Author Topic: Mech of the Week - SD1-O Sunder  (Read 15008 times)

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 8157
    • Project Zhukov Fan AU TRO's and PDFs
Mech of the Week - SD1-O Sunder
« on: 20 November 2015, 08:08:45 »
SD1-O Sunder.  A 1st Generation Omni with a later life missile addiction.

Background

The Sunderererre..Sunderii (early in the morning! Sorry..had to!) ahem..Sunder is part of the family of First Generation Inner Sphere Omni-Mech’s that spawned the Raptor, Strider, Avatar and Blackhawk Ku.  Based in part on salvaged Clan machines the Sunder can trace its design ancestry to examinations of the Summoner and Hellbringer, specifically the legs layout and actuators as well as studies of the Clan machine’s missile launch systems.  Whilst utterly unable to replicate the Clan machines the desigers do seem to have been influenced by the Hellbringer’s ecletic weapons mixes in some of the configs as well as giving the Mech a fetish for either LOTS of missiles or LOTS of small missile launchers.

With its original Clan inspired background the LAW designers did seem to actually want to use the leg assembly of the Summoner/Hellbringer’s in the initial prototypes the first batch of Sunders suffered from repeated and catastrophic knee, ankle and hip actuator failures due to the additional weight of the Mech’s they were supporting.  Due to the actuators being forced to take 20 – 25 tonnes more than they were meant they wore out alarmingly fast and due to the acute and sometimes catastrophic actuator failure production was initially halted whilst the designers worked on the problem.  A ‘quick fix’ was impossible and the entire leg and hip assembly had to be re-designed and rebuilt before the Mech could enter service making it also the last of the 1st Generation Inner Sphere Omni’s to enter service.

Massing in at 90 tonnes the Sunder is a beefy machine and its for the time a rarity at its weight, there were not that many 90 tonners in service with the Inner Sphere and whilst it was one of the first new Omni-Mech’s the Sunder’s quite low tech.  Save its 360 rated XL engine there is no other advanced technology oh apart from double strength heatsinks of which 15 are fitted to the Sunder as standard, all but one stored in its engine.

The beefy 360 XL engine can propel the Sunder at a respectable 64kph 4/6 in game terms and jump jets do feature at some point in the large number of configs.  Protection wise the Sunder boasts sixteen and a half tonnes of standard plate protection giving it a very thick hide.  The chest can take a pair of AC-20 rounds and still have a layer of Teflon thin protection, the side torso’s can withstand an AC-20 and a large laser hit before going internal, whilst the arms can take a pair of gauss slugs.  The legs round this out with being able to withstand a pair of gauss slugs and a small laser before being breached. 

Designed and built by Luthien Armour Works the Sunder does seem to have been exported in limited numbers but its mainly the property of the DCMS who appreciate its roomy chassis and 36 tonnes of pod space.  Sadly during the Jihad the factory on Luthien that produced the Sunder was destroyed by the Blakists and Black Dragon Society during the back and forth fighting that raged across the planet.  This line as far as I am aware was not rebuilt or relocated to another world meaning that the Sunder is slowly dying out as losses are no longer being replaced by new built machines.

Variants (yes yes..the Nato phonetic alphabet rides again…I have no shame)

Prime – A fairly low tech machine the Prime to me is a proof of concept weapons fit, why risk anything new on the new machine, go with what you know, don’t over tax the computer systems and fit weapons we KNOW are going to work.  This proof of concept really did work and whilst the Prime’s armament is fairly simple it gives the Mech a fairly heavy and consistent punch even if the weapons would not look out of place on a 3025 design.  The Mech’s main long range punch is a pair of classic large lasers mounted in the right arm.  The left arm is filled with the imposing bulk of a short barreled AC-20 (possibly from Atlases upgraded to the K?) and this heavy cannon is fed by two tonnes of ammunition stored in the left and right torso. 

