‘Mech of the Week: Blood Reaper
http://www.masterunitlist.info/Unit/Details/408/blood-reaper-standardThis week’s MotW is a personal favorite of mine, but one that easily gets forgotten and left behind in the transition from the 3067 era to the 3145 era. During that time period Clan Wolf, designer of the Blood Reaper, was a little busy and created a few new machines of war, so it’s understandable that the Blood Reaper gets lost in the mix.
For many players, in particular fans of Clan Wolf, many of the units released between 3067 and 3145 first made an appearance in the MechWarrior Dark Age game. Iconic Wolf units like the Tundra Wolf, Sun Cobra, Wulfen, Warwolf, Carnivore Assault Tank, Black Wolf Battle Armor, all appeared as a MWDA game figure before appearing in a TRO. Similarly, the Tomahawk made its first appearance in a fiction piece before showing up in TRO 3145. The Blood Reaper also appeared in a MechWarrior Dark Age novel (Sword of Sedition), but not the game, before appearing in TRO 3085.
In Sword of Sedition a pair of Blood Reapers were used by Alaric (Ward) and another cadet in their Trial of Position. Surprisingly, that one chapter was the only appearance of the Blood Reaper until TRO 3085. While the full stats weren’t given in the novel, we do get a pretty good description: “seventy tons’, “reverse canted legs and Heavy Lasers bulking up each massive forearm”, “ERPPCs”, “running speed of sixty-two KPH”, “advanced tactical missiles”, and plenty of double heat sinks. While not a full record sheet, that’s a pretty good description to build your own version. Which I did, and while I was close to the final version that would show up in the TRO, I didn’t quite guess it all.
Vlad Ward was a cautious Khan when it came to the Wolf Occupation Zone. Most all of the Clan’s production lines were kept in the Clan home worlds. This was partly out of a need to keep the lines running and partly to prevent raiding from Inner Sphere forces. While the supply lines were long, this strategy worked well enough, until the Wolves were kicked out of the home worlds in the Wars of Reaving. The Hell’s Horses invade and take a chunk out of the Wolf OZ.
With all the hits Clan Wolf was taking in the Jihad and Wars of Reaving, Vlad Ward needed new production to keep his warriors fighting. The Tundra Wolf, Sun Cobra, and even the Carnivore Assault Tank filled this gap, providing either jack-of-all-trades versatility or heavy-hitting long range firepower. The typical Clan warrior wants an OmniMech and nothing else. Without the resources to invest in large-scale OmniMech production, Vlad ordered his scientists to create a new ‘Mech, a symbolic weapon (much like a totem ‘Mech), that the Wolf warriors could rally around. Knowing that some warriors would balk at using a non-OmniMech, Vlad appealed to their vanity, challenging them to prove they were better warriors who could win with lesser equipment.
The Wolf scientists created a design that resembled the weapons profile of the Timber Wolf with a few updates. An ERPPC and Heavy Medium Laser are found in each arm, giving that head-capping power every warrior desires and close range punch without any ammo concerns. An ATM6 resides in each side torso with three tons of ammo for plenty of longevity and variety. A total of 18 double heat sinks cover much, but not all of bracketed weapons fire, providing warriors with a slight challenge of heat management. Last of all, four jump jets help whenever a Blood Reaper is forced to fight in rough terrain or cross rivers. Armor is essentially maxed out.
With such a design, proven in combat when a star of Blood Reapers eliminated almost a full Trinary of Hell’s Horses Light and Medium ‘Mechs, requests came in from every Galaxy for Blood Reapers. The design took the place of many non-Wolf designed OmniMechs, conserving resources, and much like the Orion IIC, gave Wolf warriors a ‘Mech they could be honored to pilot, even if it wasn’t an OmniMech.
About a year after the Blood Reaper entered service, a variant appeared which traded the jump jets for a Medium Pulse Laser in each arm. This version is favored in duels and Trials of Position where the extra firepower is preferred over maneuverability. Somewhat surprisingly there are no other known variants (although I have a few of my own). As time progresses to the 3140’s both versions of the Blood Reaper are still in use and appear to only shift out of frontline forces as new Omnis such as the Warwolf, Savage Wolf and others begin to fill out the Wolf Empire touman.
Honestly, if you are playing a Wolf force anytime after 3080 and you have heavy ‘Mechs without a Blood Reaper, then you should really reconsider swapping one into your force, you won’t be disappointed.
An interesting side note of the Blood Reaper, other than slight armor distribution and jump jet location differences, both versions can be built as an Omni configuration of the Nova Cat.