Author Topic: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.  (Read 9290 times)

marauder648

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MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« on: 27 September 2015, 11:18:43 »
RTX-1O Raptor

Raptor – A bird of prey.
Raptor – A small bipedal dinosaur about the size of a turkey.
RTX-1O Raptor – A small bipedal Mech with a lot of attitude.
Kevin – A small laser. It makes sense I promise.

Background

As part of the crash development of Omni Mech’s by the Inner Sphere that gave us machines like the Strider and Sunder the Raptor is very much a First Generation Omni-Mech but far from being a dodgy prototype riddled with flaws (*pointed look at the Strider*) the Raptor shows a remarkably good touch for such a machine and is a well laid out design.

Built and designed by LAW with lots of input from DCMS MechWarrior’s the Raptor’s debut was not the success story that LAW hoped, indeed the DCMS was rather wary of the new machine and its then radical Omni technology but the Raptor won over its detractors with its performance and soon became seen as a premier Mech of front line and famous Regiments.  With this very public endorsement the production of the Raptor moved into overtime and the Raptor became a very prolific Mech within the DCMS within a few years with units clamouring for them.  Initial exports of the Raptor were very low and the Mech was contained mostly within the DCMS but some were sold to other nations or taken as salvage but the vast majority remained the property of the DCMS.

Design

The Raptor is a 25 tonne machine and might share some design history with the Jenner at least in regards to its looks with its long legs and short stocky body and near non-existent arms.  Built around an Endo-Steel skeleton the Raptor’s beating heart is a 175 rated XL engine and this propels it along at a rather meaty 118kph but the machine lacks jump jets (7/11/0 in game terms).  This is still fast, it’s faster than the standard Bug Mech’s as well as the DCMS’s beloved Panther and is just a bit slower than the Jenner.

One thing of note is that the Mech is designed to carry its main weapons in its torso, when you look at the Strider who’s Omni-pods seem to be designed purely for its arms it could be that the Raptor and Strider were different attempts at creating pod technology, with the Raptor testing the torso mounted positions and the Strider the arms before being integrated on larger machines.

Armour is, well it’s a touch light, but then again with a 25 tonne machine what do you really expect?  Using standard armour the Raptor has 3.5 tonnes of protection wrapped round it, meaning you really do have to rely on speed for protection.  The chest can take a large laser hit whilst the side torso’s can take a Clan ER Medium before being breached.  The arms are stripped of protection by a hit from a standard Medium laser hit whilst the legs can take one and have a thin sliver of protection.

The folks at LAW also had been apparently taking their smart pills considering their apparent aversion to putting Double Heatsinks on anything save Aerospace fighters…the Raptor’s heatsinks are all double strength freezers!  Wonder of wonder, miracle of miracles! Now if only they could put them on the Panther ER PPC refit…

That aside the LAW designers then put all remaining tonnage into weapons, electronics and other systems in often simple but effective weapons mixes that make good use of common sense.  But then again this is a TRO 3055 Mech and most of the designs in that were exceedingly well thought out.

Variants..so many Variants…

Prime – Designed to be a harasser and general combatant the Prime features no new weapons but relies on old classic.  A trio of LRM 5’s spread across the torso provide the machines main armament with all three launchers drinking from a one tonne ammo bin sitting under the launcher in the centre torso.  Each arm sports a Medium and Small Laser and finally a pair of machine guns live in the right torso along with their ammo.  This honestly isn’t bad for a light Mech and sets the tone for rational weapon choices and layouts that mark the Raptor design.

This is also our first introduction to Kevin.  Kevin is a Small laser that becomes a recurring theme through the Raptor’s configs and is present on almost all of them in one form or another.  Perhaps LAW had a glut load of small’s that they needed used and slapped them on the Raptor.

Alfa – A shift from the ballistics heavy Prime the Alfa is an energy boat plain and simple.  A large laser lives in the side torsos whilst a Small Laser lives in each arm (probably drawing from the same power feed as the large).  Whilst simple, this firepower on a small and agile platform makes it a fearsome backstabber and it outguns many other light Mech’s and a fair few Mediums to boot.  The large lasers also allow it to engage the Clans at something approaching range parity.

