Author Topic: Mech of the Week: Coyotl  (Read 9160 times)

Moonsword

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Mech of the Week: Coyotl
« on: 13 May 2011, 09:49:57 »
'Mech of the Week: Coyotl

I've covered several other historical 'Mechs in this column - the Orion's long, proud history, the Hammerhands, the 'Mechs of the Not-Named - but the only one whose influence surpasses this week's entry is unquestionably the Mackie, the first BattleMech to stomp its way into the history books.  This week, we go back to the Golden Century and examining the first of the OmniMechs, the enigmatic Coyotl, released for our viewing pleasure in Era Digest: Golden Century alongside two other early Clan OmniMechs.  The name itself is, as the spelling would suggest, a reference to the Nahuatl word the modern English word 'coyote' comes from, bestowed on it by Clan Coyote.  The design of the 'Mech is linked to the Star League's Mercury, but the Clans evidently find it prudent not to mention that the link is through the Not-Named design the Mercury II.  While the similarity struck me before, it wasn't until I set the images side by side that the fact that a Coyotl is functionally a Clantech OmniMech version of a Mercury II leaped out at me - the designs are nearly identical in structural terms aside from some differences to the cockpit and center torso design, as you can see for yourself from the link at the bottom of this article.  Building on the easily replaced weapons of the Mercury, a feature by implication retained in the Mercury II, the Coyotl was originally slated to include a fixed ER PPC but ultimately opted for a completely open design.  It first hit the field in 2854 and the shock value was well demonstrated in a June trial against the Cloud Cobras, prompting nine years of Trials from various Clans before another finally got access.  The design itself wasn't updated over time, unfortunately, and parts became scarce once the factory was mothballed in 2943, with the design finally going extinct by the Jihad.

In basic performance terms for the chassis, those of you who read the Mercury II article aren't really going to find any surprises here.  A Clan-grade endo-steel frame was used - unusual on an early OmniMech - rather than the Mercury II's standard bones, while the center torso armor is fractionally thicker thanks to the use of 8.5 tons of standard plate rather than 7.5 tons of Spheroid ferro-fibrous, just one point shy of max protection on a frame this size.  An extra-light Pitban 280 fusion engine drives it to speeds over 119 kph.  The end result is a very similar design that has 15.5 tons of podspace, a half-ton less than the slightly smaller, slower, less heavily armored Adder or Kit Fox, but 7 tons more than the faster Viper (still 3.5 more with jets) and 6 more than the Ice Ferret, although the Coyotl has a half-ton less armor than the latter.  Overall, it looks like it was the Coyotes' own decline and their aggressive defense of the basic design that sent the Coyotl to the scrap heap of history since the basic chassis is competitive against similar units.  The far newer Grendel and Shadow Cat are much better matches overall.  All of them, however, have a much wider range of configurations with some real stars, something the Coyotl cannot boast.

The configurations of an Omni are what put the teeth into the tiger, though, and the Coyotl debuted with only two configurations to its name.  The Coyotl Prime takes the extended-range particle cannon from the original design and mounts it in the right arm, with a medium pulse laser in that torso.  On the other side is a mixed missile package containing an LRM 10 and a Streak 4, each with one ton of ammo, and a freezer in the center torso to manage heat gain.  While the missiles aren't especially efficient, the combination of the Streaks, the MPL, and the ER PPC gives it a very effective payload out to range 12 and the LRMs give you some additional ranged firepower without taxing the heat sinks as you close.  It's definitely a very general battle configuration, which means that more focused or efficient designs - especially closer range fighters - can easily overpower a Coyotl Prime, which makes picking your fights carefully and weighing movement options a little more important.

