I'll speak in defense of the Koshi 2, the one with the Streak racks.
Yes, the flexibility loss from switching away from standard SRMs is unfortunate- no question. But the range gain is significant- and against many opponents, it gives you a safe zone. Think how many units, even in 3150, still rely on weapons like the medium laser, the SRM rack, class-20 ACs, etc.- a maximum range of 9, and even then it's wild shots until about range 6. The Streaks though reach out to 12, and while they're struggling to find a lock that far out they also aren't wasting shots at that range either. Combined with the Koshi's speed and jumping, that means a Mech that can race around spitting SRM harassment at targets where they may struggle to respond due to range and movement modifiers. Is it ideal? Hell no, this Mech honestly sucks on toast. But it isn't quite the dog the article suggests, either- just sub-optimal. Think of it as a great way to immobilize heavy tanks (such a big threat in the Dark Age era, with its emphasis on combined arms warfare), or the unit you send into the backfield to make those enemy JES carriers worry about their comfy LRM-launching position... and, let's be real, not worry about whether it makes it home or not.