For short range weapons the Sunder Prime relies on a pair of Medium lasers, one in each side torso as well as a trio of SRM-4’s, two mounted in the chest and one in the head and this trio of launchers draws from two tonnes of ammo which is more than enough for most battles and allows for the loading of specialist ammo as well.   Simple but effective and because of the low tech weapons this variant is also dirt cheap in BV terms.

Alfa – Designed seemingly as a high tech upgrade of the Prime the Alfa is kind of ‘the same but more’ with a greater emphasis on long ranged combat than the mid to short range brawling of the Prime.  Replacing the dual large lasers in the right arm is an ER PPC whilst the AC-20 is removed and replaced with a Gauss Rifle and its two tonnes of ammo.  The standard Medium lasers are gone as well, instead they are upgraded to medium pulse lasers to help defend the Mech against fast movers, whilst the trio of SRM-4’s are also gone and instead replaced by a trio of LRM-5’s and two tonnes of ammo.  Whilst having slightly less throw weight than the Prime the Alfa is far more capable at long range and the two tonnes of ammo mean you could easily load up some special rounds as well if you wanted.  Really it’s a choice between the two, the Prime’s ideal where BV is tight but the Alfa is arguably the superior machine due to it being able to engage foes at long range.

Bravo – With the success of the C3 system and its adoption by the DCMS the Sunder Bravo was chosen to be a command mech for two Lances worth of C3 equipped machines, presumably in light of the success of the Naginata Battlemech.  In keeping with its role the Bravo is built for long ranged combat but due to the bulk and weight of the pair of C3 computers it carries this is somewhat limited.  Fitted with a LRM-20 in the left arm and an LRM-10 in the chest, the launchers drawing from two and one tonnes of ammo respectively the Sunder can pepper opponent at long range in support of its C3 lance mates.  Otherwise its sorely lacking in firepower with a pair of Medium Pulse lasers in the right arm and a pair of medium lasers spread between the left and right torso forming its only other armament.  Due to the strategic importance of this machine it’s a prime target for Headhunting attacks and needs to be well guarded.

Charliehttp://i.imgur.com/qo4Dw1W.gif?noredirect  In a nutshell.  Almost exclusively armed with ballistic weapons the Charlie is a barrage boat to say the least.  Indeed the only energy weapon is a single solitary Medium laser living in the left torso alongside a C3 Slave system.  Everything else is devoted to missiles.  In this case its MRM’s.  A MRM-30 fills out the right arm and draws from a 2 tonne ammo bin, whilst a massive MRM-40 lives in the left and it draws from a 3 tonne bin giving it the longjevity it needs in a battle.  Two of the then new Streak SRM-4’s are also fitted one in the chest and one in the head with the launchers drawing from a 1 tonne ammo bin shared between them.  This brings the amount of missiles this thing can bring to bare to a staggering 78 rockets which is numbers rarely seen outside of Clan missile boats.  Unfortunately the general inaccuracy of MRM’s as well as this machines complete lack of long range weaponry renders it vulnerable to being picked apart before it can bring its massed batteries to bare.

Delta – A return to the Alfa and Bravo’s style the Delta is seemingly built as yet another general purpose combatant all be it a stripped out one that.  With only three weapons fitted the Delta might sound undergunned but the armament its got are potent enough for the task at hand.  Two standard PPC’s provide a ranged energy punch whilst the newly developed LB-20X fills out the left arm although it draws from a frankly inadequate 2 tonne ammo bin.  A curiosity amongst the Sunder variants, the Delta can jump, a trio of jump jets throw it in 90 meter hops which are useful in built up terrain.  The PPC’s still let the Delta engage at range without being too vulnerable whilst the big bore cannon provides a nice incentive to not get too close despite its very limited ammo.

