Vehicle of the Week: Musketeer Hover TankBuilt in the heyday of the rotary autocannon's popularity as Federated Suns companies scrambled to use the new technology, the Musketeer was produced by Corean Enterprises on New Avalon, a long-time builder of 'Mechs for the Suns. In high demand after the battle for New Avalon in the FedCom Civil War, the Musketeer was built under an exclusive contract with the Armed Forces of the Federated Suns but was distributed widely due to high demand. Even border militias have found themselves in possession of Muskteers thanks to purchases sent through the AFFS. The future of the tank is hazy, however. Putting together a solid idea of what happened to the production lines on New Avalon is difficult at best but it's inescapable that production was at least disrupted temporarily. Without more information, it's impossible to tell what the status of things actually is.
One of the largest possible combat hovercraft at 50 tons, the Musketeer Hover Tank is relatively slow for the type with only a 119 kph top speed provided by the small 115 rated internal combustion engine. (Please note that the engine is required to be at least 10 tons due to the 20% of tonnage requirement for hovercraft engines.) The armor is reasonably heavy for the size and type, 7.5 tons of StarGuard CIV Ferro-Fibrous arranged 36/27/18/26 with the surprising and rare addition of CASE, but won't stand up to really heavy, sustained pounding. The central feature of the Musketeer, though, is inarguably the Mydron Tornado RAC/5 in the turret. Fed by the standard three tons of ammunition, the RAC can be a powerful weapon, but it obliges you to get in closer than you may want to, into reach of the hover's greatest natural predators, the heavier LB-X autocannons. To exploit the holes opened by the RAC, engineers mounted a pair of Streak SRM 2s in the turret, and a TAG unit allows the Musketeer to spot for the various laser-guided munitions available, although the fluff indicates that Corean was apparently mainly thinking of artillery.
The only known variant at the time of publishing replaces the autocannon with a RAC/2, then piles the savings into armor. Yes, there's certainly more ammo, over twice as much, but that's the way the ammo per ton increased, not any additional ammunition you don't need to begin with. The final result is 9.5 tons of ferro-fibrous arranged 51/34/23/28.
The main problem with the Musketeer is the fact that it's a hover and therefore easily disabled and the Musketeer simply isn't fast enough to pull off the sort of targeting modifiers it needs to consistently evade things like LB-Xs. The risk of jamming doesn't do a lot to help. If you're planning to use Musketeers, realize that they're going to get immobilized easily and you're going to be left with RAC turrets. Fortunately, they're relatively heavily armored RAC turrets (especially the RAC/2 variant), but that's cold comfort next to the likelihood of a -4 targeting modifier for your enemy. Also, watch your fire rates. Going full rattle can be impressive and powerful but it's also risky. To really get some mileage the Musketeer, it works best with partner units that can open the engagement up, allowing the Musketeers to sprint in and exploit the breaches rather than opening the engagement where they can be disabled by charging into an unengaged opponent.
Stopping Musketeers is simple: Hit them. It's a hovercraft, so the motive damage is even more inevitable than usual, and their weapons lack the range that lets Regulators keep at arm's length from more dangerous opponents. The LB 10-X, with its mixture of range and cluster throwing, is probably the most common high risk weapon, but LB 20-Xs and SB Gauss rifles are both menacing figures in the anti-vehicle pantheon in their own right while things like mortars and SRMs can both be brought to bear on the problem. Once it's slowed down, pound it down with focused fire and move on to another target; the priority needs to go to the RAC/5 variant with less armor and more firepower.
References: As a vehicle originally from TRO3067, the Musketeer is not currently in the MUL, but the imagery is over at
Sarna's BattleTech Wiki. The only miniature at CamoSpecs is in the colors of the
1st Federated Suns Armored Cavalry.