AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Clan Common Frigate (Epsilon)
Tech: Clan / 2542
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 760,000 tons
Hull: Endo Steel AN
K-F Drive System: KF Mark XXV
Length: 703 meters
Sail Diameter: 1,207 meters
Power Plant: GM 8050 Starlifters Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Blue Nose 440CL Lamellor Ferro-carbide
Armament:
40 AR10 Launcher
16 NAC/25
16 ER Large Laser
16 LRM 10+ArtIV
24 ER Medium Laser
16 Streak SRM 4
24 AMS
Manufacturer: Dekirk Aerospace
Communications System: 5T Vargas
Targeting & Tracking System: Wolf 157
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==Overview:==
The twenty Epsilon-class Frigates were designed and developed in large part
upon the hull and KF drive systems of the old SLDF Congress-class vessels.
Intended to serve as escort command ships, the Epsilons are the only Clan
vessels that make extensive use of capital missiles--and the sheer number of
missiles that they can throw threatens even the heavy AMS clusters fitted to
the rest of the Clan Common WarShip program. Against aerospace fighters and
DropShips, the Epsilons are true terrors, and these powerful WarShips are no
slouches in ship-to-ship engagements either.
==Capabilities:==
Like their Congress ancestors, the Epsilons mass 760,000 tons and have a
maximum acceleration of 2.5-g's. The Epsilons are fitted with lithium-fusion
batteries, an HPG transmitter, and more than a thousand tons of lamellar
ferro-carbide armor plating, however.
Armament-wise, these ships follow the general 'ammo-only' plan of the
Congress-class in regard for capital weapons, with each arc mounting an
identical array of gun and missile systems: five AR-10 Maelstrom Capital
Missile Launchers (each launcher having 10 Killer Whale, 10 White Shark, and
10 Barracuda missiles), two NAC-25 Naval Autocannon, two ER Large Lasers, two
LRM-10 launchers with Artemis IV (30 shots each), three ER Medium Lasers, two
Streak SRM-4 launchers (25 shots each), and three AMS systems (600 shots per
cluster).
However, despite lacking any energy weapons, the Epsilons are not an easy
target--the Maelstroms allow these ships to generate a withering volume of
fire (while ammunition lasts), and then the concentrated batteries of NAC-25s
finish off the target once they come into range. The design team include
sufficient heat sinks, heat exchangers, and auxiliary power generators to
allow the constant fire of all weapons, plus excess capacity to allow the AMS
clusters to engage multiple missile flights.
Like the ancient Congress, the Epsilon is equipped with two docking collars
and carries just one element of aerospace fighters, although in this case it
is a Star and a not a Squadron. Small craft have been cut to two, however,
but space has been provided to embark a Star of Marine Elementals. Fuel
tankage was expanded to 14,228, while spare parts storage is capable of
holding up to 38,000 tons of equipment. The remaining 44,768 tons are
dedicated to cargo stowage. The Epsilon has a final cargo fraction in excess
of 12.9%.
==Notable Vessels & Crews:==
Blood Spirit: Carmine Justice
Cloud Cobra: Thunderbolt
Coyote: Trickster
Diamond Shark: Hammerhead
Fire Mandrill: Fire Rose
Ghost Bear: Shining Claw
Goliath Scorpion: Garlon
Hell's Horses: Bucephalus
Ice Hellion: Hunter's Pride
Jade Falcon: Green Lantern
Nova Cat: True Vision
Smoke Jaguar: Black Panther; Snow Leopard
Snow Raven: Blackbird; Magpie
Star Adder: Constellation; Shannon
Steel Viper: Snake Leader
Wolf: Kerensky's Pride; Rogue
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Class/Model/Name: Clan Common Frigate (Epsilon)