Echo – An attempt to make an Inner Sphere version of the (earlier) Romeo refit the Echo is more akin to a very modern update of the Prime.  Its main punch comes in the form of a pair of snub-nosed PPC’s in the right arm and they are joined by an LB-10X autocannon in the left arm which draws from a two ton ammo bin.  An ER Medium laser in the left torso and a pair of Streak SRM-6’s situated in the chest and right torso that share a ton of ammo between them fill out the rest of the Mech’s punch making it quite a mid to short range brawler, especially with the lovely short range of the snubbies.  Whilst leathal to anything at short to mid range this variant much like the Prime is at risk of being picked apart at long range where it simply can’t respond save from its greatly dispersed and now inaccurate snub nosed PPC’s.

Foxtrot – Perhaps an evolution of the missile heavy Charlie the Foxtrot is another missile boat except this one came to light in the Dark Ages using contacts with either the Draconis Combine has with Clan Seafox or Clan Nova Cat (prior to them ‘going away’.) The result is a mixed tech machine built to support the new Boosted C3 lancemates thanks to its Boosted C3 slave.  Like the older Charlie a single laser is its energy weapons fit, in this case a Clantech ER Medium laser.  Everything else is given over to MANY MANY MISSILES so http://i.imgur.com/qo4Dw1W.gif?noredirect  applies once more.  Five Clan-tech LRM-5’s are in turn supported by six Thunderbolt 5 launchers spread across the torso and arms.  The F can barrage a foe with a hail of constant and long ranged hits that can slowly sandblast down an opponent.  The F also works well in a fire support role for Boosted C3 lances and can be a bane for Mech’s with reflective armour whilst its nine tonnes of ammo make it not only a walking bomb but give it the endurance it needs for longer battles although with the sheer number of launchers it can go through this at a fearsome rate.

Golf – Another Dark Age variant that feels more like an upgrade to the Prime using new tech.  Built around a torrent of Clan-Tech equipment the Golf features a ER PPC in the right arm and a LB20X in the right whilst an ER Medium laser rounds out the armament.  Well not quite…there’s also a fair bit of Inner Sphere tech as well.  The main part being a TSEMP Cannon buried in the torso and a Boosted C3 slave make this an ideal running partner for the Foxtrot as it packs the short ranged punch the sandblaster Foxtrot lacks whilst the F covers the Golf’s rather limited long range punch.

Romeo – An operation Bulldog refit made using salvaged Clantech equipment I would assume this variant remains limited to that period, but in the 3075/3145 era with Clan Tech being more widely available you could easily remake this config.  Like its younger counsin the Echo the Romeo is built for mid to short range engagements and seems to be more like an upgraded Prime.  Centerpeice to the R’s firepower is a pair of Large Pulse lasers and an LB-10X fed by a 2 tonne ammo bin.  For shorter ranged work a quartet of ER Mediums and a pair of Streak SRM-6’s fill out the Romeo’s armament making it a fearsome prospect at all ranges, the Clan Large Pulse lasers being accurate out to ranges that PPC’s reach whilst also being far more accurate.  The Romeo in my opinion is one of the more dangerous variants out there .

X-Ray – The last of the most current variants and another Dark Ages machine that seems to be a variant of the Foxtrot config.  Once again a missile boat the X-Ray features an unprecedented eight Enhanced LRM-5 for massed sand blasting of armour at long range and with the Enhanced LRM’s reduced minimum range they don’t quite suffer the same problems of normal Inner Sphere missile boats who can barely defend themselves when engaged within their minimum range.  Unfortunately the added tonnage of the ELRM-5’s as well as a C3 slave and a pair of leg mounted B-Pods and the ammo for the NLRM’s leaves little space for defensive weapons.  These are limited to a trio of ER Medium lasers and a single Medium Pulse laser for short to mid-range defence.  The X-Ray also is limited to 4 tonnes of ammo which with 8 launchers you will go through quickly leaving you limited choices for special ammo as you don’t want to run out of normal stuff.