The other configuration is a jump-mobile design with 7 jets and a large pulse laser for a "main gun".  Backing that up is two Streak SRM 4 launchers feeding from a single ton of ammo (quite acceptable in a lot of Inner Sphere battles, let alone a Trial) and a small pulse laser.  Given the heat balance and the way Streaks don't fire unless they have a lock, this one is a solid, quality attacker or raider.  You can fence at range with the LPL, but the real payoff is getting in close, using the LPL to open someone up, and then slamming Streaks into them.  The jets have a long reach as these things go and that can give you a lot of room to maneuver against opponents.

Want to stop a Coyotl?  Bring accurate weapons that hit decently hard since it can pull a solid TMM off reliably.  Clan pulse lasers are a tool for all seasons, but cluster or precision ammo can do the job just fine.  (Exactly what set of circumstances will bring a Coyotl face to face with something using late Civil War-era IS ammo types I'm not going to speculate.)  The stronger hits from precision rounds are probably more useful initially, but once they're opened up, cluster rounds will do plenty of damage.  Pay attention to the configuration.  An A (or a jump-mobile custom configuration) has a lot of reach on the jets, so be prepared to deal with that and don't leave your back open.  Even ground-bound configurations have a lot of agility.

Image Reference:  The picture, including a shot of the Mercury II for comparison purposes, is right here.  The Coyotl is on the right.  The MUL database may be useful for getting the BV.
« Last Edit: 15 June 2011, 21:05:20 by Moonsword »

Iron Mongoose

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Re: Mech of the Week: Coyotl
« Reply #1 on: 13 May 2011, 10:37:26 »
I was quite supprised that the Coyotl was in fact a very good mech.  It manages to be quite quick, espcealy by comparison to most of the other pre-omni-era mechs we know from 3060, while also setting the tone for the high speeds we see in the 3050 class of omnis.  It also has ample pod space, thanks to not pushing the speed too high (a bit of a more modern trend, but one that I think works well for it, and that I don't object to despite being a bit anacronistic) and it mounds solid, all around veriants.  One imagines after all that the first omni designers would still be a bit skitish about making the sort of very specalized and optomized omni veriants we now know and love, and the Prime and A show that well.

That said, one imagines that after the omni took off (and take off it very much did) the Coyotl would have been in the minds of every tech and every warrior, and a lot of energy would have gone into new veriants.  The historian in me would speculate that many of its more popular and successful veriants would be similar to a lot of popular configurations on modern omnis, perhaps a take on some Viper or Kit Fox or even a more modern mech, were it turns out that the modern veriant in qustion was an attempt by nostalgic warriors to revisit their old favored Coyotl load outs.
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Re: Mech of the Week: Coyotl
« Reply #2 on: 13 May 2011, 11:44:31 »
Excellent article, Moonsword! Thanks for doing it!

I think the Coyotl had a lot of potential, but agree with IronMongoose in that the Clans were in really uncharted territory with the Omnimech.  I think that if the design were revisited, it could produce some good variants.  Regardless, it is a Coyote mech and I love it for what it is...

Moonsword

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Re: Mech of the Week: Coyotl
« Reply #3 on: 13 May 2011, 17:03:36 »
I was quite supprised that the Coyotl was in fact a very good mech.  It manages to be quite quick, espcealy by comparison to most of the other pre-omni-era mechs we know from 3060, while also setting the tone for the high speeds we see in the 3050 class of omnis.  It also has ample pod space, thanks to not pushing the speed too high (a bit of a more modern trend, but one that I think works well for it, and that I don't object to despite being a bit anacronistic) and it mounds solid, all around veriants.  One imagines after all that the first omni designers would still be a bit skitish about making the sort of very specalized and optomized omni veriants we now know and love, and the Prime and A show that well.

As far as being a quality design, I think what we're seeing is a confluence of two different things right there.  First, the Mercury II they built it off of is already a good design to begin with.  Second, the driving influences on the most well-known mediums and lights in roughly the same size range pushed away from the Coyotl for different reasons.  The lighter mediums until the Shadow Cat and to some extent the Grendel were pushing for speed - the Ice Ferret was designed by everyone's favorite arctic amphetamine weasels, so no surprise there, and the Fire Mandrills were going for a quick strike design on the Viper, not a general light cavalry design like the Mercury II.  Then there was Phelan and Natasha trying to produce oversized lights.  The lights went for firepower at the expense of speed.  The Coyotl is left in an odd middle ground that no one else steps into for centuries until the Jaguars put the Shadow Cat onto the field.

