after the Jihad has made the environment much tougher.  Still, if you’re looking for something cheap to plug into a spare slot in a C3 formation, the LGR means a Main Gauche is a decent contender.

Record Sheets 3067 Upgrade brought a new variant for the Main Gauche, something rather different.  Derived from the Main Gauche XL, this new model is an infantry fighting vehicle with four tons of space, perfect for battle armor squads or platoons of jump infantry.  Gone is the light Gauss rifle.  In its place, a plasma rifle was installed with two tons of ammunition – more firepower, drastically more against non-`Mechs, but a shorter range.  Since it’s still 6/9, that’s livable.  The machine guns were removed in favor of a brace of light machine guns – two up front and one on each side to annoy anyone trying to flank you.  Finally, some thoughtful soul was kind enough to layer on a little more armor plating, bumping the protection to 30/21/16.  It’s not enough to survive truly rough handling but the increase is still very nice to have considering that you’re being encouraged to get closer and do more damage.  The lack of a turret can make closing hazardous but a Main Gauche IFV brings a decent bit of space and reasonable firepower on what’s still a reasonable price – not bad overall considering the vehicle’s humble origins.

The big thing to remember when using most of the Main Gauches is that they’re support units.  A single light Gauss rifle isn’t going to impress anyone but it will supplement other units well without forcing you to get in everyone’s face.  The other is that these are direct fire weapons.  You need LOS and, preferably, something to reduce the opponent’s target movement modifier; that’s pretty much a given from the armament but my own testing brought the sensitivity to target numbers home.  Main Gauches don’t exactly have unlimited ammo, after all.  Unfortunately, clear LOS and keeping someone out of your supporting echelon’s face – or their rear arc – aren’t always compatible.  Higher terrain helps.  Despite their size, a Main Gauche works best supporting units engaging larger, slower targets – it aids in keeping target numbers practically low without obliging the Main Gauche to get too close.  The IFV variant is a bit different.  While it’s tougher and has a heavier punch, getting too close isn’t a great idea against anything but other light unit.  Even then, it’s risky – no turret makes the Main Gauche’s flanks vulnerable.  Drop your cargo and get out, then act like the light cavalry unit the Main Gauche IFV really is.  If you want a close-in slugger, go talk to the Andurien branch of Brooks about a Moltke purchase.

The best way to kill a Main Gauche is get something decently heavily armed in close and gut it from the side or the back.  Any number of light and medium ‘Mechs can serve well in that role; of particular note, given the Dark Age and the FWL’s usual propensity for shooting at itself, is the Quasimodo.  Your biggest problem is that the Main Gauche, by its nature, is not a unit you’ll usually encounter alone.  If a formation of Main Gauches is parked somewhere, introducing them to the business end of a few artillery rounds should prove effective in dissuading them, possibly permanently.

References: The Master Unit List will give you the details on who has access to which variants along with the Alpha Strike stats.  CamoSpecs has a single example in the colors of the 3rd Free Worlds Guards.

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #1 on: 30 March 2015, 17:52:59 »
This was covered back in the day when TRO 3067 was new, and I noted that it would be a good long range support tank for militias and other defensive units. If the Bad Guys are coming to you, a lance of Main Gauches can be the direct fire support weapons to get some 9 point holes at long range for later crit seeking.
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #2 on: 30 March 2015, 18:16:15 »
I think it's a good support vehicle, having them in a C3 unit, can make things good if you can keep the guns aimed and c3 point man keeping the guns on target.
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #3 on: 30 March 2015, 18:22:58 »
I must be honest, I've never had the opportunity to actually use a Main Gauche in combat yet. I must rectify this. :'(
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #4 on: 30 March 2015, 18:39:23 »
Aww yish, Main Gauche!!
Ain't the best thing in town but doesn't stop me from lovin' it more than I should.

I must be honest, I've never had the opportunity to actually use a Main Gauche in combat yet. I must rectify this. :'(

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #5 on: 30 March 2015, 21:46:13 »
I must be honest, I've never had the opportunity to actually use a Main Gauche in combat yet. I must rectify this. :'(

What?  Heresy! 

I've used them a little in MegaMek, using LGR's to supplement LGR Ontos because, if you are going to bring those things, you need like six or more to be taken seriously.  No seriously, watch the enemy run away and duck behind terrain when two LGR Ontos and a supporting lance of Main Gauche put their sights on them.  The Main Gauche gives you cheap LGR firepower to supplement what you have going on and can free you from LGR variant FWL 'mechs.  All the flavor with none of the drawbacks.  Sorta.