Thoughts

The Sunder is a good solid trooper of an assault Mech and whilst often configed for certain roles its roles that generally suit it.  The machine does not sacrifice protection to cram on all the Gauss rifles, its not an over tuned Hellstar or something spouting AC-2’s from orifices that should not exist.  It’s a solid machine that does the job of being a jack of all trades rather well.  And even when it starts specializing such as more extreme config’s they stick to a theme and keep with it (mostly missile spam) and again don’t try going to weird and wonderful. 

That said it does go a tad fruity, the MRM heavy Charlie for example could be politely described as ‘quirky’ whilst the LRM/Thunderbolt laden Foxtrot is definitely different from many other configs out there to the fact that I can’t name anything like it save the SunderX-Ray which is more a kissing cousin than something radically different.

Sure the Sunder not overly fast and whilst one can jump its not that mobile, it does not try to be anything more than an assault Mech, everything is given over to survivability and firepower but its well chosen firepower and its not too slow to be left behind in an advance and at its time of introduction was as fast as many Inner Sphere heavies which for the time was most pleasant. 

As I said the Sunder’s a good and solid trooper and fighting one there’s no real trick as there’s so many variants you don’t know what you could be facing, they are mostly pretty darn heat efficient too so they are not stricken with too many heat woes.  Really its just a case of pounding it into submission. It does seem that the Sunder lacks CASE for its often plentiful ammo supplies so this could be a weakness (at least I didn’t see it when looking in the TRO) but otherwise, apply heavy fire and keep shooting until it stops twitching.




This is the original design of the Sunder with its Thor/Loki leg assembly.


http://www.sarna.net/wiki/images/7/70/Sunder.jpg - The Sunder as it appeared with its rebuilt leg assembly






As always comments and thoughts are most welcome!
« Last Edit: 20 November 2015, 12:13:33 by marauder648 »
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40820
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Mech of the Week - SD1-O Sunder
« Reply #1 on: 20 November 2015, 11:11:20 »
Very nice article!

You forgot the Sunder Samual, the most atrocilicious war crime to stalk the Inner Sphere until we get the Scarecrow. It is notable for being perhaps the only machine ever that is capable of dropping a full-scale zombie horde in thirty seconds flat.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

LastChanceCav

  • Captain
  • *
  • Posts: 2519
  • Repossessing the dispossessed ...
Re: Mech of the Week - SD1-O Sunder
« Reply #2 on: 20 November 2015, 12:40:41 »
Hands down my favorite IS omnimech. The free pod mass, good load of fixed DHS, and lack of advanced construction materials make for endless configuration options. The revised TRO3058 has it being produced by StarCorps at multiple locations across the Inner Sphere at the start of the Jihad, I'm not sure if any are still making it in the 3150s.

Cheers,
LCC
« Last Edit: 20 November 2015, 12:44:14 by LastChanceCav »
Last Chance Engineering - Bespoke Battlemechs for the refined gentleperson.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25794
  • It's just my goth phase
Re: Mech of the Week - SD1-O Sunder
« Reply #3 on: 20 November 2015, 12:57:36 »
The X variant, as an experimental, proof-of-concept design, has probably been completely replaced by the F.  Also, IIRC, NLRMs can't use LRM specialty munitions.

It's not a bad mech, but that XL engine is a serious liability: every time I've used one the engine has been taken out by side torso destruction.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 8157
    • Project Zhukov Fan AU TRO's and PDFs
Re: Mech of the Week - SD1-O Sunder
« Reply #4 on: 20 November 2015, 13:27:32 »
Thing is to fit the firepower its got it needs to have an XL otherwise you're going to have to slow it down and even then you'd loose weight, this means it needs the XL engine.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

SteelRaven

  • Lieutenant Colonel
  • *
  • Posts: 9589
  • Fight for something or Die for nothing
    • The Steel-Raven at DeviantArt
Re: Mech of the Week - SD1-O Sunder
« Reply #5 on: 20 November 2015, 13:37:16 »
The Sunder is a good mech; good armor, good firepower and decent speed for a assault mech. The only people I've seen talk bad about it are those who have a phobia of XL Engine.
Battletech Art and Commissions
http://steel-raven.deviantart.com