Bravo
– Yet another shift this time going missile heavy the Bravo features a trio of SRM-6’s mounted in the left, right and centre torso, with the three launchers drawing from a 2 tonne ammo bin. Our friend Kevin, a single small laser sits near un-noticed in the right torso.  Clearly built for close quarters engagements, like the Alfa the Bravo packs a formidable punch into a very mobile package and with the extra tonne of ammo there’s the option there for inferno’s to do horrific things to tanks, infantry and overheat Mech’s.

Charlie – Possibly designed to work in tandem with the Bravo the Charlie is also akin to the Alfa in that its an energy boat, but built for close quarter battles and would make an ideal tag partner with a Bravo.  Six Medium lasers spread across the torso’s in paired mountings in the left, right and centre torso.  Two Small Pulse lasers are mounted as well, one in each arm for some added short range firepower as well as anti-infantry protection and finally an AMS with a tonne of ammo lurk on the upper right torso.  To counter the surge of heat the Charlie’s coolant system is improved with an extra two tonnes of cooling systems worked into it.
This is a mean little config with a nasty close in bite, teaming one up with an Alfa, Bravo and Prime would give you a potent mix of firepower at all ranges.

Delta – At long last we get to the scout of the Raptor line and this is an EW heavy variant that just screams ‘force multiplier’.  The massively retrofitted and enlarged sensor suite now boasts a C3 slave mounted in the chest whilst a TAG and Active Probe sit in the left and right torso, curiously there is no ECM mounted.  For defensive armament there’s a trio of SSRM-2’s spread again across the left, right and centre torso with the three launchers sharing the same 1 tonne of ammo, more than enough for almost any engagement.  The almost derigure Small lasers make their appearance once more with one in each arm whilst a pair of machine guns lurk in the right torso for anti-infantry defence, fed by a half tonne magazine.  Whilst near defenceless against Mechs (but not against Battle armour and infantry) the Delta is a vital unit for any lance and is a formidable spotter for artillery and other C3 equipped units thanks to its impressive speed.

Echo – New toys time, although they are basic.  Going back to the Bravo the Echo swaps out the SRM-6’s racks for MRM-10’s with them again mounted in the left, right and centre torso.  The Small Laser Kevin makes an appearance once more in the right torso whilst the MRM’s draw from a shared 2 tonne ammo bin which is really enough for all but the longest of engagements.  I’m not a fan of the MRM due to their inherent inaccuracy so its really buyer’s choice, SRM’s or MRM’s, take your pick.

Foxtrot – More new toys yet this time it is an upgrade rather than anything new.  Clearly an upgrade of the Charlie the Foxtrot replaces the old lasers with five new ER Medium Lasers.  Three of them live in the left arm, one in the right and one buried in the chest.  The biggest change though is the addition of seven jump jets which greatly increase the Raptor’s mobility. Whilst the ER Mediums also add a rather nasty heat surge the LAW folks also fitted 3 extra heatsinks to try combat the heat surge from an alpha strike.

Golf – Possibly a CCAF design or at least built with imported Capellan weapons the Golf is designed as an anti-vehicle/battle armour/infantry design and is a rather radical shift for the Raptor design that generally shied away from the SINGLE BIG GUN approach of many lights.  The Golf’s main weapon is a Plasma Rifle fed by a 2 tonne ammo bin.  Backing the cannon up is a trio of small pulse in the right arm whilst the cannon sits in the left.  And of course Kevin makes his appearance, and has been clearly working out as he’s now an ER Small Laser lurking in the right torso.  This machine is VERY much like the later Cappie Gun Prime Omnimech, all be it faster and better armed in this role.