The infantry variant is fun as well as the plasma messes anything up.  Non-mech units cower while 'Mechs don't like getting extra heat generated.  Wins all around.

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #6 on: 30 March 2015, 22:38:13 »
Since its debut in 3067U, the Main Gauche IFV has become my go-to FWLM APC. It's zippy and packs highly complementary firepower to support the BA or infantry it carries, and the FWLM had always been oddly lackluster in the IFV department, so the Main Gauche IFV was exactly what the Leaguers needed.


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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #7 on: 30 March 2015, 23:51:42 »
I will be honest, I am not sure why the IFV version has front mounted LMGs.  I wish it had upgraded to some tougher armor but . . . I like it and seek to use it as much as possible.

Funny thing is, this thing has 2/3rds the hitting power at range of the old 3025 Jagermech . . . which has more armor?
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #8 on: 30 March 2015, 23:52:21 »
The Main Gauche's Alpha Striker performance is.... consistent.  All of the variants are between 13 and 17 points, making them good matches for introtech Spiders (-5V at 16) and Cicadas (-2A also at 16). 

Movement translates fairly easily, with the slower two models moving 8" tracked and the faster models moving 12" tracked.  This is good for a +1 and +2 TMM respectively.  While that doesn't sound like much, it's enough to keep a stray shot from being an attractive option at long range without absurdly good gunners.  The way attacks are made in Alpha Strike, you can't aim a superfluous PPC at the tank to try and take it out, you have to dedicate an entire turn of firing from one of your hitters to remove it from the field.  That in and of itself is frequently a good use for 13 points.

Speaking of which, it might take more than one turn, even.  With an A/S of 3/2, the Main Gauche (all variants) takes some concentrated effort to wipe off the map.  Five points is a pretty hefty investment for a tank this size and capability, and a disproportionate amount required to take care of a tank less than 20 PV.  For some reference, it takes an AS7-D's short and medium range armament to knock one out on the first go.

The firepower isn't spectacular.  With a single LGR, were you expecting much?  Both the Standard and the XL do exactly one point of damage across the board.  The C3 version manages to do an extra point at Medium, and the IFV does the same and then trades the only point of long range damage for a second point of short.  It's one of the faster ones, so you might get some mileage out of using it as a fast striker or a brawler you don't care about losing to tie up an assault lance.  None of them are going to make a substantial individual impact in terms of firepower.

Three of the variants (Standard, C3, and XL) are Sniper role, while the IFV is a Brawler.  That last part amuses me greatly, but it helps fit the tank into pretty much any battle or fire lance you care to name.  All of them are good options for filling out the other half of a Battle Lance on the cheap or forming their own hyper-cheap Light Battle Lance (the 46 point, two Standard/two Savannah Master Light Battle Lance may very well be one of the cheapest ways in the entire game to get that lance bonus on the field).  They're also budget options for getting a Fire Lance for the Sniper ability.  Amusingly, it's possible to construct Pursuit Lances out of XL and IFV versions.  The versatility is honestly a little surprising for such a one trick pony.

All in all, it's a cheap, relatively durable for the points cost but anemic on offense plinker to bring along as a distraction or harassing unit.  Also potentially of good note, all of the Main Gauche's variants are so cheap that increasing their skills is exactly 3 points a pop.  This means you can get a tank with good long range presence and a decent TMM that does not miss and puts a steady point of damage downrange regardless of range or opponent TMM for 25 points.  That's for a 0-skill Standard, and a 0-skill XL is exactly 27 points.  You just can't beat that kind of utility.
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #9 on: 31 March 2015, 01:35:38 »
I see a certain degree of charm in the Main Gauche simply because it's a bit of a challenge to use effectively. The long range of its gun demands open ground. The narrow arc of its gun demands care and forethought in movement. Both of those things require care and forethought in what's rolling with it. It's especially fun to consider in environments it isn't really suited to, but gets stuck in anyway because you don't have a tank for all seasons.

Even better, it's available to the Republic, and the Triarii protectors' paint scheme isn't too dissimilar to a certain stug.
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #10 on: 31 March 2015, 06:32:04 »
I've used the XL a bit.  I tried an early Republic mini campaign in MM against the bot.  Had some former FWLers turned merc who ended up with 6 of these after they tried to steal drop ship and the tanks just happened to be aboard.  They got away with the tanks.

A lance or so of these concentrating fire is bad news for a mech.  They have to work together though.  One of these things on it's own is going to evaporate if just about any kind of unit looks at it.


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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #11 on: 31 March 2015, 07:33:43 »
  They have to work together though.