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25794
  • It's just my goth phase
Re: Mech of the Week - SD1-O Sunder
« Reply #6 on: 20 November 2015, 13:40:22 »
Don't get me wrong, I like the Sunder: it's a very effective mech for its era.  It just always dies due to engine damage whenever I use it.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Wrangler

  • Colonel
  • *
  • Posts: 24998
  • Dang it!
    • Battletech Fanon Wiki
Re: Mech of the Week - SD1-O Sunder
« Reply #7 on: 20 November 2015, 14:08:57 »
Hands down my favorite IS omnimech. The free pod mass, good load of fixed DHS, and lack of advanced construction materials make for endless configuration options. The revised TRO3058 has it being produced by StarCorps at multiple locations across the Inner Sphere at the start of the Jihad, I'm not sure if any are still making it in the 3150s.

Cheers,
LCC
Objectives: Lyran Alliance, Capellan Confederation, and the Federated Suns shows it still in production on Loburg (LA), St. Ives (CC), and Crofton (FS) as of 3079, it ain't dead after the Jihad at least.

Originally coming from i think was Firestorm games at the Virtual World games, i think Sunder improved over time.  Art work certainly did, i hated the original imagery for it, Duang really saved it when it was republished in TRO: 3058 Upgrade.

I think i like the missile toutin Foxtrot configuration the best, while jump jetting Echo running second in that race.   I thought the original most of the configurations were bland, though effective.    Only time i remember seeing the mech in fiction was when it was command vehicle for the Draconis Combine in the novel Test of Vengeance.

Good rounded off article on Sunder, mr. marauder648!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Maelwys

  • Major
  • *
  • Posts: 4878
Re: Mech of the Week - SD1-O Sunder
« Reply #8 on: 20 November 2015, 15:57:42 »
Very nice article!

You forgot the Sunder Samual, the most atrocilicious war crime to stalk the Inner Sphere until we get the Scarecrow. It is notable for being perhaps the only machine ever that is capable of dropping a full-scale zombie horde in thirty seconds flat.

What's really odd is that the Samual design is described in 3058U as belonging to a Kurita MechWarrior by the name of Tanisha Brown. For what its worth, it carries 12 machine guns, 6 SRM4s, 4 flamers, 2 A-Pods and an ERPPC.

One thing I find surprising about the Sunder. I don't think ANY of the variants have CASE.

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11042
Re: Mech of the Week - SD1-O Sunder
« Reply #9 on: 20 November 2015, 16:00:16 »
What's really odd is that the Samual design is described in 3058U as belonging to a Kurita MechWarrior by the name of Tanisha Brown. For what its worth, it carries 12 machine guns, 6 SRM4s, 4 flamers, 2 A-Pods and an ERPPC.

And that the Mechwarrior claims the loadout and "conduct" was at the orders of her commanding officer.  I believe Samual is the name of the superior.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Maingunnery

  • Lieutenant Colonel
  • *
  • Posts: 7179
  • Pirates and C3 masters are on the hitlist
Re: Mech of the Week - SD1-O Sunder
« Reply #10 on: 20 November 2015, 16:11:25 »
And that the Mechwarrior claims the loadout and "conduct" was at the orders of her commanding officer.  I believe Samual is the name of the superior.
Let me guess, the orders were given like this?:

Do not mock me, servant!
I gave you a direct order, nothing has changed!
Search and destroy, search and destroy!
Crush any and all forces who stand in our way!
Do not run or hide, strike at them from their front!
March to all obstacles, pound them, and reduce them to dust!

