Author Topic: Total Warfare  (Read 33307 times)

Xotl

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Re: Total Warfare
« Reply #30 on: 19 September 2012, 18:37:29 »
PDF, 3rd printing
Page 220, Swarm Attacks, Prohibited Attacks:

Aerospace units and VTOLs cannot be targets of swarm attacks unless they land.
Change to:
Aerospace units, VTOLs, and WiGEs cannot be targets of swarm attacks unless they land.
« Last Edit: 03 October 2012, 17:46:34 by Xotl »
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Xotl

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Re: Total Warfare
« Reply #31 on: 25 September 2012, 14:45:02 »
PDF, 3rd printing
Page 101, LOS example, ninth paragraph, first sentence:

The VTOL in Hex I is at Elevation 14, and because it only rises one elevation above its terrain, it is considered to be at Elevation 14 for the purposes of LOS.
Change to:
The VTOL in Hex I is at Elevation 14, and because it only rises one elevation above its terrain, it is considered to be at Elevation 15 for the purposes of LOS.

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Xotl

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Re: Total Warfare
« Reply #32 on: 03 October 2012, 17:46:07 »
PDF, 3rd Printing
p. 242, last paragraph:

"Conventional fighters and aerodyne small craft can make all the attacks described below. Spheroid DropShips/small craft and VSTOL-equipped units may only make strike attacks. Aerodyne DropShips may only make strike and strafing attacks."
Change to:
"Conventional and aerospace fighters and fixed-wing support vehicles equipped with hardpoints can make all the attacks described below. Spheroid DropShips/small craft may only make strike attacks. Aerodyne DropShips/small craft and fixed-wing support vehicles without hardpoints may only make strike and strafing attacks."
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Xotl

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Re: Total Warfare
« Reply #33 on: 18 October 2012, 22:09:32 »
For future integration into errata, p. 238:

1) Damage is averaged over a number of clusters number of shots fired. In the case of RAC, would that be 6?  Or do RACs still use the previous ruling where they do damage in clusters equal to the single shot damage (in 4 clusters)?

RACs do damage in the amount of their base damage.  So a RAC/5 does four 5 point hits against a ground target.


2) What happens when damage does not divide evenly?  Would a UAC/10 do 15 damage as a cluster of 8 and 7?

Ultras you would do the greater damage in the first shot.
« Last Edit: 19 October 2012, 08:42:37 by Xotl »
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Neufeld

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Re: Total Warfare
« Reply #34 on: 19 October 2012, 05:11:05 »
PDF, corrected 3rd printing, page 7:

"©2006-2011 The Topps Compnay, Inc. All Rights Reserved."
Company is spelled wrong.

Suggested solution:

Correct it to "©2006-2011 The Topps Company, Inc. All Rights Reserved."

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Xotl

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Re: Total Warfare
« Reply #35 on: 10 December 2012, 20:10:04 »
Plasma Weapons and Conventional Infantry

p. 139: under Plasma Weapons.  Add the following new section to the bottom of the entry:

Conventional Infantry: Against infantry, the damage dealt by plasma weapons (both the base damage, if any, as well as any variable damage rolled) is not reduced due to the weapon's Type. For example, even though it is a Direct Energy weapon, a Plasma Rifle hit deals its full 10+2D6 damage.

p. 303, 304: Remove AI from both the Plasma Rifle and Plasma Cannon entries.

This would mean that a plasma cannon will kill 3d6 troopers, and a rifle will kill 10+2D6 troopers, before any other modifiers are taken into account.  Thank you for your patience as we sorted this one out.
« Last Edit: 19 December 2012, 07:10:35 by Xotl »
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Xotl

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Re: Total Warfare
« Reply #36 on: 19 December 2012, 07:09:52 »
PDF, corrected 3rd printing, page 131:

C3 Computer, Stealth Armor subsection:
"Armor that inflicts range modifiers against attacking units does not confuse a C3 network. While such additional range modifiers apply to the nearest attacking unit, they do not apply to any other units using the network to attack."
Change to:
"Armor that inflicts range modifiers against attacking units does not confuse a C3 network. Only apply the additional range modifiers based on the range between the target and the nearest unit in the network; do not apply modifiers based on the range between the target and the attacking unit in the network. The only modifiers to consider between the attacking unit and the target are Minimum Range modifiers."
« Last Edit: 29 December 2012, 14:51:30 by Xotl »
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Xotl

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Re: Total Warfare
« Reply #37 on: 19 December 2012, 07:12:46 »
PDF, corrected 3rd printing, page 131:

Replace the TAG subsection with the following:

TAG: Not a weapon in its own right, TAG (see p. 142) can be used to designate targets for weapons like laser-guided bombs or semi-guided LRMs. TAG units can be built into a unit’s fuselage in the same way as a weapon or carried as an external pod. A pod-mounted TAG occupies the same space as one bomb. To designate a target, the fighter must be at Altitude 5 or lower. Like a strike attack, the target must lie along the flight path.