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #12 on: 31 March 2015, 07:43:28 »
I've used these to round out lower weight Level IIs. They aren't c3i linked so you don't get the really good accuracy, but you also aren't paying the BV penalty, so you get a long range plinker that can be surprisingly effective and annoying without really driving the BV up of the Level II.

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #13 on: 31 March 2015, 09:35:59 »
...
After that, I really have an Itch to grab myself an Alpha Strike Ruleset.
Then again, I wouldn't have anyone to play it with, so maybe I'll just be a sad panda, for lack of other animals with similar proverbs.   [blank]
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #14 on: 31 March 2015, 10:33:31 »
I've found the Main Gauche to be frighteningly effective. One LGR is going to get ignored while a Hercules is in your face, right up until you have to decide who one to turn your back to. Then the little 30 ton tank becomes the most hated thing on the field. Not to mention realizing what a 17 hex medium range does for accuracy...
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #15 on: 31 March 2015, 10:43:50 »
I've found the Main Gauche to be frighteningly effective. One LGR is going to get ignored while a Hercules is in your face, right up until you have to decide who one to turn your back to. Then the little 30 ton tank becomes the most hated thing on the field. Not to mention realizing what a 17 hex medium range does for accuracy...

And that right there is the key. It's only an eight-point hit- but it's hitting CONSISTENTLY at ranges that most weapons can't reliably respond. And the Gauche puts it on the field for dirt cheap- which means it's coming out here in numbers. That's glorious. One eight pointer? Ow, stop it. Two? Starting to worry a bit. A whole platoon of them on a hill? Help.

Fun stuff- handy little tank, though I'd be just as happy to delete the MGs. No idea if the anti-infantry model is as good as it looks, but it sure looks fun. (The other two I'm VERY accustomed to using in my FWL formations)
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #16 on: 31 March 2015, 13:47:42 »

The range on the Gauche's LGR is nice, but the maps where that range can be exploited are pretty limited and it's a pretty inefficient and one-note weapon.  I'd rather take an LRM carrier like the old Hunter.  Opens up indirect fire options if the terrain demands it, more average and potential firepower, and special ammo types.  (And the Hunter is faster and has better armor to boot.)  So I'm not a fan of the LGR Gauches.

The Gauche IFV, however, is a very solid infantry carrier.  Improved and respectable speed and protection, and the plasma gun can punch holes in enemy armor for the infantry to exploit or clear a dropoff point before the infantry disembark.  Good stuff.

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #17 on: 31 March 2015, 14:43:34 »
Once when feeling crazy I used a full Century (yep- we Marians can use them. Fun!) of those. They were a bit to the side, on a lv 2 hill, parked in light woods and most of the time 2-3 of them connected, supporting the brawling 'Mech Century well.

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #18 on: 31 March 2015, 15:08:23 »
After that, I really have an Itch to grab myself an Alpha Strike Ruleset.
Then again, I wouldn't have anyone to play it with, so maybe I'll just be a sad panda, for lack of other animals with similar proverbs.   [blank]

I'm experimenting with using Roll20 as a medium through which to play.  It looks very possible.
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #19 on: 31 March 2015, 17:36:27 »
When it comes to the LGR, I firmly believe that it should be a tank weapon and not a 'Mech weapon, and the Main Gauche is, I believe, the LGR done right.  Physically, it's an intimidating little tank that channels the old German STuGs; on the table, a platoon of these can affect the battle while keeping their distance.  The trick I use to make sure they stay mostly safe is that you need to pair them with brawler 'Mechs; make sure that the main engagement is taking place in the LGR's medium or long range bands.  Because if something gets near to them, they're not likely to last very long.

I've never used the IFV version, but I sure plan to.  Eventually.
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #20 on: 31 March 2015, 22:06:45 »
The IFV version might well help make up for the sub-par armor on Alpha Strike IS battle armor; if you move several squads of Kopis briskly towards buildings to hide in,  they could do - are you SERIOUS? There's an IS BA that does FOUR damage at Short/Medium? "The Dark Alley" indeed!

A couple squads of those, well placed, could interdict major portions of a city (and crimp the petticoats of anyone trying to approach the city!), and the Main Gauche IFVs themselves are great as cheap damage on wheels that's not trivial to destroy.

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #21 on: 01 April 2015, 00:59:48 »
The naming is not as odd as it sounds, you just have to understand Renaissance fencing a bit more.

First off a Main Gauche was anything but short. It usually measured 18 - 24 inches, so while short for a sword, it was long for a dagger.

The Main Gauche was your shield, you support to the main weapon of your sword. Its sole job was to parry and bind the opponents weapon. It was not designed to do damage itself.