Romeo – A config that sprang into life in Operation Bulldog the Romeo is a kissing cousin to the Alfa, but significantly upgrades its firepower.  Out go the standard large lasers and in their place a pair of Clan-tech ER Large Lasers as well as ER Mediums are now mounted in paired mountings in each arm.  Kevin is upgraded to a Clan-tech ER Small (he’s been working out) and a C3 slave is fitted with him in the Chest.  Unfortunately the cooling systems are not upgraded and this variant suffers from overheating, but its punch and reach more than makes up for it and with a good spotter guiding its C3 net the Romeo can engage hostiles at extreme range.  I would hazard a guess that there was also very few of these machines made as they were constructed with salvage.  With access to widespread Clan-tech in the 3145 era, if the Raptor is still around the Romeo might still be in production though.

Uniform – The final variant that I am aware of and the most specialised of the Raptor configs the Uniform is designed to fight in underwater environments and is a result of the Jihad no doubt.  A trio of ER Medium lasers are spread out across the torso and the main punch comes from a SRT-4 living in each arm, each one drawing from a single tonne of ammo.  To assist in its role the Uniform is also fitted with 7 of the new UMU’s to increase its mobility in the water and it gives the machine a significant advantage over other Mech’s in an underwater environment.

Thoughts

I like the Raptor, it’s a very sensible, well thought out and laid out machine with different variants that reflect the growing development of the machine as well as introducing new tech without going silly.  Also its not a light that tries to go I WANNA BIG GUN! And then saddles itself with a LB/Ultra 2 and thus gimps itself with a very long range machine gun.  The Raptor is fast without being too fast and its armament across the configs is generally interesting and above all its USEFUL.

They are fast, and the jumpers have a decent jump range on them and whilst their protection is certainly poor, you can move fast enough to get some decent TMM’s.  There is a Raptor for every role and it will fit in anywhere in a lance.

Fighting one can be a pain, they tend to pack quite a wallop and make me think of the Jade Falcon’s Fire Falcon in that you’re fighting a small, fast machine with a rather heavy bite to it. Pulse lasers are your friends really, a good hit will potentially cripple a Raptor and their ammo is not protected by CASE in any config.

All in all you won’t really go wrong with a Raptor, it’s a good fun machine to use.  Just don’t get hit too hard or you will be torn to shreds so beware pulse lasers.

http://www.sarna.net/wiki/images/c/c6/Raptor.jpg





As always comments and thoughts are most welcome and its good to be back :)
« Last Edit: 27 September 2015, 11:47:08 by marauder648 »
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chanman

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #1 on: 27 September 2015, 16:38:35 »
You can also use it as a stand-in for an AT-ST!

Also, a number of Clan omnis, notably the Timber Wolf seem to have their own Kevin IICs  ;)
« Last Edit: 27 September 2015, 16:41:38 by chanman »

Nahuris

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #2 on: 27 September 2015, 17:29:04 »
Very much one of my favorite light designs --- especially when I am also able to field battle armor.
I am rather partial to the Alpha configuration, because twin large lasers on a 7/11 platform with double heatsinks is serious murder, especially if you use it to deal with other light designs like the Commando, or even the Jenner.... you have enough speed to keep some control on range, and you have firepower that most people will not like being subjected to. You do have to avoid getting boxed in, though, as your armor will not take any abuse --- seriously, you do not want anyone shooting at you as a primary target, so you really need to either keep moving, keep to cover, or have big friends to keep people from focusing on you.

Outside of that, though, this can be a very surprising design, whether you are using it, or facing it.

Nahuris
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LastChanceCav

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #3 on: 27 September 2015, 20:33:04 »
It's one of the better 1st gen IS omnis for certain, my only complaint is that so much of its of its firepower is in the side torsos. It has the speed for a fine BA taxi, but it loses a lot of punch until the mechanized troops disembark - although I'd guess the Raptor pilots don't mind the extra ablative armor on approach.