The base to-hit number for the system is the warrior’s Gunnery Skill +2. The designating aerospace unit cannot make any other attacks while attempting to designate a target.

A grounded fighter's TAG uses the same firing arc as a weapon in the same location (see p. 236), and uses all rules of TAG use as found on p. 142. A pod-mounted TAG on a grounded aerospace fighter uses the nose firing arc.
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Xotl

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Re: Total Warfare
« Reply #38 on: 19 December 2012, 07:27:36 »
PDF, corrected 3rd printing, page 144:

Initiative and Displacement:
"If one unit’s charge, push or DFA attack would displace the target of another unit’s charge, push or DFA, the unit with the lower Initiative resolves its physical attack first."
Change to:
"If one unit’s charge, push or DFA attack would displace the target of another unit’s physical attack, the unit with the lower Initiative resolves its physical attack first."
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Xotl

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Re: Total Warfare
« Reply #39 on: 19 December 2012, 07:46:52 »
PDF, corrected 3rd printing, page 142:

Nemesis Pods:

"A successful attack tags the target. Friendly units that use Artemis IV-capable missiles, semi-guided missiles or Narc-equipped missiles to attack an enemy unit may instead hit the Nemesis-tagged unit,"
Change to:
"A successful attack tags the target. Units friendly to a tagged target that fire Artemis IV-capable missiles, semi-guided missiles or Narc-equipped missiles may hit the Nemesis-tagged unit instead of their enemy,"
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Xotl

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Re: Total Warfare
« Reply #40 on: 05 February 2013, 12:21:33 »
PDF, 3rd printing, p. 144

Multiple Physical Attacks: A ‘Mech may only make a single
type of physical attack in a single turn: charging, clubbing, death
from above, kick, punch, push or phyiscal weapon attack.

Change "phyiscal" to "physical"
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Xotl

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Re: Total Warfare
« Reply #41 on: 18 February 2013, 22:44:54 »
PDF, 3rd printing, p. 215:

Replace the Burst Fire Weapons and Conventional Infantry paragraph with the following:


    Burst Fire weapons and Conventional Infantry: When burst-fire weapons are used against conventional infantry in a building hex, treat such weapons as burst fire weapons as dealing half of their normal burst-fire damage; see Attacks Against Conventional Infantry, p. 215. Burst-fire weapons fired at infantry in the same hex inflict one-half their normal burst-fire damage.
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Xotl

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Re: Total Warfare
« Reply #42 on: 19 February 2013, 23:38:50 »
PDF, 3rd printing, p. 237 and 318:
Aerospace Attack Modifiers Table

Insert the following into the section for Target/Intervening Conditions:
   
    Secondary target in forward arc +1
    Secondary target in side or rear arc +2
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Xotl

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Re: Total Warfare
« Reply #43 on: 26 February 2013, 15:36:36 »
PDF, 3rd printing, page 226

The only exceptions are Conventional Fighters, and Fixed Wing and Airship Support Vehicles in conjunction with infantry that have Jumping or VTOL MP.
Change to:
The only exceptions are Aerospace Fighters, Conventional Fighters, and Fixed Wing and Airship Support Vehicles in conjunction with infantry that have Jumping or VTOL MP.
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Paul

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Re: Total Warfare
« Reply #44 on: 22 March 2013, 11:56:58 »
PDF, third printing, p. 246

"Treat such attacks as originating in the impact hex when determining attack direction."

AFTER THIS ADD:
"All external ordnance uses the Nose Arc for firing purposes."
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Paul

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Re: Total Warfare
« Reply #45 on: 22 March 2013, 11:58:59 »
PDF, third printing, p. 144

Initiative and Displacement:
"If one unit’s charge, push or DFA attack would displace the target of another unit’s charge, push or DFA, the unit with the lower Initiative resolves its physical attack first."