Mass: 760,000 tons
Equipment: Mass
Power Plant, Drive & Control: 136,800.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 16) 343,900.00
Lithium Fusion Battery 7,600.00
Jump Sail: (Integrity = 4) 68.00
Structural Integrity: 70 53,200.00
Total Heat Sinks: 1,364 Double 796.00
Fuel & Fuel Pumps: 14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,900.00
Fire Control Computers: .00
Food & Water: (360 days supply) 1,080.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (1,208 total armor pts) 1,060.00
Capital Scale Armor Pts
Location: L / R
Fore: 210
Fore-Left/Right: 210/210
Aft-Left/Right: 210/210
Aft: 158
Cargo:
Bay 1: Fighters (10) with 5 doors 1,500.00
Bay 2: Small Craft (2) with 2 doors 400.00
Bay 3: Cargo (1) with 2 doors 44,768.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 4: (135-meter diameter) 400.00
Escape Pods: 100 (7 tons each) 700.00
Crew and Passengers:
47 Officers (47 minimum) 470.00
150 Crew (150 minimum) 1,050.00
72 Gunners (72 minimum) 504.00
276 2nd Class Passengers 1,932.00
25 Marine Battle Armor Troopers/Elementals 175.00
30 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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5 AR10 (50 KW, 50 WS, 50 B)Nose * * * * 100 7,250.00
2 NAC/25(100 rounds) Nose 50 50 50 -- 170 6,060.00
2 ER Large Laser Nose 2(20) 2(20) 2(20) 2(20) 24 8.00
2 LRM 10+ArtIV(60 rounds) Nose 2(16) 2(16) 2(16) -- 8 12.00
3 ER Medium Laser Nose 2(21) 2(21) -- -- 15 3.00
2 Streak SRM 4(50 rounds) Nose 2(16) 2(16) -- -- 6 6.00
3 AMS(600 rounds) Nose -- -- -- -- 3 26.50
5 AR10 (50 KW, 50 WS, 50 B)FL/R * * * * 200 14,500.00
2 NAC/25(100 rounds) FL/R 50 50 50 -- 340 12,120.00
2 ER Large Laser FL/R 2(20) 2(20) 2(20) 2(20) 48 16.00
2 LRM 10+ArtIV(60 rounds) FL/R 2(16) 2(16) 2(16) -- 16 24.00
3 ER Medium Laser FL/R 2(21) 2(21) -- -- 30 6.00
2 Streak SRM 4(50 rounds) FL/R 2(16) 2(16) -- -- 12 12.00
3 AMS(600 rounds) FL/R -- -- -- -- 6 53.00
5 AR10 (50 KW, 50 WS, 50 B)L/RBS * * * * 200 14,500.00
2 NAC/25(100 rounds) L/RBS 50 50 50 -- 340 12,120.00
2 ER Large Laser L/RBS 2(20) 2(20) 2(20) 2(20) 48 16.00
2 LRM 10+ArtIV(60 rounds) L/RBS 2(16) 2(16) 2(16) -- 16 24.00
3 ER Medium Laser L/RBS 2(21) 2(21) -- -- 30 6.00
2 Streak SRM 4(50 rounds) L/RBS 2(16) 2(16) -- -- 12 12.00
3 AMS(600 rounds) L/RBS -- -- -- -- 6 53.00
5 AR10 (50 KW, 50 WS, 50 B)AL/R * * * * 200 14,500.00
2 NAC/25(100 rounds) AL/R 50 50 50 -- 340 12,120.00
2 ER Large Laser AL/R 2(20) 2(20) 2(20) 2(20) 48 16.00
2 LRM 10+ArtIV(60 rounds) AL/R 2(16) 2(16) 2(16) -- 16 24.00
3 ER Medium Laser AL/R 2(21) 2(21) -- -- 30 6.00
2 Streak SRM 4(50 rounds) AL/R 2(16) 2(16) -- -- 12 12.00
3 AMS(600 rounds) AL/R -- -- -- -- 6 53.00
5 AR10 (50 KW, 50 WS, 50 B)Aft * * * * 100 7,250.00
2 NAC/25(100 rounds) Aft 50 50 50 -- 170 6,060.00
2 ER Large Laser Aft 2(20) 2(20) 2(20) 2(20) 24 8.00
2 LRM 10+ArtIV(60 rounds) Aft 2(16) 2(16) 2(16) -- 8 12.00
3 ER Medium Laser Aft 2(21) 2(21) -- -- 15 3.00
2 Streak SRM 4(50 rounds) Aft 2(16) 2(16) -- -- 6 6.00
3 AMS(600 rounds) Aft -- -- -- -- 3 26.50
1 Lot Spare Parts (5.00%) 38,000.00
30 Bay Personnel Quarters 210.00
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TOTALS: Heat: 2,608 760,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 12,049,291,024 C-Bills
Battle Value: 184,972
Cost per BV: 65,141.16
Weapon Value: 96,139 (Ratio = .52)
Damage Factors: SRV = 5,779; MRV = 5,555; LRV = 4,126; ERV = 1,574
Maintenance: Maintenance Point Value (MPV) = 478,658
(63,388 Structure, 201,190 Life Support, 214,080 Weapons)
Support Points (SP) = 597,600 (125% of MPV)
BattleForce2: Not applicable