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vidar

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #4 on: 27 September 2015, 21:23:53 »
I tend to use them in pairs as scouts, one with probe and ECM, one with an ER PPC.  The PPC covers the probe, anything that jumps the probe get the PPC, nothing that flattens the probe the PPC reports.  They make a nasty pair and are cheapish.

marauder648

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #5 on: 27 September 2015, 22:39:19 »
I'd say even the variants work well, the Raptor is a genuinely solid machine, it outguns a LOT of IS lights and its fast enough to get out of trouble, and the mix of variants is flexible enough for any role really.
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Nightsong

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #6 on: 28 September 2015, 01:00:54 »
I never thought much of the Raptor until I bought a painted lance of IS Omnis off EBay about 7-8 years ago. I wanted the Avatar and the BHKU, the Blackjack-O and th Raptor were gravy. When I looked at the stats, however, I began to see the Raptor as the hidden jewel. The Alpha and the Delta were beasts In their respective positions and the Romeo was just too beautifully sickening for words. My two favorite configs of that entire lance would be the RTX-OR and the AV1-OE.

Wrangler

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #7 on: 28 September 2015, 09:16:42 »
I can't say I've ever warmed up to this machine, only because of the armor issue.

I think using it scout or ecm machine is the best. Few time i've seen one operated, it didn't end well.

Since it's a with commercial pitch OmniMech can become anything you want to be in 15minutes or money back!  I think possibly use as scouting machine, but i think the Owens is better one for scouting since it's sturdier.

LAW was nuked during the Jihad, did anyone pick up the design spects to built them? I didn't think saw them listed anywhere in production.

Thanks for writing up the article, Marauder648!
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garhkal

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #8 on: 29 September 2015, 00:25:20 »
Never used a raptor yet, but faced them three times.  All three times these little buggers chewed into much heavier mechs..


As a side q..  What the heck is a UMU??
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Caedis Animus

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #9 on: 29 September 2015, 00:33:11 »
I forget what it stands for, but an UMU allows your unit to move one hexel underwater per UMU installed. Kind of like underwater jump jets, in a way.

marauder648

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #10 on: 29 September 2015, 00:46:41 »
Underwater Manouvering Unit and as Animus said it acts like an under water jump jet to help you move faster than mech's normally would.
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Terrace

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #11 on: 29 September 2015, 07:42:31 »
The Foxtrot configuration is an ideal candidate for a Clantech conversion. Since Clan ER Medium Lasers have identical heat, tonnage, and crits as their IS counterparts, while having even better damage and range, any Raptor pilot specializing in the Foxtrot that's spent any time facing the Clans should naturally try to have as many of their lasers replaced with Clan versions as they can.

marauder648

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #12 on: 29 September 2015, 07:57:16 »
Was the review okay though, style, tone etc.
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Terrace

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #13 on: 29 September 2015, 08:24:35 »
I liked it. O0

Tai Dai Cultist

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #14 on: 29 September 2015, 11:10:07 »
I can't say I've ever warmed up to this machine, only because of the armor issue.

I think using it scout or ecm machine is the best. Few time i've seen one operated, it didn't end well.

Since it's a with commercial pitch OmniMech can become anything you want to be in 15minutes or money back!  I think possibly use as scouting machine, but i think the Owens is better one for scouting since it's sturdier.

I shared your opinions.. but Alpha Strike changed my mind to see it as a proper little anklebiter.  Its survivability problems are less pronounced and it gets a chance to show off its offensive potential in that format.

Quote
LAW was nuked during the Jihad, did anyone pick up the design spects to built them? I didn't think saw them listed anywhere in production.

Thanks for writing up the article, Marauder648!

The Raptor is one of the few units in the MUL that actually was updated with availability codes for the Dark Age.. but "being available" is a state that doesn't differentiate between domestic production, import, or simply being in sufficient numbers that legacy machines are still significant.    And while I'm not aware of any lore saying the Omnimech facility itself was ever reconstructed, there IS lore saying LAW's factories on Luthien saw repair/investment.  Additionally, TRO3145 makes it clear at least one omni is being produced on Luthien (the Tenshi).  It's plausible that other Omni lines may have been rebuilt at some point.

I'm not sure we'll ever know for sure unless/until CGLs position about being deliberately ambiguous about in-universe production, so I'd say the question of whether Raptors are back in production anywhere is "Whatever your GM wants the answer to be". 