CHANGE TO:
"If one unit’s charge, push or DFA attack would displace the target of another unit’s physical attack, the unit with the lower Initiative resolves its physical attack first."
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Paul

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Re: Total Warfare
« Reply #46 on: 22 March 2013, 12:24:17 »
PDF, third printing, p. 148

Under Damage:
"Vehicles: When a vehicle charges a standing ’Mech, allocate damage according to the ’Mech Kick Location Table. Against another vehicle or a prone ’Mech, the normal hit location rules apply."

AFTER THIS ADD:

"Against a 'Mech in Depth 1 water, use the Punch Location Table if the vehicle was on the surface of the water, and the Kick Location Table if the vehicle was at Depth 1."
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Paul

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Re: Total Warfare
« Reply #47 on: 22 March 2013, 12:28:40 »
PDF, third printing, p. 143

REPLACE:
"the system designates the target for that turn's Weapon Attack Phase; the target unit is designated for any number of attacks from any number of units using TAGs"

WITH:
"the system designates the target for that turn's Weapon Attack Phase; the target unit is designated for any number of attacks from any number of units using TAG-guided ammunition, such as Semi-Guided missiles (p. 142)."
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Paul

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Re: Total Warfare
« Reply #48 on: 22 March 2013, 12:30:13 »
PDF, third printing, p. 259

"The defending player must write down the number of each hex in which a unit is hidden and designate the unit’s facing, if it is prone and so on."

ADD AFTER THAT SENTENCE:

"Mechanized Battle Armor is Hidden only if the unit they are riding on is Hidden as well. If the unit they are riding on is Hidden, the Battle Armor must be Hidden as well."
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Paul

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Re: Total Warfare
« Reply #49 on: 22 March 2013, 12:40:41 »
PDF, third printing, p. 135

REPLACE:
"Extended fuel tanks that suffer a critical hit on an ICE powered ’Mech explode like ammunition (CASE may mitigate the effects of this blast as normal). The tanks inflict internal damage equal to 1 damage point for every 5 points of remaining Walking MP. Extended fuel cells on fuel cell-powered ’Mechs do not explode, but all remaining fuel in that location is lost as a result of the damage."

WITH:
"Extended Fuel Tanks that are filled or partially filled fuel tanks explode like ammunition (such that CASE may mitigate the effects of this blast as normal) for 20 points of damage. Empty Extended Fuel Tanks are treated as empty ammunition bins. (p. 125)"

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Paul

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Re: Total Warfare
« Reply #50 on: 22 March 2013, 12:42:01 »
PDF, third printing, p. 261

"A unit carrying a load weighing more than a quarter of its own tonnage may only move at half its Walking/Cruising MP (round down)."

AFTER THIS ADD

"No unit can use Jump Movement while carrying cargo, unless the cargo is being carried using 'Mech Lifting Capabilities, at right."
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Paul

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Re: Total Warfare
« Reply #51 on: 22 March 2013, 13:02:48 »
PDF, third printing, p. 111

REPLACE:
"Indirect fire allows a unit without a direct line of sight to a target to attack that target, though a friendly unit must have a valid line of sight to the target (this unit is referred to as the spotter)."

WITH:
"Indirect fire allows a unit without a direct line of sight to a target to attack that target, though a friendly ground unit must have a valid line of sight to the target (this unit is referred to as the spotter)."
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Paul

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Re: Total Warfare
« Reply #52 on: 22 March 2013, 13:08:14 »
PDF, third printing, p. 20

REPLACE:
"The term “ground unit” refers to ’Mechs (BattleMechs, OmniMechs and IndustrialMechs); ProtoMechs; hover, wheeled and tracked Combat Vehicles; infantry; and hover, wheeled and tracked Support Vehicles."

WITH:
"The term “ground unit” refers to ’Mechs (BattleMechs, OmniMechs and IndustrialMechs); ProtoMechs; hover, tracked, VTOL, wheeled and WiGE Combat Vehicles; hover, tracked, VTOL, wheeled and WiGE Support Vehicles; battle armor and conventional infantry."

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Paul

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Re: Total Warfare
« Reply #53 on: 22 March 2013, 13:13:50 »
PDF, third printing, p. 259

REPLACE
"If a unit attempts to enter a hex containing a hidden unit, the hidden unit is revealed if that move would violate the stacking rules (see Stacking, p. 57). The unit attempting to enter the hex containing a hidden unit immediately ends its movement before moving into that hex."