[Hellsing anime reference]
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
Nebula California: HyperTube Xtreme
Nebula Confederation Ships

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25794
  • It's just my goth phase
Re: Mech of the Week - SD1-O Sunder
« Reply #11 on: 20 November 2015, 16:19:59 »
I think it was probably more along the lines of "everything in that general direction must die!"
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Molossian Dog IIC

  • Lieutenant
  • *
  • Posts: 1109
  • Live by the sword ... die by dysentery.
Re: Mech of the Week - SD1-O Sunder
« Reply #12 on: 20 November 2015, 16:23:22 »
"Even the terrain features and structures!"

But I agree with the others. Solid article.

Now imagine a Sunder with CASE II and/or a coat of modern armour...

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25794
  • It's just my goth phase
Re: Mech of the Week - SD1-O Sunder
« Reply #13 on: 20 November 2015, 17:03:49 »
I think that the Tenshi really falls into that role.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Tai Dai Cultist

  • Lieutenant Colonel
  • *
  • Posts: 7127
Re: Mech of the Week - SD1-O Sunder
« Reply #14 on: 20 November 2015, 17:07:20 »
I think that the Tenshi really falls into that role.

I figured that the Combine declined to reconstruct the Sunder production capability in favor of a Sunder mk II... and we've come to learn they named it Tenshi instead.

iamfanboy

  • Captain
  • *
  • Posts: 1980
Re: Mech of the Week - SD1-O Sunder
« Reply #15 on: 20 November 2015, 18:18:19 »
In Alpha Strike, the Sunder is amazing. Very few IS 'Mechs, even Assaults, break 5 points of damage at any range, and most Sunder variants do - including one that tops at 7 damage, the Charlie!

The skin on it is highly respectable as well, with an A/S of 9/4; it's very difficult to kill with variable damage, even when you're pounding on it with multiple Clan units.

For C3 purposes, it's one of ten units in the entire game with the C3M2 special; while not the best C3M2 unit available (that prize goes to either the Naginata for high Long damage or the Battlemaster version for being unkillable, or the Ares-Aphrodite the super-heavy), it's not terrible either. It also has several C3S/C3BSS units, including the aforementioned Charlie whut deals 7 points of damage. It's a touch depressing to find a Locust-5W2 in your rear arc, giving that Sunder-0C Short range modifiers with that heavy hit.


Overall, A-ranked Sz4 BM, would buy again. :P Actually turned the oversized Thor from the last IBS into a Sunder and never looked back. That mini does look pretty sweet, though...

UnLimiTeD

  • Captain
  • *
  • Posts: 2039
Re: Mech of the Week - SD1-O Sunder
« Reply #16 on: 20 November 2015, 19:27:06 »
Ah, the Sunder.
Always liked it's looks.
Also loved it in MW4 Mercenaries, though that probably reflects poorly on both me and the mech.
Splendid machine. Both for it's time, and for it's cost, if one balanced by BV.
Savannah Masters are the Pringles of Battletech.
Ooo! OOOOOOO! That was a bad one!...and I liked it.

GreekFire

  • Aeternus Ignis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 3881
Re: Mech of the Week - SD1-O Sunder
« Reply #17 on: 20 November 2015, 21:46:37 »
One thing I find surprising about the Sunder. I don't think ANY of the variants have CASE.

I think this is an artifact of the older rules more than anything. IIRC earlier rules forced CASE to be a hardwired part of OmniMechs if you wanted it...from what I can tell, this affected TROs 3058 and 3060, but changed by 3067. Unless it's more of an informal rule that I'm remembering.

Later configs of older Omnis sometimes made the switch, though; for example, the Sunder F and G both have CASE and CASE II.

Some Omnis never got CASE, though. The Men Shen unfortunately springs to mind.
Tu habites au Québec? Tu veux jouer au BattleTech? Envoie-moi un message!

Cidwm

  • Warrant Officer
  • *
  • Posts: 435
Re: Mech of the Week - SD1-O Sunder
« Reply #18 on: 20 November 2015, 22:04:04 »
If your an Innersphere force going up against the Clans this was one of the omni mechs along with the Avatar that you wanted to bring. The ability of those two machines to hold 36 and 34 tons of pod space respectivly would transform them into monsters with salvaged Clan tech.

