Author Topic: VLK-QT4 Valkyrie (Post-Jihad Taurian Variant)  (Read 237 times)

LastChanceCav

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VLK-QT4 Valkyrie (Post-Jihad Taurian Variant)
« on: 19 May 2011, 16:00:41 »
Valkyrie VLK-QT4

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3086
Cost: 4,859,270 C-Bills
Battle Value: 899

Chassis: Corean Model 101AA Endo-Steel
Power Plant: Hermes  210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Valiant Ringmail
    Jump Capacity: 150 meters
Armor: Rawlings 45 Light Ferro-Fibrous w/ CASE
Armament:
    1 Doombud MML-7 w/ Artemis IV FCS
    2 Diverse Optics ER Medium Lasers
Manufacturer: Vandenburg Mechanized Industries
    Primary Factory: New Vandenburg
Communications System: Lynx-Shur
Targeting and Tracking System: Sync-Tracker (39-42071)

Overview:
The Taurian QT4 variant of the Valkyire combines aspects of their QT2 with the
Federated Suns' popular QD4 refit. NVMI replaced the Streak SRMs and Light PPC
with a multiple missile launcher and ER MLs. The protection is also enhanced
with the application of Valiant Ringmail light ferro-fibrous armor. The use of
all of this equipment was pioneered in the Concordat by Taurus Territorial
Industires on their WHM-11T Warhammer variant.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 7 LA, 7 RA
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Light Ferro-Fibrous          AV -  93                  5.50
    Armor Locations: 1 HD, 1 CT, 4 LT, 1 LA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            9         
                                             L/R Leg     7            11       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
Ammo (MML-7 (SRM Art-IV)) 14                 RT        -         1         1.00
Ammo (MML-7 (LRM Art-IV)) 17                 RT        -         1         1.00
MML-7                                        LT        4         4         4.50
    Artemis IV FCS                           LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
7/3j       3       2       1       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SOA, IF 1


Cheers,
LCC
« Last Edit: 20 May 2011, 04:52:16 by LastChanceCav »
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mathesont

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Re: VLK-QT4 Valkyrie (Post-Jihad Taurian Variant)
« Reply #1 on: 19 May 2011, 21:51:35 »
Nifty variant, speed around spamming LRMs and then close and put the hurt on.

Red Pins

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Re: VLK-QT4 Valkyrie (Post-Jihad Taurian Variant)
« Reply #2 on: 20 May 2011, 05:04:43 »
Nice - does it use the same amount of armor as older versions?


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LastChanceCav

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Re: VLK-QT4 Valkyrie (Post-Jihad Taurian Variant)
« Reply #3 on: 20 May 2011, 05:30:25 »
It uses the same mass of armor as the Taurian QT2 in TRO3085. The one thing I'm still not sure about on this guy is if I'd rather have Artemis on the MML, a TC for the ERML, or 2 more JJs.

Cheers,
LCC
In the land of the blind the one-eyed man is king.

Red Pins

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Re: VLK-QT4 Valkyrie (Post-Jihad Taurian Variant)
« Reply #4 on: 20 May 2011, 09:21:35 »
It uses the same mass of armor as the Taurian QT2 in TRO3085. The one thing I'm still not sure about on this guy is if I'd rather have Artemis on the MML, a TC for the ERML, or 2 more JJs.
LCC

...Mobility.  Good in any situation.  The only other thing that has that kind of utility are HS or armor, and the heat curve and armor are acceptable given its speed.


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Lafeel

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Re: VLK-QT4 Valkyrie (Post-Jihad Taurian Variant)
« Reply #5 on: 20 May 2011, 10:16:16 »
...Mobility.  Good in any situation.  The only other thing that has that kind of utility are HS or armor, and the heat curve and armor are acceptable given its speed.
Seconded. For light mechs speed is life.