WITH
"If a unit attempts to enter a hex containing a hidden unit, and if that move would violate the stacking rules (see Stacking, p. 57), then the unit attempting to enter the hex containing a hidden unit immediately ends its movement before moving into that hex."
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Paul

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Re: Total Warfare
« Reply #54 on: 22 March 2013, 13:22:46 »
PDF, third printing, p. 40

REPLACE:
"Shutdown and unconscious units: A shutdown unit or one with an unconscious pilot cannot make a Piloting/Driving Skill or Control roll, and fails it automatically (see Shutdown, p. 106)."

WITH
"Shutdown and unconscious units: A shutdown unit or one with an unconscious pilot cannot make a Piloting/Driving Skill or Control roll, and fails it automatically (see Shutdown, p. 160)."
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Paul

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Re: Total Warfare
« Reply #55 on: 22 March 2013, 13:28:47 »
PDF, third printing, p. 305

REPLACE:
"Man-Portable Plasma Rifle DE 2"

WITH"
"Man-Portable Plasma Rifle DE, H 2§§"
« Last Edit: 22 March 2013, 23:18:06 by Paul »
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Paul

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Re: Total Warfare
« Reply #56 on: 22 March 2013, 13:30:47 »
PDF, third printing, p. 271

REPLACE:
"For Clan MechWarriors, add 1 to each roll result; subtract 1 for Clan combat vehicle warriors."

WITH:
"For Clan MechWarriors, add 2 to each roll result; subtract 2 for Clan combat vehicle warriors."
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Paul

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Re: Total Warfare
« Reply #57 on: 22 March 2013, 13:35:29 »
PDF, third printing, p. 114

REPLACE:

"• OS: One-shot weapon. One-shot weapons can only be fired once in a scenario.
• PD: Point-Blank weapon. Point-nlank weapons can only be used against targets in the same or adjacent hexes."

WITH
• OS: One-shot weapon. One-shot weapons can only be fired once in a scenario. The single shot carried by an OS launcher may be of any munition type available to the weapon type itself."
• PD: Point-Blank weapon. Point-blank weapons can only be used against targets in the same or adjacent hexes.

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Paul

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Re: Total Warfare
« Reply #58 on: 22 March 2013, 13:41:18 »
PDF, third printing, p. 86

Landing Modifiers Table:

REPLACE:
"Unit is attempting horizontal landing +1 per point of Velocity above 3"

WITH:
"Unit is attempting horizontal landing +1 per point of Velocity above 2"


p. 88:
DELETE THIS SENTENCE:
"A unit cannot lift off if it has a Safe Thrust of 2 or less."


p. 88
Takeoff:

AFTER:
"Players need not make a Control Roll for a horizontal liftoff."

ADD:
"A horizontal liftoff takes 2 Thrust Points, and places the aerospace unit on the appropriate hex of the atmospheric map at Velocity 1 heading in the direction the landing strip was oriented on the ground map, and may not spend further thrust points that turn. The unit is not subject to Gravity (p. 80) this turn."


p. 88
Takeoff:

AFTER:
"If the roll fails, calculate the Margin of Failure (MoF) and refer to the Failed Liftoff Table."

ADD:
"The unit is placed on the appropriate hex of the atmospheric map at Velocity 1, heading in any appropriate direction desired by the pilot, and may not spend further thrust points that turn."


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Paul

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Re: Total Warfare
« Reply #59 on: 22 March 2013, 13:50:49 »
PDF, third printing, p. 114
REPLACE:
"F: Flak. When used against airborne aerospace units or VTOLs and WiGEs, apply a –2 to-hit modifier in addition to any other modifiers such weapons might convey."

WITH:
"F: Flak. When used by any unit against airborne aerospace units, VTOLs or WiGEs, apply a –2 to-hit modifier in addition to any other modifiers such weapons might convey."


Total Warfare, p.136
REPLACE:
"Targeting Computer: This weapon can use a targeting computer when making attacks except for aimed shots (see Targeting Computer, p. 143)."

WITH:
"Targeting Computer: This weapon can use a targeting computer when making attacks, except when using the Flak weapon effect or for aimed shots (see Targeting Computer, p. 143)."

« Last Edit: 03 April 2013, 20:23:29 by Paul »
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