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 8157
    • Project Zhukov Fan AU TRO's and PDFs
Re: Mech of the Week - SD1-O Sunder
« Reply #19 on: 21 November 2015, 03:50:03 »
Glad folks like the article :) Re CASE I thought that integral CASE was for Clan Mech's only as it does not take weight or space on them and only CASE II does which is why I pointed it out but thank ye for clearing it up :)

Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Orin J.

  • Captain
  • *
  • Posts: 2785
  • I am to feared! Aw, come on guys...
Re: Mech of the Week - SD1-O Sunder
« Reply #20 on: 22 November 2015, 11:43:01 »
the Sunder is, quite possibly, the ugliest omnimech designed by the inner sphere. it's torso is just an angled slab propped uo on the legs of a clan Thor, with large spaces made in the front and top of the mass for weapons to be held. the arms are just simple pods meant to house weapons. the cockpit is just sort of pressed into the center of mass, and the result is something like a ball of armor on legs with guns bristling haphazardly out.

so it goes without saying that the Sunder is the very model of what people want out of giant war machines and is a truly magnificent pile of ugly to behold. well, on your side. i imagine seeing the enemy having a wealth of these brutes is something of a downer. thankfully, the dracs never thought to get some engines from their clan friends and make a run of even MORE devastating Sunders that can stand to lose a torso and not die. can you imagine that?
The Grey Death Legion? Dead? Gotcha, wake me when it's back.....
--------------------------
Every once in a while things make sense.


Don't let these moments alarm you. They pass.

Wrangler

  • Colonel
  • *
  • Posts: 24998
  • Dang it!
    • Battletech Fanon Wiki
Re: Mech of the Week - SD1-O Sunder
« Reply #21 on: 22 November 2015, 13:34:36 »
I think that the Tenshi really falls into that role.

That's true you do get a hammer of a assault mech with the Tenshi.  However, i do find that Tenshi doesn't have many good configuration in comparison to Sunder currently to me.  The prime and R make the Tenshi is good range machine and hard hitting machine, but aside from that it's too nitch specialized. 
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

GespenstM

  • Lieutenant
  • *
  • Posts: 815
Re: Mech of the Week - SD1-O Sunder
« Reply #22 on: 22 November 2015, 14:17:15 »
We've been discussing the Sunder recently in the FWL thread, so this is well timed.

(Turns out FWL gets Sunders via Oriente RAT in some books. So we might not have tons, but we have enough that they realistically show up!)

It has a lot to offer there, since its speed lets it keep up with FWL's machines and the weapon configurations all do something useful. SD1-OA is the obvious winner due to its good long range attacks that remain at least decent up close, but SD1-OG has its uses even if its BV is very high. SD1-OF serves as a somewhat more mobile, missile-based equivalent to our AWS-11M. SD1-OE rewards excellent spacing, and SD1-OD is jump capable. You have a good mix of energy, ballistic, and missile damage between these configurations, meaning the Sunder can stay relevant even as variant armor becomes more common.

I would love to see more configs that add CASE, but what we have here is certainly a decent Mech as is.

Fallen_Raven

  • Major
  • *
  • Posts: 3719
Re: Mech of the Week - SD1-O Sunder
« Reply #23 on: 22 November 2015, 15:54:44 »
The Sunder has always impressed me with its ability to stay relevant as technology advances. Thick armor and generous podspace let you keep pace with the latest toys.
Subtlety is for those who lack a bigger gun.