MoneyLovinOgre4Hire

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #15 on: 29 September 2015, 23:47:55 »
Much as I like the Raptor, if LAW were going to rebuild I'd prefer to see them come out with a new omnimech that fixed the Raptor's existing flaws (specifically it's terrible armor) rather than put the original back into production.
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Nahuris

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #16 on: 30 September 2015, 00:21:50 »
Much as I like the Raptor, if LAW were going to rebuild I'd prefer to see them come out with a new omnimech that fixed the Raptor's existing flaws (specifically it's terrible armor) rather than put the original back into production.
Thing is, at 25 tons, even with maximum armor, many modern weapons are going to blow through, anyways.... unfortunately, that's the nature for units under 30 tons
Maybe design some "omni-armor" versions, as in, ones that can use reflective armor, or reactive, depending on expected opposition..... I would also like to see a version with dual Light PPC's or MML's -- official variants that upgrade to newer weaponry, using the Omni part of the design to support it.

The thing is, even with BV2, battletech still tends to play a bit heavy..... because speed is factored in, due to charge damage, regardless of the fact that light mechs charging big mechs tends to result in dead light mechs. But, because of that, you still get light mechs that can cost more than mediums, or even some heavies, that have 1/5th of the armor, and 1/5th of the weapons, and only get a +1 more to TMM.....but since they are "fast", they are expensive.
At the same time, BV2 is what we have....

Overall, I think the Raptor does well, for what you get --- while the fluff supports lighter mechs being easier and faster to manufacture, it's not necessarily supported in gameplay.

Nahuris
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MoneyLovinOgre4Hire

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #17 on: 30 September 2015, 00:49:59 »
I was thinking about the possibility of a Raptor III that bumped it up to 30-35 tons and used newer innovations like a Light FF armor or an Endo Composite chassis.  Something that still had the same mission-profile as the Raptor but was a bit more durable.  I know it's possible, especially post-Jihad.
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Nahuris

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #18 on: 30 September 2015, 02:31:51 »
I was thinking about the possibility of a Raptor III that bumped it up to 30-35 tons and used newer innovations like a Light FF armor or an Endo Composite chassis.  Something that still had the same mission-profile as the Raptor but was a bit more durable.  I know it's possible, especially post-Jihad.

Now, that could be interesting...... of course, I am envisioning a variant with twin Snub Nosed PPC's....LOL

Nahuris
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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #19 on: 30 September 2015, 10:46:02 »
I believe I like the way you think. O0
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Caedis Animus

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #20 on: 01 October 2015, 00:50:29 »
I've never used any of the canon configs for the Raptor except for the G and A configurations. But my personal favorite is a modified G config I used once to deal with an enemy who liked fielding infantry, with which I replaced all three Small pulses with flamers, and keeping everything else stock. In my opinion, it's a good unit to use as something to deal with infantry and BA. But then, I almost always use lighter units for that.

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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #21 on: 24 October 2015, 20:38:26 »
But then again this is a TRO 3055 Mech and most of the designs in that were exceedingly well thought out.

Was the review okay though, style, tone etc.

Needs a minor correction........ its from TRO-3058

Otherwise a nice article & a nice little early IS omni.
As a rule, behind the Assaults, I find the Lights to be the best set of pre-Jihad IS-Omni chassis.
They all have at least 1-2 configurations that I really like.  I can't say that for the Mediums & Heavies.
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Re: MOTW - 3058 IS Omni's Part 1 - RTX-1O Raptor.
« Reply #22 on: 24 October 2015, 20:48:58 »
A Raptor-III-O with 1 Ton less Pod Space & Light FFA could still handle the same feel of all the canon configurations & be quite a bit more durable. 
Beefed up Torsos/Legs with 10 Points to go with an 8 point head & 4 point CTR makes for a nice layout.
Especially with newer options to pod mount like CASE-II & SuperChargers.
Seriously, its got so much room in it that even w/ all those options totaling 2.5 tons, it still leaves you with 9 tons of guns on a 25 ton frame.   >:D
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