So I can easily see the logic behind why it was named as it was.
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #22 on: 01 April 2015, 07:21:16 »
I thought the name was because the tank was designed specifically as a companion vehicle; it was made to be the second part of a one-two combo, just like the main gauche dagger was.  Galleons rush out, find the enemy, and engage at close range while Main Gauche provide long range fire support to the Galleons.
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #23 on: 23 April 2015, 10:57:50 »
When it comes to the LGR, I firmly believe that it should be a tank weapon and not a 'Mech weapon, and the Main Gauche is, I believe, the LGR done right. 

LGRs are for Infantry, tanks, ASFs, mechs, in that order.

As for done correctly... a little hard to say.  The role of fire support is somewhat misleading.  The Main Gauche is not a "sniper".  The extreme range of the LGR is nice, but with a limit of 16 shots the Main Gauche should not be looking to engage at long range unless it has a very good reason, like stationary targets.  The better use i've found has always been 16-17 hexes.  15 if you aren't facing standard Gauss rifles.  A short cruise will give you a +3 to hit vs the enemy's +5.  The same principle can be applied at 8 hexes, but then everyone is hitting everyone more often.

The Main Gauche does not have the armor or ammo to play true fire support like the LGR Ontos.  It does not have the speed to play with the superior range brackets of the LGR.  Yes, the XL version does, but a turret would have made all the difference on a slower 5/8 GLR platform.  One thing I can say is excellent of LGRs, and the Main Gauche specifically is the operational time per ton of ammo.  T

Overall i've found the Main Gauche to be interesting in theory, rewarding when spammed and underwhelming in almost every other sense.  I don't like it for the BV.  I don't like it for the cost.  Basically, I don't like it.  That it is found in the ranks of FWLM light armor formations is in my mind the best quality.  A few long ranged int sinks are what is needed in a formation marked by fast cavalry designs.

Quote
I've never used the IFV version, but I sure plan to.  Eventually.

I've used it, and my regard for it is colored by factionalism.  On the face of it the Main Gauche IFV is expensive and niche.  It isn't a bad use of a mediocre frame.  I like it primarily because the FWL lacks a domestically produced IFV of note.  The plasma rifle and speed add up.  725 BV just seems too high for something that can be marginalized by not having the front end pointed in the right direction.  The speed is correct for an APC, not an IFV.  I prefer an IFV that is a decent tank first, with an infantry bay.  The Main Gauche IFV tries to hit mediocre speed with above average firepower.  That's fine.  Again, the front mounted plasma rifle is extremely feast or famine.
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chanman

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #24 on: 11 September 2015, 22:53:43 »
While I was correcting the URLs broken by the latest forum update, I discovered that I actually missed cataloguing an earlier (and briefer) Main Gauge article, also by Moonsword:
Main Gauche Take 1

Nahuris

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #25 on: 12 September 2015, 00:28:47 »
This is a vehicle I really like --- although I have always used the stock version.....
I like to build a lance with 2 of these, and 2 Pike Support Vehicles --- replacing the SRM ammo with smoke --- and using that for cover.

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #26 on: 12 September 2015, 00:38:59 »
While we're here, I'd like to stick my hand up as designer of the IFV version.

And yes, Brawler suits what I had in mind. Thing is, brawling with what?

And the answer is, BA. And to a lesser extent, infantry.

The whole point is that the IFV version can use that bit of extra zip to carry its troops in, drop them, and then support them from behind. While lacking the LGR's range, the Plasma Cannon outranges most BA weapons, and is effective against even heavier suits - and, of course, lethal against unarmoured infantry.

The MG IFV also makes a great "vulture" - hanging around out of sight while the titans clash, then zipping out to add heat and unleash its load of can-openers on damaged heavier 'Mechs.

That was the mindset, anyway.

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Isokrates

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #27 on: 13 September 2015, 16:15:14 »
Did anyone notice that FWL light tank lances employ 6 vehicles?  ;)

could be nice.

Main Gauche c3 version
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Wrangler

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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #28 on: 13 September 2015, 21:03:04 »
Did anyone notice that FWL light tank lances employ 6 vehicles?  ;)

could be nice.

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Where that from? Is that found in the old Field Manual?
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Re: Vehicle of the Week: Main Gauche Light Support Tank
« Reply #29 on: 13 September 2015, 21:19:43 »
The only Field Manual the FWL, got yes. I think it might also be mentioned in the old House book.

It's an absolutely essential tidbit of information for anyone trying to use Main Gauche IFVs(or any other light APC) to transport a five-squad FWL BA platoon. Trying to carry all of them with only four vehicles would drive anyone mad.
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