Thinking of the speed, though, the speed's consistent with other designs of the era immediately preceding the early Clan period, namely the Royal/Royal-grade and pre-Clan technology designs, if perhaps a touch faster.  Look at the Stag and the Mercury II.  There was always a bit of a trend toward 5/8 heavies, too.  What the Clans did was pack comparable if not somewhat heavier firepower and then jack the speed up instead of going for maximum range and damage the way the IS tends to in order to offset their less efficient weapons.  I wonder how much of that was influenced by the increasing emphasis on dueling, where speed and maneuver aren't as constrained by obstacles (like, say, other 'Mechs) and the need to avoid the target's buddies.

That said, one imagines that after the omni took off (and take off it very much did) the Coyotl would have been in the minds of every tech and every warrior, and a lot of energy would have gone into new veriants.  The historian in me would speculate that many of its more popular and successful veriants would be similar to a lot of popular configurations on modern omnis, perhaps a take on some Viper or Kit Fox or even a more modern mech, were it turns out that the modern veriant in qustion was an attempt by nostalgic warriors to revisit their old favored Coyotl load outs.

We'll have to see what comes out later on for that one but the Prime may have set one trend - somewhat mismatched weapons loads.

Excellent article, Moonsword! Thanks for doing it!

I think the Coyotl had a lot of potential, but agree with IronMongoose in that the Clans were in really uncharted territory with the Omnimech.  I think that if the design were revisited, it could produce some good variants.  Regardless, it is a Coyote mech and I love it for what it is...

You're welcome!  There's definitely a lot of potential in there.  If nothing else, a mid- to close-range specialist that isn't built around the LPL would be useful for dealing with those times you have something like an Ice Ferret D or Viper A charging you.  The Coyotl A can hurt one, especially if it gets one good round of fire in with the Streaks and the LPL, but the Prime is really not a configuration I want to be in for that fight.

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Re: Mech of the Week: Coyotl
« Reply #4 on: 14 May 2011, 07:38:29 »
Once again you wrote a stellar article, Moonsword! 

When I originally read the Digest, i was confused why original Mercury was only referred to instead of the Mercury II since i had seen immediatelly the later was more alike than not.

I know fluff wise the design had to go to make room for others, darn didn't make sense to me why more configurations weren't created for it.  Its Omni, plug and play, not rip apart/rebuild with alot techs scratching their heads.
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Re: Mech of the Week: Coyotl
« Reply #5 on: 14 May 2011, 11:16:05 »
There may well be more configurations for the Omni, the artificial constraints of publication don't limit the Clans.
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Re: Mech of the Week: Coyotl
« Reply #6 on: 14 May 2011, 16:36:54 »
Great article! I played with the Coyotl once and it worked very well. It is a fast, hard hitting unit that can deal a lot of damage. The biggest issue I have is that this Omnimech is too good to just fade away.
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Iron Mongoose

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Re: Mech of the Week: Coyotl
« Reply #7 on: 15 May 2011, 01:07:12 »
I think its not so much about the stats as it is the fluff stuff, like ease of repair or drivability.  After all, if it was all about stat blocks, we'd all have McLaren F1s, or Ford GT40s, or what ever, since on paper they're way more awesome than what we've got.  But, you could never keep one on the road, so they're all colectors' pieces.  The Coyotl may be a pretty hot ride, but if they don't make that engine or thouse actuators, and if its built funny so you can't get in easily like the GT40, or so that repairs are nearly impossible because everything's jammed in some funny place like, well, any Italian car ever, then who'd bother when you could take a nice modern Viper with the factory warenty?  Being the first omni, one imagines they had to do a lot of funny little things that would drive techs crazy before everything went right.