The Battletech Forums: The best friends you'll ever fire high-powered weaponry at.-JadeHellbringer


mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4498
    • Tower of Jade
Re: Mech of the Week - SD1-O Sunder
« Reply #24 on: 23 November 2015, 10:16:49 »
the Sunder is, quite possibly, the ugliest omnimech designed by the inner sphere. it's torso is just an angled slab propped uo on the legs of a clan Thor, with large spaces made in the front and top of the mass for weapons to be held. the arms are just simple pods meant to house weapons. the cockpit is just sort of pressed into the center of mass, and the result is something like a ball of armor on legs with guns bristling haphazardly out.

so it goes without saying that the Sunder is the very model of what people want out of giant war machines and is a truly magnificent pile of ugly to behold. well, on your side. i imagine seeing the enemy having a wealth of these brutes is something of a downer. thankfully, the dracs never thought to get some engines from their clan friends and make a run of even MORE devastating Sunders that can stand to lose a torso and not die. can you imagine that?

I think of this (and other "walking slabs of ugly") as being like the T-34: "We don't care if it's pretty, make something to kill Bad Guys!"

Which this does. Very well.

I'm going to have to try that Foxtrot variant. Looks like it could be a lot of fun. Pitting it against some Aegis BA from XTRO:RotS3 could be an interesting exercise (in frustration).
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40820
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Mech of the Week - SD1-O Sunder
« Reply #25 on: 23 November 2015, 10:44:46 »
The more I think about it, the more I think the Sunder A is perfect for the FWLM. You've got solid long-range firepower, though admittedly a bit light compared to what some players *cough*Lyrans ::)*cough* expect from an assault mech. You've got the speed to keep up with heavy mechs. You've got pulse lasers for close-in defense. You've got multiple small missile racks, and enough ammo bins to play around with them. This is about as Marik as it gets! O0

Oh, and if your first look at the Sunder-X didn't result in a fit of maniacal giggling, the Free Worlds League is not for you.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Arkansas Warrior

  • Lieutenant Colonel
  • *
  • Posts: 9210
Re: Mech of the Week - SD1-O Sunder
« Reply #26 on: 23 November 2015, 15:29:35 »
Very good article, my only quibble is with the description of the Alpha as "a high tech upgrade of the Prime".  To me they fill completely different roles.  The Prime is a close-in brawler, with only its LLs able to reach past 270 meters.  The Alpha, on the other hand, has only a pair of MPLs that reach less that 600 meter.  It's designed to stand back and hammer at the enemy from range. 


My personal favorite config is probably the Delta, but I'd rather it dropped the jets for some backup guns, and maybe some electronics (sorely lacking on almost all Sunders, really, though probably a legacy of the OOC era and ruleset under which they were designed).
« Last Edit: 23 November 2015, 15:46:19 by Arkansas Warrior »
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25794
  • It's just my goth phase
Re: Mech of the Week - SD1-O Sunder
« Reply #27 on: 23 November 2015, 15:41:22 »
The D could use a deeper ammo bin for that autocannon, in addition to backup weaponry.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28984
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Mech of the Week - SD1-O Sunder
« Reply #28 on: 23 November 2015, 18:44:02 »
thankfully, the dracs never thought to get some engines from their clan friends and make a run of even MORE devastating Sunders that can stand to lose a torso and not die. can you imagine that?

See that is where the fluff from the Dragoons LFE breaks down against the meta Omni 'change anything outside the pods and that programmable gyro & weapons connections no longer work, NON-OMNI' . . .

I always liked the twin PPC model for some reason.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 15571
Re: Mech of the Week - SD1-O Sunder
« Reply #29 on: 30 November 2015, 10:58:23 »
And that the Mechwarrior claims the loadout and "conduct" was at the orders of her commanding officer.  I believe Samual is the name of the superior.

Exactly right. One of the very few times we could use the name of the configuration to actually provide an answer for a small fluff mystery.
After all, it's not like "named" configurations exist in the warbooks in-universe. It'd just show up as a Sunder Conf. ???, or with it guessing a config that's close.
So, only you as the player know because of meta data. In-universe, Tanisha's being blamed.

Paul
The solution is just ignore Paul.

 

Register