That said, I'll bet a retro remake would sell like hot cakes.  It really is a nice middle of the road spot for a chassis.
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Maelwys

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Re: Mech of the Week: Coyotl
« Reply #8 on: 15 May 2011, 03:09:22 »
I think the only thing I dislike about the Coyotl is the Endo Steel. I would've rather have seen the earliest Clan Omni have problems with advanced construction materials, to show some sort of improvement over time, rather than "Okay, first time up, here's what we got."

A lack of Endo Steel would also give a pretty good reason as to why its no longer in production, an actual deficit on its part due to improved construction possibilities.

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Re: Mech of the Week: Coyotl
« Reply #9 on: 15 May 2011, 03:50:35 »
I think the only thing I dislike about the Coyotl is the Endo Steel. I would've rather have seen the earliest Clan Omni have problems with advanced construction materials, to show some sort of improvement over time, rather than "Okay, first time up, here's what we got."

A lack of Endo Steel would also give a pretty good reason as to why its no longer in production, an actual deficit on its part due to improved construction possibilities.

On the flip side, it's not as though ES was exactly new technology to the Clans even at that time, and it makes a certain degree of sense that in trying to break new ground you'd start with the best tools you have available. "Advanced construction using only the finest material the orbital factories can produce? Sure, we're working on a real cutting-edge project here after all! The best is just barely good enough!"

Moonsword

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Re: Mech of the Week: Coyotl
« Reply #10 on: 15 May 2011, 11:53:33 »
I would note that what got the Coyotl in the end was the lack of production, as mentioned in the article and in ED: Golden Century.  It wasn't even repair.  The Coyotes sat on their rears with the design for whatever reason (lack of resources after their decline had a lot to do with it, but I doubt that's everything) and eventually decided to shut down production.  After that, a Clan machine's lifespan is limited because they don't build in volume to maintain standing reserves to the degree the Inner Sphere does.  And unlike the Wakizashi, the Coyotl was likely to be in the front lines until the last one was finally shot to pieces.

There may well be more configurations for the Omni, the artificial constraints of publication don't limit the Clans.

I'm certain there are.  There's plenty of design space to work with.  Until they're published, however...  *shrugs helplessly*

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Re: Mech of the Week: Coyotl
« Reply #11 on: 16 May 2011, 19:02:08 »
A lack of Endo Steel would also give a pretty good reason as to why its no longer in production, an actual deficit on its part due to improved construction possibilities.

OTOH, if they hadn't used Endo-Steel, one would think the Blood Spirits would've kindly asked the Coyotes for the design protocols... for use against their mutual enemy the Star Adders...

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Re: Mech of the Week: Coyotl
« Reply #12 on: 16 May 2011, 21:27:32 »
OTOH, if they hadn't used Endo-Steel, one would think the Blood Spirits would've kindly asked the Coyotes for the design protocols... for use against their mutual enemy the Star Adders...

By the time the Blood Spirits and Star Adders were really going at it due to the interference with the Burrock Absorption, the Coyotl was mostly a historical footnote and the Spirits already had the Stooping Hawk in production.  Beyond that, the use of an XLFE isn't really something the Spirits encourage.  I'm not sure the Adders and Coyotes were really butting heads early on, either, and the Spirits are historically not fond of the Coyotes after they and the Horses wiped out one of the Kindraa.

Iron Mongoose

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Re: Mech of the Week: Coyotl
« Reply #13 on: 16 May 2011, 23:27:55 »
Though the similarities to the Mandrill/Spirit Crimson Languar make it something of an ironic comment.  Perhaps you're on to more than some might realize...

Though the Mandrills (via the Smyth-Jewels) were omni early adopters, and it was they who shared with the Spirits, so the Spirits may very well have had a look at the Coyotl, or at least have had some Coyotl derived data to go on for the Stooping Hawk.
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